AGE OF EMPIRES III ENCYCLOPEDIA

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Akan
Civilizations · Definitive Edition — The African Royals

Akan

Akan is an Age of Empires III minor civilization from Africa. It appears on maps including Gold Coast, Ivory Coast, Niger Delta, Niger River, Pepper Coast, Savanna. Players can establish an alliance at its settlement to access its local units and research.

Apache
Civilizations · The WarChiefs (2006); also in Definitive Edition

Apache

Apache is an Age of Empires III minor civilization from North America. It appears on maps including Great Plains, Mexico, Painted Desert, Sonora, Texas. Players can establish an alliance at its settlement to access its local units and research.

Aztecs
Civilizations · The WarChiefs (2006); also in Definitive Edition

Aztecs

The Aztecs are an infantry-focused Native civilization introduced in The WarChiefs. Their military is organized around the War Hut and Community Plaza rather than the European Stable-and-Barracks pattern. Ceremony choices let villagers contribute directly to military support, construction or other benefits, linking the economy to the army’s timing.

Barbary Pirates
Civilizations · Definitive Edition (2020) — Historical Battles and Scenario Editor

Barbary Pirates

The Barbary Pirates are a scenario faction used in Definitive Edition Historical Battles, including Algiers and The Burning of USS Philadelphia. They are available in those scenarios and custom Scenario Editor games, not as a standard skirmish civilization.

Berbers
Civilizations · Definitive Edition — The African Royals

Berbers

Berbers is an Age of Empires III minor civilization from Africa. It appears on maps including Atlas, Darfur, Dunes, Lake Chad, Nile Valley, Pepper Coast, Siwa Oasis, Tassili, Tripolitania. Players can establish an alliance at its settlement to access its local units and research.

Bhakti Temple
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Bhakti Temple

Asian religious Minor civilization from The Asian Dynasties; ally by building a Trading Post or, for the Inca, Tambo at its holy site. Maps: Bengal, Ceylon, Deccan, Himalayas, Himalayas - Upper and Silk Road. Its economic option can be as valuable as its army.

Black Family Estate
Civilizations · The WarChiefs campaign faction; its playable form differs between the original release and Definitive Edition

Black Family Estate

Black Family Estate is a campaign-only faction in The WarChiefs, not a selectable skirmish civilization. It is best understood as the changing force attached to the Black family story, rather than a standard civilization with one stable roster. Its available troops, buildings, and visual style respond to the campaign’s time period and to the protagonists’ shifting alliances. Nathaniel Black leads Act I: Fire during the American Revolution; Act II: Shadow follows Chayton Black through the later conflict over the Bozeman Trail and the Black Hills. These acts are decades apart, so their armies represent different historical situations.

British
Civilizations · Age of Empires III; Definitive Edition, including The Baltic Powers update 19.18309

British

The British are a European civilization built around the Manor House and the Settler it produces. A Manor House costs more than an ordinary House, supports 10 population, and spawns one Settler when completed. This turns a housing decision into an economic expansion: spending Wood adds both population capacity and a worker, so British growth can outpace civilizations that must train every worker at a Town Center. The civilization begins with six Settlers. Earlier profiles list 200 Food and 300 Wood in starting crates; update 19.18309 changes the British starting resources to 250 Food and 250 Wood. The Explorer also has two additional Line of Sight and one extra point of ranged attack range. The British Home City is London. Their military combines the Longbowman, Ranger, Rocket, Musketeer, Hussar and other European units, with Musketeers and Hussars able to reach Royal Guard forms as the game advances. The British strength is sustained economic growth leading into a versatile late army; the weakness is that early Wood has several competing uses and a Manor-heavy opening can delay military production if it is not paced carefully.

Carib
Civilizations · Original game (2005); also in Definitive Edition

Carib

Carib is an Age of Empires III minor civilization from South America. It appears on maps including Amazonia, Caribbean, Florida, Hispaniola, Orinoco. Players can establish an alliance at its settlement to access its local units and research.

Cherokee
Civilizations · Original game (2005); also in Definitive Edition

Cherokee

Cherokee is an Age of Empires III minor civilization from North America. It appears on maps including Bayou, Carolina, New England, Ozarks. Players can establish an alliance at its settlement to access its local units and research.

Cheyenne
Civilizations · The WarChiefs (2006); also in Definitive Edition

Cheyenne

Cheyenne is an Age of Empires III minor civilization from North America. It appears on maps including Colorado, Dakota, Great Lakes, Great Plains, Rockies. Players can establish an alliance at its settlement to access its local units and research.

Chinese
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Chinese

The Chinese are an Asian civilization from The Asian Dynasties whose military is organized into Banner Armies and whose age advancement uses Wonders. Instead of selecting every military unit independently at a standard production building, the player chooses among bundled formations at the War Academy. Villages combine housing with livestock functions, giving the economy a distinctive building and animal-management layer.

Circle of Ossus
Civilizations · Original game (2005); campaign variant also in Definitive Edition

Circle of Ossus

The Circle of Ossus is the fictional antagonist organization in the original Age of Empires III campaign. Its forces draw on multiple European armies, with German units forming a common core.

Comanche
Civilizations · Original game (2005); also in Definitive Edition

Comanche

Comanche is an Age of Empires III minor civilization from North America. It appears on maps including Colorado, Great Plains, Ozarks, Painted Desert, Texas. Players can establish an alliance at its settlement to access its local units and research.

Cree
Civilizations · Original game (2005); also in Definitive Edition

Cree

Cree is an Age of Empires III minor civilization from North America. It appears on maps including Dakota, Great Lakes, Northwest Territory, Rockies, Saguenay. Players can establish an alliance at its settlement to access its local units and research.

Danes
Civilizations · Definitive Edition — The Baltic Powers (2026)

Danes

The Danes are a European civilization introduced in The Baltic Powers. Their design supports a flexible economy and layered defense, with the Round Church sheltering nearby civilians and the Watch House combining housing with Snaphane access.

Dutch
Civilizations · Age of Empires III; Definitive Edition, with Merchant and mine-gathering changes by update

Dutch

The Dutch are a European civilization whose economy replaces ordinary Settlers with Merchants and adds Banks that generate Coin without assigning workers. They begin with six Merchants, an Envoy, 200 Wood and 400 Coin in starting crates. Merchants cost Coin rather than Food and have a lower train limit than ordinary Settlers, but gather Coin from mines faster. This creates a deliberately uneven opening: the worker line competes for the same resource needed to train many military units, while Bank construction consumes Wood and resources before its passive Coin flow can repay the investment. Once Banks are established, the Dutch can fund shipments and a specialized army without dedicating every Merchant to mines. The Home City is Amsterdam. The Dutch distinctive units include the Merchant, Envoy, Ruyter and Fluyt; the Bank is their unique economic building. Their army uses Skirmishers and Halberdiers alongside the ranged-cavalry Ruyter rather than a normal Musketeer. The core decision is when to accept a defensive early phase in exchange for the later income and flexible reinforcements that the Banks and Home City provide.

Ethiopians
Civilizations · Definitive Edition — The African Royals

Ethiopians

The Ethiopians are an African civilization introduced in The African Royals. They use an alliance system and Influence alongside ordinary resources, with Mountain Monasteries and civilization-specific choices supporting the army.

Falcon Company
Civilizations · The WarChiefs campaign; Definitive Edition version of Act II: Shadow

Falcon Company

Falcon Company is the European-style campaign faction used through much of Act II: Shadow in Age of Empires III: Definitive Edition. It represents Amelia Black's company during Chayton's story and replaces the original release's Black Family Estate presentation for these missions.

French
Civilizations · Original game (2005); also in Definitive Edition

French

The French are a flexible European civilization whose Coureurs des Bois gather resources more effectively than standard Settlers and can also fight better. Their stronger workers make the economy resilient, but each is a more valuable target and a more expensive loss. The French also begin with a Native Scout, adding exploration to the opening.

Germans
Civilizations · Age of Empires III; Definitive Edition, with later Settler Wagon, Landwehr and Mercenary Camp updates

Germans

The Germans are a European civilization whose economy begins with three Settler Wagons rather than a large group of ordinary Settlers. A Settler Wagon costs more but gathers faster; the source describes the starting wagons as working at roughly the rate of two ordinary villagers each. Germans also receive Uhlans with most Home City shipments, turning an economic or military delivery into an additional cavalry force. The tradeoff is that shipments require 10% more experience to earn, and the starting worker group is smaller than many civilizations. The civilization’s distinctive roster includes Settler Wagons, Landwehr, Doppelsoldners, Uhlans and War Wagons, supported by a Mercenary Camp. Its Home City is Berlin. German armies can become extremely mobile and powerful, but their shipment timing, early worker count and slower-developing military demand careful management. A shipment is never only its printed cargo: it can also add Uhlans, except for TEAM shipments, and mercenary shipments contain more Uhlans. This makes experience generation a central part of both economy and army planning.

Haudenosaunee
Civilizations · The WarChiefs (2006); also in Definitive Edition

Haudenosaunee

The Haudenosaunee were called the Iroquois in the original Age of Empires III and The WarChiefs; Definitive Edition uses the name Haudenosaunee. Their free starting Travois and the Founder Ceremony let them establish buildings with fewer Settler resources, while their Warchief increases the hit points of nearby units.

Hausa
Civilizations · Definitive Edition — The African Royals

Hausa

The Hausa were added in Age of Empires III: Definitive Edition — The African Royals. They combine a livestock economy with Influence, a civilization-specific resource generated by Universities and livestock. Influence pays for selected units, native technologies and upgrades tied to age-up Alliances.

Huron
Civilizations · The WarChiefs (2006); also in Definitive Edition

Huron

Huron is an Age of Empires III minor civilization from North America. It appears on maps including Great Lakes, New England, Plymouth, Saguenay. Players can establish an alliance at its settlement to access its local units and research.

Inca
Civilizations · Definitive Edition (2020)

Inca

The Inca were added as a playable civilization in Age of Empires III: Definitive Edition. Kancha Houses replace ordinary Houses, support population and passively gather Food; free Chasqui scouts arrive with age advances and can build Tambos, which function as defensive Trading Posts and can shelter Villagers.

Indians
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Indians

The Indians are an Asian civilization introduced in The Asian Dynasties and retained in Definitive Edition. Hindu Villagers cost Wood rather than Food, and shipments deliver an additional Villager in most cases; livestock cannot be slaughtered for Food and instead produces Experience, with Sacred Fields improving that role.

Italians
Civilizations · Definitive Edition — Knights of the Mediterranean

Italians

The Italians were introduced in Age of Empires III: Definitive Edition — Knights of the Mediterranean. They begin with an Architect and a resource-heavy start, receive a free Settler for each technology researched, and can research technologies at economic buildings in any Age; their Home City shipments require extra Experience.

Japanese
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Japanese

An Asian civilization from The Asian Dynasties whose Shrines combine population space with resource production.

Jesuit Mission
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Jesuit Mission

Religious Minor civilization from The Asian Dynasties with holy sites in Asia, Africa and South America. Maps: Atlas, Bahia, Borneo, Highlands, Honshu, Indochina, Indonesia, Ivory Coast, Korea, Malaysia, Minas Gerais, Pepper Coast and Swahili Coast. This map settlement is distinct from the Ethiopian Jesuits age-up option in The African Royals.

John Black's Mercenaries
Civilizations · Original game (2005); campaign variant also in Definitive Edition

John Black's Mercenaries

John Black's Mercenaries are a campaign-only faction in Act II: Ice, led by John Black and Ká:nien. Their force resembles the German roster and is built for the scripted defense and pursuit missions in that act.

Klamath
Civilizations · The WarChiefs (2006); also in Definitive Edition

Klamath

Klamath is an Age of Empires III minor civilization from North America. It appears on maps including California, Cascade Range, Northwest Territory, Rockies, Yukon. Players can establish an alliance at its settlement to access its local units and research.

Knights of St. John
Civilizations · Original game (2005); campaign variant also in Definitive Edition

Knights of St. John

The Knights of St. John are a campaign-only faction in Act I: Blood. Their roster is limited compared with a standard skirmish civilization, and the campaign supplies particular units and Home City shipments for its missions.

Lakota
Civilizations · The WarChiefs (2006); also in Definitive Edition

Lakota

A mobile Native American civilization from The WarChiefs, called Sioux in the original release.

Maltese
Civilizations · Definitive Edition — Knights of the Mediterranean

Maltese

The Maltese are a European civilization introduced in Knights of the Mediterranean, built around defensive positions and Order units. Their Hospitals combine infantry production with healing, while Commanderies and Fixed Guns protect chosen ground.

Mapuche
Civilizations · The WarChiefs (2006); also in Definitive Edition

Mapuche

Mapuche is an Age of Empires III minor civilization from South America. It appears on maps including Andes, Andes - Upper, Araucania, Pampas, Pampas Sierras. Players can establish an alliance at its settlement to access its local units and research.

Maya
Civilizations · Original game (2005); also in Definitive Edition

Maya

Maya is an Age of Empires III minor civilization from North America. It appears on maps including Mexico, Orinoco, Sonora, Yucatán. Players can establish an alliance at its settlement to access its local units and research.

Mexicans
Civilizations · Definitive Edition — Mexico Civilization

Mexicans

The Mexicans are a Federal American civilization added through the Mexico Civilization DLC. Federal State choices shape their age-up rewards, and their distinctive Revolution paths can change the roster or allow a later return to Mexico.

Navajo
Civilizations · The WarChiefs (2006); also in Definitive Edition

Navajo

Navajo is an Age of Empires III minor civilization from North America. It appears on maps including Baja California, Colorado, Mexico, Painted Desert, Sonora. Players can establish an alliance at its settlement to access its local units and research.

Nootka
Civilizations · Original game (2005); also in Definitive Edition

Nootka

Nootka is an Age of Empires III minor civilization from North America. It appears on maps including Alaska, California, Cascade Range, Northwest Territory, Yukon. Players can establish an alliance at its settlement to access its local units and research.

Ottomans
Civilizations · Original game (2005); also in Definitive Edition

Ottomans

The Ottomans are a European civilization with automatic Villager production at the Town Center and a distinctive gunpowder army. Their worker line is generated by the central building rather than trained through repeated manual queues, making Town Center upgrades and resource timing important to economic growth. The Ottoman roster pairs durable infantry with ranged gunpowder units and powerful artillery.

Poles
Civilizations · Definitive Edition — The Baltic Powers (2026)

Poles

A European civilization from The Baltic Powers, representing the Polish-Lithuanian Commonwealth.

Portuguese
Civilizations · Original game (2005); also in Definitive Edition

Portuguese

The Portuguese are an original European civilization included in the base game and Definitive Edition. Each Age advancement grants a free Covered Wagon that can establish another Town Center, while the Explorer’s Spyglass reveals a distant area without moving the hero.

Quechua
Civilizations · Original game (2005); also in Definitive Edition

Quechua

Quechua is an Age of Empires III minor civilization from South America. It appears on maps including Amazonia, Andes, Andes - Upper, Araucania, Gran Chaco, Pampas, Pampas Sierras. Players can establish an alliance at its settlement to access its local units and research.

Russians
Civilizations · Original game (2005); also in Definitive Edition

Russians

The Russians are a European civilization built around efficient batch production and the Blockhouse. Settlers and several infantry options arrive in groups, so their economy and army develop in larger resource steps than civilizations that queue each unit separately. Their Home City offers tools for maintaining early pressure while the economy grows.

Seminole
Civilizations · Original game (2005); also in Definitive Edition

Seminole

Seminole is an Age of Empires III minor civilization from North America. It appears on maps including Bayou, Carolina, Florida. Players can establish an alliance at its settlement to access its local units and research.

Shaolin Temple
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Shaolin Temple

Asian religious Minor civilization from The Asian Dynasties. Ally at its site with a Trading Post or Inca Tambo. Maps: Central Plain, Manchuria, Mongolia, Silk Road and Yellow River. It combines fast native infantry, an economic technology and two military improvements.

Spanish
Civilizations · Original game (2005); also in Definitive Edition

Spanish

The Spanish are an original European civilization whose defining advantage is a faster Home City shipment cycle: they need less Experience than other base-game civilizations to earn shipments. This lets exploration, combat and map objectives translate into earlier cards and makes their deck a central part of match planning.

Sufi Mosque
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Sufi Mosque

Religious native settlement present in Asian and African map pools. Maps: Borneo, Central Asia, Darfur, Deccan, Fertile Crescent, Horn, Indochina, Indonesia, Malaysia, Mongolia, Nile Valley, Silk Road, Siwa Oasis and Swahili Coast. A Trading Post or Inca Tambo unlocks limited recruitment and research.

Swedes
Civilizations · Definitive Edition (2020)

Swedes

A European civilization added in Definitive Edition, centered on Torps and strong gunpowder choices.

Tatars (Age of Empires III)
Civilizations · Definitive Edition — Historical Battle

Tatars (Age of Empires III)

The Tatars are a civilization exclusive to Chuvash Cape, a Historical Battle in Age of Empires III: Definitive Edition. Their Home City is Tatarland, and they represent the Khanate of Sibir as Yermak Timofeyevich’s Russian force advances in 1582. They are not an ordinary selectable civilization in unmodified Skirmish or standard multiplayer. In a multiplayer setup or a mod, their army is described as a mix of Chinese and Russian cavalry, and their technology tree resembles the Chinese one.

Tengri Shrine
Civilizations · Age of Empires III: Definitive Edition

Tengri Shrine

Minor civilization added in Age of Empires III: Definitive Edition, not the original Asian Dynasties. Maps: Central Asia, Eurasian Steppe, Manchuria, Mongolia, Siberia, Silk Road and Yamal. A Trading Post or Inca Tambo unlocks units and technologies for anti-cavalry, treasure hunting, livestock income and mounted tempo.

Tupi
Civilizations · Original game (2005); also in Definitive Edition

Tupi

Tupi is an Age of Empires III minor civilization from South America. It appears on maps including Amazonia, Gran Chaco, Minas Gerais, Pampas, Pampas Sierras. Players can establish an alliance at its settlement to access its local units and research.

Udasi Temple
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Udasi Temple

Asian religious Minor civilization from The Asian Dynasties. Its Trading Post or Inca Tambo alliance appears on Deccan, Himalayas, Himalayas - Upper, Punjab and Silk Road. The package improves agriculture, heroes and the range of its splash-damage infantry.

United States
Civilizations · Definitive Edition — United States Civilization

United States

The United States is a Federal American civilization introduced as a Definitive Edition DLC. Federal State age-ups and a broad Home City deck create alternate economic and military routes while retaining access to a large national roster.

Yoruba
Civilizations · Definitive Edition — The African Royals

Yoruba

Yoruba is an Age of Empires III minor civilization from Africa. It appears on maps including Congo Basin, Gold Coast, Lake Chad, Niger Delta, Niger River, Savanna. Players can establish an alliance at its settlement to access its local units and research.

Zapotec
Civilizations · The WarChiefs (2006); also in Definitive Edition

Zapotec

Zapotec is an Age of Empires III minor civilization from South America. It appears on maps including Amazonia, Andes, Mexico, Orinoco, Yucatán. Players can establish an alliance at its settlement to access its local units and research.

Zen Temple
Civilizations · The Asian Dynasties (2007); also in Definitive Edition

Zen Temple

Asian Buddhist Minor civilization from The Asian Dynasties. A Trading Post or Inca Tambo at its holy site unlocks a unit and three technologies. Maps: Ceylon, Honshu, Hokkaido, Parallel Rivers, Silk Road and Yellow River. Its options accelerate shipments, improve hand infantry, reduce upgrade costs or provide fast anti-cavalry troops.

1st Pennsylvania Rifles
Technologies · Definitive Edition (2020)

1st Pennsylvania Rifles

1st Pennsylvania Rifles is a Commerce Age United States Meeting House technology that delivers five Sharpshooters. It is tied to the Pennsylvania Federal State and its Philadelphia Convention Home City Card, so access depends on the chosen age-up path as well as the research building.

2 Great Bombards
Technologies · The Asian Dynasties (2007); also in Definitive Edition

2 Great Bombards

2 Great Bombards is an Industrial Age Indian Consulate technology available when the Indians choose the Ottoman alliance. It delivers two Consulate Great Bombards, converting Export and research time into heavy artillery rather than upgrading guns already in the army.

2 Surgeons
Technologies · The Asian Dynasties (2007); also in Definitive Edition

2 Surgeons

2 Surgeons is a Commerce Age Consulate technology for the Chinese and Indians that delivers two Surgeon support units. It adds healing support to an army rather than increasing the combat statistics of its frontline troops.

4 Settlers
Technologies · The Asian Dynasties (2007); also in Definitive Edition

4 Settlers

4 Settlers is a Commerce Age Indian Consulate technology available through the Ottoman alliance. In Definitive Edition it delivers four Hindu Villagers and raises their train limit by four, so the option adds immediate labor and permits a larger worker population afterward.

4 Spies
Technologies · The Asian Dynasties (2007); also in Definitive Edition

4 Spies

4 Spies is a Commerce Age Consulate technology for the Chinese and Indians that delivers four Spy units. It is a specialist option for missions or matchups where identifying and eliminating high-value Heroes or Mercenaries matters; it does not add a broad frontline army.

5 Petards
Technologies · The Asian Dynasties (2007); also in Definitive Edition

5 Petards

5 Petards is a repeatable Fortress Age Consulate technology for China and India that delivers five Petards. The units specialize in close-range demolition, so each research converts the Consulate into a scheduled burst of building siege rather than a permanent combat upgrade.

6 Azaps
Technologies · The Asian Dynasties (2007); also in Definitive Edition

6 Azaps

6 Azaps is a Commerce Age Consulate technology for the Indians that delivers six Baghdad Azaps. It supplies a ranged mercenary-style force rather than permanently upgrading the statistics of existing units.

A Mine of Unknown Origin
Buildings · Definitive Edition (2020)

A Mine of Unknown Origin

A Mine of Unknown Origin is a special scenario building that generates Coin automatically and can be constructed by the Unknown Miner. It is separate from the ordinary mines placed on random maps, and its access and construction rules are controlled by the scenario.

A Pirate's Help
Campaigns & scenarios · Original game (2005); also in Definitive Edition

A Pirate's Help

A Pirate's Help is an Age of Empires III scenario in Act I: Blood (scenario 6), set in 1566. The player commands Knights of St. John.

A Reckoning
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

A Reckoning

A Reckoning is scenario two of Act II: Shadow in The WarChiefs campaign, set in 1866. The player commands the Black Family Estate while the story moves through the aftermath of the Civil War and the struggle over western expansion. Its objectives combine rescuing railroad workers with establishing control of a Trade Route.

A Rescue in the Wilderness
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

A Rescue in the Wilderness

A Rescue in the Wilderness is an Age of Empires III scenario in Act II: China (scenario 4), set in 1422. The player commands Chinese.

Abd al-Malik
Units · Definitive Edition — The African Royals

Abd al-Malik

Abd al-Malik is a scenario-only cavalry object from The African Royals Historical Battle “The Battle of the Three Kings.” Although its class tags describe heavy cavalry, it is not a normal combat unit and players do not control it as the battle’s hero.

Abun
Units · Definitive Edition — The African Royals

Abun

Abun is Ethiopians special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Mountain Monastery. Its listed ability is Gathers from Mountain Monasteries; Builds Mountain Monasteries; Claims treasures.

Abus Gunner
Units · Original game (2005); also in Definitive Edition

Abus Gunner

The Abus Gunner is an Ottoman gunpowder unit trained at the Artillery Foundry. Its ranged attack is effective against Infantry, giving the Ottoman army a specialist response behind its frontline.

Academy
Buildings · Definitive Edition — The Baltic Powers (2026)

Academy

Academy is a Revolution building for Prussia and German Confederation that supports healing units, Spies and research. It also generates Experience automatically.

Acropolis
Maps · Definitive Edition — Knights of the Mediterranean

Acropolis

Acropolis gives each player a defensible plateau above a resource-rich valley. Starting Wall segments and Battery Towers help protect the high ground, but the plateau has few natural resources and cannot support a passive long-term economy.

Act I: Blood
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Act I: Blood

Act I: Blood is the opening act of the original Age of Empires III campaign. Morgan Black and the Knights of St. John defend Malta, then follow the Spanish Treasure Fleet into the Caribbean. The act establishes the Black family story and the Circle of Ossus conflict that continues through the later acts.

Act I: Fire
Campaigns & scenarios · The WarChiefs campaign (2006); also in Definitive Edition

Act I: Fire

Act I: Fire opens The WarChiefs campaign with Nathaniel Black during the American Revolution. The act introduces the Black family through conflict with the Haudenosaunee and follows Nathaniel as his allegiance moves toward the colonial cause. Its missions connect local fighting, the Black Family Estate, and the Continental Army before reaching the campaign’s Yorktown conclusion.

Act I: Japan
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Act I: Japan

Act I: Japan is the five-scenario Japanese campaign in The Asian Dynasties. Set from 1598 to 1600, it follows General Kichiro through conflict surrounding Tokugawa Ieyasu and the divisions among Japan’s Daimyo, ending at Sekigahara.

Act II: China
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Act II: China

The Chinese campaign in The Asian Dynasties is a fictional adventure loosely built around the 1421 hypothesis that a Chinese fleet reached the Americas before Columbus. Its five scenarios follow Admiral Jinhai and his companions on an expedition across unfamiliar lands.

Act II: Ice
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Act II: Ice

Act II: Ice follows John Black and his mercenaries in North America during the Seven Years’ War era. The act shifts from the Malta story to a frontier conflict with British and Native forces.

Act II: Shadow
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition, with revised faction and story presentation

Act II: Shadow

Act II: Shadow is the second part of The WarChiefs campaign. It follows Chayton Black through the Bozeman Trail and the Black Hills, where conflicts involving the Lakota, settlers, miners and U.S. forces shape his changing loyalties.

Act III: India
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Act III: India

Act III: India is the five-scenario India campaign in The Asian Dynasties, set during the 1857 Sepoy Rebellion. Nanib Sahir begins as a Company officer in the Punjab and ends the story leading Indian resistance against Colonel Edwardson.

Act III: Steel
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Act III: Steel

Act III: Steel is the concluding act of the original Age of Empires III campaign. Amelia Black and the Falcon Company travel through South America and confront the Circle of Ossus. The act brings the Black family storyline to its conclusion and includes both expedition missions and larger military scenarios.

Acts of Union
Technologies · Definitive Edition — Knights of the Mediterranean

Acts of Union

Acts of Union is an Industrial Age technology researched at a Trading Post or Tambo on a House of Hanover palace. It grants Drummers the Inspiring Flag ability, which can call in a group of Harquebusiers, Highlanders and Irish Brigadiers. The effect adds a tactical option to Drummers rather than automatically training those units when research completes.

Admiral Jinhai
Units · Age of Empires III: The Asian Dynasties campaign; also represented in Definitive Edition

Admiral Jinhai

Admiral Wang Jinhai is the main antagonist of Act II: China in The Asian Dynasties campaign. He is a fictional Ming admiral and hero unit who claims Treasures, fights with a bow and regenerates health. His strong ranged profile supports campaign combat, while his collapse-and-rescue rule means a zero-health result is not automatically a permanent loss.

Aenna
Units · The WarChiefs (2006); also in Definitive Edition

Aenna

Aenna is Haudenosaunee ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Fort, American Citadel.

African Vagabond
Units · Definitive Edition (2020)

African Vagabond

African Vagabond is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians).

Age
Game systems · Original game (2005); also in Definitive Edition

Age

Age is the five-stage progression that unlocks stronger units, buildings, technologies and shipments in Age of Empires III. The standard sequence is Exploration, Commerce, Fortress, Industrial and Imperial. Advancing changes what a civilization can build and research, but the exact options are shaped by its age-up system and release.

Age of Empires III
Versions & expansions · Original game (2005); also in Definitive Edition

Age of Empires III

Age of Empires III is the 2005 real-time strategy game built around European colonies in the early modern era. Its core match combines resource gathering, Home City shipments, exploration, age advancement and military control.

Agra Fort
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Agra Fort

Agra Fort is an Indian Wonder that advances the civilization and becomes a defensive and military production structure. Its age-up reward supplies Sepoys or Gurkhas, and the Fort can train Barracks units and receive eligible Home City shipments.

Ahmad al-Mansur
Units · Definitive Edition — The African Royals

Ahmad al-Mansur

Ahmad al-Mansur is a Moroccan cavalry hero in The Battle of the Three Kings, a Historical Battle added with Age of Empires III: Definitive Edition — The African Royals. His role combines a fast mounted presence with a nearby-ally speed aura called Saharan Wind.

Aiz the Tame Elephant
Units · Definitive Edition — The African Royals

Aiz the Tame Elephant

Aiz the Tame Elephant is a special pet unit from The African Royals content in Definitive Edition. It is available through a Bandit Catamaran where that roster is present. Aiz has 800 hit points, moves at 5.0 speed, costs 500 Food and takes 30 seconds to train. Its hand attack deals 25 damage, with a 1.2 multiplier against Treasure guardians and a 0.1 multiplier against Villagers. Its large health pool and guardian bonus make it an expensive specialist for clearing map rewards.

Akan Ankobia
Units · Definitive Edition — The African Royals

Akan Ankobia

Akan Ankobia is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Akan kingdom, Native Embassy.

Akan Archer
Units · Definitive Edition — The African Royals

Akan Archer

Akan Archer is African ranged infantry in Age of Empires III: Definitive Edition — The African Royals. Its defining feature is a 2× ranged-damage bonus against Siege units, letting it contribute against artillery from within the infantry line.

Akan Asafo
Technologies · Definitive Edition — The African Royals

Akan Asafo

Akan Asafo is an Exploration Age technology researched through a Trading Post or Tambo on an Akan kingdom. It provides one Akan Tufohen, turning the settlement connection into a named hero reinforcement rather than a general resource trickle.

Akan Cocoa Beans
Technologies · Definitive Edition — The African Royals

Akan Cocoa Beans

Akan Cocoa Beans is an Exploration Age economic technology researched at a Trading Post or Tambo on an Akan kingdom. It raises Villager gathering from Berry Bushes by 30% and improves a number of other Food sources by 10%.

Akan Fontomfrom
Technologies · Definitive Edition — The African Royals

Akan Fontomfrom

Akan Fontomfrom is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on an Akan kingdom. It reduces infantry training time by 20%; Akan Tufohen respawn time -20%; reduces old Han Army and Territorial Army training time by 20%.

