Minecraft Dungeons II Enchanting Guide

Enchanting in Minecraft Dungeons II has been rebuilt from the ground up. In the first game, enchantments were a dice roll offered at the end of each mission. In the sequel, enchanting is a deliberate system built around a personal library: you find books, collect their effects permanently, and apply them to your gear when and where you want. The result is that a build is something you plan and assemble, not something a mission-end screen decides for you.
The four pieces of the system
The whole process runs through four steps, each handled by a different part of the game.
1. Find books. Enchantment books appear as exploration rewards out in the world. Finding one unlocks a unique effect for your collection — the book is the discovery, and the effect is what stays with you.
2. Build the library. Every unlocked effect joins a personal collection that you keep permanently. Nothing about it is a per-item gamble: once an effect is in your library, it is yours, and you can put it on any compatible gear.
3. Enchant at the Enchant Smith. The Enchant Smith is a villager in Brave Haven who applies your library effects to equipped gear. You choose the item, you choose the effect, and the enchantment goes on — no randomness at the point of application.
4. Upgrade. Enchantments grow stronger over time, and level 3 is the top tier. The achievement list confirms the path: one achievement is earned for upgrading a single enchantment to level 3, and a harder one requires every equipped weapon and armor piece to carry level 3 enchantments at once. Maxing a full loadout is an endgame-scale project.
Enchantment points, the fuel for all of this, are earned by your character through leveling. They flow into your gear as you enchant and upgrade, and because they come from ordinary play, even a long solo grind feeds the system naturally.
Disenchanting: points come back
The Enchant Smith also offers disenchanting, and this fixes one of the first game's harshest traps. In the original, enchantment points spent on the wrong piece of gear felt permanently lost, which made every upgrade decision tense in a bad way. In Dungeons II, the Enchant Smith can remove all enchantment points from an item without destroying it, and the points come back for reuse. You can strip a weapon you have outgrown and spend the points on the next drop with no penalty, which means experimenting with builds is free — if a combination does not work the way you hoped, you simply take the points back and try something else.
Rerolling gear effects at the blacksmith
Gear customization has a second half that is separate from enchanting: the blacksmith in Brave Haven rerolls the random bonus effects that drop on gear. Dropped items can roll bonus effects that make two identical weapons play differently, and the roll you get is not always the roll you want. Instead of salvaging a great weapon that landed a bad effect, the blacksmith lets you reroll the bonus effects using echo shards, turning the piece into a project worth investing in.
There is a deliberate tension built into this economy. Upgrading through the blacksmith is cheap relative to the power it gives you, which makes improving good-but-imperfect drops an easy decision. But the ceiling on upgraded gear stays below what the best wild drops can reach, so hunting for loot never becomes pointless — the blacksmith makes your favorites better, while the chase for the perfect drop continues.
What is still unknown
No official enchantment list has been published. Enchantment names, their exact effects, the point costs, and the per-level values are not documented anywhere authoritative, so this page describes how the system works rather than cataloging its contents. Per-item compatibility rules are also unpublished: the library model implies that effects target specific slots or item types, but which effect goes on what is not yet on the record.
FAQ
Do enchantments carry over between items? No — points and library effects are what carry over. Enchantments themselves sit on the item they were applied to, but disenchanting refunds your points without destroying the item, so nothing is ever wasted.
Is level 3 the maximum? Yes. Achievements confirm level 3 as the top tier for enchantments — the same ceiling that talismans follow.
Can I enchant any item? The library model implies that effects target specific gear slots, but per-item compatibility rules have not been published.
What is the difference between enchanting and rerolling? Enchanting applies effects from your library through the Enchant Smith; rerolling changes the random bonus effects that dropped on a piece through the blacksmith, and costs echo shards instead of enchantment points.


