Alchemist Effect

Alchemist is a defensive gear effect that rolls on armor in Minecraft Dungeons II. It turns the souls you collect into healing: every soul you gather restores a portion of your maximum health.
At tier I the restoration is 1% of max health per soul, rising to 3% at tier II, 5% at tier III, and 7% at the unique tier. Because soul drops are plentiful when you cut through packs of mobs, Alchemist can drip-feed a surprising amount of sustain across a whole mission.
It is built into the unique melee weapon Cacaphonous Cleaver, and it fits soul-heavy loadouts that collect souls constantly — weapons or artifacts that drop souls, and anything paired with soul-spending gear. Potion Maker Effect complements it nicely, since both effects reward the alchemist fantasy of staying alive through resource generation, while Healer Effect suits builds that lean on active healing instead.
The percentage scales with your maximum health, so it grows more valuable the tankier your build is. Like all gear effects, common items never roll it; rare items carry one and special items carry two, with tier I guaranteed below threat 3, tier III unlocking from threat 6, and tier III becoming as common as tier II from threat 15.