Akan Gold Economy
Technologies · Definitive Edition — The African Royals

Akan Gold Economy

Akan Gold Economy is an Exploration Age technology tied to an Akan settlement in The African Royals. It is available at a Trading Post or Tambo built on an Akan kingdom, and to Hausa at a University with the Akan Alliance. The research combines a Gold Prospector Wagon delivery with gathering improvements for specific Coin sources.

Akan Palm Oil Exports
Technologies · Definitive Edition — The African Royals

Akan Palm Oil Exports

Akan Palm Oil Exports is an Exploration Age technology tied to an Akan kingdom in Age of Empires III: Definitive Edition — The African Royals. It provides a Food-to-Wood-and-Coin conversion option for the Hausa through the Akan alliance, adding flexibility when resource needs shift.

Akan Tufohen
Units · Definitive Edition — The African Royals

Akan Tufohen

Akan Tufohen is hero in Age of Empires III, available from the Exploration Age. Its listed ability is Claims treasures; Builds Trading Posts and Native Embassies; Regeneration.

Akbar the Great
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Akbar the Great

Akbar the Great is the Indian Skirmish AI personality in Age of Empires III: The Asian Dynasties. The profile combines Mughal-themed dialogue with a recurring army plan built around Indian Infantry, Elephant support, Consulate troops and a fortified economy. These are AI tendencies, not special bonuses attached to a unit or playable Akbar hero.

Alain Magnan
Units · Original game (2005); also in Definitive Edition

Alain Magnan

Alain Magnan is Knights of St. John (Breakout and Into the Caves) hero in Age of Empires III. Its listed ability is Regeneration.

Alaska
Maps · Definitive Edition (2020)

Alaska

Alaska is a Definitive Edition map based on the U.S. state of Alaska and included among the game’s single-player maps. Its layout combines land with a body of water running along roughly half of the map’s edge, so it offers both terrestrial routes and a coastal boundary.

Algiers
Campaigns & scenarios · Definitive Edition

Algiers

1516 — Play the Barbary Pirates against Spain during the capture of Algiers. The scenario follows Oruc Reis and Hizir Reis as they seize the city from a Spanish-backed ruler.

Algiers (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Algiers (co-op)

Algiers (co-op) is an Age of Empires III scenario in Historical Battles, set in 1516. The player commands Barbary Pirates and Ottomans against Spanish; the scenario features Hizir Reis; Oruc Reis.

Alliance
Game systems · Definitive Edition — The African Royals

Alliance

An alliance in Age of Empires III is access to another group’s units or technologies through a civilization-specific system. Alliances can come from Native settlement Trading Posts, the Asian Consulate, African systems or scenario rules.

Alligator
Units · Original game (2005); also in Definitive Edition

Alligator

Alligator is a Treasure guardian in Age of Empires III that protects a map reward from the Explorer or another eligible hero. It is not a huntable Food source or trainable military unit.

Alps
Maps · Definitive Edition — Knights of the Mediterranean

Alps

Alps is a Definitive Edition — Knights of the Mediterranean map set in the alpine region of central Western Europe. Its tundra-like ground is marked by a snow path that forms a Y through the middle, with Houses placed along the upper portion of the lower branch.

Amalgamation
Technologies · Original game (2005); also in Definitive Edition

Amalgamation

Amalgamation is a later Market Coin upgrade that follows Placer Mines. It increases Villager gathering from mines and Mountain Monasteries by 20%.

Amazonia
Maps · Original game (2005); also in Definitive Edition

Amazonia

Amazonia is a river map built around the Amazon, which separates opposing sides in team and free-for-all matches. In multiplayer layouts, both banks can contain a Trade Route with three Trading Post sites and Native settlements; the exact distribution can vary. The river also holds Fish, making its waters both an economic area and a military corridor.

Ambushing Shongo Thrower
Units · Age of Empires III: Definitive Edition — The African Royals

Ambushing Shongo Thrower

Ambushing Shongo Thrower is a Treasure guardian in Age of Empires III. It protects a map reward and uses ranged resistance to withstand some attacks while closing on the Hero or unit that approaches.

Amelia Black
Units · Original game (2005); also in Definitive Edition

Amelia Black

Amelia Black is United States (campaign) hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Regeneration.

American Citadel
Buildings · Definitive Edition — Knights of the Mediterranean

American Citadel

American Citadel is a building used by All from Commerce Age. It attacks nearby enemies * Trains infantry, healers and artillery * Receives Home City shipments.

American Citadel Travois
Units · Definitive Edition (2020)

American Citadel Travois

American Citadel Travois is a mobile construction unit that builds an American Citadel for free at its destination. It is a special infrastructure reward that lets the player establish a fortified position without paying the structure’s ordinary resource cost.

American Patriots
Technologies · Original game (2005); also in Definitive Edition

American Patriots

American Patriots is an Age of Empires III technology available to United States (campaign) (Act III: Steel) from the Fortress Age, researched at Church. It provides 16 Militiamen.

Anatolia
Maps · Definitive Edition — Knights of the Mediterranean

Anatolia

Anatolia, added with Knights of the Mediterranean, centers on a long grassy valley through rugged terrain. The valley contains a Trade Route and grazing livestock, and it can separate teammates as well as opposing starts; each player begins near a Phanariote settlement.

Andes
Maps · The WarChiefs (2006); also in Definitive Edition

Andes

Andes is a landlocked WarChiefs map set in mountainous western South America. The terrain has no shoreline for a Dock or naval economy, so control depends on land routes, passes and the resources that can be gathered around them. Hills and narrow approaches can protect a position while also slowing reinforcement.

Andes - Upper
Maps · Definitive Edition (2020)

Andes - Upper

Andes - Upper includes four Quechua settlements in the northeast. Their grouped location creates a potential Native alliance objective, but reaching and holding the area requires a deliberate route from the starting position.

Apache Cactus Use
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Apache Cactus Use

Apache Cactus Use is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on an Apache settlement. It increases villager hit points and speed by 15%; increases unit affected by villager upgrades hit points and speed by 5%.

Apache Cavalry
Units · The WarChiefs (2006); also in Definitive Edition

Apache Cavalry

Apache Cavalry is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Apache settlement, Native Embassy.

Apache Endurance
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Apache Endurance

Apache Endurance is an Exploration Age technology researched at a Trading Post or Tambo on an Apache settlement. It raises the speed of land military units by 5%, improving the army’s ability to move between engagements.

Apache Raiders
Technologies · The WarChiefs (2006); also in Definitive Edition

Apache Raiders

Apache Raiders is a Fortress Age upgrade researched at a Trading Post or Tambo on an Apache settlement. It adds 1.0 to Apache Cavalry’s bonus damage against Villagers, improving the unit’s specialized worker-raiding pressure.

Arabia
Maps · Definitive Edition — The African Royals

Arabia

Arabia is a Definitive Edition map introduced in update 13.690. Its exposed circular Trade Route crosses sparsely resourced ground; scattered cliffs do not form dependable defensive walls, and the map has no Native settlements.

Araucania
Maps · The WarChiefs (2006); also in Definitive Edition

Araucania

Araucania is a WarChiefs map with a rectangular boundary rather than the more usual circular footprint. The longer sides and corners change the distances and approach angles between bases. Its resources and objectives are generated across that shape, so the first scout needs to cover the edges as well as the center.

Archaic infantry
Game systems · Definitive Edition

Archaic infantry

Archaic infantry is a support tag used for certain bow- and hand-weapon troops in Age of Empires III. It is not a synonym for every unit that looks old-fashioned, nor is it a standalone training role. The tag includes Pikemen and Foot Archers, with individual exceptions determined by the game’s unit data; for example, Rodeleros are not tagged as Archaic Infantry while War Dogs are.

Archipelago
Maps · Definitive Edition — Knights of the Mediterranean

Archipelago

Archipelago is an Aegean water map added with Knights of the Mediterranean. Players begin on small resource-limited islands and must expand to neighboring islands to reach more land and resources. Two Trade Routes cross the map, and Royal Houses sit on islands around its edge, so the match combines migration, naval security and land control.

Architect
Units · Definitive Edition — Knights of the Mediterranean

Architect

The Architect is the Italian economic specialist introduced in Knights of the Mediterranean for Definitive Edition. It gathers Wood and constructs buildings without spending their normal resource cost.

Arctic Island
Maps · Definitive Edition (2020)

Arctic Island

Arctic Island is a cold-weather map with one diagonal Trade Route running from the southwest toward the northeast. It appeared in the original game as Arctic Territories; Definitive Edition uses the name Arctic Island. The route gives both players a shared trade objective, while starting positions determine how safely each side can reach its Trading Posts.

Arewa
Technologies · Definitive Edition — The African Royals

Arewa

Arewa is a Commerce Age University technology for the Hausa. It enables Hausa Builders to construct Watch Towers, extending the buildings those workers can place. The research costs 250 Influence and takes five seconds, and it requires Kano Chronicle. Arewa therefore connects a prerequisite technology to a new defensive construction option; it does not itself build a Watch Tower or provide the Builder who must construct it.

Argan Tree Planting
Technologies · Definitive Edition — The African Royals

Argan Tree Planting

Argan Tree Planting is an Age of Empires III technology available to Hausa from the Commerce Age, researched at University. It provides 1 Goat carrying an additional 70 food with every future Home City shipment.

Argentina
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Argentina

Argentina is an Industrial Age Revolutionary Nation for Germans, Italians and Spanish, with Buenos Aires as its Home City. Villagers become Revolutionaries; the transition also delivers Gauchos and Cows and replaces Comancheros with trainable Gauchos. This distinction matters: the converted workforce is not itself a Gaucho army. The route combines a standard revolutionary conversion with a separate mobile outlaw-cavalry and livestock economy.

Ark of the Covenant
Technologies · Definitive Edition — The African Royals

Ark of the Covenant

Ark of the Covenant is a Commerce Age Ethiopian technology at the Mountain Monastery that requires the Habesha Alliance. It doubles Mountain Monastery hit points and lets those Monasteries automatically gather Coin or Influence without being built on a mine.

Arma Garrisons
Technologies · Definitive Edition — The African Royals

Arma Garrisons

Arma Garrisons is an Age of Empires III technology available to Hausa from the Commerce Age, researched at University. It provides 1 Watch Tower Builder; Enables Corsair Marksmen to be trained at Watch Towers.

Armatoloi
Technologies · Definitive Edition — Knights of the Mediterranean

Armatoloi

Armatoloi is an Exploration Age House of Phanar technology that increases eligible Ranged Infantry damage by 5%; Evzones receive a 15% increase instead. The larger Evzone value replaces the general increase rather than stacking with it.

Armor Plating
Technologies · Original game (2005); also in Definitive Edition

Armor Plating

Armor Plating is a Commerce Age Dock technology that increases War Ship hit points by 50%. It improves the staying power of a fleet in naval combat.

Armored Pistoleer
Units · Definitive Edition — Knights of the Mediterranean

Armored Pistoleer

Armored Pistoleer is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians). Its listed ability is Deflection.

Army of the Pure
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Army of the Pure

Army of the Pure is an Exploration Age technology available through a Trading Post or Tambo on an Udasi Temple holy site. It improves Chakram Throwers’ line of sight and both ranged and siege attack range by two.

Arquebusier
Units · The Asian Dynasties (2007); also in Definitive Edition

Arquebusier

Arquebusier is Chinese ranged infantry in Age of Empires III, available from the Fortress Age.

Arrow Knight
Units · The WarChiefs (2006); also in Definitive Edition

Arrow Knight

The Arrow Knight is Aztec long-range Infantry that brings siege pressure without conventional artillery. Its range lets it threaten buildings and distant targets from behind the army.

Arsenal
Buildings · Original game (2005); also in Definitive Edition

Arsenal

The Arsenal is a military support building that researches equipment and combat improvements in the original game and Definitive Edition. Its technologies can strengthen infantry, cavalry, artillery or the economy supporting those units.

Arsenal Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Arsenal Wagon

Arsenal Wagon is a mobile construction unit available to African civilizations, Japanese and the United States, with some European access defined by its roster. It builds an Arsenal for free at a chosen site.

Arsenal Wagon (technology)
Technologies · Age of Empires III: The Asian Dynasties; Japanese Consulate technology

Arsenal Wagon (technology)

Arsenal Wagon is a Japanese Consulate technology obtained through the Dutch alliance in the Fortress Age. It delivers one Arsenal Wagon, which can establish an Arsenal and thereby make the Arsenal’s research choices available. This is a utility unlock rather than a direct combat upgrade: the wagon provides access to a site, while each later Arsenal technology has its own cost, research time and effect.

Arsonist
Units · The Asian Dynasties (2007); also in Definitive Edition

Arsonist

Arsonist is a Fortress Age mercenary ranged infantry unit with a rocket attack and area damage. Its attack profile reaches farther than an ordinary infantry volley and can pressure structures as well as grouped units.

Artificial Fertilizer
Technologies · Original game (2005); also in Definitive Edition

Artificial Fertilizer

Artificial Fertilizer is a later upgrade for renewable Food gathering. It increases Villager collection from Mills, Farms, Rice Paddies, Fields and Haciendas by 30%, and raises Hacienda Food auto-gather by 30%.

Artillery
Game systems · Original game (2005); also in Definitive Edition

Artillery

Artillery is the long-range, heavy-weapon class used to break infantry formations, buildings, and ships. Pieces are costly, slow, and take more population space than ordinary troops; cavalry, fast ranged cavalry, shock infantry, and Culverins can threaten them. The roster and production building depend on civilization and expansion.

Artillery (scenario)
Campaigns & scenarios · Definitive Edition — The Art of War

Artillery (scenario)

Artillery is the tenth The Art of War training scenario, using the Russians to teach how artillery changes a ground engagement. The player must defeat two enemy armies and destroy a Fort while minimizing casualties for the medal thresholds. Protecting the guns and choosing when to bring them forward are central to the exercise.

Artillery Foundry
Buildings · Original game (2005); also in Definitive Edition

Artillery Foundry

The Artillery Foundry produces and upgrades siege units and artillery. It opens a response to fortifications and large infantry groups, with some European civilizations gaining access earlier.

Artillery Foundry Wagon
Units · Definitive Edition (2020)

Artillery Foundry Wagon

Artillery Foundry Wagon is a mobile construction unit that builds an Artillery Foundry for free at its destination. It delivers production infrastructure rather than artillery pieces, allowing a player to establish siege production closer to the army.

Ashigaru Musketeer
Units · The Asian Dynasties (2007); also in Definitive Edition

Ashigaru Musketeer

The Ashigaru Musketeer is the Japanese Commerce Age Heavy Infantry unit in The Asian Dynasties, also available in Definitive Edition. It combines a 12-range musket with a close-range yari attack, so it can fire while approaching and threaten Cavalry that tries to engage it in melee. It performs the general frontline role of a Musketeer but is faster, more expensive and has a distinct Japanese upgrade line. Ashigaru have higher baseline hit points and ranged damage than the standard Musketeer, while their melee damage against Cavalry and Shock troops is lower. They therefore reward a player who uses ranged volleys and the Japanese upgrade economy instead of treating them as a direct copy of the European unit.

Askari
Units · Definitive Edition — The African Royals

Askari

Askari is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians), Trading Post (with Sudanese Local Forces or Somali Local Forces).

Atakebune
Units · The Asian Dynasties (2007); also in Definitive Edition

Atakebune

Atakebune is Japanese naval unit in Age of Empires III, available from the Commerce Age; obtained through Asian Dock. Its listed ability is Transports land units; Trains infantry and cavalry (only if close to shore).

Athos Monasteries
Technologies · Definitive Edition — Knights of the Mediterranean

Athos Monasteries

Athos Monasteries is an Exploration Age technology from Knights of the Mediterranean. For the House of Phanar alliance, it converts a Trading Post or Tambo into a source of two monastery wagons, mine-based Coin income, healing and civilization-dependent religious units.

Athos Monastery
Buildings · Definitive Edition — Knights of the Mediterranean

Athos Monastery

Athos Monastery is an Exploration Age building available through the House of Phanar palace system. It combines healing-unit production, unique research and automatic Coin income, linking support for the army with a continuing economic benefit.

Athos Monastery Wagon
Units · Definitive Edition — Knights of the Mediterranean

Athos Monastery Wagon

Athos Monastery Wagon is a mobile construction unit that establishes an Athos Monastery for free. It brings the House of Phanar’s healing, research and Coin functions to a selected site without requiring the ordinary construction cost.

Atlas
Maps · Definitive Edition — The African Royals

Atlas

Atlas is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. A mountain range divides the players, leaving a small number of narrow passes between rugged terrain and resource-rich valleys. Each side has a Trade Route and resources.

Austro-Hungarian Empire
Technologies · Definitive Edition — Knights of the Mediterranean

Austro-Hungarian Empire

Austro-Hungarian Empire is an Age of Empires III technology available to House of Habsburg from the Industrial Age, researched at Trading Post; Tambo (Inca only). It The "Radetzky March" ability now also spawns Hungarian Grenadiers.

Autoqueue
Game systems · Age of Empires III; current Definitive Edition behavior is unit-specific

Autoqueue

Autoqueue is a term for repeated or automatically continuing unit production in Age of Empires III, but it is not a universal command that makes every Barracks, Stable or Town Center repeat any selected unit. The useful player-facing distinction is whether a unit has a built-in automatic production rule. Ottoman Yörüks, for example, spawn automatically at the Town Center instead of being manually trained like ordinary Settlers.

Axe Rider
Units · The WarChiefs (2006); also in Definitive Edition

Axe Rider

Axe Rider is Lakota Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Corral, Fort. Its listed ability is Nature Friendship (with the "Morning Star" card).

Axehilt the Tame Tiger
Units · The Asian Dynasties (2007); also in Definitive Edition

Axehilt the Tame Tiger

Axehilt the Tame Tiger is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Azap
Units · Definitive Edition — Knights of the Mediterranean

Azap

Azap is Ottomans Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through European Barracks, Fort, Galleon, American Citadel.

Aztec Chief
Units · Original game (2005); also in Definitive Edition

Aztec Chief

Aztec Chief is a campaign-only Aztec heavy infantry unit introduced in the Temples of the Aztec scenario of Act I: Blood. It is inexpensive, has high hit points and 40% hand resistance, making it a frontline distraction that can protect more valuable ranged troops.

Aztec Chinampa
Technologies · Original game (2005); also in Definitive Edition

Aztec Chinampa

Aztec Chinampa is an Exploration Age technology researched at a Trading Post or Tambo on an Aztec settlement. It improves several Food economies at once: Villager gathering from renewable land sources, Fishing Ship gathering from fish and whales, and Hacienda automatic Food production each rise by 5%.

Aztec Chocolate Recipes
Technologies · Original game (2005); also in Definitive Edition

Aztec Chocolate Recipes

Aztec Chocolate Recipes is an Exploration Age technology in Age of Empires III that awards Coin crates as game time passes. Its listed access is through a Trading Post or Tambo on an Aztec settlement, and through the Native Embassy for Mexicans where that option is available.

Aztec Eagle Warrior
Units · Original game (2005); also in Definitive Edition

Aztec Eagle Warrior

Aztec Eagle Warrior is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Aztec settlement.

Aztec Garland Wars
Technologies · Original game (2005); also in Definitive Edition

Aztec Garland Wars

Aztec Garland Wars is an Industrial Age technology researched at a Trading Post or Tambo on an Aztec settlement in Age of Empires III. It upgrades Aztec Eagle Warriors and Aztec Jaguar Warriors to the Garland level, increasing their hit points by 30%.

Aztec Initiation
Technologies · Original game (2005); also in Definitive Edition

Aztec Initiation

Aztec Initiation is an Exploration Age technology obtained through a Trading Post or Tambo on an Aztec settlement, or through the Native Embassy for Mexicans. It increases Hero hit points and damage by 100%, substantially strengthening eligible Heroes.

Aztec Jaguar Warrior
Units · Original game (2005); also in Definitive Edition

Aztec Jaguar Warrior

Aztec Jaguar Warrior is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Aztec settlement, Native Embassy. Its listed ability is Stealth mode*.

Aztec Raiding Party; Tlaxcaltec Raiding Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Aztec Raiding Party; Tlaxcaltec Raiding Party

Aztec Raiding Party; Tlaxcaltec Raiding Party is an Age of Empires III technology available to Aztecs; Mexicans from the Fortress Age, researched at Town Center. It provides 8 Jaguar Prowl Knights (for the Aztecs); provides 8 Aztec Jaguar Warriors (for the Mexicans).

Aztec Scouting Party; Tlaxcaltec Scouting Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Aztec Scouting Party; Tlaxcaltec Scouting Party

Aztec Scouting Party; Tlaxcaltec Scouting Party is an Age of Empires III technology available to Aztecs; Mexicans from the Commerce Age, researched at Town Center. It provides 4 Jaguar Prowl Knights (for the Aztecs); provides 4 Aztec Jaguar Warriors (for the Mexicans).

Aztec strategy
Strategy guides · The WarChiefs; also in Definitive Edition

Aztec strategy

The Aztecs build their army mainly from infantry and ceremonies. Their roster includes specialist units for anti-artillery, anti-cavalry and infantry fighting, while cavalry and conventional artillery are absent from their regular army.

Aztec War Chief
Units · The WarChiefs (2006); also in Definitive Edition

Aztec War Chief

Aztec War Chief is Aztecs hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers and Trading Posts; Trains Eagle Scouts*.

Aztec War Party; Tlaxcaltec War Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Aztec War Party; Tlaxcaltec War Party

Aztec War Party; Tlaxcaltec War Party is an Age of Empires III technology available to Aztecs; Mexicans from the Fortress Age, researched at Town Center. It provides 12 Jaguar Prowl Knights (for the Aztecs); provides 12 Aztec Jaguar Warriors (for the Mexicans).

Aztecs technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Aztecs technology tree

The Aztecs technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Baboon
Units · Age of Empires III: Definitive Edition — The African Royals

Baboon

Baboon is a Treasure guardian that protects map rewards in Age of Empires III. It is environmental combat content, not a unit that players train for their armies.

Bagpiper
Units · Definitive Edition — The Baltic Powers (2026)

Bagpiper

Bagpiper is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Stuart palace, Native Embassy. Its listed ability is Gaelic Support.

Bahia
Maps · Definitive Edition — The African Royals

Bahia

Bahia is a Definitive Edition Random Map introduced with The African Royals. It is based on the Brazilian coastal region. Players begin close to one another, with a long cliff separating the starting areas; the map’s early Food supports opening economies, while the northeastern coast becomes important for later resources and the Trade Route.

Baja California
Maps · Definitive Edition (2020)

Baja California

Baja California is a Definitive Edition map with two resource-rich bodies of water flanking a central Trade Route that separates the teams. The layout creates linked land and sea objectives: route sites support trade, while the side waters can provide naval resources and movement.

Baker
Buildings · The WarChiefs campaign scenery

Baker

Baker is a scripted Black Family Estate building that represents a bakery in campaign presentation. It is not a standard building available from the player’s construction menu.

Balkan Mountains
Maps · Definitive Edition — Knights of the Mediterranean

Balkan Mountains

Balkan Mountains places four Trading Posts and four Royal Houses in a square arrangement: two route sites toward the north and south, and two Royal Houses toward the east and west. The separate objective lines encourage competing approaches around the center.

Baltic Sea
Maps · Definitive Edition — Knights of the Mediterranean

Baltic Sea

Baltic Sea is a Random Map themed around the arm of the Atlantic Ocean in northeastern Europe between Scandinavia, Finland, and the Baltic states. Its in-game starts and resource placements are generated for each match.

Baltic Sea Trade
Technologies · Definitive Edition — Knights of the Mediterranean

Baltic Sea Trade

Baltic Sea Trade is an Exploration Age House of Oldenburg technology from Definitive Edition — Knights of the Mediterranean. It grants automatic Coin generation to War Ships and defensive buildings, with the calculation based on different parts of each unit’s or structure’s cost.

Bandido
Units · Definitive Edition (2020)

Bandido

Bandido is Mexicans, Mexico* ranged infantry in Age of Empires III, available from the Commerce Age; Revolution (Mexico); obtained through Saloon, Tavern. Its listed ability is Dynamite Demolition.

Bank
Buildings · Original game (2005); also in Definitive Edition

Bank

The Bank produces Coin automatically, giving the Dutch an economy that does not require assigning workers to a mine. Other civilizations gain access through specific revolutions or cards.

Bank Wagon
Units · Original game (2005); also in Definitive Edition

Bank Wagon

Bank Wagon is a mobile construction unit for the Dutch, Japanese, South Africa and United States. It builds a Bank for free at its destination, adding access to passive Coin income through a special delivery.

Bank Wagon (shipment)
Technologies · Age of Empires III: The Asian Dynasties; Japanese Consulate technology

Bank Wagon (shipment)

Bank Wagon is a Japanese Consulate technology available through the Dutch alliance. It sends a wagon that can establish a Bank, giving Japan access to a building normally associated with the Dutch. The research is an economic option rather than an army shipment: its value comes from the Bank after construction and from having enough time to benefit from the investment.

Banner Army
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Banner Army

A Banner Army is the Chinese military production system from The Asian Dynasties and Definitive Edition. Instead of queuing every unit separately, the War Academy produces a fixed mixed group of units as one banner.

Banza Bakwai
Technologies · Definitive Edition — The African Royals

Banza Bakwai

Banza Bakwai is a Commerce Age Hausa University technology that delivers three Kingdom Builders and increases the University build limit by three. It requires Hausa Bakwai and adds construction capacity, but does not place the Universities automatically.

Bar Confederation
Technologies · Definitive Edition — The Baltic Powers (2026)

Bar Confederation

Bar Confederation is an Age of Empires III technology available to Poles from the Industrial Age, researched at Church. It provides 12 Konfederatka Uhlans (Consulate Uhlans with -0.5 Rate of Fire and Defence promotions).

Barbary Corsair
Units · Original game (2005); also in Definitive Edition

Barbary Corsair

Barbary Corsair is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians), Berber Sultan (with the Berber Dynasties).

Barbary States
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Barbary States

Barbary States is an Industrial Age Revolutionary Nation in Age of Empires III: Definitive Edition, available to the Italians, Maltese, Ottomans and Portuguese. Its transition converts the existing Villagers into Barbary Warriors rather than ordinary Revolutionaries and sends ten Corsair Marksmen. The route emphasizes outlaws, mercenaries, naval access and treasure play, giving the player a military conversion with several ways to keep pressure after the revolution.

Barbary Warrior
Units · Definitive Edition (2020)

Barbary Warrior

Barbary Warrior is Barbary States Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, European Barracks, Fort, Galleon. Its listed ability is Gathers resources from crates.

Barn
Buildings · The WarChiefs campaign scenery

Barn

Barn is a background building associated with the Black Family Estate campaign, rather than a normal economic structure in the faction’s build menu.

Barometz
Technologies · The WarChiefs (2006); also in Definitive Edition

Barometz

Barometz is an Age of Empires III technology available to Aztecs from the Commerce Age, researched at War Hut. It provides 1 Puma Spearman for every 2 minutes of game time, up to 30 minutes.

Barracks
Buildings · Original game (2005); also in Definitive Edition

Barracks

The Barracks is the standard infantry production building for many Age of Empires III civilizations. It lets the player train and upgrade infantry, but the available roster depends on civilization, Age, expansion and game mode.

Bashibozuk
Units · Definitive Edition — Knights of the Mediterranean

Bashibozuk

Bashibozuk is Ottomans ranged infantry in Age of Empires III, obtained through Town Center (Levy/City Defense).

Basilica
Buildings · Definitive Edition — Knights of the Mediterranean

Basilica

The Basilica is the Italians’ Church replacement, introduced in Knights of the Mediterranean. It generates 1 Experience per second, receives Home City shipments and queues groups of Papal units as shipments rather than training them in an ordinary unit queue. Its nearby construction-speed effect also benefits land Settlers and Architects.

Bastion
Technologies · Original game and Definitive Edition; building access varies by civilization

Bastion

Bastion is a wall upgrade that greatly increases wall hit points while making construction take longer. It is available from a Wall in the Fortress Age for most listed access, with a Lakota Industrial Age listing, and can also be researched through selected civilization buildings. The longer build time makes the upgrade a deliberate investment in a position expected to last.

Battery Tower
Buildings · Definitive Edition — Knights of the Mediterranean

Battery Tower

Battery Tower is a Commerce Age defensive structure used in scenarios and other special setups. It attacks nearby enemy units and can receive eligible Home City shipments, combining local defense with a possible shipment destination.

Battery Tower Wagon
Units · Definitive Edition — Knights of the Mediterranean

Battery Tower Wagon

Battery Tower Wagon is a mobile construction unit that builds a Battery Tower for free at its destination. It provides a defensive structure through a wagon reward, letting the player establish fire support where the scenario or shipment requires it.

Battle Anger
Technologies · The WarChiefs (2006); also in Definitive Edition

Battle Anger

Battle Anger is a Commerce Age Lakota Community Plaza technology that greatly improves listed Lakota units against Artillery. It increases the War Chief’s artillery bonus damage by 500% and the bonus damage of Axe Riders, Bow Riders, Rifle Riders, Tashunke Prowlers and Tokala Soldiers by 100%.

Battle Canoe
Units · Definitive Edition — The African Royals

Battle Canoe

Battle Canoe is Africans naval unit in Age of Empires III, available from the Commerce Age; obtained through Port. Its listed ability is Transports land units; Gathers from fishes and whales; Trains infantry and cavalry (only if close to shore).

Battle of New Orleans
Campaigns & scenarios · Definitive Edition

Battle of New Orleans

1815 — The United States defends New Orleans against a British attack in the final phase of the War of 1812.

Battle of New Orleans (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Battle of New Orleans (co-op)

Battle of New Orleans (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1815. Two players share control of United States against British. This mode uses a team-specific objective sequence based on Battle of New Orleans.

Battle of Queenston Heights
Campaigns & scenarios · Definitive Edition — Mexico Civilization content

Battle of Queenston Heights

13 October 1812 — Canadian forces and allies resist the American invasion across the Niagara River during the War of 1812.

Battle of Queenston Heights (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Battle of Queenston Heights (co-op)

Battle of Queenston Heights (co-op) is a two-player Historical Battle in Definitive Edition, set in 1812. Canadians and Haudenosaunee cooperate against the United States to retake Queenston while deciding which secondary objectives they can safely complete.

Battle of the Greasy Grass
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Battle of the Greasy Grass

Battle of the Greasy Grass is an Age of Empires III scenario in Act II: Shadow (scenario 7), set in 1876. The player commands Lakota (Black Family Estate before the Definitive Edition).

Battleship
Units · Definitive Edition (2020)

Battleship

Battleship is Europeans, All (after building the Trading Post or Tambo on an European Royal House palace) naval unit in Age of Empires III, available from the Fortress Age; obtained through European Dock (Asians, Europeans, Federal Americans, and Native Americans), Port (Africans). Its listed ability is Transports land units; Trains military units (with the "Naval Infantry" and "Armada" card) ; Defence Promotion (with the "Valmy" card).

Bayajidda Epic
Technologies · Definitive Edition — The African Royals

Bayajidda Epic

Bayajidda Epic is an Age of Empires III technology available to Hausa from the Commerce Age, researched at University. It provides 1 additional Emir; Building build bounty changed from experience to influence.

Bayou
Maps · Original game (2005); also in Definitive Edition

Bayou

Bayou is an original water map where four Cherokee and Seminole villages occupy islands through the center. The island chain makes Native access part of the naval and land contest: players must reach the villages across water and then hold the sites needed to establish alliances.

Beast
Units · Age of Empires III: Definitive Edition — Knights of the Mediterranean

Beast

Beast is a Treasure guardian introduced in Knights of the Mediterranean for Definitive Edition. It protects map rewards as a fast, hard-hitting neutral unit; it is separate from the stronger Beast of Gévaudan hero guardian.

Beau the Barbaric Boar
Units · Definitive Edition — Knights of the Mediterranean

Beau the Barbaric Boar

Beau the Barbaric Boar is a special pet unit from Knights of the Mediterranean in Definitive Edition. Its recorded profile lists 220 hit points, 4.5 movement speed, 20% ranged resistance, 12 hand damage, a 150 Food cost and a 17-second training time. Beau deals double damage to Treasure guardians but only one tenth of its normal damage to Villagers. This makes it a guardian-focused pet rather than an efficient raider or general-purpose combat unit.

Beaumont
Units · Original game (2005); also in Definitive Edition

Beaumont

Beaumont is Circle of Ossus hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Bedouin Horse Archer
Units · Definitive Edition (2020)

Bedouin Horse Archer

Bedouin Horse Archer is a Fortress Age ranged cavalry unit appearing in the Barbary Pirates and Moroccan rosters. The recorded production routes are the Stable and Galleon; scenario-specific access can differ.

Beluga
Units · Original game (2005); also in Definitive Edition

Beluga

Beluga is a whale resource found in Age of Empires III maps, including Saguenay and Patagonia. It provides an infinite supply of Coin rather than Food and is gathered by Fishing Boats; the four-boat limit applies to each whale spot, not to the whole map. Whales are resource objects, not naval units that can fight or be trained.

Bengal
Maps · Definitive Edition (2020)

Bengal

Bengal is a Definitive Edition map inspired by the Bay of Bengal region. Opposing players begin on broad, flat plains, with two settlements south of each starting area. Marshes separate the starts from surrounding lowlands, while swamp and mangrove terrain constrict movement and make a simple wall line unreliable. The map’s open opening gives way to a more difficult contest for routes, settlements and safe expansion.

Berber Archer
Units · Definitive Edition (2020)

Berber Archer

Berber Archer is a Commerce Age ranged infantry unit in Barbary Pirates and Moroccan rosters. Its recorded production routes are the European Barracks and Galleon; scenario-specific access can differ.

Berber Arquebusier
Units · Definitive Edition (2020)

Berber Arquebusier

Berber Arquebusier is a Fortress Age ranged infantry unit in Barbary Pirates and Moroccan rosters. Its recorded production route is the European Barracks; scenario-specific access can differ.

Berber Camel Rider
Units · Definitive Edition — The African Royals

Berber Camel Rider

Berber Camel Rider is Berber heavy cavalry with a charged Musket Attack. Its blend of close combat, trample damage and a ranged ability gives it more than a conventional mounted melee role.

Berber Dynasties
Technologies · Definitive Edition — The African Royals

Berber Dynasties

Berber Dynasties is an Exploration Age technology available at a Trading Post or Tambo on a Berber kingdom. It delivers a Berber Sultan and unlocks Barbary Corsairs and Zenata Riders at the listed tavern and mercenary production sites, adding a new unit path through the Berber alliance.

Berber Fantasia
Technologies · Definitive Edition — The African Royals

Berber Fantasia

Berber Fantasia is an Exploration Age Berber alliance technology that increases the vision of Berber Camel Riders, Berber Sultan and Zenata Riders, and gives those units a Musket Attack. The upgrade changes their tactical reach and attack option rather than simply adding more hit points.

Berber Ghorfas
Technologies · Definitive Edition — The African Royals

Berber Ghorfas

Berber Ghorfas is an Exploration Age technology associated with a Berber settlement in The African Royals. It can be researched at a Trading Post or Tambo built on a Berber kingdom, or at the University when the Hausa have the Berber Alliance. Its field effect slows nearby enemy military units, turning selected economic buildings into local movement-control zones.

Berber Kings of the Desert
Technologies · Definitive Edition — The African Royals

Berber Kings of the Desert

Berber Kings of the Desert is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Berber kingdom; University (Hausa with the Berber Alliance). It increases land villager hit points by 35%; Sets Berber Nomad bonus damage against cavalry to 5.0x, against shock troops to 3.4x.

Berber Nomad
Units · Definitive Edition — The African Royals

Berber Nomad

Berber Nomad is economic unit in Age of Empires III, available from the Exploration Age; obtained through Trading Post or Tambo on a Berber kingdom. Its listed ability is Gathers resources (faster from natural sources but slower from Mills, Estates, Farms, Rice Paddies, and Fields); Builds buildings; Claims treasures; Stronger and faster in groups.

Berber Salt Camel
Units · Definitive Edition — The African Royals

Berber Salt Camel

Berber Salt Camel is a mobile resource unit available through a Trading Post or Tambo on a Berber kingdom. It transforms into a Salt Mine, establishing a resource site rather than gathering from a deposit as a worker.

Berber Salt Caravans
Technologies · Definitive Edition — The African Royals

Berber Salt Caravans

Berber Salt Caravans is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Berber kingdom. It Gives a trickle of coin based on total food and wood (coin 0.001 per food + wood; min. coin 1, max. coin 4).

Berber Spearman
Units · Definitive Edition (2020)

Berber Spearman

Berber Spearman is a Commerce Age Heavy Infantry unit in Barbary Pirates and Moroccan rosters. Its recorded production routes are the European Barracks and Galleon; scenario-specific access can differ.

Berber Sultan
Units · Definitive Edition — The African Royals

Berber Sultan

Berber Sultan is hero in Age of Empires III, available from the Exploration Age. Its listed ability is Claims treasures; Builds Trading Posts and Native Embassies; Trains Barbary Corsairs and Zenata Riders; Regeneration.

Bering Strait
Maps · Definitive Edition — The Baltic Powers (2026)

Bering Strait

Bering Strait divides the teams with a partially frozen passage. The Inuit settlement and Harpooner and Qivittoq outlaws provide neutral objectives, but the central tactical question is how the current shoreline connects: ice may allow a land crossing, open water may require naval access, and both routes can matter at once.

Bernardo O’Higgins
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

Bernardo O’Higgins

In the original Age of Empires III expansion system, Bernardo O’Higgins was the leader option for the Chilean Revolution, available to the Ottomans and Spanish. Definitive Edition replaced the old leader choice with its revolutionary-nation system, so this bonus does not describe the current DE option.

Bersagliere
Units · Definitive Edition — Knights of the Mediterranean

Bersagliere

Bersagliere is Italians ranged infantry in Age of Empires III, available from the Industrial Age; obtained through European Barracks, Fort, Galleass, American Citadel. Its listed ability is Bugle Call.

Besteiros
Technologies · Original Age of Empires III; removed from Definitive Edition with Knights of the Mediterranean

Besteiros

Besteiros was a Portuguese Fortress Age Church technology that converted a Crossbowman plan into a large veteran shipment. It delivered 22 Besteiros and upgraded existing Crossbowmen to Veteran and Guard status. The technology is legacy content: it was removed from Definitive Edition with Knights of the Mediterranean, so its card and research sequence describe the earlier ruleset.

Big Button
Game systems · The WarChiefs (2006); also in Definitive Edition

Big Button

Big Button technologies are prominent, building-specific research choices introduced with The WarChiefs for Native American civilizations. The category includes Aztec, Haudenosaunee and Lakota options and the later Inca roster; each eligible civilization has its own effects and research buildings. Walls and Trading Posts do not have Big Button technologies.

Big Jerome the Pet Polar Bear
Units · Original game (2005); also in Definitive Edition

Big Jerome the Pet Polar Bear

Big Jerome the Pet Polar Bear is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

BigAndy
Units · Original game (2005); also in Definitive Edition

BigAndy

BigAndy is a cheat unit in Age of Empires III, summoned with the “wee ooh wee ooh” code in single-player Skirmish and campaign, or from the Scenario Editor. It is a blue monster truck built around a contact effect that removes hostile units and trees.

Bighorn Sheep
Units · Original game (2005); also in Definitive Edition

Bighorn Sheep

Bighorn Sheep is a rare huntable animal that appears only on the plateau of the Rockies map, not in its valley. Each carcass contains 400 Food and supports up to eight gatherers. The animal has 20 hit points, speed 2.0 and line of sight 18, so the plateau herd is a limited map feature rather than a dependable source on every match.

Bill of Rights
Technologies · Definitive Edition (2020)

Bill of Rights

Bill of Rights is an Age of Empires III technology available to United States from the Commerce Age, researched at Meeting House. It provides 1 Large Collection of Books (xp 500) for every 10 minutes of the game time (up to 30 minutes).

Bird
Units · The Asian Dynasties (2007); also in Definitive Edition

Bird

Bird is a huntable resource unit in Age of Empires III: The Asian Dynasties. It is a stationary group of three black birds, worth 400 Food, and appears in campaign cinematics and on the Unknown random map rather than as a standard animal on ordinary maps.

Bison
Units · Original game (2005); also in Definitive Edition

Bison

Bison is a huntable animal in Age of Empires III. Its carcass contains 500 Food, making it a substantial natural resource source for a developing economy.

Black Brunswicker
Units · Definitive Edition — Knights of the Mediterranean

Black Brunswicker

Black Brunswicker is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Hanover palace, Native Embassy. Its listed ability is Combat Promotion.

Black Flag Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Black Flag Army

Black Flag Army is a Chinese Fortress Age mixed force containing four Changdao Swordsmen and two Meteor Hammers. It combines melee infantry and cavalry through Chinese production access.

Black Forest
Maps · Definitive Edition — Knights of the Mediterranean

Black Forest

Black Forest is a named Random Map in Knights of the Mediterranean. Its generated terrain and starting placements shape the routes players can scout, secure and contest in each match.

Black Forest - Arena
Maps · Definitive Edition — Knights of the Mediterranean

Black Forest - Arena

Black Forest - Arena is a Knights of the Mediterranean map with a large open, resource-rich square at the center. Forests ring the perimeter, and each starting base opens toward the central field rather than being separated by the tight tree corridors of the Black Forest variant. Stone walls protect the starting areas and provide room to build safely behind them.

Black Panther
Units · The Asian Dynasties (2007); also in Definitive Edition

Black Panther

Black Panther is a Treasure guardian in Age of Empires III. It protects a map reward from the Explorer or another eligible hero and is not a trainable unit in the ordinary army roster.

Black Powder Wagon
Units · The WarChiefs (2006); also in Definitive Edition

Black Powder Wagon

The Black Powder Wagon is a rare explosive unit used in Urgent News, the fourth scenario of Act II: Shadow in The WarChiefs. It is supplied during the mission rather than trained from the standard military roster.

Black Rider
Units · Original game (2005); also in Definitive Edition

Black Rider

Black Rider is ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Stable (Swedes with the "Contract Black Riders" Home City Card, "German Mercenary Contracts" Home City Card or The Mercenary Contractor politician), Galleon (Swedes with the "German Mercenary Contracts" Home City Card), Lombard (Italians).

Blackwood Trade
Technologies · Definitive Edition — The African Royals

Blackwood Trade

Blackwood Trade is a Fortress Age African Wood technology researched at the Livestock Market after Selective Logging. It increases Villager gathering from trees and Mango Groves by 20%, extending the African Wood upgrade chain toward Ebony Exports.

Blanket Filters
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Blanket Filters

Blanket Filters is an Exploration Age Market technology for Asian civilizations and Ethiopians. It improves Coin gathering from mines and Mountain Monasteries by 5%, and opens the follow-up mining upgrade, Flume and Ditching.

Blockade
Technologies · Original game (2005); also in Definitive Edition

Blockade

Blockade is a naval technology in Age of Empires III that restricts the opponent’s ability to use Home City shipments while the relevant effect is active. It is an economic and timing disruption tool rather than a direct attack upgrade.

Blockhouse
Buildings · Original game (2005); also in Definitive Edition

Blockhouse

The Blockhouse combines a small fortification with infantry production. It is the Russian early military hub and appears in several later civilization and revolution rosters, with availability and upgrades varying by faction.

Blockhouse Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Blockhouse Wagon

Blockhouse Wagon is a mobile construction unit available to the Federal Americans, Chinese, Russians and Finland in the recorded content. It builds a Blockhouse for free at its destination, providing forward military production and defense without the usual construction payment.

Blockhouse Wagon (shipment)
Technologies · Age of Empires III: The Asian Dynasties; Asian civilization Consulate technology

Blockhouse Wagon (shipment)

Blockhouse Wagon is a Chinese Consulate technology associated with the Russian Allies option. It sends a wagon that can establish a Blockhouse and unlocks Villager construction of Blockhouses. The wagon and the construction permission are separate parts of the reward: even after the first structure is lost, the new construction access lets the player replace it, subject to the build limit.

Blood, Ice and Steel
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Blood, Ice and Steel

Blood, Ice and Steel is the original Age of Empires III campaign trilogy. Across three acts, the fictional Black family confronts the Circle of Ossus in conflicts spanning the Caribbean, North America and the American West.

Blue Guards
Technologies · Original game (2005); also in Definitive Edition

Blue Guards

Blue Guards is an Industrial Age Dutch Church technology that sends 30 Blue Guards, which are Guard Musketeers. It becomes available after the Dutch send the Religious Freedom Home City Card. The research is a large direct infantry delivery rather than a standard queue of individual Musketeers.

Blue Nile Ties
Technologies · Definitive Edition — The African Royals

Blue Nile Ties

Blue Nile Ties is an Imperial Age Ethiopian Mountain Monastery technology that improves Mercenary recruitment. It requires the Arab Alliance and reduces both the Coin/resource cost and training time of Mercenaries by 15%, making it relevant to repeated hiring rather than a single fixed shipment.

Blunderbuss
Technologies · Original game (2005); also in Definitive Edition

Blunderbuss

Blunderbuss is an Exploration Age Market technology that improves Villagers’ ability to defend themselves and see nearby threats. It is a worker-support upgrade, not a replacement for military production: its value lies in helping the economy react to early pressure.

Bohemia
Maps · Definitive Edition — Knights of the Mediterranean

Bohemia

Bohemia is a Knights of the Mediterranean random map divided into four resource-rich quarters by crossing rivers. Each quarter has a Trading Post site and a Royal House, making river access and alliance control central to expansion.

Bolas Warrior
Units · Definitive Edition (2020)

Bolas Warrior

Bolas Warrior is Incas, Peru Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Kallanka, Stronghold, Fort, American Citadel. Its listed ability is Ranged attack snares the target.

Bolivar
Units · Original game (2005); also in Definitive Edition

Bolivar

Bolivar is hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Bolivar's Revolt
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Bolivar's Revolt

Bolivar's Revolt is an Age of Empires III scenario in Act III: Steel (scenario 5), set in 1817. The player commands United States (campaign).

Bolt-Action Rifles
Technologies · Definitive Edition — The Baltic Powers (2026)

Bolt-Action Rifles

Bolt-Action Rifles is a Revolution technology available to Prussia and the German Confederation, researched at the Factory. It reduces the Coin cost of Giant Grenadiers and Skirmishers by 20%. The research costs 450 Wood and 250 Coin and takes 40 seconds. The effect is limited to the listed units and resource component; it does not lower their Food cost or change their combat statistics.

Bombard Brawl
Campaigns & scenarios · Definitive Edition challenge scenario; Lunar New Year Festival (2021)

Bombard Brawl

Bombard Brawl is a timed Ottoman challenge scenario added to Age of Empires III: Definitive Edition during the 2021 Lunar New Year Festival. The player races to defeat rival armies before time runs out and receives a score for the leaderboard.

Bonaght Soldier
Units · Definitive Edition — The Baltic Powers (2026)

Bonaght Soldier

The Bonaght Soldier is an Irish Confederates Commerce Age gunpowder infantry unit in The Baltic Powers. It is an inexpensive, one-population ranged soldier with a strong close-combat bonus against cavalry, while its modest durability makes positioning and support important.

Boneguard
Units · The WarChiefs campaign (2006); also in Definitive Edition

Boneguard

Boneguard is Circle of Ossus Heavy Infantry associated with the campaign and scenario forces of Age of Empires III. Its large health pool and three attack modes make it a durable scripted-faction soldier, not a normal unit of a selectable European civilization.

Boneguard Swordsman
Units · The WarChiefs campaign (2006); also in Definitive Edition

Boneguard Swordsman

Boneguard Swordsman is the melee Circle of Ossus Boneguard profile in Age of Empires III. It appears in Act I: Blood and shares the faction identity of the Boneguard Musketeer, but has distinct melee statistics and access rules.

Bonepipe Armor
Technologies · The WarChiefs (2006); also in Definitive Edition

Bonepipe Armor

Bonepipe Armor is an Age of Empires III technology available to Lakota from the Commerce Age, researched at Corral. It Lakota War Chief, Warrior, Cetan Bowman, Club Warrior, Wakina Rifle, Axe Rider, Bow Rider, Rifle Rider, Tashunke Prowler, and Tokala Soldier siege resistance +10%.

Book of Axum
Technologies · Definitive Edition — The African Royals

Book of Axum

Book of Axum is a Commerce Age Ethiopian Mountain Monastery technology. It expands the Abun train limit, sight and healing range by five, but removes the Abun’s ability to gather from Mountain Monasteries.

Bookkeeping
Technologies · Original game (2005); also in Definitive Edition

Bookkeeping

Bookkeeping is a Fortress Age Coin upgrade for Estates and equivalent buildings. It raises Villager Coin gathering from Estates, Coin-producing Rice Paddies, Fields and Haciendas by 10%; Hacienda Coin auto-gather also improves by 10%.

Booming (Age of Empires III)
Campaigns & scenarios · Definitive Edition — The Art of War

Booming (Age of Empires III)

Booming is the fourth scenario in The Art of War tutorial series. Playing as Spain, the lesson tests whether the economy can grow to 60 Settlers while advancing to the Industrial Age.

Borneo
Maps · The Asian Dynasties (2007); also in Definitive Edition

Borneo

Borneo is a large tropical island map from The Asian Dynasties with abundant resources on land and at sea. A Trade Route runs through the interior, where dense jungle, Gold Mines, Treasures and Trading Post sites reward exploration. The surrounding water is visible from the start and offers Fish, Whales and water Treasures, creating a choice between inland control and naval expansion.

Børsen
Technologies · Definitive Edition — The Baltic Powers (2026)

Børsen

Børsen is a Commerce Age Danish Customs House technology. Each future Home City shipment provides a random crate containing 50 resources, and buildings with economic Home City gather points can gather crates.

Bosniak
Units · Definitive Edition — Knights of the Mediterranean

Bosniak

Bosniak is Heavy cavalry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians). Its listed ability is Combat Promotion.

Bourbon Reforms
Technologies · Definitive Edition — Knights of the Mediterranean

Bourbon Reforms

Bourbon Reforms is an Exploration Age technology in The African Royals / Knights of the Mediterranean content set, associated with the House of Bourbon. It can be researched at a Trading Post or Tambo on a House of Bourbon palace, and the French can access it at the Royal Embassy after sending the Ancien Régime Home City Card. Its reward converts later and earlier economic investment into Experience.

Bow Rider
Units · The WarChiefs (2006); also in Definitive Edition

Bow Rider

Bow Rider is Lakota ranged cavalry whose listed damage bonuses target Heavy Cavalry, Hand Shock Troops and Artillery. It can pressure units that are dangerous to a mobile army while remaining able to reposition.

Boyar
Units · Definitive Edition — Knights of the Mediterranean

Boyar

Boyar is Heavy cavalry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Phanar palace, Native Embassy.

Brahmin
Units · The Asian Dynasties (2007); also in Definitive Edition

Brahmin

Brahmin is Indians hero in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Claims treasures; Builds Town Centers and Trading Posts; Regeneration.

Branicki Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Branicki Architecture

Branicki Architecture is a Fortress Age Polish technology in The Baltic Powers that improves Wood gathering and building durability. Villagers gather from trees 5% faster, the Sejm’s automatic Wood generation improves by 20%, and buildings gain 5% hit points.

Brazil
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Brazil

Brazil is an Industrial Age Revolutionary Nation with Rio de Janeiro as its Home City. It builds a large Voluntários da Pátria force supported by Town Center production. The transition changes population and army management: individual units are less durable, so Brazil relies on numbers and replenishment rather than elite efficiency.

Breakout
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Breakout

Breakout is an Age of Empires III scenario in Act I: Blood (scenario 1), set in 1565. The player commands Knights of St. John.

Breed's Hill
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Breed's Hill

Breed’s Hill is the third scenario in Act I: Fire in The WarChiefs, set during the 1775 Battle of Bunker Hill. The Black Family Estate force must protect the redoubt, so success depends on keeping the defensive position intact while repelling the assault.

Brigadier General
Technologies · Definitive Edition (2020)

Brigadier General

Brigadier General is an Age of Empires III technology available to Federal Americans from the Imperial Age, researched at State Capitol (United States) ; Capitol (Mexicans). It increases general hit points +1,000, damage by 100%.

Bring Down the Mountain
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Bring Down the Mountain

Bring Down the Mountain is an Age of Empires III scenario in Act II: Ice (scenario 8), set in 1757. The player commands John Black's Mercenaries.

British Army
Technologies · Definitive Edition — The African Royals

British Army

British Army is an Imperial Age Hausa University technology that delivers 17 Redcoat Musketeers and three Imperial Rockets. It is a large late-game reinforcement requiring the British Alliance.

British Artillery Engineers
Technologies · Definitive Edition — The African Royals

British Artillery Engineers

British Artillery Engineers is an Age of Empires III technology available to Hausa from the Imperial Age, researched at University. It Enables Heavy Cannons to be trained at Palaces for influence 800.

British Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

British Brigade

British Brigade is an Imperial Age Consulate technology for the Chinese and Indians when allied with the British. It delivers 16 Roger’s Rangers and five Falconets, combining ranged infantry with artillery in one long research. Definitive Edition renamed the infantry from Skirmishers to Rangers in update 14.43676.

British Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

British Expeditionary Army

British Expeditionary Army is an Industrial Age Consulate force available to China and India. It contains seven Life Guards and three Consulate Falconets, pairing heavy cavalry with artillery for a late-game push.

British Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

British Expeditionary Company

British Expeditionary Company is a Commerce Age Consulate reinforcement for the Chinese and Indian civilizations in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers six Redcoats as one foreign-unit package through the Asian diplomacy system.

British Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

British Expeditionary Force

British Expeditionary Force is a Fortress Age Consulate group available to China and India. It consists of nine Redcoats and one Consulate Falconet, combining infantry support with a piece of artillery.

British strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

British strategy

The British combine a strong early economy with a flexible army built around Musketeers, ranged infantry, cavalry and artillery. Their defining opening tool is the Manor House, which creates a Settler when completed.

British technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

British technology tree

The British technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Brunswick
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Brunswick

Brunswick is a British colony governed by Stuart Black in Act II: Ice of Age of Empires III: The WarChiefs. The settlement lies in Carolina, near Cherokee territory and several smaller colonies with friendly relations. Before the Seven Years’ War, Cherokee forces begin offensives against Brunswick and neighboring settlements; John Black and his mercenaries are hired to protect the colony. The story continues across Defend the Colony and Strange Alliances.

Buccaneer
Units · Original game (2005); also in Definitive Edition

Buccaneer

Buccaneer is heavy infantry in Lizzie’s Pirates roster, available from the Commerce Age through Galleon Lizzie’s Flagship. It is a special-purpose unit tied to that pirate access rather than a standard civilization production line.

Buck the Tame Wolf
Units · Original game (2005); also in Definitive Edition

Buck the Tame Wolf

Buck the Tame Wolf is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Budapest
Maps · Definitive Edition — Knights of the Mediterranean

Budapest

Budapest gives each player two Town Centers and double the usual starting Home City provisions, with the teams split across a wide Danube. Two Trade Routes follow the river, whose seasonal state changes whether and where armies can cross.

Build Orders
Campaigns & scenarios · Definitive Edition — The Art of War

Build Orders

Build Orders is an Age of Empires III scenario in The Art of War (scenario 5). The player commands French French.

Builder Travois
Units · Definitive Edition (2020)

Builder Travois

Builder Travois is a mobile construction unit for the Inca. It can build selected structures for free at its destination, allowing the Inca to establish a position without paying the ordinary building resource cost.

Bullionism
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Bullionism

Bullionism is a Fortress Age Japanese Consulate technology that grants 1,500 Experience. Experience contributes to the Home City shipment meter, so this research can bring the next card delivery closer without directly granting a unit or resource crate.

Bundesheer
Technologies · Definitive Edition — The Baltic Powers (2026)

Bundesheer

Bundesheer is a Revolution technology for the German Confederation in The Baltic Powers. Once the Frankfurt Assembly Home City Card is sent, the Capitol can spend Coin to call in 20 randomly selected Native warriors from a defined German Royal House pool. It is a mixed reinforcement, not a fixed roster the player chooses unit by unit.

Bundestag
Technologies · Definitive Edition — The Baltic Powers (2026)

Bundestag

Bundestag is an Imperial Revolution technology for the German Confederation, researched at the Capitol. It makes the Capitol generate 0.025 of the selected resource per second for each occupied population slot and reduces Factory work rate for Food, Wood and Coin by 39%.

Burgher Militia
Units · Definitive Edition — The Baltic Powers (2026)

Burgher Militia

Burgher Militia is Dutch, Germans, Poles, Livonia ranged infantry in Age of Empires III, obtained through Town Center (Levy/Conscription).

Bushido Principles
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Bushido Principles

Bushido Principles is a Commerce Age Japanese Consulate technology that sets the train limit for unit blocks to 10. It changes how large a block can be queued under the Japanese grouped-production system.

Buttercup the Pet Cougar
Units · Original game (2005); also in Definitive Edition

Buttercup the Pet Cougar

Buttercup the Pet Cougar is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Byzantine Legacy
Technologies · Definitive Edition — Knights of the Mediterranean

Byzantine Legacy

Byzantine Legacy is an Exploration Age technology available through a Trading Post or Tambo on a House of Phanar palace. It increases building and ship hit points by 15%, strengthening structures and naval units without raising their attack.

Cadets
Technologies · Definitive Edition (2020)

Cadets

Cadets is an Industrial Age General upgrade for Federal American factions in Age of Empires III: Definitive Edition. The United States researches it at the State Capitol, while the Mexicans use the Capitol.

California
Maps · The WarChiefs (2006); also in Definitive Edition

California

California is a WarChiefs map organized around a Trade Route. The route normally contains four Trading Posts, some team layouts use three, and a five-site version can appear rarely. Its variable length changes which sites can be taken first and how much of the route one player can defend.

Californio
Units · Definitive Edition (2020)

Californio

Californio is California ranged cavalry in Age of Empires III, available from the Revolution; obtained through Town Center, Stable, Fort, Steamer. Its listed ability is Attacks snare enemies; Gathers from animals and Haciendas.

Call the People Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Call the People Ceremony

Call the People Ceremony is the Native Community Plaza’s Exploration Age military option, summoning Warriors over time. It converts assigned Plaza workers into early defenders or attackers. Definitive Edition renamed it from Alarm Dance; Call the People Ceremony is the current name.

Camp Builder
Units · Definitive Edition — The African Royals

Camp Builder

Camp Builder is an African mobile construction unit that builds either a War Camp or a Watch Tower for free. It can establish military production or a defensive position at a chosen location.

Canada
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Canada

Canada is an Industrial Age Revolutionary Nation for the British and French, with Quebec as its Home City. It preserves the worker economy but changes the names and combat functions of its gatherers: Settlers or Villagers become Métis Pathfinders, while Coureurs des Bois become Métis Voyageurs. The revolution also modifies other pieces of the army, so it is more than a cosmetic worker rename.

Cannery
Technologies · Original game (2005); also in Definitive Edition

Cannery

Cannery is an Industrial Age Factory upgrade that increases the Factory’s automatic Food output by 30%. It improves that building’s assigned Food stream; it does not speed Villager gathering.

Cannon Boat
Units · Definitive Edition — The African Royals

Cannon Boat

Cannon Boat is an African Fortress Age warship that combines naval bombardment and troop transport. It can attack at both ordinary and long range while moving land units across water.

Cannoneer
Units · Definitive Edition — The African Royals

Cannoneer

Cannoneer is artillery in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Canoe
Units · Original game (2005); also in Definitive Edition

Canoe

Canoe is Native Americans, All (after building the Trading Post or Tambo on a Native American settlement) naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock (Asians, Europeans, Federal Americans, and Native Americans), Port (Africans). Its listed ability is Gathers from fish and whale; Transports land units.

Capitol
Buildings · Original game (2005); also in Definitive Edition

Capitol

The Capitol is a late-game European government building available in the Imperial Age in the original game and Definitive Edition. It provides powerful empire-wide technologies rather than ordinary military production.

Captain de Contrecoeur
Units · Definitive Edition (2020)

Captain de Contrecoeur

Captain de Contrecoeur is a French commander hero in Definitive Edition, represented by Claude-Pierre Pecaudy. He can claim Treasures, build Trading Posts and Native Embassies, train Forest Prowlers and use Elan! to briefly increase friendly-unit attack for a decisive engagement.

Captain Huang
Units · The Asian Dynasties (2007); also in Definitive Edition

Captain Huang

Captain Huang is Chinese hero in Age of Empires III. Its listed ability is Builds Trading Posts; Claims treasures.

Captured Mortar
Units · Definitive Edition — United States Civilization

Captured Mortar

Captured Mortar is a long-range artillery unit available through Native Embassies or the Maya Artillery Foundry. Its Bombard attack reaches very far, while Barrage provides a separate wider-area attack at closer range.

Capybara
Units · Original game (2005); also in Definitive Edition

Capybara

Capybara is a huntable animal in Age of Empires III. Its carcass contains 400 Food, making it a finite natural resource for Settlers on maps where the animal appears.

Carabinieri
Technologies · Definitive Edition — Knights of the Mediterranean

Carabinieri

Carabinieri is a Fortress Age Italian Basilica technology. It delivers ten Carabinieri, transforms existing Dragoons into Carabinieri, unlocks Carabinieri training at the Tavern, increases their hit points by 15% and hand attack damage by 30%, and changes their attack cadence and training time by 10%.

Caravan Bandit
Units · Definitive Edition — Knights of the Mediterranean

Caravan Bandit

Caravan Bandit is a neutral Treasure guardian in Age of Empires III: Definitive Edition – Knights of the Mediterranean. It has 340 hit points, 40% ranged resistance and speed 8, with a ranged attack for 16 damage at range 14. Defeating it clears a reward site; it is not a unit the player can train.

Caravanserai
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Caravanserai

Caravanserai is an Indian cavalry production building available from the Commerce Age. It trains and upgrades mounted units from the Indian roster, giving the civilization a dedicated way to add mobility alongside its infantry and elephant units.

Caravel
Units · Original game (2005); also in Definitive Edition

Caravel

The Caravel is a Portuguese warship that combines naval combat with transport utility. It is available earlier than the heaviest ships and can help protect fishing or contest a route across water.

Carbine Cavalry
Units · Definitive Edition (2020)

Carbine Cavalry

Carbine Cavalry is United States, USR (revolutionary) ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Stable, Fort, Steamer.

Cargo Inspections
Technologies · Definitive Edition — The Baltic Powers (2026)

Cargo Inspections

Cargo Inspections is an Age of Empires III technology available to Danes from the Exploration Age, researched at Customs House. It Allows the player to see the card names of all shipments taxed by the Customs House.

Carib Allies
Technologies · Definitive Edition (2020)

Carib Allies

Carib Allies is a Native Embassy branch for the Inca and, after the Revolution, Peru. It unlocks Carib Blowgunners and three Carib technologies while disabling the Mapuche, Quechua and Zapotec ally branches.

Carib Ambush Party
Technologies · Original game (2005); also in Definitive Edition

Carib Ambush Party

Carib Ambush Party is a Commerce Age Carib settlement technology that lets Heroes train up to 12 Carib Ambushers. The units match Carib Blowgunners’ statistics but train twice as fast.

Carib Blowgunner
Units · Original game (2005); also in Definitive Edition

Carib Blowgunner

Carib Blowgunner is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Carib settlement, Native Embassy.

Carib Ceremonial Feast
Technologies · Original game (2005); also in Definitive Edition

Carib Ceremonial Feast

Carib Ceremonial Feast is an Industrial Age Minor Civilization technology that upgrades Carib Blowgunners and Carib Ambushers into Feast Warriors, adding 50% hit points. It is the final health-focused step in the Carib unit upgrade route.

Carib Garifuna Drums
Technologies · Original game (2005); also in Definitive Edition

Carib Garifuna Drums

Carib Garifuna Drums is an Exploration Age upgrade at a Trading Post or Tambo on a Carib settlement. It adds 1.0 to the Archer’s bonus damage against Villagers, specializing that unit line further for pressure on exposed workers.

Carib Kasiri Beer
Technologies · Original game (2005); also in Definitive Edition

Carib Kasiri Beer

Carib Kasiri Beer is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Carib settlement. It increases hand infantry and archer damage by 10%; Carib Blowgunners' and Carib Ambushers' ranged attack inflicts poison damage; Poison lasts 6 seconds.

Caribbean
Maps · Original game (2005); also in Definitive Edition

Caribbean

Caribbean is an original island and water map with broad open seas, plentiful Fish and Whales, and coastlines that support naval expansion. It is a strong setting for a water-focused economy, although Fishing Ships and warships become exposed targets.

Caribou
Units · Original game (2005); also in Definitive Edition

Caribou

Caribou is a huntable animal in Age of Empires III. Each carcass contains 400 Food, providing a finite gathering source on northern or other maps where the wildlife is placed.

Carolean
Units · Definitive Edition (2020)

Carolean

The Carolean is Swedish gunpowder infantry and a central frontline unit. It can use ranged and melee attacks, changing its response as opponents approach, so it can fill more than one engagement distance.

Carolina
Maps · Original game (2005); also in Definitive Edition

Carolina

Carolina is an original map along the Atlantic coast of the Carolinas. It combines multiple Trade Routes with Cherokee or Seminole settlements, so shoreline access and inland objectives compete for early attention.

Carpathians
Maps · Definitive Edition — Knights of the Mediterranean

Carpathians

Carpathians is a Random Map themed around the Carpathian mountain range which crosses Central Europe, mainly in the Balkans. Its in-game starts and resource placements are generated for each match.

Carronade
Technologies · Original game (2005); also in Definitive Edition

Carronade

Carronade is a Commerce Age Dock upgrade that increases War Ship damage. It strengthens the fleet’s ability to win naval engagements, but it does not improve Fishing Ships or every attack made by a ship, so its value depends on the military role of the fleet.

Cascade Range
Maps · Definitive Edition (2020)

Cascade Range

Cascade Range is a land-focused Age of Empires III: Definitive Edition map based on the mountain range of northwestern North America. It has limited resources, no Trade Route and centrally placed Klamath and Nootka settlements; a small amount of Fish is available early, but it does not support a lasting water economy.

Cash Cow
Units · Definitive Edition — The African Royals

Cash Cow

Cash Cow is a special cattle unit in Age of Empires III: Definitive Edition — The African Royals. The Wiki classifies it as Unknown-exclusive and records an Indians-only auto-requirement, so it should not be treated as ordinary Food livestock available to every civilization. Its defining uses are Coin generation and transport: it carries up to 20 units, and each passenger increases its durability and speed.

Cash Crops
Technologies · Definitive Edition — The African Royals

Cash Crops

Cash Crops is an Industrial Age African Granary technology that requires New World Crops. It increases Villager Coin gathering from Fields by 30%, supporting a field-based Coin economy rather than improving mines or every African resource source.

Caspian Sea
Maps · Definitive Edition — The Baltic Powers (2026)

Caspian Sea

Caspian Sea is a Random Map themed around the region surrounding the Caspian Sea, the largest inland sea in the world. Its in-game starts and resource placements are generated for each match.

Cassador
Units · Original game (2005); also in Definitive Edition

Cassador

The Cassador is Portuguese Light Infantry with a long-range role against Heavy Infantry. Its strong ranged resistance helps it survive ordinary ranged fire, but it still needs protection from Cavalry and melee units that can close the distance.

Castle
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Castle

Castle is the Asian artillery production and defensive building. It attacks nearby enemies, trains and upgrades artillery, and can receive eligible Home City shipments.

Castle Houses
Technologies · Definitive Edition — The Baltic Powers (2026)

Castle Houses

Castle Houses is an Exploration Age technology accessed through a Trading Post or Tambo on a House of Stuart palace. It adds five population support to Frontier Fortifications and ten to Heavy Fortifications.

Castle Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Castle Rickshaw

Castle Rickshaw is an Asian construction wagon introduced in The Asian Dynasties and delivered by selected Home City Cards. It transforms into a Castle without the normal Wood and Coin payment, giving the player a mobile option for placing defensive artillery production.

Catharsis
Technologies · Definitive Edition — Knights of the Mediterranean

Catharsis

Catharsis is an Exploration Age Athos Monastery technology that grants an Experience trickle of 2.5 while the player’s units have taken no damage for the previous 30 seconds. It rewards periods of calm by advancing Home City shipment progress.

Cathedral
Buildings · Definitive Edition (2020)

Cathedral

Cathedral is a support building for the Mexicans and Peruvians. It can retrain the Padre, train Spies, research town and unique technologies, repair nearby buildings and generate Experience automatically.

Caucasus
Maps · Definitive Edition — Knights of the Mediterranean

Caucasus

Caucasus places teams on opposing coasts divided by a short mountain range, with a central Trade Route. The mountains complicate land movement, while Docks and Transport Ships can create a second approach to either shoreline.

Cavalier
Units · Definitive Edition — The Baltic Powers (2026)

Cavalier

Cavalier is a ranged cavalry unit that can be trained at the Royalists in its Age of Empires III scenario context. It combines a mounted ranged attack with hand, trample and siege attacks, allowing it to reposition quickly while changing its damage mode by target.

Cavalry Archer
Units · Original game (2005); also in Definitive Edition

Cavalry Archer

Cavalry Archer is a ranged cavalry role used by several civilizations and Native allies. Its mobility lets it attack from a distance and reposition before slower units can force a melee engagement. The exact statistics, access and upgrades vary with the civilization or alliance providing the unit, so the name describes a shared battlefield role rather than one universally identical roster entry. It is generally suited to pressuring Heavy Infantry, while specialized anti-cavalry units can threaten it.

Cavalry Cuirass
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Cavalry Cuirass

Cavalry Cuirass is a Commerce Age upgrade that improves the durability of Heavy Cavalry. Because these units often operate near the enemy frontline, additional health can help them survive an engagement or withdraw after a charge. It is a defensive statistic upgrade, not a direct increase to cavalry damage.

Central Asia
Maps · Definitive Edition — Knights of the Mediterranean

Central Asia

Central Asia is a Random Map themed around the vast Central Asian steppe area around the former Aral Sea. Its in-game starts and resource placements are generated for each match.

Central Plain
Maps · Definitive Edition (2020)

Central Plain

Central Plain is a land Random Map in Definitive Edition, set in China’s densely populated central grasslands. An extensive Trade Route runs across the open terrain, and the map features Shaolin settlements and abundant wildlife. Trading Post control is an early economic and military objective rather than a side activity.

Cetan Bowman
Units · The WarChiefs (2006); also in Definitive Edition

Cetan Bowman

Cetan Bowman is Lakota ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Fort, American Citadel. Its listed ability is Builds Teepees (with the "Nomadic Expansion" card) ; Builds War Huts and Corrals (with the "Aggressive Policy" card).

Cetbang Cannon
Units · Definitive Edition (2020)

Cetbang Cannon

Cetbang Cannon is an artillery unit available to Indonesia after the Revolution in Definitive Edition. Its Bombard attack reaches 26 range and deals area damage, giving the revolutionary roster a way to attack structures and enemy formations from a distance. It can be trained at an Artillery Foundry, Fort, Galleon or Wokou Junk. The unit uses two population and has 75% ranged resistance, but still needs protection from attackers that can reach it.

Ceylon
Maps · The Asian Dynasties (2007); also in Definitive Edition

Ceylon

Ceylon begins with players on small islands with few resources, while a richer central island provides the main expansion and staging area. The opening turns on when each side can cross and secure access to the center.

Chakram Thrower
Units · The Asian Dynasties (2007); also in Definitive Edition

Chakram Thrower

Chakram Thrower is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Udasi Temple holy site, Native Embassy.

Changdao Swordsman
Units · The Asian Dynasties (2007); also in Definitive Edition

Changdao Swordsman

Changdao Swordsman is Chinese Heavy Infantry available from the Fortress Age. It fights in melee and has listed bonus damage against Cavalry and Shock troops, making it a close-range answer to mobile threats.

Charging Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Charging Ceremony

Charging Ceremony is a Fortress Age option for the Lakota Community Plaza. It increases siege attack for all units, supporting a coordinated attack on buildings rather than adding a new unit to the army.

Charminar Gate
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Charminar Gate

Charminar Gate is an Indian Wonder that advances the civilization while supporting a cavalry-focused plan. Completing it sends Sowars or Mahout Lancers under its reward rules, and the finished structure provides access to Mansabdar units.

Chasqui
Units · Definitive Edition (2020)

Chasqui

Chasqui is Incas infantry in Age of Empires III, available from the Exploration Age; obtained through Town Center, Tambo, Native Embassy. Its listed ability is Claims treasures (with the "Quipi Kamayuks" card) ; Builds Town Centers and Tambos.

Chayton Black
Units · The WarChiefs (2006); also in Definitive Edition

Chayton Black

Chayton Black is Black Family Estate hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts.

Cheat codes
Game systems · Original Age of Empires III; content also represented in Definitive Edition

Cheat codes

Age of Empires III cheat codes are entered through the in-game chat box and can grant resources, reveal the map, alter game speed, skip a campaign scenario or spawn special units. This guide groups the recorded commands by the game or expansion that introduced them, explains their effects, and separately indexes cheat-unit summon codes. These are testing and sandbox tools, not ordinary civilization options.

Cherokee Archer
Units · Original game (2005); also in Definitive Edition

Cherokee Archer

Cherokee Archer is a campaign-only ranged unit in the first two scenarios of Act II: Ice in Age of Empires III. It is used by the Cherokee forces opposing John Black’s colony, not recruited from a normal Barracks or Native Embassy.

Cherokee Basket Weaving
Technologies · Original game (2005); also in Definitive Edition

Cherokee Basket Weaving

Cherokee Basket Weaving is an Exploration Age technology researched at a Trading Post or Tambo on a Cherokee settlement. It removes the Wood cost from a broad list of economic upgrades and cuts Wood costs by 50% for six additional technologies; other resource costs remain.

Cherokee Horse Archer
Units · Original game (2005); also in Definitive Edition

Cherokee Horse Archer

Cherokee Horse Archer is fast ranged cavalry recruited from a Cherokee Native settlement. It is a map-dependent allied unit rather than a universal Stable option, so access depends on a map that offers the Cherokee and securing the relevant Native presence.

Cherokee Rifleman
Units · Original game (2005); also in Definitive Edition

Cherokee Rifleman

Cherokee Rifleman is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Cherokee settlement, Native Embassy.

Cherokee War Dance
Technologies · Original game (2005); also in Definitive Edition

Cherokee War Dance

Cherokee War Dance is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Cherokee settlement. It increases native warrior speed by 20%.

Cherokee War Hut
Buildings · Original game (2005); also in Definitive Edition

Cherokee War Hut

The Cherokee War Hut is a Native settlement defensive building available through Cherokee access in the original game and Definitive Edition. It attacks nearby enemies and can garrison eligible units, giving an allied site some protection.

Cherry Orchard
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Cherry Orchard

Cherry Orchard is Japan’s Exploration Age food structure in The Asian Dynasties and Definitive Edition. An Orchard Rickshaw places a 3×3 building that stores 5,000 Food; Settlers gather from that finite reserve, with room for up to 28 gatherers. The structure cannot be destroyed, but its food can be exhausted, so it supports a Japanese economy without acting as an infinite or renewable food source.

Chevauleger
Units · Definitive Edition — Knights of the Mediterranean

Chevauleger

Chevauleger is ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Wittelsbach palace, Native Embassy.

Cheyenne Fury
Technologies · The WarChiefs (2006); also in Definitive Edition

Cheyenne Fury

Cheyenne Fury is an Exploration Age upgrade reached from a Trading Post or Tambo on a Cheyenne settlement. It improves Cheyenne Rider bonus damage by 1.0× against Cavalry and 0.8× against Shock Troops.

Cheyenne Horse Trading
Technologies · The WarChiefs (2006); also in Definitive Edition

Cheyenne Horse Trading

Cheyenne Horse Trading is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Cheyenne settlement. It reduces cavalry (except Tokala Soldiers), shock troops, Forbidden Army, and Mongolian Army training time by 40%; reduces standard Army, Black Flag Army, Ming Army, and Imperial Army training time by 20%.

Cheyenne Hunting Grounds
Technologies · The WarChiefs (2006); also in Definitive Edition

Cheyenne Hunting Grounds

Cheyenne Hunting Grounds is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Cheyenne settlement. It provides 12 Bison.

Cheyenne Rider
Units · The WarChiefs (2006); also in Definitive Edition

Cheyenne Rider

Cheyenne Rider is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Cheyenne settlement, Native Embassy.

Chief Brave Wolf
Units · The WarChiefs (2006); also in Definitive Edition

Chief Brave Wolf

Chief Brave Wolf is a campaign hero in The WarChiefs scenario Battle of the Greasy Grass. He joins Chayton Black’s Lakota troops for the fight against General Custer; despite a stat profile that lists a cost and training time, he is not an ordinary selectable civilization unit in the standard roster.

Chief Bull Bear
Units · The WarChiefs (2006); also in Definitive Edition

Chief Bull Bear

Chief Bull Bear is a Cheyenne hero who joins Chayton Black’s force in Battle of the Greasy Grass, the final scenario of Act II: Shadow in The WarChiefs. He provides a speed aura and Treasure support during the scripted fight against General Custer.

Chief Gall
Game systems · The WarChiefs (2006); also in Definitive Edition

Chief Gall

Chief Gall is the Lakota skirmish AI personality. His profile emphasizes early military pressure and mobile raids, often investing in a fighting force before reaching the Fortress Age. This behavior makes exposed workers and distant resource sites frequent targets.

Chief Two Moon
Units · The WarChiefs (2006); also in Definitive Edition

Chief Two Moon

Chief Two Moon is a Cheyenne hero in Battle of the Greasy Grass, the final Act II: Shadow scenario in The WarChiefs. He joins Chayton Black’s force and supports nearby units with a hit-point aura, ranged attacks and Treasure utility.

Chilche
Units · Original game (2005); also in Definitive Edition

Chilche

Chilche is a campaign hero from the original game who appears in scripted story sequences. He is Heavy Infantry with slow movement and a special incapacitation rule: when his hit points reach zero, he becomes immobile rather than dying normally, then regenerates health. The usual hero recovery through a Town Center does not revive him, so the mission’s scripted rules determine when he can return. His survival can be tied directly to the scenario’s story or objective.

Chile
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Chile

Chile is an Industrial Age Revolutionary Nation exclusive to the Spanish, with Santiago as its Home City. It converts Villagers into Revolutionaries, ships Hussars and upgrades both the shipment and existing Hussars into Hussars of Death. The Guard cavalry upgrade is the central payoff: Chile supports an established Hussar army and can turn a transition into a fast attack on an open map.

Chimu Runner
Units · Definitive Edition (2020)

Chimu Runner

Chimu Runner is Incas, Peru infantry in Age of Empires III, available from the Commerce Age; Revolution (Peru); obtained through War Hut, Stronghold, Fort, American Citadel. Its listed ability is Stealth mode (with the "Cloud Warriors" Home City Card).

China campaign
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

China campaign

The China campaign is one of the three independent storylines in The Asian Dynasties. It follows Jian Huang and his companions on an expedition across Asia. Rather than one continuous skirmish, its missions use scripted starting forces, travel, rescue and survival objectives alongside scenarios where the Chinese economy and military can be developed.

Chinaco
Units · Definitive Edition — Mexico Civilization

Chinaco

The Chinaco is Mexico’s Commerce Age Heavy cavalry, filling the mobile strike role in the Mexican roster. It costs 110 Food and 90 Coin, has 290 hit points, and moves at 6.75 speed. Its lance reaches farther than a standard hand attack and deals bonus damage to Infantry and Heavy cavalry; Heavy infantry is a poor target. This is a two-population cavalry investment, so use its speed to choose engagements rather than assuming that ranged resistance will let it survive every counter.

Chincha Raft
Units · Definitive Edition (2020)

Chincha Raft

Chincha Raft is Incas naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock. Its listed ability is Transports land units; Gathers from fish and whales; Trains Fishing Boats and Chincha Rafts (with the "Floating Islands" card).

Chinese Mercenary Army
Units · The Asian Dynasties campaign — Act II: China; campaign-only in Definitive Edition campaign content

Chinese Mercenary Army

The Chinese Mercenary Army is a campaign-specific Industrial Age Consulate force in Act II: China. It consists of 24 Rattan Shields and eight Repentant Monks. It is documented as a scenario force, so its roster should not be treated as a standard Consulate option in ordinary multiplayer matches.

Chinese Mercenary Company
Units · The Asian Dynasties campaign — Act II: China; campaign-only in Definitive Edition campaign content

Chinese Mercenary Company

Chinese Mercenary Company is a campaign-exclusive Consulate army in The Asian Dynasties Act II: China. It consists of three Manchus and requires the Chinese Mercenaries alliance; it is not a standard Chinese multiplayer roster option.

Chinese Mercenary Force
Units · The Asian Dynasties campaign — Act II: China; campaign-only in Definitive Edition campaign content

Chinese Mercenary Force

Chinese Mercenary Force is a Fortress Age reinforcement choice at the Chinese Consulate in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers eight Iron Troops together as a foreign-unit company rather than adding an ordinary Chinese Barracks queue.

Chinese strategy
Strategy guides · The Asian Dynasties; also in Definitive Edition

Chinese strategy

Chinese strategy revolves around Banner Armies: fixed batches of complementary units trained from a limited set of military buildings. This lets China field forces quickly, but the paired unit mix and its counters should determine each production choice.

Chinese technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Chinese technology tree

The Chinese technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Chodkiewicz Hetmans
Technologies · Definitive Edition — The Baltic Powers (2026)

Chodkiewicz Hetmans

Chodkiewicz Hetmans is an Age of Empires III technology available to Poles from the Imperial Age, researched at Sejm. It Hetman: +1,500 hit points, +50% damage, revived and fully healed.

Chouannerie
Technologies · Definitive Edition — Knights of the Mediterranean

Chouannerie

Chouannerie is an Exploration Age House of Bourbon technology researched at a Trading Post or Tambo. It increases Villager bonus damage against Infantry by 1.0x; Coureurs des Bois and Cree Coureurs des Bois receive the smaller 0.66x increase instead.

Christian Schools
Technologies · The Asian Dynasties (2007); also in Definitive Edition, with civilization-specific access

Christian Schools

Christian Schools is a Jesuit Mission technology that reduces land Villager training time. It is available through a Trading Post or Tambo on a Jesuit Mission settlement; Ethiopians can access it at a Mountain Monastery when they have the Jesuit Alliance. Its exact Age access differs for African civilization options.

Christopher da Gama’s Expedition
Campaigns & scenarios · Definitive Edition

Christopher da Gama’s Expedition

1542 — The Portuguese expedition reaches the Horn of Africa during the Ethiopian–Adal War. Christopher da Gama’s force must link up with Ethiopian allies facing the Adal Sultanate.

Christopher da Gama's Expedition (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Christopher da Gama's Expedition (co-op)

Christopher da Gama's Expedition (co-op) is an Age of Empires III scenario in Historical Battles, set in 1542. The player commands Portuguese and Portuguese against Portuguese; the scenario features Christopher da Gama.

Chu Ko Nu
Units · The Asian Dynasties (2007); also in Definitive Edition

Chu Ko Nu

Chu Ko Nu is Chinese ranged infantry in Age of Empires III, available from the Commerce Age. Its listed ability is Fires three shots in a quick succession on each attack.

Church
Buildings · Original game (2005); also in Definitive Edition

Church

The Church is a European religious and technology building whose options vary by civilization. It can unlock military, economic or shipment-related research, and several civilizations use a named equivalent such as the Basilica, Hospital or Cathedral. As a result, “build a Church” does not describe the same technology tree for every faction.

Church Distilleries
Technologies · Definitive Edition — The Baltic Powers (2026)

Church Distilleries

Church Distilleries is a Revolution technology for the Cossack Hetmanate, researched at the Lavra Monastery. It unlocks Tavern Wagons, adds three to the Tavern build limit, improves Tavern Coin production and raises gathering from Folwarks and several Coin-producing buildings.

Church Organs
Technologies · Definitive Edition — The African Royals

Church Organs

Church Organs is an Age of Empires III technology available to Ethiopians from the Fortress Age, researched at Mountain Monastery. It provides 1 Organ Gun for each Mountain Monastery present on the map.

Church Peasants
Technologies · Definitive Edition — The Baltic Powers (2026)

Church Peasants

Church Peasants is a Revolution technology for the Cossack Hetmanate, researched at the Lavra Monastery. It unlocks Khutorian training at the Lavra, increases Khutorian hit points by 25% and grants them 0.1% health regeneration even in combat. The Monastery also gains the Increased Gather Rate Aura.

Church Wagon
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Church Wagon

Church Wagon is a Commerce Age Japanese Consulate technology that delivers a wagon for constructing a Church at a chosen site. It turns Consulate research into infrastructure and gives Japan access to the Church’s available unit or research options under the active rules.

Church Wagon; Meeting House Wagon; Mosque Wagon; Cathedral Wagon; Basilica Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Church Wagon; Meeting House Wagon; Mosque Wagon; Cathedral Wagon; Basilica Wagon

Church Wagon, Meeting House Wagon, Mosque Wagon, Cathedral Wagon and Basilica Wagon are mobile construction variants that build the named support structure for free. The variant corresponds to the civilization or scenario providing the wagon.

Chuvash Cape
Campaigns & scenarios · Definitive Edition

Chuvash Cape

1582 — Play the Russians in Yermak Timofeyevich’s campaign into Siberia against the Tatar Khanate of Sibir.

Chuvash Cape (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Chuvash Cape (co-op)

Chuvash Cape (co-op) is an Age of Empires III scenario in Historical Battles, set in 1582. The player commands Russians and Russians against Tatars Tatars; the scenario features Yermak Timofeyevich.

Cinteotl Worship
Technologies · The WarChiefs (2006); also in Definitive Edition

Cinteotl Worship

Cinteotl Worship is an Age of Empires III technology available to Aztecs from the Fortress Age, researched at Farm. It provides 1 Eagle Runner Knight for every 2 minutes of game time, up to 30 minutes.

Cipactli Worship
Technologies · The WarChiefs (2006); also in Definitive Edition

Cipactli Worship

Cipactli Worship is an Aztec naval technology that combines an immediate canoe delivery with a lasting warship improvement. It becomes available through the Dock, so it ties water control to the Aztec economy rather than functioning as a War Hut or Home City unit shipment.

Circular Saw
Technologies · Original game (2005); also in Definitive Edition

Circular Saw

Circular Saw is the final Fortress Age upgrade in the European Market Wood line. After Log Flume, it increases Villager Wood gathering from trees and Mango Groves by 30%; it does not speed up construction.

City Guard
Units · Definitive Edition — Knights of the Mediterranean

City Guard

City Guard is a short-lived ranged infantry unit found on the Unknown and The Italian Wars maps in Age of Empires III: Definitive Edition — Knights of the Mediterranean. Its specialist role is to punish Siege units; it loses health over time and is not a permanent army line.

City Walls
Technologies · Definitive Edition — The African Royals

City Walls

City Walls is an Age of Empires III technology available to Africans from the Fortress Age, researched at Wall; Church (Ethiopians) ; Mosque (Hausa) ; Mountain Monastery; University. It increases wall hit points by 600%.

Civil Servants
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Civil Servants

Civil Servants is an Exploration Age upgrade at the Asian Market. It improves Villager gathering by 5% from Hunts, Berry Bushes, Cherry Orchards, herdable animals, trees, Mango Groves, mines and Mountain Monasteries.

Civilization
Game systems · Original game (2005); also in Definitive Edition

Civilization

A civilization is a player faction with its own workers, starting resources, units, buildings, and research options. A civilization’s distinctive economy and army determine how it develops from the Exploration Age through later Ages; expansions added new playable civilizations and, in some modes, alternate political paths.

Claims
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Claims

Claims is scenario three of Act II: Shadow in The WarChiefs campaign, set in 1876. The Black Family Estate is caught in a conflict over mining and settlement claims. The scenario asks the player to break an enemy military position while keeping important resource sites and Trade Route holdings from being lost.

Clan Offerings
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Clan Offerings

Clan Offerings is a Commerce Age Japanese Consulate technology that musters one Samurai at each eligible Castle. Its reward depends on the number and location of the player’s Castles, rather than being one fixed shipment.

Clansman
Units · Definitive Edition — The Baltic Powers (2026)

Clansman

Clansman is infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Stuart palace, Native Embassy. Its listed ability is Attack Promotion.

Claymores
Technologies · Definitive Edition — The Baltic Powers (2026)

Claymores

Claymores is a Commerce Age House of Stuart technology from Definitive Edition — The Baltic Powers. It unlocks Gallowglass training at Trading Posts and Tambos on House of Stuart palaces and adds one Gallowglass to every future Home City shipment.

Clearing the Road
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Clearing the Road

Clearing the Road is an Age of Empires III scenario in Act I: Japan (scenario 3), set in 1600. The player commands Japanese.

Clenched Fist
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Clenched Fist

Clenched Fist is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Shaolin Temple holy site. It increases ranged infantry all melee attack damage by 25%; increases carolean and hand skirmisher (except Urumi Swordsmen) all melee attack damage by 10%.

Club Warrior
Units · The WarChiefs (2006); also in Definitive Edition

Club Warrior

Club Warrior is Lakota Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Fort, American Citadel. Its listed ability is Builds Teepees (with the "Nomadic Expansion" card) ; Builds War Huts and Corrals (with the "Aggressive Policy" card).

Coal Prospector Wagon
Units · Definitive Edition (2020)

Coal Prospector Wagon

Coal Prospector Wagon is an economic construction wagon available to the United States and German Confederation in Age of Empires III: Definitive Edition. It can be sent from the Home City and transforms into a Coal Mine, creating a resource site rather than gathering Coal itself. The wagon has 250 hit points, 18 line of sight, 4.0 speed and 20% siege resistance. Its value depends on placing and protecting the mine where workers can use it.

Coatlicue Worship
Technologies · The WarChiefs (2006); also in Definitive Edition

Coatlicue Worship

Coatlicue Worship is an Age of Empires III technology available to Aztecs from the Commerce Age, researched at Aztec House. It provides 1 Otontin Slinger for every 2 minutes of game time, up to 30 minutes.

Coca Cultivation
Technologies · Definitive Edition (2020)

Coca Cultivation

Coca Cultivation is an Industrial Age Inca Big Button technology researched at an Estate. It gives Estates a passive Coin trickle, allowing them to generate income without assigning Villagers to mine there. The total depends on how many Estates the Inca have built and the current Estate limit.

Code Napoleon
Technologies · Original game (2005); also in Definitive Edition

Code Napoleon

Code Napoleon is a Commerce Age French Church technology unlocked by the Edict of Nantes Home City Card. It increases Villager gathering across resources while raising the cost of all buildings, so its return depends on balancing an ongoing economic bonus against the infrastructure still to be constructed.

Coffee Trade
Technologies · Original game (2005); also in Definitive Edition

Coffee Trade

Coffee Trade is a Commerce Age Dutch Church technology unlocked after sending the Religious Freedom Home City Card. It raises the Bank build limit by two, but reduces Bank hit points by 20% under the current rule. This is an economic capacity trade-off that makes the newly permitted Banks more important to protect.

Coin
Game systems · Original game (2005); also in Definitive Edition

Coin

Coin is one of the three standard resources in Age of Empires III, alongside Food and Wood. It pays for many military units, technologies and Age advances. Its in-game name is Coin; older Age of Empires titles use Gold for a comparable economic role, but the resources and systems should not be conflated.

Coin Crates
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Coin Crates

Coin Crates is an Age of Empires III technology available to Chinese; Indians from the Fortress Age*, researched at Consulate. It provides 1 Huge Chests of Coin and 1 Chests of Coin (coin 600).

Coin Trickle
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Coin Trickle

Coin Trickle is a Fortress Age Chinese Consulate technology that adds 1.65 Coin to the civilization’s passive resource trickle. It provides continuing income alongside Villager gathering, not an immediate Coin crate or shipment.

Collective Economy
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Collective Economy

Collective Economy is an Imperial Age Asian technology researched at a Rice Paddy after Rice Exports. It increases several Coin-gathering sources by 50%, including mines, Mountain Monasteries, Estates and Coin-mode agricultural buildings; Hacienda automatic Coin gathering and Fishing Ship whaling also improve.

Colonel Edwardson
Units · The Asian Dynasties (2007); also in Definitive Edition

Colonel Edwardson

Colonel Edwardson is British East India Company hero in Age of Empires III. Its listed ability is Trains Sepoys; Claims treasures; Regeneration.

Colonel Washington
Units · Original game (2005); also in Definitive Edition

Colonel Washington

Colonel Washington is British hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Colonial Gunslinger
Units · Definitive Edition — The African Royals

Colonial Gunslinger

Colonial Gunslinger is a neutral Treasure guardian in Age of Empires III, not a trainable unit. It has 230 hit points, 30% ranged resistance and speed 7. Its ranged and siege attacks both deal 25 and 24 damage respectively, making it a significant threat to an Explorer who approaches without support.

Colonial Looter
Units · Definitive Edition — Knights of the Mediterranean

Colonial Looter

Colonial Looter is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians).

Colonial Officer
Units · Definitive Edition — The African Royals

Colonial Officer

Colonial Officer is a neutral Treasure guardian in Age of Empires III. It has 500 hit points, 30% ranged resistance and speed 6, making it a durable defender compared with lighter guardians. It attacks with both a ranged weapon and a close hand strike.

Colonial Oppressor
Units · Definitive Edition — The African Royals

Colonial Oppressor

Colonial Oppressor is a neutral Treasure guardian in Age of Empires III. The recorded profile has 360 hit points, 30% ranged resistance and speed 8. It is mobile and can attack from range, so an Explorer should not assume it will remain beside the Treasure while other defenders are removed.

Colonial Swashbuckler
Units · Definitive Edition — The African Royals

Colonial Swashbuckler

Colonial Swashbuckler is a Treasure guardian associated with The African Royals content for Definitive Edition. It protects a map reward rather than serving as an ordinary trainable unit. The Swashbuckler has 270 hit points, moves at 7.0 speed and has 30% ranged resistance. Its hand attack deals 12 damage and its siege attack deals 24, giving it a way to threaten nearby structures as well as an Explorer approaching the guarded Treasure.

Colorado
Maps · Definitive Edition (2020)

Colorado

Colorado is a Definitive Edition map split by mountains in the northwest and southeast. A Trade Route winds around the ridges through three fairly open passages, creating chokepoints that are difficult to fully wall. Cheyenne, Comanche and Navajo settlements and Pistolero and Renegado Outlaws can shape the land contest.

Comanche Horse Archer
Units · Original game (2005); also in Definitive Edition

Comanche Horse Archer

Comanche Horse Archer is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Comanche settlement, Native Embassy.

Comanche Horse Breeding
Technologies · Original game (2005); also in Definitive Edition

Comanche Horse Breeding

Comanche Horse Breeding is an Exploration Age upgrade accessed from a Trading Post or Tambo on a Comanche settlement. It increases hit points of Cavalry and Shock Troops by 10%, improving the durability of those classes.

Comanche Mustangs
Technologies · Original game (2005); also in Definitive Edition

Comanche Mustangs

Comanche Mustangs is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Comanche settlement. It increases cavalry and shock troops speed by 5%.

Comanche Trade Language
Technologies · Original game (2005); also in Definitive Edition

Comanche Trade Language

Comanche Trade Language is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Comanche settlement. It Technology and Wonder coin cost -10%.

Comanchero
Units · The WarChiefs (2006); also in Definitive Edition

Comanchero

Comanchero is ranged cavalry in Age of Empires III, available from the Commerce Age; Fortress Age (Native Americans); obtained through Tavern (Europeans), Native Embassy (Native Americans)*, Monastery (Asians), Lombard (Italians).

Command Center
Buildings · Definitive Edition — Knights of the Mediterranean

Command Center

Command Center is a universal central building for worker production, Age advancement, Home City shipments and hero ransom. Its available age-up and ultimate-technology functions vary by civilization.

Command Post
Buildings · Original game (2005); also in Definitive Edition

Command Post

The Command Post is a campaign and Scenario Editor defensive structure rather than a standard multiplayer building. It protects a designated mission position and may also interact with the scenario’s shipment or reinforcement rules.

Commandery
Buildings · Definitive Edition — Knights of the Mediterranean

Commandery

The Commandery is a Maltese defensive portal that attacks nearby enemies and trains Order units. It can also improve nearby Villager gathering when the Wignacourt Construction Home City Card is active.

Commandery Wagon
Units · Age of Empires III: Definitive Edition — Knights of the Mediterranean

Commandery Wagon

The Maltese Commandery Wagon is a mobile construction unit in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It establishes a Commandery without its normal resource cost and constructs it three times as fast as ordinary construction.

Commerce Age
Game systems · Original game (2005); also in Definitive Edition

Commerce Age

The Commerce Age is the second standard stage and the first broad point at which many civilizations can field a conventional army. Advancing opens additional military production, Market improvements, Home City options and civilization-specific rewards. Its timing often determines whether the player pressures early or builds toward the Fortress Age.

Community Plaza
Buildings · The WarChiefs (2006); also in Definitive Edition

Community Plaza

The Community Plaza is a support building used by the Aztecs, Haudenosaunee and Lakota. Villagers assigned to the Plaza perform ceremonies that can summon units, improve the army, heal idle troops or provide other civilization-specific effects.

Companion
Units · Definitive Edition — The Baltic Powers (2026)

Companion

Companion is House of Vasa heavy cavalry with a Stun ability. Its charge and trample attacks create a mobile threat, while the special effect can disrupt a target during an engagement.

Company Confrontation
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Company Confrontation

Company Confrontation is the fifth and final scenario of Act III: India in The Asian Dynasties. Set during the 1857 Battle of Jhelum, it brings Nanib Sahir’s campaign to a confrontation with Colonel Edwardson and the East India Company.

Compunction
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Compunction

Compunction is an Age of Empires III technology available to Asians from the Fortress Age*, researched at Monastery. It reduces outlaw hit points and damage +20%, training time by 50%; increases outlaw and treasure guardian hit points and damage by 30%.

Confucian Academy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Confucian Academy

Confucian Academy is a Chinese Wonder that advances the civilization and supports both infantry and siege. Its completion sends Chu Ko Nu or Arquebusiers, while the building automatically trains Flying Crows over time.

Congo Basin
Maps · Definitive Edition — The African Royals

Congo Basin

Congo Basin is a land Random Map in Age of Empires III: Definitive Edition, added in update 13.690. Dense rainforest forms narrow corridors between clearings, and teammates share a starting clearing. Reaching an opponent means navigating a maze of passages, so the map naturally favors defensive positions and deliberate pushes.

Congress
Technologies · Definitive Edition — The Baltic Powers (2026)

Congress

Congress is an Imperial Age Polish technology researched at the Senate after the Democracy of Nobles Home City Card has transformed the Sejm into a Senate. It upgrades the Senate to Congress, removes its Settler-count scaling, changes its baseline resource generation and makes Heavy Cannons spawn faster.

Congress of Vienna
Technologies · Definitive Edition — Knights of the Mediterranean

Congress of Vienna

Congress of Vienna is a Knights of the Mediterranean Commerce Age technology that adds one shipment to the player’s inventory. It is researched at a Trading Post or, for the Inca, a Tambo built on a House of Habsburg palace.

Conquistador
Units · The Asian Dynasties (2007); also in Definitive Edition

Conquistador

Conquistador is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Jesuit Mission settlement, Native Embassy.

Conscription
Technologies · Original game (2005); also in Definitive Edition

Conscription

Conscription is a rapid militia call in Age of Empires III. Researching it immediately produces the defensive force assigned to the player’s civilization, making it an emergency reinforcement rather than a permanent unit unlock.

Consulate
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Consulate

The Consulate is the diplomatic building used by China, India and Japan in The Asian Dynasties and Definitive Edition. It spends Export to establish relations with a foreign power and unlock that ally’s units, technologies, shipments or civilization bonus.

Consulate Rickshaw
Units · Definitive Edition — The African Royals

Consulate Rickshaw

Consulate Rickshaw is a Chinese mobile construction unit that establishes a Consulate for free. The reward provides a way to place Chinese diplomatic access at a chosen location, potentially closer to the army or a defended position.

Contraband
Technologies · Definitive Edition — The Baltic Powers (2026)

Contraband

Contraband is a Duchy of Warsaw Revolution technology that adds 300 Food, 300 Wood and 300 Coin to shipment tax collected at Town Centers. It requires the Kraków Republic Home City Card.

Cooperation
Technologies · Definitive Edition (2020)

Cooperation

Cooperation is an Exploration Age technology for the Haudenosaunee and Lakota, researched at the Tribal Marketplace. It gives Villagers a passive Experience trickle while they work and reduces the Coin cost of Home City Cards by 25%.

Copper Mine
Game systems · Original game (2005); also in Definitive Edition

Copper Mine

Copper Mines are finite Coin deposits introduced in the original Age of Empires III. A mine contains 2,000 Coin, gathers at the standard 1-per-second rate and can be worked by up to 20 gatherers. Copper is especially associated with Araucania, but map generation determines whether a deposit is available.

Corral
Buildings · The WarChiefs (2006); also in Definitive Edition

Corral

Corral is the Commerce Age cavalry production building for the Haudenosaunee and Lakota. It gives both civilizations access to their mounted unit lines, but the available units and improvements differ between the two rosters.

Corsair Captain
Units · Definitive Edition (2020)

Corsair Captain

Corsair Captain is Barbary States hero in Age of Empires III, available from the Revolution. Its listed ability is Claims treasures; Gathers resources from crates; Regeneration.

Corsair Marksman
Units · Definitive Edition (2020)

Corsair Marksman

Corsair Marksman is ranged infantry in Age of Empires III, available from the Commerce Age; Revolution (Barbary States); obtained through Tavern (Europeans), Monastery (Asians), Watch Tower (Hausa), Lombard (Italians), European Barracks (Barbary States), Fort (Barbary States), Galleon (Barbary States), Privateer (Barbary States).

Corselet
Technologies · Original game (2005); also in Definitive Edition

Corselet

Corselet is a Commerce Age Church technology for the Spanish and, in Act I: Blood, the Knights of St. John campaign faction. Its documented access path requires the Royal Decree to Claim the New World Home City Card.

Corsica and Sardinia
Maps · Definitive Edition — Knights of the Mediterranean

Corsica and Sardinia

Corsica and Sardinia is a Random Map themed around the islands of Corsica and Sardinia in the Western Mediterranean. Its in-game starts and resource placements are generated for each match.

Cossack
Units · Original game (2005); also in Definitive Edition

Cossack

The Cossack is the Russian light cavalry option, providing a relatively economical mounted unit for raiding, flanking and chasing exposed ranged troops. Its mobility lets Russian forces threaten parts of the map that infantry cannot reach quickly.

Cossack Daredevil (Rider)
Units · Definitive Edition — Knights of the Mediterranean

Cossack Daredevil (Rider)

Cossack Daredevil (Rider) is a mercenary heavy cavalry unit that can dismount and become an infantry unit. Its transformation takes four seconds, giving it a flexible but unusual role.

Cossack Hetmanate
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Cossack Hetmanate

Cossack Hetmanate is a Fortress Age Revolutionary Nation for the Poles, with Chyhyryn as its Home City. It does not turn Settlers into ordinary Revolutionaries: Settlers become Khutorians and can still be trained at Town Centers. It also rebuilds the Polish roster around Haidamaka Riflemen, Haidamaky and Cossack Daredevils.

Counter Dragoon
Units · Definitive Edition — Knights of the Mediterranean

Counter Dragoon

Counter Dragoon is Industrial Age ranged cavalry in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It is a specialist counter against Heavy Cavalry, Artillery and several Shock troop classes, with reduced damage against ordinary Cavalry and Villagers.

Counter Infantry Rifling
Technologies · Original game (2005); also in Definitive Edition

Counter Infantry Rifling

Counter Infantry Rifling is a Commerce Age military upgrade that sharpens specialist rifle units against infantry. It increases Rifle Infantry bonus damage against Heavy Infantry and counter-skirmisher bonus damage against Light Infantry.

Counter Jaeger
Units · Definitive Edition — Knights of the Mediterranean

Counter Jaeger

Counter Jaeger is a ranged infantry unit that appears in the Knights of the Mediterranean Scenario Editor content. Its recorded profile is Fortress Age, but the unit is Scenario Editor-only and is not a regular unit that players train from a standard civilization building.

County Government
Technologies · The Asian Dynasties (2007); also in Definitive Edition

County Government

County Government is an Age of Empires III technology available to Chinese from the Exploration Age, researched at Village. It increases village hit points by 10%.

Coureur des Bois
Units · Original game (2005); also in Definitive Edition

Coureur des Bois

The Coureur des Bois is the French economic worker and a stronger, more costly counterpart to the standard Settler. France also uses it as the South African villager, connecting a distinctive worker to two different civilization economies.

Courland
Maps · Definitive Edition — Knights of the Mediterranean

Courland

Courland is a Knights of the Mediterranean Random Map based on the Gulf of Riga in the eastern Baltic. Teams start on opposite shores of a frozen gulf. Two Trade Routes and four Royal Houses are always present, making the crossing and central objectives important from the opening. Patches of ice branch off the gulf and can complicate wall placement; Mines do not spawn on ice, although herds can migrate across it.

Covenanter
Units · Definitive Edition — The Baltic Powers (2026)

Covenanter

Covenanter is a ranged cavalry unit available through Scottish Covenanters. It can dismount, giving the unit an additional tactical option beyond its mounted ranged attack, and is trained in the Commerce Age under the recorded profile.

Covered Wagon
Units · Original game (2005); also in Definitive Edition

Covered Wagon

Covered Wagon is a deployable construction unit that establishes a Town Center at its destination. It usually arrives through a Home City or scenario rule rather than being trained as an ordinary Settler. Once it reaches a valid site, the wagon builds the Town Center without requiring the normal Settler construction queue. It is a valuable expansion asset, but Town Center limits and mode-specific rules still apply, and the wagon can be lost before construction is complete.

Cow
Units · Original game (2005); also in Definitive Edition

Cow

Cow is a herdable animal used as an economic resource. It provides 50-500 Food and may fatten over time when the selected civilization or livestock building supports that mechanic.

Cow Loans
Technologies · Definitive Edition — The African Royals

Cow Loans

Cow Loans is an Age of Empires III technology available to Africans from the Fortress Age, researched at Livestock Market. It Fattened herded animals sold at Livestock Markets spawns an unfattened one.

Cowboy
Units · Definitive Edition (2020)

Cowboy

Cowboy is ranged cavalry available to the United States, Mexicans and Lakota through a Saloon or Native Embassy. Its Bull’s Eye ability is a charged long-range shot that reaches farther than its regular attack.

Coyote Runner
Units · The WarChiefs (2006); also in Definitive Edition

Coyote Runner

The Coyote Runner is a fast Aztec melee shock troop that supplies mobile pressure without being ordinary Cavalry. It becomes available in the Commerce Age, costs 85 Food and 25 Wood, and uses one population. Its speed 6.25 lets it reach ranged Infantry and artillery, while its unusual class interactions mean that some Cavalry counters affect it differently from a Hussar. That distinction can help it survive a partial counter, but Heavy infantry and ranged Cavalry remain serious threats.

Crabat
Units · Definitive Edition — Knights of the Mediterranean

Crabat

Crabat is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians). Its listed ability is Valor Promotion.

Cranequinier
Units · Definitive Edition — The Baltic Powers (2026)

Cranequinier

Cranequinier is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians). Its listed ability is Skill Promotion.

Crazy Horse
Units · The WarChiefs (2006); also in Definitive Edition

Crazy Horse

Crazy Horse is a Lakota campaign hero from The WarChiefs, also represented in Scenario Editor content. In the Definitive Edition version of Act II: Shadow, Uncle Frank replaces him in the campaign, so the Crazy Horse profile should not be treated as the current campaign roster. His unit data combines a 20% speed aura, treasure-guardian conversion, area attacks, healing and a collapse-and-revival rule.

Cree Coureur des Bois
Units · Original game (2005); also in Definitive Edition

Cree Coureur des Bois

Cree Coureur des Bois is economic unit in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Cree settlement. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Cree Kinship
Technologies · Original game (2005); also in Definitive Edition

Cree Kinship

Cree Kinship is an Exploration Age upgrade at a Trading Post or Tambo on a Cree settlement. It reduces the training time of Native warriors and Cree Coureur des Bois by 45%, accelerating both allied military production and this specialized worker line.

Cree Tanning
Technologies · Original game (2005); also in Definitive Edition

Cree Tanning

Cree Tanning is an Exploration Age upgrade accessed from a Trading Post or Tambo on a Cree settlement. It increases hit points of Infantry, Cavalry and Shock Troops by 5%, improving the durability of a broad set of military classes.

Cree Textile Craftsmanship
Technologies · Original game (2005); also in Definitive Edition

Cree Textile Craftsmanship

Cree Textile Craftsmanship is an Exploration Age technology researched at a Trading Post or Tambo on a Cree settlement. It reduces Building and construction-wagon costs by 10% and shortens construction time for buildings other than Wonders by 25%.

Cree Tracker
Units · Original game (2005); also in Definitive Edition

Cree Tracker

Cree Tracker is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Cree settlement, Native Embassy. Its listed ability is Eagle Eye (Charged).

Crocodile
Units · Age of Empires III: Definitive Edition — The African Royals

Crocodile

Crocodile is a Treasure guardian in The African Royals. It appears in terrestrial and swimming forms, each protecting a Treasure; it is not a huntable Food source for Settlers.

Crop Rotation
Technologies · Definitive Edition — The African Royals

Crop Rotation

Crop Rotation is a Commerce Age technology for African civilizations, researched at the Granary. It increases Villager gathering work rate from Fields when those Fields are set to produce Coin by 10%. It costs 300 Wood and takes 30 seconds to research. The effect is source-specific: it does not improve Food gathering from every building or Coin collection at mines and Estates. New World Crops is listed as the next technology in this line.

Crossbowman
Units · Original game (2005); also in Definitive Edition

Crossbowman

The Crossbowman is inexpensive archaic ranged Infantry available to many European civilizations. Its bolt attack gives an early army a way to damage Infantry from a distance before more specialized units arrive.

Crossing the Delaware
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Crossing the Delaware

Crossing the Delaware is the fourth scenario of Act I: Fire in The WarChiefs, set in 1776 during Washington’s surprise campaign against the Hessian force at Trenton. The mission turns the river crossing into a route-planning problem: establish the approach, strike the enemy positions and continue into the British rear.

Crown Grenadiers
Technologies · Definitive Edition — The Baltic Powers (2026)

Crown Grenadiers

Crown Grenadiers is a Fortress Age Polish Church technology requiring Sobieski’s Janissaries. It delivers ten Crown Grenadiers, gives them 10% more hit points and 0.25% health regeneration, and unlocks their training at Forts.

Crown Lands
Technologies · Definitive Edition — Knights of the Mediterranean

Crown Lands

Crown Lands is a Commerce Age technology reached through a Trading Post or Tambo. It adds 20 Experience to the player’s inventory for each building present on the map, up to a maximum of 10,000 Experience.

Crusader Knights
Technologies · Definitive Edition — Knights of the Mediterranean

Crusader Knights

Crusader Knights is a Commerce Age Maltese Church technology that extends Sentinel and Hospitaller building-related benefits to enemy buildings. Papal Bull is required; Wall Guns also lets the Sentinel effect apply near enemy Walls.

Crushing Force
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Crushing Force

Crushing Force is an Age of Empires III technology available to Indians from the Industrial Age, researched at Monastery. It Brahmin hand attack Stomp chance +100%; increases elephant hand and trample attack damage by 15%.

Cruzob Infantry
Units · Definitive Edition (2020)

Cruzob Infantry

Cruzob Infantry is Maya Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, European Barracks, War Hut, Fort, Tlaloc Canoe.

Cry of Dolores
Technologies · Definitive Edition (2020)

Cry of Dolores

Cry of Dolores is a Commerce Age Mexican Cathedral technology that gives the Padre the named Cry of Dolores ability. It costs 400 Food, 400 Wood and 400 Coin and takes 30 seconds to research. The effect unlocks an ability for the Padre rather than delivering extra units or improving all Mexican troops. Its practical use therefore depends on having the Padre available and understanding the ability’s current in-game description before activating it.

Cuatrero
Units · Definitive Edition (2020)

Cuatrero

Cuatrero is Mexicans, Mexico* ranged cavalry in Age of Empires III, available from the Commerce Age; Revolution (Mexico); obtained through Saloon, Tavern, Hacienda (with the "Rancheros" card). Its listed ability is Gathers food from animals.

Cuauhtemoc (Age of Empires III)
Game systems · The WarChiefs (2006); also in Definitive Edition

Cuauhtemoc (Age of Empires III)

Cuauhtemoc is the Aztec skirmish AI personality in Age of Empires III. His profile tends to develop a substantial Farm economy and favors early pressure followed by a larger infantry force. This entry concerns the AI opponent and is separate from the historical figure’s campaign or scenario appearances.

Cuerudo
Units · Definitive Edition (2020)

Cuerudo

Cuerudo is a Commerce Age Mexico Heavy Cavalry unit produced at the Mexican Town Center. It has 180 hit points, 40% ranged resistance and moves at 6.5 speed. The recorded unit occupies one population, costs 100 Food and 60 Coin and takes 30 seconds to train. Its profile includes a repeating ranged attack at 2–12 range, a siege attack and a hand attack, making it a mounted unit with several engagement modes rather than a simple melee charge.

Cuirassier
Units · Original game (2005); also in Definitive Edition

Cuirassier

Cuirassier is the French Heavy Cavalry unit, prized for its powerful melee area attack. Its sweep can damage several nearby enemies, so compact infantry formations are especially vulnerable when the cavalry reaches them. Cuirassiers are expensive and use three population each, making them a high-impact but costly commitment. Their durability does not remove class counters: anti-cavalry bonuses, focused fire and well-positioned ranged units can still punish them.

Culverin
Units · Original game (2005); also in Definitive Edition

Culverin

The Culverin is long-range artillery specialized for fighting other artillery and damaging buildings. Its cannon fire can remove enemy guns before they decide an Infantry engagement.

Custer
Units · The WarChiefs (2006); also in Definitive Edition

Custer

Custer is United States hero in Age of Empires III. Its listed ability is Regeneration.

Customized Merc Weapons
Technologies · Original game (2005); also in Definitive Edition

Customized Merc Weapons

Customized Merc Weapons is an Age of Empires III technology available to John Black's Mercenaries (Act II: Ice) from the Fortress Age, researched at Church. It increases mercenary damage by 30%; Building cost +30%.

Customs House
Buildings · Definitive Edition — The Baltic Powers (2026)

Customs House

The Danish Customs House is a unique economic building introduced in The Baltic Powers for Definitive Edition. It turns the shipment system into a continuing source of Danish income and gives access to Danish shipment-related technologies.

Customs Wagon
Units · Definitive Edition — The Baltic Powers (2026)

Customs Wagon

The Customs Wagon is a Danish starting unit in Age of Empires III: Definitive Edition — The Baltic Powers. Instead of functioning as a Settler, it establishes a free Customs House at a valid location; placing it early lets the structure begin contributing to the Danish economy sooner.

Czartoryski Patronage
Technologies · Definitive Edition — The Baltic Powers (2026)

Czartoryski Patronage

Czartoryski Patronage is an Imperial Age Polish Sejm technology that requires Leszczyński Alliances. It gives Native Warriors +50% damage and +50% hit points, and adds 50 population space to the Sejm.

Dahomey Amazon
Units · Definitive Edition — The African Royals

Dahomey Amazon

Dahomey Amazon is ranged infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians), Native Embassy (with the "Royal Dahomets" card), Battleship (with the "Royal Dahomets" card).

Daimyo
Units · The Asian Dynasties (2007); also in Definitive Edition

Daimyo

Daimyo is a Japanese cavalry hero that combines combat presence with forward production and shipment support. It can train Japanese infantry and cavalry and receive Home City shipments.

Daimyo Mototada
Units · The Asian Dynasties (2007); also in Definitive Edition

Daimyo Mototada

Daimyo Mototada is Japanese heavy cavalry that combines combat strength with treasure claiming, Japanese unit training and Home City shipment access. Those abilities make him a mobile command unit as well as a mounted fighter.

Dakota
Maps · Definitive Edition (2020)

Dakota

Dakota is a Definitive Edition land map with wide prairie, forests and ponds, divided by two red mesas near the center. Two Trade Routes pass through the space between the mesas, while settlements near the outer regions can provide Cree or Cheyenne access.

Danish Straits
Maps · Definitive Edition — Knights of the Mediterranean

Danish Straits

Danish Straits is a Random Map themed around the Kattegat and Skagerrak straits which connect the Baltic Sea to the North Sea in Northern Europe. Its in-game starts and resource placements are generated for each match.

Darfur
Maps · Definitive Edition — The African Royals

Darfur

Darfur is an African Royals map with desert-like terrain and an oasis in the southern part of the map. The oasis is a landmark and possible expansion area, but its value depends on resource access and the route back to the main base.

Deathmatch
Game systems · Original game (2005); also in Definitive Edition

Deathmatch

Deathmatch is an Age of Empires III game mode built around a large opening reserve and immediate military production. In the standard rules, each player starts with 20,000 Food, 20,000 Wood and 20,000 Coin. Unlike Supremacy, players can afford a substantial army and infrastructure before a conventional economy has grown; the central challenge is turning that reserve into a force that can be reinforced and supported.

Deccan
Maps · The Asian Dynasties (2007); also in Definitive Edition

Deccan

Deccan is an Asian Dynasties map whose opening provides resources before the Town Center has been constructed. That changes the usual order of early economic and military infrastructure: players can make an initial investment before the central building is ready, but still need to account for the resources required to establish the colony.

Deer
Units · Original game (2005); also in Definitive Edition

Deer

Deer is a huntable animal in Age of Empires III and a common natural Food source. Its carcass contains 400 Food, and its position influences how far Settlers must travel from a safe base.

Defend the Colony
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Defend the Colony

Defend the Colony is the first scenario of Act II: Ice in The WarChiefs campaign, set in 1756. John Black’s Mercenaries must hold a settlement during the opening of the French and Indian War storyline. It is a defense with a clear clock, while nearby villagers and refugees create additional opportunities beyond simply surviving the attack.

Definitive Edition
Versions & expansions · Definitive Edition (2020)

Definitive Edition

Age of Empires III: Definitive Edition is the 2020 remaster of the base game and its two expansions. It includes the original civilizations and campaigns, adds the Inca and Swedes, and establishes the current platform for later DLC.

Deforestation
Technologies · Original game (2005); also in Definitive Edition

Deforestation

Deforestation is an Imperial Age technology that increases Villager Wood gathering from trees and Mango Groves by 50%. Europeans and Mexicans research it at the Capitol, Native Americans at a Market, and the Maya at a Town Center; Native American access requires Forest Spirit Ceremony.

Delaware
Game systems · Age of Empires III: Definitive Edition — United States Federal State

Delaware

Delaware is a Commerce Age Federal State for the United States in Definitive Edition. Choosing it costs 700 Food and takes 90 seconds, 100 Food less than the standard 800-Food Commerce Age price. Advancing also delivers three Food crates worth 300 Food. Delaware therefore offers an early economy and timing option before its two Federal cards are added to the Home City deck.

Delgado
Units · Original game (2005); also in Definitive Edition

Delgado

Delgado is a Spanish hero entry with Treasure-claiming and Regeneration abilities. His recorded profile emphasizes a powerful hand attack and siege attack, so he can serve as both a Treasure scout and a close-range combat unit in modes that provide him.

Deli
Units · Definitive Edition — Knights of the Mediterranean

Deli

Deli is Ottoman Heavy Cavalry available from the Commerce Age. It provides a mounted melee option that can raid exposed targets, flank ranged units and contribute siege damage after reaching a structure.

Democracy of Nobles
Technologies · Definitive Edition — The Baltic Powers (2026)

Democracy of Nobles

Democracy of Nobles is an Industrial Age Polish technology in The Baltic Powers, researched at the Sejm in Independence mode. It changes the Sejm into a Senate that can spawn Cannons and uses only 50% of the Settler population for resource generation.

Depot
Buildings · Definitive Edition — Knights of the Mediterranean

Depot

The Depot is a Maltese support building from Knights of the Mediterranean in Definitive Edition. It improves the rate of fire of nearby friendly units and buildings, adding value when several parts of the army operate together.

Depot Wagon
Units · Definitive Edition — Knights of the Mediterranean

Depot Wagon

Depot Wagon is a Maltese construction wagon that places one free Depot. The Depot improves the rate of fire of nearby friendly units and structures, so placement determines which force benefits.

Desert Archer
Units · Definitive Edition — The African Royals

Desert Archer

Desert Archer is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Watch Tower (Africans), Lombard (Italians).

Desert Raider
Units · Definitive Edition — The African Royals

Desert Raider

Desert Raider is Heavy Cavalry available from the Commerce Age through several civilization-specific production buildings. It has broad access across European, Asian, African and Italian systems, but its availability depends on the player’s faction.

Desert Warrior
Units · Definitive Edition — The African Royals

Desert Warrior

Desert Warrior is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Watch Tower (Africans), Lombard (Italians).

Desperado
Units · Definitive Edition (2020)

Desperado

Desperado is a Mexican Heavy infantry mercenary recruited through a Saloon or Tavern. Its Shootout Attack is a charged ranged burst, giving it a stronger short-range option than its regular shot.

Día de Muertos; Diablada
Technologies · Definitive Edition (2020)

Día de Muertos; Diablada

Día de Muertos; Diablada is an Age of Empires III technology available to Mexicans; Peru from the Commerce Age (Mexicans) ; Revolution (Peru), researched at Cathedral. It Grants xp 5 for every unit lost so far.

Diamond Prospector Wagon
Units · Definitive Edition (2020)

Diamond Prospector Wagon

Diamond Prospector Wagon is a mobile unit associated with Brazil and South Africa that converts into a Diamond Mine at its destination. It represents a fixed resource investment on the map rather than ordinary worker gathering.

Dike-Controlled Canals
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Dike-Controlled Canals

Dike-Controlled Canals is the second Fortress Age technology in the Asian Rice Paddy Food-gathering chain. It adds 15% to Villager Food gathering from Mills, Farms, Food Rice Paddies, Fields and Haciendas, and improves Hacienda automatic Food income by 15%.

Dim Mak
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Dim Mak

Dim Mak is an Exploration Age upgrade accessed through a Trading Post or Tambo on a Shaolin Temple holy site. It increases Rattan Shield damage by 50%, strengthening the unit’s attacks without directly changing its health or movement.

Dinghy
Units · Original game (2005); also in Definitive Edition

Dinghy

Dinghy is a small boat used in selected Age of Empires III scenarios and map starts. It can gather Fish or Whales and transport up to 10 land units, combining a limited economic role with short-distance troop movement. The Scenario Editor profile lists 420 hit points, 30% ranged resistance and speed 5.0. It is not a boat that players can train in ordinary Skirmish or campaign play; its access is determined by the scenario setup.

Disciple
Units · The Asian Dynasties (2007); also in Definitive Edition

Disciple

Disciple is Chinese infantry in Age of Empires III, available from the Exploration Age; obtained through Shaolin Master. Its listed ability is Critical Strike.

Disruption
Technologies · Definitive Edition — The Baltic Powers (2026)

Disruption

Disruption is a Commerce Age Danish technology in The Baltic Powers researched at the Watch House. It upgrades Snaphane and Mounted Friskytte against guardians and Villagers, increases their siege attacks and lets Snaphane collect Treasure and gather from crates.

Dnieper Basin
Maps · Definitive Edition — Knights of the Mediterranean

Dnieper Basin

Dnieper Basin is a Knights of the Mediterranean random map divided by the Dnieper River. Starting players occupy a dry steppe with plentiful Hunts, sparse Wood and Tin Mines as the local Coin source; the land across the river contains temperate forest, Gold Mines and livestock along the riverbank.

Dock
Buildings · Original game (2005); also in Definitive Edition

Dock

The Dock is the shoreline hub for ship production and naval research. It costs 200 Wood, has 2,500 hit points, and can garrison up to 20 Fishing Boats, Canoes and related craft. Its value depends on usable water: it can turn Fish and Whales into an economy, launch warships or support a transport plan.

Dock Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Dock Rickshaw

Dock Rickshaw is an Asian construction wagon that can establish a Dock or Port without its normal building cost. It is useful on maps where water access matters but the civilization’s Home City content supplies the structure as a mobile delivery. Its purpose is to create shoreline infrastructure; it does not fish, transport troops or fight as a warship.

Dock Wagon
Units · Age of Empires III: Definitive Edition

Dock Wagon

Dock Wagon is a Definitive Edition construction wagon sent through Home City cards to establish one Dock or Port at no building cost. Mexicans and Chile have direct access; other civilizations can receive it from a Mexican ally through TEAM Gulf of Mexico. It builds the coastal structure twice as fast as normal, providing naval infrastructure rather than combat strength.

Dojo
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Dojo

Dojo is a Japanese Fortress Age building that automatically trains Japanese infantry or cavalry. Its role is a continuing source of army units rather than a standard building where each individual unit is manually queued.

Dojo Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Dojo Rickshaw

Dojo Rickshaw is a Japanese construction wagon from The Asian Dynasties that builds one Dojo for free. The completed Dojo automatically trains randomized units over time, so the wagon establishes a continuing military production source rather than delivering an immediate army. It has 250 hit points and moves at 4.0 speed. The randomness of the Dojo roster means the value comes from sustained unit generation, not precise control over which unit appears next.

Doppelsoldner
Units · Original game (2005); also in Definitive Edition

Doppelsoldner

Doppelsoldner is German Heavy Infantry that deals area damage in melee. Its sweeping attack is particularly dangerous to Cavalry and other units that bunch around a frontline, and it can contribute siege pressure against buildings after the army wins space. The unit is expensive, occupies more population than ordinary infantry and must reach close range before its strongest attacks matter. Ranged fire can weaken it during the approach.

Dragoon
Units · Original game (2005); also in Definitive Edition

Dragoon

The Dragoon is Fortress Age light ranged Cavalry: a fast gunpowder horseman that attacks from range and is designed primarily to counter heavier mounted units. The standard profile costs 90 Food and 90 Coin, takes 38 seconds to train, uses two population slots, and has 200 hit points with 20% ranged resistance in Definitive Edition; the older release used 30% ranged resistance. It moves at speed 7.25 and has 15 Line of Sight. Its ranged attack deals 22 damage at range 12 every three seconds. The ranged attack receives a 3.0 multiplier against Heavy Cavalry, a 2.25 multiplier against Hand shock troops, and a 2.0 multiplier against Artillery, while dealing half damage to Villagers. Its melee attack deals 11 damage at a 1.5-second rate, with the same strong bonuses against Heavy Cavalry, Hand shock troops, and Artillery; its siege attack is only 9. Exact values can vary by civilization, patch, card, age upgrade, and Dragoon variant. The unit’s central strength is the combination of speed, range, and counter multipliers: it can threaten Cavalry, disengage from slower melee riders, and punish artillery if it reaches the guns. Its weaknesses are cost, limited siege output, and vulnerability to Skirmishers and other ranged Infantry that receive bonus damage against it. A Dragoon is therefore a mobile specialist, not a substitute for every kind of Cavalry or Infantry.

Drummer
Units · Definitive Edition — Knights of the Mediterranean

Drummer

Drummer is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Hanover palace, Native Embassy. Its listed ability is "Cadence Aura"; "Cadence Support".

Dry Dock
Buildings · Definitive Edition — The Baltic Powers (2026)

Dry Dock

The Dry Dock is a Danish naval support building introduced in The Baltic Powers for Definitive Edition. It expands the Danes’ ability to establish and support a coastal economy and fleet.

Duber the Pet Monkey
Units · The Asian Dynasties (2007); also in Definitive Edition

Duber the Pet Monkey

Duber the Pet Monkey is a special pet unit associated with The Asian Dynasties and Definitive Edition. The recorded production access is a Battleship. Duber has 90 hit points, moves at 5.0 speed, costs 25 Food and takes 10 seconds to train. Its hand attack deals 6 damage, with a 3.0 multiplier against Treasure guardians and a 0.1 multiplier against Villagers. It is therefore a low-health specialist whose value is tied to the guardian matchup and the unusual source that provides it.

Ducal Berg Lancers
Technologies · Definitive Edition — Knights of the Mediterranean

Ducal Berg Lancers

Ducal Berg Lancers is a Fortress Age technology available through a Trading Post, or a Tambo for the Inca. It sends five Chevaulegers and increases their bonus damage against Infantry by 0.25×, combining an immediate cavalry reinforcement with a matchup improvement.

Duchy of Warsaw
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Duchy of Warsaw

Duchy of Warsaw is an Industrial Age Revolutionary Nation for the Poles, with Warsaw as its Home City. It sends two Heavy Cannons and replaces much of the Polish roster with Vistula and other upgraded units. The result is a large combined-arms change, not simply a shipment of artillery or a conversion into generic Revolutionaries.

Dunes
Maps · Definitive Edition — The African Royals

Dunes

Dunes is an open Sahara map from The African Royals. Gold Mines are plentiful, but Hunts are relatively sparse and workers must cross exposed ground to gather Food. There is no passing Trade Route; a single Berber settlement occupies the center and is likely to draw both players toward it.

Dunes - The Eye
Maps · Definitive Edition — Knights of the Mediterranean

Dunes - The Eye

Dunes - The Eye is a land map introduced in Definitive Edition: Knights of the Mediterranean. The saved map entry identifies Berber settlements as a notable map feature, while the generated layout determines where each player can reach resources, treasures and settlement sites. The map’s exact openings should be scouted in each match rather than inferred from its name.

Dutch Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Dutch Brigade

Dutch Brigade is an Imperial Age Japanese Consulate technology that provides 28 Blue Guards and four Mortars. The package combines a large group of Guard Musketeers with dedicated siege units. It takes 90 seconds to research, so the option is designed for a prepared army rather than an immediate counter. The Blue Guards can form a screen for the Mortars, while the Mortars supply the group’s listed siege role.

Dutch Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Dutch Expeditionary Army

Dutch Expeditionary Army is an Industrial Age Japanese Consulate package with a large ranged force and siege support: sixteen Carabineers and two Consulate Mortars. The army arrives as a single foreign-company choice, combining units for field combat with artillery for attacking buildings or other fixed targets.

Dutch Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

Dutch Expeditionary Company

Dutch Expeditionary Company is a Commerce Age choice at the Japanese Consulate in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers six Blue Guards through the foreign-unit roster; it does not create a Dutch civilization or add a Dutch production building.

Dutch Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

Dutch Expeditionary Force

The Dutch Expeditionary Force is a Fortress Age Japanese Consulate army composed of eight Carabineers and six Blue Guards. Despite the name, it is a foreign allied force used by Japan, not a unit shipment for the Dutch civilization.

Dutch strategy
Strategy guides · Original game; also in Definitive Edition

Dutch strategy

The Dutch trade ordinary Settlers for Merchants and use Banks to generate coin automatically. This shifts part of their economy from worker production toward passive income and allows their army and Home City choices to define the match.

Dutch technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Dutch technology tree

The Dutch technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Duty-free Area
Technologies · Definitive Edition — The Baltic Powers (2026)

Duty-free Area

Duty-free Area is a Revolution technology for the Duchy of Warsaw, researched at the Town Center. It gives the Town Center passive income of 0.75 Food, 0.5 Wood and 0.5 Coin per second, and improves Villager and Fishing Ship gathering work rate by 10%.

E3 2005
Campaigns & scenarios · Age of Empires III beta; E3 2005 / Gamescom 2005 demo

E3 2005

E3 2005 records four Age of Empires III beta demonstrations presented by Bruce Shelley at E3 and shown again at Gamescom, about a month before release. Each showcase highlighted a different feature: artillery and physics, combat formations, the Home City shipment interface, and a large battlefield.

Eagle Runner Knight
Units · The WarChiefs (2006); also in Definitive Edition

Eagle Runner Knight

The Eagle Runner Knight is the Aztec ranged shock troop, available from the Fortress Age at the Nobles’ Hut. It gives an infantry-based Aztec army a mobile answer to Heavy cavalry and Hand shock troops without adding conventional Cavalry to the roster. The unit uses one population and has speed 6, but its 180 hit points and 12 maximum attack range do not make it a durable frontliner. Its best value comes from focusing its anti-cavalry volleys while another unit holds the enemy in place.

Eagle Scout
Units · Definitive Edition (2020)

Eagle Scout

Eagle Scout is Aztecs ranged infantry in Age of Empires III, available from the Exploration Age; obtained through Aztec War Chief. Its listed ability is Stealth mode.

Early Defense
Campaigns & scenarios · Definitive Edition — The Art of War

Early Defense

Early Defense is the sixth The Art of War challenge, using the Portuguese to practice surviving pressure while advancing to the Fortress Age. The task tests whether the player can reserve the Age-up resources without allowing the settlement to collapse during the delay.

Early Economy (Age of Empires III)
Campaigns & scenarios · Definitive Edition — The Art of War

Early Economy (Age of Empires III)

Early Economy is the first Definitive Edition scenario in The Art of War. Playing as the Lakota, train 12 Villagers and gather 800 Food while learning to hunt Bison safely and keep Town Center production active.

Early Offense
Campaigns & scenarios · Definitive Edition — The Art of War

Early Offense

Early Offense is the seventh The Art of War scenario and uses the Germans to practice an early attack against Villagers. It measures whether the player can locate and pressure the enemy economy while still using Home City shipments and production effectively.

Earth Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Earth Ceremony

Earth Ceremony is the Commerce Age step in an estate-based Coin technology line in Age of Empires III. Researched at an Estate, it increases income from Mines and other listed estate-style sources, and is required for Earth Gift Ceremony.

Earth Gift Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Earth Gift Ceremony

Earth Gift Ceremony is the Fortress Age continuation of an Estate-based Coin-gathering line. It improves Coin income from several estate-style and farm systems, including the Hacienda’s automatic production, so its value depends on where the civilization is actually sourcing Coin.

Earth Mother Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Earth Mother Ceremony

Earth Mother Ceremony is a Fortress Age Haudenosaunee Community Plaza option that increases the population cap. It can open space for a larger army without adding a new production building.

Eastern Medicine
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Eastern Medicine

Eastern Medicine is an Exploration Age Asian Market technology that improves Villagers and the separate group of units affected by Villager upgrades. It is also available to Ethiopians through their version-specific Market access.

Ebony Exports
Technologies · Definitive Edition — The African Royals

Ebony Exports

Ebony Exports is an Age of Empires III technology available to Africans from the Imperial Age, researched at Livestock Market. It increases villager gathering from tree and Mango Grove by 30%.

Eclaireur
Units · Definitive Edition (2020)

Eclaireur

Eclaireur is Revolutionary France* Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Town Center, Native Embassy. Its listed ability is Auto scout; Agility Promotion.

Egypt
Game systems · Definitive Edition (2020)

Egypt

Egypt is a Revolutionary Nation in Age of Empires III: Definitive Edition. In the current option set it is available to the Ottomans; older Definitive Edition versions also offered it to the British before that option was removed. Revolting changes the player to the Egyptian Home City of Cairo, disables Imperial Age and ordinary Settler training, and turns existing Settlers into Revolutionaries. The nation is a shipment-driven military transition rather than a separate lobby civilization.

El General
Units · Definitive Edition — Mexico Civilization

El General

El General is the Mexican hero representing Ignacio Allende in Age of Empires III: Definitive Edition. He scouts, claims Treasures and can build Trading Posts, combining a frontline hero with an early map-control role in the Mexico content.

El Padre
Units · Definitive Edition (2020)

El Padre

El Padre is Mexicans hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts and the Cathedral; Regeneration.

El Presidente
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

El Presidente

El Presidente is an Age-up politician in Age of Empires III. Selected for the Imperial Age; available to Europeans. Its recorded reward is Imperial Age reward: Chests of 2,000 coin + Chests of 1,000 coin (with the "Advanced Politicians" Home City Card; Italians only).

Elisabet Ramsey
Units · Original game (2005); also in Definitive Edition

Elisabet Ramsey

Elisabet Ramsey is Lizzie's Pirates, Knights of St. John hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Elk
Units · Original game (2005); also in Definitive Edition

Elk

Elk is a huntable animal in Age of Empires III with 500 Food per carcass, 20 hit points, speed 2.0 and a limit of eight gatherers. The map list includes Great Lakes, Saguenay, New England, Northwest Territory and California; Definitive Edition also shows Elk on Rockies. Its presence is map-specific, so scout before planning the opening Food line.

Elmetto
Units · The WarChiefs (2006); also in Definitive Edition

Elmetto

Elmetto is Heavy cavalry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians).

Emir
Units · Definitive Edition — The African Royals

Emir

Emir is Hausa hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts, Palaces, and Universities; Regeneration.

Emperor Bahadur Shah
Units · The Asian Dynasties (2007); also in Definitive Edition

Emperor Bahadur Shah

Emperor Bahadur Shah is the Indian hero used in The Asian Dynasties campaign. He fights as hand infantry and carries the Regeneration ability, so his value includes staying power rather than ordinary unit production.

Empire Wars
Game systems · Definitive Edition (2020)

Empire Wars

Empire Wars is a faster-start mode introduced in Definitive Edition. Players begin with an established settlement and an army, moving the contest toward immediate scouting, positioning and production decisions instead of the full standard opening from a small starting force.

Encomienda Manor
Technologies · Original game (2005); also in Definitive Edition

Encomienda Manor

Encomienda Manor is a Portuguese Commerce Age Church technology that exchanges a 20% gathering bonus from Farms and Mills for a 5% gathering penalty on other resources. Treaty of Tordesillas must first be sent from the Home City.

England
Maps · Definitive Edition — Knights of the Mediterranean

England

England is a Random Map themed around the area of Southern England surrounding the Thames River and coastline with the English Channel. Its in-game starts and resource placements are generated for each match.

Envoy
Units · Original game (2005); also in Definitive Edition

Envoy

Envoy is a Dutch scout from the original Age of Empires III. It costs 50 Food, takes 15 seconds to train and has 200 hit points, 4.0 speed and 26 line of sight. Its job is reconnaissance: it reveals routes, resources and enemy positions but is not a Dutch Explorer or a combat unit.

Espingol
Units · Definitive Edition — The Baltic Powers (2026)

Espingol

Espingol is Danish artillery available from the Industrial Age through the Fort. Its long-range Bombard attack deals area siege damage, making it useful for breaking buildings or clustered forces from a protected position.

Espingolen
Technologies · Definitive Edition — The Baltic Powers (2026)

Espingolen

Espingolen is an Age of Empires III technology available to Danes from the Industrial Age, researched at Round Church. It provides 6 Espingols; increases espingol hit points by 35%; Enables Espingols to be trained at Forts.

Estate
Buildings · Original game (2005); also in Definitive Edition

Estate

Estate is a renewable Coin-gathering building for civilizations that use this structure. Settlers work at it to produce Coin, giving the economy an alternative when nearby deposits are depleted or unsafe. Estates take Wood and construction time, so the transition exchanges immediate military resources for a continuing source.

Estate Wagon
Units · Age of Empires III: Definitive Edition; access depends on civilization and State Capitol rules

Estate Wagon

Estate Wagon is a mobile construction unit for European civilizations, Lakota and the United States. It establishes an Estate for free at a chosen location, providing the economic structure through a special delivery.

Ethiopian Wolf
Units · Age of Empires III: Definitive Edition — The African Royals

Ethiopian Wolf

Ethiopian Wolf is a Treasure guardian in Age of Empires III. It protects a map reward and must be defeated before an Explorer or other eligible hero can safely claim it; it is not an Ethiopian military unit.

Ethiopians strategy
Strategy guides · Definitive Edition — The African Royals

Ethiopians strategy

Ethiopians develop an Influence economy alongside conventional resources and use alliance choices to shape their army. Mountain Monasteries connect mining, age advancement and alliance research.

Eurasian Steppe
Maps · Definitive Edition — Knights of the Mediterranean

Eurasian Steppe

Eurasian Steppe combines four Royal Houses with a Trade Route containing four Trading Posts, creating two kinds of control objective across the open steppe. Holding the route can support the economy, while the Houses make other parts of the map valuable.

Eurasian Steppe - LOST
Maps · Definitive Edition — Knights of the Mediterranean · Update 13.27885

Eurasian Steppe - LOST

Eurasian Steppe - LOST is a multiplayer special-map variant of Eurasian Steppe, introduced with the Definitive Edition special-map set. It scatters each player’s small starting force across the steppe and removes the normal Town Center opening. Players must explore, collect enough Wood and have their Heroes and Villagers establish the first base. The start is intentionally less predictable than a standard Age of Empires III match.

Eurasian Steppe - Survival
Maps · Definitive Edition — Knights of the Mediterranean · Update 13.27885

Eurasian Steppe - Survival

Eurasian Steppe - Survival is a multiplayer-only special-map variant of Eurasian Steppe. Players begin with Villagers and a Town Center but without a Hero, scouting unit or normal natural-resource field. A fast Home City shipment and some starting infrastructure provide the first route into the economy; the map challenges players to build a supply chain from those limited tools.

Evzone
Units · Definitive Edition — Knights of the Mediterranean

Evzone

Evzone is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Phanar palace, Native Embassy.

Excessive Taxation
Technologies · Original game (2005); also in Definitive Edition

Excessive Taxation

Excessive Taxation is an Imperial Age technology researched at the Capitol by Europeans and Mexicans. It increases several Coin gathering rates by 50%, including Fishing Ship whaling and Hacienda automatic Coin, and raises the Bank build limit by two where Banks are available.

Excessive Tribute
Technologies · The WarChiefs (2006); also in Definitive Edition

Excessive Tribute

Excessive Tribute is an Imperial Age economic technology for Native American civilizations in Age of Empires III: The WarChiefs. After Earth Gift Ceremony has been researched, it increases several Villager Coin gathering rates and Hacienda Coin auto-gather by 50%; Fishing Ships also gather Coin from Whales 50% faster.

Expeditionary Fleet
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Expeditionary Fleet

Expeditionary Fleet is an Industrial Age Consulate technology for the Indians and Japanese. Researching it delivers one Ironclad, giving the land-focused civilizations access to a heavy warship without using the ordinary Dock production queue.

Experience
Game systems · Original game (2005); also in Definitive Edition

Experience

Experience is the progression resource that makes Home City shipments available. Unlike Food, Wood and Coin, it is not normally spent on units or buildings at the Town Center; it accumulates through actions and crosses thresholds that unlock deliveries from the selected Home City deck.

Exploration Age
Game systems · Original game (2005); also in Definitive Edition

Exploration Age

The Exploration Age is the opening stage of a standard Age of Empires III match. The player establishes an economy, explores the map, collects early rewards and chooses how to reach the Commerce Age. Most civilizations have limited early military production, though civilization-specific options can create pressure before the first advance.

Exploration Fleet
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Exploration Fleet

Exploration Fleet is an Age of Empires III technology available to Indians; Japanese from the Fortress Age, researched at Consulate. It provides 1 Caravel with 3 Petards in it.

Explorer
Units · Original game (2005); also in Definitive Edition

Explorer

The Explorer is the European starting Hero and primary early scout. It reveals the map, defeats Treasure guardians and can establish Trading Posts and Town Centers when the match provides those options.

Explorer's Dog
Units · Original game (2005); also in Definitive Edition

Explorer's Dog

Explorer's Dog is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Export
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Export

Export is the diplomatic resource used by the Asian civilizations at the Consulate in The Asian Dynasties and Definitive Edition. It pays for foreign alliances, units, technologies and shipments, giving Japan, China and India access to options beyond their ordinary production buildings.

Factory
Buildings · Original game (2005); also in Definitive Edition

Factory

The Factory is a powerful Industrial Age economic structure, usually delivered by a Home City shipment and built by a Factory Wagon. It can automatically gather Food, Wood or Coin, or produce a civilization-specific heavy artillery unit. Its 5,000 hit points make it durable, but its limited access and high strategic value make placement important.

Factory Wagon
Units · Original game (2005); also in Definitive Edition

Factory Wagon

Factory Wagon is a mobile construction unit that builds a Factory for free at a valid site. The Factory supplies automatic resource production, so the wagon represents a long-term economic shipment rather than a frontline reinforcement.

Factory Wagon (shipment)
Technologies · The Asian Dynasties; Japanese version uses the Definitive Edition Meiji Restoration route

Factory Wagon (shipment)

Factory Wagon is a Consulate or National Government research option that delivers one wagon able to establish a Factory. The same name covers distinct civilization routes: Chinese and Act III: India records use the Consulate, while Japan can obtain the wagon through Meiji Restoration. Their Age requirements and Export costs differ, so the Japanese Imperial Age option should not be read as the Chinese Industrial Age technology.

Falconet
Units · Original game (2005); also in Definitive Edition

Falconet

The Falconet is a Fortress Age field artillery unit available to many civilizations. Its area-damaging cannon attack makes it especially dangerous to grouped infantry and gives an army a strong ranged tool for battlefield control.

Fall of the Hausa
Campaigns & scenarios · Definitive Edition — The African Royals

Fall of the Hausa

Fall of the Hausa is an African Royals historical battle set in 1804, when Usman dan Fodio’s revolution challenged the Hausa kingdoms and helped establish the Sokoto Caliphate. The scenario requires the player to defeat three separate capitals.

Fall of the Hausa (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Fall of the Hausa (co-op)

Fall of the Hausa (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1804. Two players share control of Hausa against Hausa. This mode uses a team-specific objective sequence based on Fall of the Hausa.

Fang the Tame Coyote
Units · Original game (2005); also in Definitive Edition

Fang the Tame Coyote

Fang the Tame Coyote is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Farm
Buildings · The WarChiefs (2006); also in Definitive Edition

Farm

The Native American Farm is a renewable Food building available to the Native American civilizations in The WarChiefs and Definitive Edition. It supports long-term gathering and livestock features that differ from a European Mill or Asian Rice Paddy.

Farm Travois
Units · The WarChiefs (2006); also in Definitive Edition

Farm Travois

Farm Travois is a free-building wagon from The WarChiefs that can be shipped by Native American civilizations with access to its Home City Card. It transforms into a Farm, allowing a player to establish renewable Food gathering without paying the Farm’s usual construction cost.

Faroe Islands
Maps · Definitive Edition — The Baltic Powers (2026)

Faroe Islands

Faroe Islands is a cliff-bound island map where naval passages connect separated starting areas. Harpooner and Sailor outlaws are listed, and no Native settlement is available. Narrow land approaches and usable shorelines shape how armies can meet.

Fasting
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Fasting

Fasting is an Exploration Age economic technology researched at a Trading Post or Tambo on a Sufi Mosque holy site. It increases gathering for Villagers, Fishing Ships and Abuns and improves Hacienda Food and Coin auto-gather, but reduces Villager hit points by 40%.

Federal State
Game systems · Definitive Edition — United States Civilization

Federal State

The age-up choice used by the United States and Mexico in place of a standard European politician.

Feed Store
Buildings · The WarChiefs (2006); also in Definitive Edition

Feed Store

Feed Store is a campaign structure in the Black Family Estate setting of The WarChiefs. It belongs to that mission’s scripted resource economy, not to the standard Farm, Mill or livestock options in ordinary civilization play.

Feral Sheep
Units · Age of Empires III: Definitive Edition — The Baltic Powers

Feral Sheep

Feral Sheep is a huntable animal in Age of Empires III. Its carcass contains 400 Food and provides a finite natural resource on maps where the herd appears.

Fertile Crescent
Maps · Definitive Edition (2020)

Fertile Crescent

Fertile Crescent is a Definitive Edition Random Map named for the broad Mesopotamian and eastern Mediterranean region, sometimes extended to the Nile Valley. Its in-game resource and starting positions are generated, while the listed Sufi settlement offers a potential Native alliance.

Field
Buildings · Definitive Edition — The African Royals

Field

The Field is an African economic building introduced in The African Royals for Definitive Edition. It provides an infinite Food or Coin source, allowing the player to shift the economy toward the resource the army currently needs.

Field Hospital
Buildings · Original game (2005); also in Definitive Edition

Field Hospital

Field Hospital is a special support building in Age of Empires III that heals nearby injured units and trains Surgeons. Its access depends on the card or scenario that provides it, so it is not a universal early-game building.

Filibuster
Units · Definitive Edition (2020)

Filibuster

Filibuster is Baja California Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, Saloon, Fort, Steamer. Its listed ability is Builds some buildings.

Filiki Eteria
Technologies · Definitive Edition — Knights of the Mediterranean

Filiki Eteria

Filiki Eteria is an Exploration Age improvement researched at the Athos Monastery. It changes what happens when eligible Hero units are knocked out: they spawn two Evzones, with a smaller number for certain Heroes. The technology adds a recovery benefit to Hero engagements rather than increasing every unit’s attack or health directly.

Finland
Maps · Definitive Edition — Knights of the Mediterranean

Finland

Finland is a Random Map themed around the area bordering the Baltic Sea, east of the Gulf of Bothnia and north of the Gulf of Finland. Its in-game starts and resource placements are generated for each match.

Finland (revolution)
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Finland (revolution)

Finland is an Industrial Age Revolutionary Nation for Russians and Swedes, with Helsinki as its Home City. Settlers become Karelian Jaegers, a Guard Skirmisher that retains several worker tasks, while four Blockhouse Wagons establish a defensive network. Unlike a standard worker-to-army conversion, Finland keeps a specialized economic unit that can gather selected resources and construct many buildings.

Fire and Shadow
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Fire and Shadow

Fire and Shadow is The WarChiefs' two-act campaign, continuing the Black family story through the American Revolution and the later conflicts of the American West. Act I: Fire follows Nathaniel Black; Act II: Shadow follows Chayton Black.

Fire Junk
Units · The Asian Dynasties (2007); also in Definitive Edition

Fire Junk

Fire Junk is a Chinese naval unit available from the Commerce Age at the Asian Dock. It is a fast attack ship with a recorded bonus against buildings, useful for coastal pressure when the Chinese fleet can protect its approach.

Fire Pit
Buildings · The WarChiefs (2006); replaced by the Community Plaza in Definitive Edition

Fire Pit

The Fire Pit was the shared dance building for the Aztecs, Iroquois and Sioux in The WarChiefs. Villagers, and Aztec Warrior Priests, could be assigned to dances that granted bonuses or enabled Big Button technologies. Definitive Edition replaced it with the Community Plaza, so the two names belong to different versions of the Native American system.

Fire Ship
Units · Definitive Edition — Knights of the Mediterranean

Fire Ship

Fire Ship is a Maltese naval unit available from the Commerce Age at the European Dock. It is a fast ship with a listed bonus against buildings, making it useful for attacking coastal structures or supporting naval pressure.

Fire Thrower
Units · Definitive Edition — Knights of the Mediterranean

Fire Thrower

Fire Thrower is Maltese ranged infantry with several area siege attacks, including a rocket and a short-range flamethrower. It is an unusually flexible unit for damaging buildings and clustered targets.

Fires of Calcutta
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Fires of Calcutta

Fires of Calcutta is scenario 2 of Act III: India in The Asian Dynasties. The 1857 mission depicts the escalation of resistance against the East India Company, with repeated small attacks as Nanib Sahir’s loyalty to the Company comes under strain.

First Guarantee
Technologies · Definitive Edition (2020)

First Guarantee

First Guarantee is a Commerce Age technology for the Mexicans in Age of Empires III: Definitive Edition. After the Plan of Iguala Home City Card is sent, it lets a defeated Padre respawn for free at the Home City shipment point instead of being retrained at the Cathedral.

Fish - Bass; Fish - Moon Bass
Units · The Asian Dynasties (2007); also in Definitive Edition

Fish - Bass; Fish - Moon Bass

Fish - Bass and Fish - Moon Bass are two named versions of the same 500-Food resource profile. They are map objects rather than units in a military roster. Fishing Boats gather from the school, and a map’s placement of Bass determines whether it can support the starting economy or requires a contested expansion over water.

Fish - Carp
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Fish - Carp

Carp are finite marine-resource nodes in Age of Empires III. Each has 100 hit points and yields 500 Food; the Wiki lists one recommended fisherman per fish. They are part of the Asian Dynasties map ecology rather than a separately trained unit.

Fish - Catfish
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Fish - Catfish

Catfish are a gatherable fish resource in Age of Empires III: The Asian Dynasties. Each node has 100 hit points and contains 500 Food, with one fisherman listed as the recommended gathering count.

Fish - Cod
Game systems · Original game (2005); also in Definitive Edition

Fish - Cod

Cod is a finite marine Food resource in Age of Empires III. A cod node has 100 hit points and yields 500 Food; the species entry recommends one fisherman for gathering it.

Fish - Mahi
Units · Original game (2005); also in Definitive Edition

Fish - Mahi

Fish – Mahi is a 500-Food marine resource in Age of Empires III. Mahi schools appear on the tropical Caribbean and Hispaniola maps; they are not ships or combat units. Fishing Boats and other eligible fishing gatherers collect Food from the school.

Fish - Mola Mola
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Fish - Mola Mola

Mola Mola are fish-resource nodes introduced with The Asian Dynasties. Each contains 500 Food and has 100 hit points; one fisherman is the listed recommended gathering count. The species appears in tropical Asian map sets, including Ceylon and Borneo.

Fish - Salmon
Units · Original game (2005); also in Definitive Edition

Fish - Salmon

Fish - Salmon is a neutral, fishable Food resource in Age of Empires III. A school contains 500 Food, has 100 hit points and line of sight 9, and can be worked by up to 20 gatherers under the recorded profile. It is not a trainable combat unit.

Fish - Sardines
Game systems · Original game (2005); also in Definitive Edition

Fish - Sardines

Sardines are finite fish resources in Age of Empires III. Each school has 100 hit points and yields 500 Food, and the entry recommends one fisherman for the node. Sardines appear on Araucania and Carolina; on Carolina they share the water with Tarpons.

Fish - Squid
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Fish - Squid

Squid are a fish resource in Age of Empires III: The Asian Dynasties. A squid node has 100 hit points and provides 500 Food; the species page lists one fisherman as the recommended gathering count.

Fish - Tuna
Units · The Asian Dynasties (2007); also in Definitive Edition

Fish - Tuna

Fish - Tuna is a finite Food resource in The Asian Dynasties and Definitive Edition, not a naval unit that can be trained or commanded. A school contains 500 Food and can be gathered by up to 20 Fishing Boats or other eligible fishing units. Tuna appears on Asian maps including Borneo, Ceylon and Indochina, where it may share the water with Mola Mola.

Fish Trap
Buildings · Definitive Edition — The Baltic Powers (2026)

Fish Trap

A Fish Trap is a buildable water-based Food source. Fishing Ships place it so the fishing economy can continue after nearby natural fish stocks are depleted. In the Definitive Edition update accompanying The Baltic Powers, Fish Traps became available to all civilizations; older version rules may differ.

Fishing
Game systems · Original game (2005); also in Definitive Edition

Fishing

Fishing is a water-based economic system in which Fishing Ships gather Food from fish and Coin from whales. It can add income without assigning Villagers to land resources.

Fishing Boat
Units · Original game (2005); also in Definitive Edition

Fishing Boat

Fishing Boat is Asians, Europeans, Federal Americans, Native Americans economic unit in Age of Empires III, available from the Exploration Age; obtained through European Dock. Its listed ability is Gathers from fishes and whales; Transports land units.

Fishing Canoe
Units · Definitive Edition — The African Royals

Fishing Canoe

Fishing Canoe is Africans economic unit in Age of Empires III, available from the Exploration Age; obtained through Port. Its listed ability is Gathers from fishes and whales; Transports land units.

Fishing Fleet
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Fishing Fleet

Fishing Fleet is a Commerce Age Consulate technology available to Indians and Japanese. Completing it provides three Fishing Boats, adding naval workers directly rather than improving the gathering rate of boats already on the water. The research takes 30 seconds. Fishing Boats create value only when they have access to usable water and can work without being lost to enemy ships or shoreline pressure, so this technology links a unit delivery to map control.

Fishing Ground
Units · Age of Empires III: Definitive Edition

Fishing Ground

Fishing Ground is a 10,000-Food marine resource in Definitive Edition, gathered by up to 20 Fishing Ships. It is a special card-created resource rather than an ordinary fish school found on every map.

Fixed Gun
Buildings · Definitive Edition — Knights of the Mediterranean

Fixed Gun

Fixed Gun refers to two different Age of Empires III objects. The player-built Maltese Fixed Gun was introduced in Definitive Edition: Knights of the Mediterranean as stationary artillery for holding a lane, coastline or approach. Campaign and Scenario Editor Fixed Guns are separate emplacements with mission-defined access and values.

Fixed Gun Wagon
Units · Definitive Edition — Knights of the Mediterranean

Fixed Gun Wagon

Fixed Gun Wagon is a Maltese construction wagon introduced in Knights of the Mediterranean for Definitive Edition. It carries the means to establish a Fixed Gun at a chosen site, giving the Maltese a way to deploy this stationary artillery position through Home City content. The wagon is infrastructure on wheels, not a mobile cannon that fights while travelling.

Flag Bearer
Units · Original game (2005); also in Definitive Edition

Flag Bearer

The Flag Bearer is a noncombat Scenario Editor unit that may appear as a starting scout on the Unknown map. Although its class tags resemble infantry, it has no attack and cannot be targeted in that map setup.

Flail Elephant
Units · The Asian Dynasties (2007); also in Definitive Edition

Flail Elephant

Flail Elephant is Indians Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Indian Castle, Agra Fort (with the Red Fort upgrade).

Flamethrower
Units · The Asian Dynasties (2007); also in Definitive Edition

Flamethrower

Flamethrower is a Chinese ranged infantry unit introduced in The Asian Dynasties. It attacks with a short-range flame burst that deals area damage, making it dangerous to targets that bunch together or allow it to close. Its high ranged resistance helps it approach ordinary ranged fire, but the short reach means it still has to enter a threatening distance. It occupies three population and is available through Chinese Castles, Blockhouses, Forts, Fuchuan or an American Citadel.

Flaming Arrow
Units · The Asian Dynasties (2007); also in Definitive Edition

Flaming Arrow

Flaming Arrow is Fortress Age Japanese artillery with a 28-range Bombard attack. It provides area siege damage through Japanese production and support buildings, giving the army a long-range option against grouped units and structures.

Flaming Arrows
Technologies · The WarChiefs (2006); also in Definitive Edition

Flaming Arrows

Flaming Arrows is a Commerce Age Lakota Dock technology that increases War Ship damage by 30%. It gives Lakota naval forces a stronger offensive role.

Flaming Hot Dog Cart
Units · The Asian Dynasties (2007); also in Definitive Edition

Flaming Hot Dog Cart

Flaming Hot Dog Cart is a cheat unit introduced in Age of Empires III: The Asian Dynasties and retained in Definitive Edition. A man pushes a hot-dog stand beneath a striped umbrella, while the unit uses a flame attack with a profile similar to the Chinese Flamethrower. The code “mustard relish and burning oil” summons it when cheats are allowed; custom scenarios can place it through the Scenario Editor.

Flat-bottomed Boat
Units · The WarChiefs (2006); also in Definitive Edition

Flat-bottomed Boat

The Flat-bottomed Boat is a non-combat campaign transport used in Crossing the Delaware, a scenario in Act I: Fire of The WarChiefs. It carries Nathaniel Black’s Colonial Militia and George Washington’s force across the river; it is not a standard Dock unit available in ordinary random-map matches. Its 200 hit points, 5.5 speed and 50% ranged resistance describe a transport whose value depends on reaching a safe landing, not fighting enemy ships.

Flint Lock
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Flint Lock

Flint Lock is a Commerce Age Arsenal technology that raises the hit points of Gunpowder Troopers. The extra durability can help eligible firearm units remain in a fight, but it does not improve their attack or apply to every kind of infantry.

Florida
Maps · Definitive Edition (2020)

Florida

Florida is a Random Map themed around the modern day US state of Florida, located in the Southeastern part of the USA. Its in-game starts and resource placements are generated for each match.

Fluffy
Units · Original game (2005); also in Definitive Edition

Fluffy

Fluffy is a pet cheat unit in Age of Empires III, summoned with “we <3 fluffy!1!” or added to a custom setup through the Scenario Editor. Its name and presentation are comic, but its recorded hand attack is powerful enough to make it a serious threat in a cheat-enabled encounter. The entry describes a hidden special unit rather than a pet that can be trained, shipped from a Home City or added to an ordinary civilization roster.

Flume and Ditching
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Flume and Ditching

Flume and Ditching is a Commerce Age technology that increases Villager Coin gathering from Mines and Mountain Monasteries by 10%. Asian civilizations research it at the Asian Market after Blanket Filters; Ethiopians can access it through an Indian Alliance at the listed 180 Influence cost.

Fluyt
Units · Original game (2005); also in Definitive Edition

Fluyt

The Fluyt is the Dutch Commerce Age warship and troop transport. It has more durability and a stronger ship-to-ship role than a Galleon, while its distinctive ability lets it train land troops from the coast.

Flying Buttress
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Flying Buttress

Flying Buttress is an Exploration Age technology available through a Trading Post or Tambo on a Jesuit Mission settlement, or through a Native Embassy for Mexicans. It increases building hit points by 20%.

Flying Crow
Units · The Asian Dynasties (2007); also in Definitive Edition

Flying Crow

Flying Crow is Chinese artillery produced through the Confucian Academy, tying its availability to the Chinese Wonder system. It moves slowly at 1.2 speed, occupies seven population and attacks at a range of 18 with area damage. The long reach lets it contribute from behind an army, but its slow movement and large population cost make it a deliberate investment. It is a siege unit that needs a protected approach and enough space to fire effectively.

Flying Purple Tapir
Units · Original game (2005); also in Definitive Edition

Flying Purple Tapir

Flying Purple Tapir is a cheat summon in Age of Empires III, called with “wuv woo vol.2” or placed in the Scenario Editor. In Definitive Edition it is a flying novelty unit that leaves a rainbow trail but cannot attack or be damaged. Its database contains combat-like values, yet those fields do not describe its current in-game behavior.

Folk Heroes
Technologies · The WarChiefs (2006); also in Definitive Edition

Folk Heroes

Folk Heroes is an Age of Empires III technology available to Europeans from the Fortress Age, researched at Tavern; Lombard. It reduces outlaw hit points and damage +20%, training time by 50%; increases outlaw and treasure guardian hit points and damage by 30%.

Folwark
Buildings · Definitive Edition — The Baltic Powers (2026)

Folwark

The Folwark is the Polish agricultural building introduced in The Baltic Powers for Definitive Edition, where it replaces the ordinary Mill. It supports the population while extending the value of the Polish food economy.

Folwarks
Technologies · Definitive Edition — Knights of the Mediterranean

Folwarks

Folwarks is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a House of Jagiellon palace. It Grants 15% of the cost of each farming building constructed as food and/or coin, retroactively.

Food
Game systems · Original game (2005); also in Definitive Edition

Food

Food is one of the three standard resources in Age of Empires III. It pays for Villagers, many infantry and cavalry units, and a large share of Age advances.

Food Crates
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Food Crates

Food Crates is an Exploration Age Consulate technology for the Chinese and Indians when allied with the French. It costs Export and delivers four Food crates for a total of 400 Food. This is a stored resource shipment rather than a permanent gathering bonus, and its current value differs from earlier versions.

Food Trickle
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Food Trickle

Food Trickle is a Chinese Consulate technology in Age of Empires III: The Asian Dynasties. It is researched after choosing the Germans as the Chinese alliance and adds 1.5 Food per second to the player’s resource trickle for the rest of the game. It costs 250 Export and takes 30 seconds; before update 61213 the cost was 200 Export. In Definitive Edition update 20322 its availability moved from Commerce Age to Exploration Age.

Food Wagon
Units · The WarChiefs (2006); also in Definitive Edition

Food Wagon

Food Wagon is a one-use campaign wagon in Act I: Fire of The WarChiefs. If it reaches the player’s base, it supplies 1,000 Food, making its safe return a major part of the Valley Forge economy.

Forbidden Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Forbidden Army

Forbidden Army is a Chinese Fortress Age force consisting of two Iron Flails and two Meteor Hammers. It combines Chinese cavalry lines with different attack profiles for a mixed mounted engagement.

Forest People Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Forest People Ceremony

Forest People Ceremony is the Commerce Age second step in the Native American Wood-gathering technology line from The WarChiefs. After Lumber Ceremony, it increases gathering from trees and Mango Groves by a further 20% and unlocks Forest Spirit Ceremony.

Forest Prowler
Units · The WarChiefs (2006); also in Definitive Edition

Forest Prowler

The Forest Prowler is a Fortress Age Haudenosaunee rifle infantry unit with long range and Stealth. It punishes Heavy infantry and Light ranged cavalry but is vulnerable when enemies reach it in melee.

Forest Spirit Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Forest Spirit Ceremony

Forest Spirit Ceremony is a Fortress Age Wood technology for Native American civilizations, researched at a Market after Forest People Ceremony. It increases Villager gathering from trees and Mango Groves by 20%, then unlocks Deforestation as the next step in the Wood upgrade line.

Fort
Buildings · Original game (2005); also in Definitive Edition

Fort

The Fort is a strong defensive and military structure that can receive eligible Home City shipments and support production. Its long-range attacks help secure an area, but dedicated siege can make it a costly target if it is left without field support.

Fort Duquesne
Campaigns & scenarios · Definitive Edition

Fort Duquesne

1754 — The French seize Fort Prince George and establish Fort Duquesne at the site of modern Pittsburgh, just before the French and Indian War.

Fort Duquesne (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Fort Duquesne (co-op)

Fort Duquesne (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1754. Two players share control of French and Haudenosaunee against British. This mode uses a team-specific objective sequence based on Fort Duquesne.

Fort placement strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

Fort placement strategy

A Fort is a forward defensive position and production anchor. Its value depends on whether its location can protect an objective and remain connected to supporting forces.

Fort Tower
Buildings · The WarChiefs (2006); also in Definitive Edition

Fort Tower

Fort Tower names two unconstructible defensive structures used in Age of Empires III campaigns and the Scenario Editor. Unlike Outposts, they cannot receive Home City shipments or reveal Stealthed units; their weapon and appearance depend on the scenario variant.

Fort Wagon
Units · The WarChiefs (2006); also in Definitive Edition

Fort Wagon

Fort Wagon is a WarChiefs construction unit that places one Fort for free. It carries the value of a major defensive building across the map, making its route and destination central to shipment or mission timing.

Fort Wagon (shipment)
Technologies · The Asian Dynasties; Japanese version uses the Definitive Edition Meiji Restoration route

Fort Wagon (shipment)

Fort Wagon is a Consulate or National Government technology that sends one wagon for building a Fort. Chinese players can research it through Russian Allies in the Fortress Age. The saved game data also lists an Act III: India-only version and a Japanese Imperial Age route through Meiji Restoration; the Japanese variant has its own lower Export cost.

Fortified Cities
Technologies · Definitive Edition — The African Royals

Fortified Cities

Fortified Cities is an Age of Empires III technology available to Africans from the Industrial Age, researched at Town Center Town Center. It increases town Center, Palace, and Mountain Monastery/University hit points by 50%.

Fortified Wagon
Units · Definitive Edition — The Baltic Powers (2026)

Fortified Wagon

Fortified Wagon is an immobile artillery mercenary with a 26-range Bombard attack and Deflection ability. It functions as a placed gun rather than a weapon that can follow the army.

Fortress Age
Game systems · Original game (2005); also in Definitive Edition

Fortress Age

The Fortress Age is the third standard stage and a major military turning point. Many civilizations gain artillery, advanced infantry or cavalry, stronger shipments and additional economic options. The new tools can break a stalemate, but reaching the Age costs resources that might otherwise have produced units immediately.

Founder
Technologies · The WarChiefs (2006); also in Definitive Edition

Founder

Founder is an Age of Empires III technology available to Aztecs from the Exploration Age, researched at Community Plaza. It Aztec War Chief aura triples XP kill bounty.

Founder Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Founder Ceremony

Founder Ceremony is an Exploration Age Haudenosaunee Community Plaza option that spawns free Travoises. It can continue until the train limit of ten is reached, turning Villager time at the Plaza into mobile construction capacity.

Fountain of Youth
Buildings · Original game campaign and Scenario Editor object

Fountain of Youth

The Fountain of Youth is a campaign landmark associated with the original Age of Empires III story. It is an objective or scenery object in scripted missions, not a Town Center or economic building for ordinary matches.

France
Maps · Definitive Edition — Knights of the Mediterranean

France

France is a Knights of the Mediterranean random map based on the flat plains and gently rolling hills of northern and western France. Its layout centers on four short Trade Routes that converge in the middle, with a House of Bourbon settlement and Highwayman and Inquisitor outlaws among the recorded map features.

Francisco de Paula Santander
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

Francisco de Paula Santander

Francisco de Paula Santander was a Colombia Revolution leader choice available to the French, Ottomans and Russians in The WarChiefs and The Asian Dynasties. Definitive Edition replaced this older leader-selection approach with a different, nation-based Revolution system.

Frederick the Great
Game systems · Original game (2005); also in Definitive Edition

Frederick the Great

Frederick the Great is the German skirmish AI personality in Age of Empires III. His army can combine ranged infantry and cavalry, then add artillery as the match advances. The name is used for an AI profile and does not indicate that Frederick appears as a controllable hero in ordinary matches.

Freikorps
Technologies · Definitive Edition — The Baltic Powers (2026)

Freikorps

Freikorps is an Age of Empires III technology available to Prussia; German Confederation from the Revolution, researched at Academy. It Upgrades Burgher Militia to Freikorps; enables Freikorps to be trained at Houses; Freikorps are spawned when buildings are destroyed.

Freitag the Pet Macaque
Units · The Asian Dynasties (2007); also in Definitive Edition

Freitag the Pet Macaque

Freitag the Pet Macaque is a pet unit with a strong bonus against Treasure guardians. Its role is to assist with special map rewards rather than serve as a conventional military unit.

French Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

French Brigade

French Brigade is an Imperial Age Consulate technology for the Chinese and Indians that delivers 15 Gendarmes through the French Alliance. Gendarmes are the Consulate’s Cuirassier cavalry, making this a substantial mounted reinforcement.

French Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

French Expeditionary Army

French Expeditionary Army is an Industrial Age Consulate force available to China and India. It brings six Gendarmes and two Consulate Horse Artillery, combining heavy cavalry with mobile artillery.

French Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

French Expeditionary Company

French Expeditionary Company is a Commerce Age Consulate choice for Chinese and Indians, delivering four Young Guards. The company gives these civilizations a French reinforcement through diplomacy; it does not mean that the player has switched to the French civilization or gained its complete unit roster.

French Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

French Expeditionary Force

The French Expeditionary Force is a Fortress Age Banner Army that China or India can order from the Consulate after choosing French Allies. It arrives as three Young Guards and three Gendarmes, giving the shipment a small infantry screen and a mobile heavy-cavalry element in the same group.

French strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

French strategy

The French combine a strong economy with a flexible military. Coureurs des Bois gather and build faster than ordinary Settlers, while cavalry, infantry and Native alliances can broaden the army.

Frigate
Units · Original game (2005); also in Definitive Edition

Frigate

The Frigate is a Fortress Age heavy warship with high durability, strong ship-to-ship fire and troop transport capacity. Its special Broadside Attack delivers a burst of cannon damage to another ship.

Frontier Post Wagon
Units · Definitive Edition (2020)

Frontier Post Wagon

Frontier Post Wagon is a mobile construction unit for the Italians, Mexicans and Baja California. It can build an Outpost or Trading Post for free, letting the player choose between local defense and route or settlement access.

Frontiersmen
Technologies · Definitive Edition — United States Civilization

Frontiersmen

Frontiersmen is an Exploration Age Market technology for the United States and Mexicans in Definitive Edition. It improves Villager durability and visibility, and also benefits units that receive Villager upgrades. Fishing Boats count as Villagers for this effect, so the upgrade can extend beyond workers on land.

Fuchuan
Units · The Asian Dynasties (2007); also in Definitive Edition

Fuchuan

Fuchuan is Chinese naval unit in Age of Empires III, available from the Fortress Age; obtained through Asian Dock. Its listed ability is Transports land units; Trains War Academy banner armies (only if owned by a Chinese player and is close to shore).

Fulani Archer
Units · Definitive Edition — The African Royals

Fulani Archer

Fulani Archer is Hausa ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Camp, Fort, Battle Canoe, American Citadel. Its listed ability is Gathers from herdable animals.

Fulani Migrations
Technologies · Definitive Edition — The African Royals

Fulani Migrations

Fulani Migrations is a Fortress Age Hausa University technology requiring the Fulani Alliance. It gives Fulani Archers two additional Line of Sight, lets them gather Wood slowly from trees and grants a long-range attack.

Fune
Units · The Asian Dynasties (2007); also in Definitive Edition

Fune

Fune is Japanese naval unit in Age of Empires III, available from the Commerce Age; obtained through Asian Dock. Its listed ability is Transports land units; Gathers from fishes and whales.

Fur Dressing
Technologies · Definitive Edition — Knights of the Mediterranean

Fur Dressing

Fur Dressing is an Age of Empires III technology available to Haudenosaunee; Lakota from the Exploration Age, researched at Market; Tribal Marketplace. It increases villager gathering from Tribal Marketplace and Mountain Monastery by 10%.

Fusilier
Units · The WarChiefs (2006); also in Definitive Edition

Fusilier

Fusilier is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Gadaa System
Technologies · Definitive Edition — The African Royals

Gadaa System

Gadaa System is an Industrial Age Ethiopian Mountain Monastery technology requiring Oromo Alliance. It increases unit hit points and damage by 5%, raises Villager and Abun gathering work rate by 5%, and improves Mountain Monastery auto-gathering work rate by 5%.

Galata Tower District
Technologies · Original game (2005); also in Definitive Edition

Galata Tower District

Galata Tower District is a Commerce Age Ottoman Mosque technology. It raises the Yörük train limit by 20 and unlocks Topkapi as a follow-up research option, expanding the roster’s capacity to field these units.

Galleass
Units · Definitive Edition — Knights of the Mediterranean

Galleass

Galleass is an Italian Commerce Age warship that transports land units and attacks with several close- and long-range weapons. Its broadside and ram give it unusual options in a naval engagement.

Galleon
Units · Original game (2005); also in Definitive Edition

Galleon

The Galleon is a large European warship that can carry troops and support naval combat. It combines transport utility with ship-to-ship and shore fire, making control of nearby water useful for both armies and coastal pressure.

Galley
Units · Original game (2005); also in Definitive Edition

Galley

Galley is Ottomans naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock. Its listed ability is Transports land units; Gathers from fishes and whales.

Gallowglass
Units · Definitive Edition — The Baltic Powers (2026)

Gallowglass

Gallowglass is a Heavy infantry mercenary available from common mercenary buildings. Its Oberhau is a charged area melee attack, suited to close engagements where several enemies can be reached together.

Gang Saw
Technologies · Original game (2005); also in Definitive Edition

Gang Saw

Gang Saw begins the European Market Wood-gathering line in the Exploration Age. It raises Villager gathering from trees and Mango Groves by 10%.

Garland War Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Garland War Ceremony

Garland War Ceremony is an Industrial Age Aztec Community Plaza option that produces Skull Knights. It offers a late-game unit reward through the Plaza, complementing ordinary Aztec production when the army needs the Skull Knight’s particular battlefield role.

Gas Lighting
Technologies · Original game and Definitive Edition; building access varies by civilization

Gas Lighting

Gas Lighting is a Commerce Age visibility upgrade that extends the line of sight of buildings. It can reveal more of the approaches around a settlement or defensive position, giving the player additional warning when opponents move nearby. It changes vision only; it does not strengthen attacks or reveal the whole map.

Gascenya
Units · Definitive Edition — The African Royals

Gascenya

Gascenya is Ethiopians Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through War Camp, Fort, Battle Canoe, American Citadel.

Gate
Buildings · Original game (2005); also in Definitive Edition

Gate

A Gate is a movable opening in a Wall line that prevents enemy passage while allowing friendly units through. It preserves a route for the player’s army without leaving the whole defensive perimeter open.

Gatling Camel
Units · Definitive Edition — The African Royals

Gatling Camel

Gatling Camel is a mobile artillery mercenary available through several mercenary buildings. It combines a ranged multi-hit profile with mounted movement, making it easier to reposition than a slow siege cannon.

Gatling Gun
Units · The WarChiefs (2006); also in Definitive Edition

Gatling Gun

Gatling Gun is a multi-target artillery unit used by the United States and several Revolution or Asian paths. Its rapid Coffee Mill attack gives it a distinct firing profile from a cannon that delivers one slow bombard shot.

Gaucho
Units · Definitive Edition (2020)

Gaucho

Gaucho is Argentina ranged cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Lombard, Fort, Galleon. Its listed ability is Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.

Gazelle
Units · Age of Empires III map wildlife; Definitive Edition profile

Gazelle

Gazelle is a huntable animal in Age of Empires III with a 400-Food carcass. Settlers gather its Food, and up to eight gatherers can work the animal; its placement varies with the map.

General
Units · Definitive Edition — United States Civilization

General

General is Federal Americans, USR (revolutionary) hero in Age of Empires III. Its listed ability is Claims treasures; Builds Forts and Trading Posts.

General Isaac Brock
Units · Definitive Edition (2020)

General Isaac Brock

General Isaac Brock is a scenario hero in Definitive Edition campaign content. His defining rule is that zero hit points causes him to collapse rather than die; friendly forces can revive him after he regenerates enough health.

General Jackson
Units · Definitive Edition (2020)

General Jackson

General Jackson represents Andrew Jackson, commander of the United States force in the Definitive Edition Historical Battle Battle of New Orleans. He is a melee hero with Treasure and Trading Post utility, plus the active abilities Rough and Tumble and Old Hickory.

General Kichiro
Units · The Asian Dynasties (2007); also in Definitive Edition

General Kichiro

General Kichiro is Japanese hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts.

General Warwick
Units · Original game (2005); also in Definitive Edition

General Warwick

General Warwick is Circle of Ossus hero in Age of Empires III. Its listed ability is Claims treasures; Receives Home City shipments; Regeneration.

Gentle Pete the Pet Bear
Units · Original game (2005); also in Definitive Edition

Gentle Pete the Pet Bear

Gentle Pete the Pet Bear is a pet unit that specializes in Treasure guardians. Its guardian bonus supports early exploration, while its low modifier against Villagers means it is not a worker-raiding unit.

George Crushington
Units · Original game (2005); also in Definitive Edition

George Crushington

George Crushington is a cheat unit in Age of Empires III, summoned with “where’s that axe?” or placed through the Scenario Editor. It appears as a large carved bust resembling George Washington and combines hand, Trample and siege attacks. Its enormous health and damage values identify it as a novelty scenario object, not a regular cavalry unit or a useful guide to the balance of ordinary armies.

George Washington
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

George Washington

George Washington was the United States revolutionary leader available to the British and Dutch in The WarChiefs and The Asian Dynasties. In other Age of Empires III contexts he also appears as a campaign character and a Definitive Edition AI personality; this page covers only his old revolution choice.

Gerewol Festival
Technologies · Definitive Edition — The African Royals

Gerewol Festival

Gerewol Festival is an Age of Empires III technology available to Hausa from the Fortress Age, researched at University. It Land villager train bounty changes from experience to influence.

German Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

German Brigade

German Brigade is an Imperial Age Chinese Consulate technology that delivers 19 Prussian Needle Gunners and 15 Prussian Uhlans. The 90-second research produces a large combined force of ranged infantry and cavalry. The Needle Gunners provide ranged pressure while Uhlans add mobility, letting the package contribute across more than one battlefield role. It is a delayed delivery, so the units need to arrive before the army can use them.

German Confederation
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

German Confederation

German Confederation is the second stage of a Prussian revolutionary path in Definitive Edition, with Frankfurt as its Home City. It keeps the player in the Industrial Age, changes Prussian military units back into workers and adds March Revolutionaries and six Barricade Wagons. Its central decision is when to exchange the finishing army for a temporary military ability and renewed economy.

German Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

German Expeditionary Army

German Expeditionary Army is a Chinese Consulate shipment unlocked through the German Allies option. For 1,600 Export it delivers 18 Prussian Needle Gunners and one Consulate Heavy Cannon. The package combines a large ranged infantry group with a piece of artillery, so it can contest an army and apply siege pressure at the same time. The Heavy Cannon is the vulnerable component that needs the infantry and other units to keep opponents at a distance.

German Expeditionary Company
Units · The Asian Dynasties campaign — Act II: China; campaign-only in the Definitive Edition campaign as well

German Expeditionary Company

German Expeditionary Company is a Commerce Age Chinese Consulate reinforcement that delivers three Zweihanders as one company. It is a roster choice imported through the Asian diplomacy system, not a separate German building or a normal single-unit training queue. The formation is small in unit count, so its population cost is lower than many larger companies.

German Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

German Expeditionary Force

The German Expeditionary Force is a Fortress Age Consulate Banner Army for China, combining three Zweihanders with seven Prussian Needle Gunners. It arrives as a mixed infantry group: the Needle Gunners supply ranged fire while the Zweihanders add a close-combat threat.

Germans strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

Germans strategy

German shipments add Uhlans alongside their delivered cargo, letting shipment timing build a mobile force as the economy develops. Their roster also pairs heavy infantry such as Doppelsoldners with ranged infantry and cavalry.

Germans technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Germans technology tree

The Germans technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Giant Grenadier
Units · Definitive Edition — Knights of the Mediterranean

Giant Grenadier

Giant Grenadier is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians).

Giant Salamander
Units · The Asian Dynasties (2007); also in Definitive Edition

Giant Salamander

Giant Salamander is a huntable animal in Age of Empires III. Its carcass contains 500 Food, making it a substantial natural resource when it appears on a map or scenario.

Gift Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Gift Ceremony

Gift Ceremony is an Exploration Age option at the Community Plaza in Age of Empires III: The WarChiefs and Definitive Edition. Native American civilizations use it to increase Experience generation, helping Home City shipments become available sooner.

Gill Nets
Technologies · Original game (2005); also in Definitive Edition

Gill Nets

Gill Nets is an Exploration Age Dock technology that increases Fishing Ship gathering from fish and whales by 15%. It improves the return from an established water economy.

Giraffe
Units · Definitive Edition — The African Royals

Giraffe

Giraffe is a huntable animal in Age of Empires III with a carcass worth 600 Food. It is a large natural resource source in African-themed maps and scenarios, not a military unit or livestock building.

Goa Followership
Technologies · Definitive Edition — The African Royals

Goa Followership

Goa Followership is an Age of Empires III technology available to Ethiopians from the Fortress Age, researched at Mountain Monastery. It provides 1 Villager with every future Home City shipments.

Goat
Units · The Asian Dynasties (2007); also in Definitive Edition

Goat

The Goat is Age of Empires III livestock that stores Food and fattens over time. Goats start with 50 Food and can grow to 300; access differs by civilization, card and livestock building, so this entry describes the Age III economy rather than goat content from other games.

Gold Coast
Maps · Definitive Edition — The African Royals

Gold Coast

Gold Coast is a coastal Random Map from Age of Empires III: Definitive Edition – The African Royals, themed around modern-day Ghana. Lake Volta and forested plateaus break up grassland and scrub. Its defining economic rule is that gold mines are the only source of Coin, while a naval Trade Route creates an offshore contest.

Gold Coast - Fort
Maps · Definitive Edition — The Baltic Powers (2026)

Gold Coast - Fort

Gold Coast - Fort is a separate randomized Age III map variant, not a guaranteed copy of standard Gold Coast with the same resource and route layout. Its “- Fort” suffix distinguishes it in the map pool, while the generated terrain determines what the player can actually secure.

Gold Prospector Wagon
Units · Definitive Edition (2020)

Gold Prospector Wagon

Gold Prospector Wagon is a mobile resource unit associated with several factions, including Federal Americans, Brazil, the Cossack Hetmanate, Prussia, the German Confederation and Akan content. It converts into a Gold Mine at its destination.

Gold Purification
Technologies · Definitive Edition — The African Royals

Gold Purification

Gold Purification is an Industrial Age African upgrade that increases Villager gathering from Mines by 30%. Its benefit is limited to mine gathering, rather than all Coin income.

Golden Liberty
Technologies · Definitive Edition — Knights of the Mediterranean

Golden Liberty

Golden Liberty is an Exploration Age technology available through a Trading Post or Tambo on a House of Vasa palace. It reduces the Coin portion of unit costs by 5%, helping a Vasa-aligned army sustain production when Coin is the bottleneck.

Golden Pavilion
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Golden Pavilion

Golden Pavilion is a Japanese Wonder selected for an age advance. It sends Yumi Archers, improves the statistics of land military units and provides access to advanced Arsenal technologies, combining an immediate force with continuing military support.

Good Will Agreements
Technologies · Definitive Edition — The African Royals

Good Will Agreements

Good Will Agreements is an Age of Empires III technology available to Ethiopians from the Fortress Age, researched at Mountain Monastery. It Mahout Lancer and Howdah cost -15%, -1 population.

Goose
Units · Age of Empires III map scenery and Scenario Editor object

Goose

Goose represents decorative flying geese found in some Age of Empires III map environments. It is scenery, not a selectable herdable, huntable animal or Food source for the player’s economy.

Gotland
Maps · Definitive Edition — The Baltic Powers (2026)

Gotland

Gotland is a Baltic island map with Vasa and Oldenburg Royal House settlements. These alliance choices compete with ordinary resource and route control; their locations vary with generation, so the map rewards early scouting of both neutral sites and the approaches between players.

Gran Chaco
Maps · Definitive Edition (2020)

Gran Chaco

Gran Chaco is a land Random Map in Age of Empires III: Definitive Edition, themed around Bolivia’s central Chaco Plain. It is unusually open and has no Trade Route, so the central hunt and exposed approaches matter more than route-based Trade Posts.

Gran Colombia
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Gran Colombia

Gran Colombia is an Industrial Age Revolutionary Nation with Bogotá as its Home City. It converts Villagers into Independence Guards, upgrades existing Musketeers and delivers two Ironclads. The route combines a slower, tougher land force with naval control, while disabling ordinary worker production and raising the population cap.

Granary
Buildings · Definitive Edition — The African Royals

Granary

The African Granary is an economic building introduced with The African Royals for Definitive Edition. It supports nearby Food gathering and attracts huntable animals, making its placement part of the African economy’s map plan.

Grand Bazaar
Technologies · Original game (2005); also in Definitive Edition

Grand Bazaar

Grand Bazaar is a Fortress Age Ottoman Mosque technology that reduces Yörük spawn time by eight seconds. It requires Koprulu Viziers, costs 300 Wood and takes 15 seconds to research. The effect changes the interval for Yörük spawning; it does not directly grant a fixed unit group or improve the Yörük’s combat statistics. Since the technology is reached through a prerequisite, it belongs to an Ottoman Mosque progression rather than an isolated universal upgrade.

Grand Duchy of Ruthenia
Technologies · Definitive Edition — The Baltic Powers (2026)

Grand Duchy of Ruthenia

Grand Duchy of Ruthenia is the Cossack Hetmanate’s Revolution technology at the Lavra Monastery. It advances the player to the Industrial Age and enables the Guard Cossacks upgrade at the Barracks and Stable.

Grand Encampment
Technologies · Original game (2005); also in Definitive Edition

Grand Encampment

Grand Encampment is an Age of Empires III technology available to United States (campaign) (Act III: Steel) from the Commerce Age, researched at Church. It increases infantry hit points by 25%.

Grand Master
Units · Definitive Edition — Knights of the Mediterranean

Grand Master

Grand Master is Maltese hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts, Commanderies*, Depots, Fixed Guns, and Forts.

Great Bombard
Units · Original game (2005); also in Definitive Edition

Great Bombard

The Great Bombard is Ottoman Heavy Artillery, a high-cost siege piece with exceptional damage against buildings and clustered units. Its range can decide a siege, but it is slow and needs protection from fast counters.

Great Buddha
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Great Buddha

Great Buddha is a Japanese Wonder that advances the civilization and sends Naginata Riders together with an Orchard Rickshaw. Its reward adds cavalry and a mobile Orchard-related builder to the new Age.

Great Coat
Technologies · Original game (2005); also in Definitive Edition

Great Coat

Great Coat is an Exploration Age Market upgrade that increases Villager hit points. It gives workers more time to reach shelter when raiders attack, but it does not turn them into combat units or remove the need to protect remote gathering.

Great Feast
Technologies · The WarChiefs (2006); also in Definitive Edition

Great Feast

Great Feast is an early food-gathering technology available at a Farm for eligible civilizations. It improves several renewable and natural Food sources, so it can benefit an economy that is hunting or tending cultivated sources rather than relying on only one type of gathering.

Great Lakes
Maps · Original game (2005); also in Definitive Edition

Great Lakes

Great Lakes sits between Saguenay to the north, Great Plains to the west, Carolina to the south and New England to the east. Its large lake changes shoreline access and can affect crossings, fishing and travel between bases.

Great Plains
Maps · Original game (2005); also in Definitive Edition

Great Plains

Great Plains places starting areas and the Trade Route toward the southeast, with open ground and Native settlements extending northwest. Broad sightlines help scouting and mobile armies, but also leave distant gatherers exposed.

Great Plains Chief
Units · Original game campaign scenario; also in Definitive Edition campaign content

Great Plains Chief

Great Plains Chief is a campaign-only Native warrior in Act II: Ice, “Respect,” where John Black’s mercenaries must protect the chiefs from the Circle of Ossus. It is a mission character, not a unit available in ordinary random-map play.

Great Rift
Maps · Definitive Edition — The African Royals

Great Rift

Great Rift is a Definitive Edition map in The African Royals set in a wide East African valley. A winding river crosses the terrain, a short Trade Route provides a shipment objective and passable lower cliffs lead to Somali settlements, livestock and other resources.

Great White Shark
Units · The Asian Dynasties (2007); also in Definitive Edition

Great White Shark

The Great White Shark is a water-bound Treasure guardian in Age of Empires III: The Asian Dynasties. With 220 hit points, 50% ranged resistance and a 75-damage hand attack every 1.5 seconds, it is one of the stronger guardians and can heavily damage an early exploration vessel. A single shark may guard a Treasure, but pairs are more common. Its reach is limited to water, which restricts where it can threaten units.

Greek Shipyards
Technologies · Definitive Edition — Knights of the Mediterranean

Greek Shipyards

Greek Shipyards is an Exploration Age technology in Knights of the Mediterranean available through a Trading Post or Tambo on a House of Phanar palace. It increases Dock and Port training and research work rates by 40% and raises the Battleship build limit by one.

Green Corn Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Green Corn Ceremony

Green Corn Ceremony is a Fortress Age follow-up in a food-gathering technology line. It improves Villager Food collection from the listed renewable sources and can also increase a Hacienda’s automatic Food production, extending the value of the earlier Farm research.

Greenland
Maps · Definitive Edition — The Baltic Powers (2026)

Greenland

Greenland is an Arctic-themed Age of Empires III: Definitive Edition map in The Baltic Powers. Teams start along the coastline, with a vast impassable mountain range separating their starting areas. The range shapes land access and expansion; its ends and the surrounding shore should be scouted instead of assuming the map is split by an ordinary sea crossing.

Grenadier
Units · Original game (2005); also in Definitive Edition

Grenadier

Grenadier is a gunpowder infantry unit that throws explosive attacks at range. Its attacks can deal area damage to grouped targets and siege damage to buildings, giving it a role between ordinary infantry and dedicated artillery. Grenadiers are generally slower and more expensive than basic infantry, and their access varies among civilizations and releases. They are not durable enough to operate unsupported against cavalry or concentrated ranged fire.

Grenzer
Units · Age of Empires III: Definitive Edition — Hungary Revolution

Grenzer

Grenzer is the Revolutionary unit created when Villagers become Hungary during an Industrial Age revolution. It replaces workers with a ranged combatant and treasure scout, so the player trades continued ordinary worker production for immediate military presence.

Greta
Units · Original game (2005); also in Definitive Edition

Greta

Greta is a named ranged infantry unit in Age of Empires III with a special recorded profile and an unusually large health pool for a ranged fighter. Her listed ranged attack is strongest against Heavy Infantry; the scenario or mode determines how she becomes available.

Griot
Units · Definitive Edition — The African Royals

Griot

Griot is Hausa infantry in Age of Empires III, available from the Commerce Age; obtained through University. Its listed ability is Intimidates enemy units, decreasing their Rate of Fire by 40%, and dealing damage (2 siege damage, range 2-16, 1 Area of Effect); Inspires allies and enhances building work rates (see article); Claims treasures.

Grito de Dolores
Campaigns & scenarios · Definitive Edition — Mexico Civilization content

Grito de Dolores

Grito de Dolores is a Mexican historical battle about Miguel Hidalgo’s 1810 call to rise against Spanish rule. In the scenario, local towns become the player’s foothold for an uprising that must ultimately destroy both Spanish bases in the southeastern mountains.

Grito de Dolores (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Grito de Dolores (co-op)

Grito de Dolores (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1810. Two players share control of Mexicans against Spanish. This mode uses a team-specific objective sequence based on Grito de Dolores.

Grove Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Grove Rickshaw

Grove Rickshaw is a mobile construction unit associated with the Indians, Prussia and German Confederation. It builds a Mango Grove for free at its destination, establishing a renewable Food site without the ordinary construction cost.

Guadalupanos
Technologies · Definitive Edition (2020)

Guadalupanos

Guadalupanos is an Age of Empires III technology available to Mexicans from the Commerce Age, researched at Cathedral. It The Padre's Pacify can be used on/affects enemy military units.

Guanaco
Units · The WarChiefs (2006); also in Definitive Edition

Guanaco

Guanaco is a huntable animal in Age of Empires III. Its carcass contains 400 Food, providing a finite natural gathering source on maps where the animal is placed.

Guardian Lion
Units · Definitive Edition — The African Royals; cheat unit

Guardian Lion

Guardian Lion is a paired cheat unit added in Age of Empires III: Definitive Edition — The African Royals. Entering “the king of all beasts” at a Town Center creates a male and female lion; neither is unlocked through a civilization, age-up or technology.

Guianas
Maps · Definitive Edition — The African Royals

Guianas

Guianas is a Random Map themed around the Guiana region of South America that forms the modern-day countries of French Guiana, Brazil, Guyana, Suriname, and Venezuela. Its in-game starts and resource placements are generated for each match.

Gun Running
Technologies · Definitive Edition — Knights of the Mediterranean

Gun Running

Gun Running is an Age of Empires III technology available to Native Americans from the Commerce Age, researched at Native Embassy. It Enables Pistoleros, Comancheros, Renegados, Captured Mortars, and Wild West at Native Embassies.

Gun Trade
Technologies · The WarChiefs (2006); also in Definitive Edition

Gun Trade

Gun Trade is an Exploration Age Lakota technology researched at the Estate. It increases damage for two named units, the Wakina Rifle and Rifle Rider, by 15%. The research costs 250 Wood and takes 10 seconds. The source data’s cost field has a duplicated Wood label, so this page records the unambiguous resource and amount while retaining the listed effect. The upgrade is unit-specific and should not be treated as a general bonus to every Lakota firearm or Cavalry unit.

Gunboat
Units · Definitive Edition — The Baltic Powers (2026)

Gunboat

Gunboat is a compact Danish naval unit with a long-range attack. Swedes and Finland can also access it through specific Home City Cards, so the unit is not limited to Denmark in every release.

Gunner's Quadrant
Technologies · Original game (2005); also in Definitive Edition

Gunner's Quadrant

Gunner’s Quadrant is an Arsenal technology that adds 6 line of sight to Artillery. The extra vision supports positioning and helps guns see their surroundings.

Gunpowder Stores
Buildings · The Asian Dynasties campaign and Scenario Editor object

Gunpowder Stores

Gunpowder Stores are explosive scenario objects used in selected Age of Empires III missions. They cannot be trained or constructed in a standard economy. Their blast behavior is controlled by scenario setup, so destruction does not always cause ordinary area damage.

Gunslinger
Units · Definitive Edition (2020)

Gunslinger

Gunslinger is a Saloon or Native Embassy Heavy infantry mercenary available to the United States, Mexicans and Lakota. Its Quickdraw ability adds a charged ranged attack to the unit’s regular weapon profile.

Gurkha
Units · The Asian Dynasties (2007); also in Definitive Edition

Gurkha

The Gurkha is Indian ranged infantry with a skirmisher role against Heavy Infantry. It adds ranged pressure to an Indian army while other units, especially Sepoys, can protect it from cavalry and close attacks.

Gustavian Guards
Technologies · Definitive Edition (2020)

Gustavian Guards

Gustavian Guards is an Age of Empires III technology available to Swedes from the Commerce Age, researched at Church. It provides 16 Gustavian Guards (Veteran Halberdiers); Halberdier resistance +5%, speed +0.25.

Hacienda
Buildings · Definitive Edition (2020)

Hacienda

The Hacienda is a Mexican and Spanish economic building in Definitive Edition. It can produce Food or Coin, support livestock and, with the relevant cards, train units automatically or receive Home City shipments.

Hacienda Wagon
Units · Definitive Edition (2020)

Hacienda Wagon

Hacienda Wagon is a mobile construction unit for the Mexicans, Spanish, California and Texas. It builds a Hacienda for free at its destination, creating access to a structure with civilization-specific economic and production functions.

Hackapell
Units · Original game (2005); also in Definitive Edition

Hackapell

Hackapell is Heavy Cavalry available from the Fortress Age through several civilization-specific buildings. It has a powerful hand attack and high trample damage, but its three-population cost makes its engagements expensive.

Haidamaka
Units · Definitive Edition — The Baltic Powers (2026)

Haidamaka

Haidamaka is ranged cavalry for the Cossack Hetmanate after the Revolution in The Baltic Powers. It can be trained at a Military Folwark, Stable or Fort. The unit has 140 hit points, 20% ranged resistance and 7.0 movement speed; it costs 130 Food, uses one population and takes 33 seconds to train. Its ranged attack deals 14 damage at 3–11 range, while its siege attack also deals 14 damage at range six.

Haiti
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Haiti

Haiti is an Industrial Age Revolutionary Nation for the British and French, with Port-au-Prince as its Home City. Workers become Maroons, while Pirates and Privateers form a separate production network. Town Centers and Taverns automatically generate Pirates, and six Privateers arrive, giving Haiti a mix of land, building-based and naval pressure.

Hajduk
Units · Definitive Edition — Knights of the Mediterranean

Hajduk

Hajduk is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians). Its listed ability is Combat Promotion.

Hakkapelit
Units · Definitive Edition (2020)

Hakkapelit

Hakkapelit is Swedes, Finland ranged cavalry in Age of Empires III, available from the Fortress Age; Revolution (Finland); obtained through Stable, Fort, Galleon.

Halberdier
Units · Original game (2005); also in Definitive Edition

Halberdier

The Halberdier is an advanced Heavy Infantry unit focused on melee combat against Cavalry. For civilizations that can train it, it offers a stronger late-game form of the pike role.

Hambacher Fest
Technologies · Definitive Edition — The Baltic Powers (2026)

Hambacher Fest

Hambacher Fest is a Revolution technology for the German Confederation in The Baltic Powers. It is researched at the Capitol after the Frankfurt Assembly Home City Card has been sent. Its reward scales with Town Centers, Trading Posts and Forts already present, paying out both Wood and Citizens rather than granting a fixed force regardless of the settlement.

Hanami Parties
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Hanami Parties

Hanami Parties is an Age of Empires III technology available to Japanese from the Exploration Age, researched at Asian Market. It increases villager gathering from Berry Bush and Cherry Orchard by 5%.

Hand Mortar
Units · The Asian Dynasties (2007); also in Definitive Edition

Hand Mortar

Hand Mortar is a Chinese artillery unit that provides long-range Bombard damage for only one population. Its low population cost makes it an efficient source of siege support, but its very low durability makes protection essential.

Hanseatic League
Technologies · Definitive Edition — Knights of the Mediterranean

Hanseatic League

Hanseatic League is an Exploration Age technology available through a Trading Post or Tambo on a House of Vasa palace. It provides four Torp Wagons, giving the Vasa economy additional mobile builders for establishing Torps.

Haramija
Units · Definitive Edition — Knights of the Mediterranean

Haramija

Haramija is a Treasure guardian introduced with Knights of the Mediterranean for Definitive Edition. It has 100 hit points and moves at 7.0 speed. Its recorded attack profile includes a 9-damage hand attack, a 15-damage ranged attack and a 12-damage siege attack. These attacks let the guardian threaten an approaching Explorer from range and continue fighting at closer distances, so a hero should not assume it is harmless after closing the gap.

Hardened Iron Axes
Technologies · Definitive Edition — The African Royals

Hardened Iron Axes

Hardened Iron Axes is an Exploration Age African Livestock Market upgrade that increases Villager Wood gathering from trees and Mango Groves by 5%. It is the first step in the line leading to Selective Logging.

Harpooner
Units · Definitive Edition — The Baltic Powers (2026)

Harpooner

Harpooner is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians). Its listed ability is Blubber Buster.

Harquebusier
Units · Definitive Edition (2020)

Harquebusier

Harquebusier is Heavy cavalry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians).

Harvest Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Harvest Ceremony

Harvest Ceremony is a Native American Food-gathering technology that improves rates from eligible hunts, berries, orchards and listed farm sources. Where the Hacienda system is available, it also improves Food auto-gather. It is a completed research effect, not a Community Plaza dance that needs workers assigned afterward.

Haudenosaunee Lacrosse
Technologies · Original game (2005); also in Definitive Edition

Haudenosaunee Lacrosse

Haudenosaunee Lacrosse is an Exploration Age alliance technology that increases Ranged Infantry damage by 10%. It is researched at a Trading Post or Tambo built on a Haudenosaunee settlement.

Haudenosaunee League
Technologies · Original game (2005); also in Definitive Edition

Haudenosaunee League

Haudenosaunee League is an Exploration Age Minor Civilization technology that unlocks Haudenosaunee Tomahawks and Haudenosaunee Mantlets at military buildings. After researching at a Trading Post or Tambo on a Haudenosaunee settlement, the units can be trained at Barracks, Forts, Strongholds and Agra Forts.

Haudenosaunee Mantlet
Units · Original game (2005); also in Definitive Edition

Haudenosaunee Mantlet

Haudenosaunee Mantlet is a Commerce Age siege infantry unit with high ranged resistance. It combines a ranged weapon with strong siege damage for pressure on buildings and defended positions.

Haudenosaunee Morning Wars
Technologies · Original game (2005); also in Definitive Edition

Haudenosaunee Morning Wars

Haudenosaunee Morning Wars is an Exploration Age technology reached through a Trading Post or Tambo on a Haudenosaunee settlement. It provides one Haudenosaunee Mantlet for each two minutes of game time elapsed, up to 30 minutes, making the reward larger later in a match.

Haudenosaunee Raiding Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Haudenosaunee Raiding Party

Haudenosaunee Raiding Party is a Fortress Age Town Center technology that sends ten Tomahawks after Haudenosaunee Scouting Party. It is the first of two upgrades in the Tomahawk delivery chain and was called Iroquois Raiding Party before Definitive Edition.

Haudenosaunee Scouting Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Haudenosaunee Scouting Party

Haudenosaunee Scouting Party is a Commerce Age Big Button technology researched at the Town Center in The WarChiefs and Definitive Edition. It sends five Tomahawks to the Home City arrival point after ten seconds for 500 Food. The five-unit delivery is faster than adding the same group through ordinary unit queues, but the shipment point and available population must be ready. Haudenosaunee Raiding Party is the next technology in the line.

Haudenosaunee strategy
Strategy guides · The WarChiefs; also in Definitive Edition

Haudenosaunee strategy

Haudenosaunee can field infantry, cavalry and artillery, giving them several ways to adapt their army and siege plan. Their Light Cannons, Rams and Mantlets provide tools for attacking fortified positions.

Haudenosaunee technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Haudenosaunee technology tree

The Haudenosaunee technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Haudenosaunee Tomahawk
Units · Original game (2005); also in Definitive Edition

Haudenosaunee Tomahawk

Haudenosaunee Tomahawk is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Haudenosaunee settlement, Barracks, Fort, Stronghold, Agra Fort, (with Haudenosaunee League).

Haudenosaunee War Chief
Units · The WarChiefs (2006); also in Definitive Edition

Haudenosaunee War Chief

Haudenosaunee War Chief is Haudenosaunee hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers and Trading Posts; Trains Native Scouts.

Haudenosaunee War Party
Technologies · The WarChiefs (2006); also in Definitive Edition

Haudenosaunee War Party

Haudenosaunee War Party is the second Fortress Age Town Center technology in a Tomahawk delivery chain. After Haudenosaunee Raiding Party, it sends 15 Tomahawks; before Definitive Edition it was named Iroquois War Party.

Hausa Bakwai
Technologies · Definitive Edition — The African Royals

Hausa Bakwai

Hausa Bakwai is a Commerce Age University technology for the Hausa that raises the civilization’s Town Center build limit by three. It is part of a named progression rather than a general Town Center upgrade shared by every civilization: Banza Bakwai follows it. The research costs 500 Influence and takes 30 seconds. Its value is tied to the Hausa’s ability to establish additional Town Centers and use them as part of expansion.

Hausa Builder
Units · Definitive Edition — The African Royals

Hausa Builder

The Hausa Builder is a Commerce Age construction wagon trained at the Town Center for 200 Influence. It can travel to a site and build selected Hausa infrastructure without paying the structure’s normal resource cost.

Hausa strategy
Strategy guides · Definitive Edition — The African Royals

Hausa strategy

Hausa strategy revolves around alliance choices, cavalry and an Influence economy. Their age-up alliances shape access to technologies and units, so the selected route changes what the civilization can field.

Healer
Units · The WarChiefs (2006); also in Definitive Edition

Healer

Healer is Haudenosaunee, Lakota special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Community Plaza (Healers Ceremony), American Citadel. Its listed ability is Works at the Community Plaza.

Healers Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Healers Ceremony

Healers Ceremony is a Native American Community Plaza option available from the Commerce Age. Its unit reward depends on civilization: Aztecs receive Warrior Priests, Haudenosaunee and Lakota receive Healers, and Inca receive Priestesses.

Healing Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Healing Ceremony

Healing Ceremony is a Fortress Age option on the Aztec Community Plaza that lets idle units recover health. It gives the army a way to restore surviving troops between engagements, provided the Plaza workers and the recovering force can remain safe.

Heated Shot
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Heated Shot

Heated Shot is an Arsenal-era defense against naval forces. It improves artillery bombard attacks and building attacks that target ships, making it relevant when a fleet threatens a coastline or a naval route must be held. The bonus is specific to attacks against ships and should not be read as a general damage upgrade.

Heavy Cannon
Units · Original game (2005); also in Definitive Edition

Heavy Cannon

The Heavy Cannon is a powerful Industrial Age artillery unit produced at a Factory for most civilizations that have access to it. Its large-area bombard attacks threaten armies, ships and buildings at long range.

Heavy cavalry
Game systems · Original game (2005); also in Definitive Edition

Heavy cavalry

Heavy cavalry is a unit tag that groups most powerful close-combat cavalry and several ranged heavy riders. These units usually have high hit points, strong attacks, and a high population or resource cost. The tag matters because many other units and technologies have bonuses tied to it.

Heavy Riverboats
Technologies · Definitive Edition — The African Royals

Heavy Riverboats

Heavy Riverboats is a Commerce Age technology for African civilizations, researched at the Port. It increases warship hit points by 25%, making the affected fleet more durable without raising its damage or movement speed. The research costs 400 Wood and 400 Coin and takes 30 seconds. It is a naval upgrade, so its return depends on having warships that will remain active in a river or coastal contest.

Heligoland
Maps · Definitive Edition — The Baltic Powers (2026)

Heligoland

Heligoland is a barren beach map where teams contest limited usable ground. Harpooner and Sailor outlaws are listed, but no Native settlement is available. Safe gathering lanes and beach approaches are therefore central to the first expansion.

Hetman
Units · Definitive Edition — The Baltic Powers (2026)

Hetman

Hetman is Poles hero in Age of Empires III. Its listed ability is Claims treasures; Builds the Sejm, Town Centers, and Trading Posts; Auto scout.

Hiawatha
Game systems · The WarChiefs (2006); also in Definitive Edition

Hiawatha

Hiawatha is the Haudenosaunee skirmish AI personality in Age of Empires III. His described approach is patient and map-focused: he builds a balanced force while contesting Trade Routes and nearby Native settlements. The profile is an AI behavior reference, not a player-controlled War Chief entry.

High Crusade
Technologies · Original game (2005); also in Definitive Edition

High Crusade

High Crusade is a Fortress Age Church technology for the Knights of St. John in Act I: Blood. It delivers eight Hoop Throwers and increases their hit points, grenade damage and hand damage by 20%, while reducing military hit points by 5% under the listed effect.

High Master
Units · Definitive Edition — The Baltic Powers (2026)

High Master

High Master is Livonia hero in Age of Empires III, available from the Revolution. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts and Forts.

Highlander
Units · Original game (2005); also in Definitive Edition

Highlander

Highlander is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians), European Barracks (with the "Dutch States Army" card).

Highlands
Maps · Definitive Edition — The African Royals

Highlands

Highlands is a Definitive Edition map in The African Royals set among the highlands of Ethiopia, Eritrea and Somalia. Players fight around a rugged mountain with narrow paths. Two separate Trade Routes run through the lowlands, while most resources lie at higher elevations.

Highwayman (Rider)
Units · Definitive Edition — Knights of the Mediterranean

Highwayman (Rider)

Highwayman (Rider) is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians). Its listed ability is Can dismount its horse to became an infantry unit in 4 seconds.

Himalayas
Maps · The Asian Dynasties (2007); also in Definitive Edition

Himalayas

Himalayas is an Asian Dynasties mountain map where cliffs create defensible approaches around a Trade Route. Town Centers begin near thick forests, while a central valley contains abundant Food and Gold alongside Native settlements.

Himalayas - Upper
Maps · The Asian Dynasties (2007); also in Definitive Edition

Himalayas - Upper

Himalayas - Upper is the more barren variant of the Himalayas map. Its resource-light terrain changes how far workers may need to travel and makes each safe gathering area more valuable. The mountain setting also divides movement into approaches that should be scouted before the army commits to an attack or a distant expansion.

Hindu Villager
Units · The Asian Dynasties (2007); also in Definitive Edition

Hindu Villager

Hindu Villager is Indians economic unit in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Hinterlader
Technologies · Definitive Edition — The Baltic Powers (2026)

Hinterlader

Hinterlader is an Age of Empires III technology available to Prussia; German Confederation from the Revolution, researched at Factory. It Culverin, Horse Artillery, and Heavy Cannon Rate of Fire -10%.

Hispaniola
Maps · Original game (2005); also in Definitive Edition

Hispaniola

Hispaniola is a large island map with a central mountain that partially blocks direct movement. The routes around the obstacle and the accessible coastline shape how quickly armies can reinforce or threaten the opposite side.

Historical Battles
Campaigns & scenarios · Definitive Edition (2020)

Historical Battles

Historical Battles is a collection of stand-alone scenarios in Age of Empires III: Definitive Edition. Each scenario recreates a conflict through its own map, faction, starting force and objectives; the collection does not share one continuous protagonist or campaign economy. Later Definitive Edition releases added further battles, so individual scenarios can belong to different updates or expansions.

Historical maps
Maps · Definitive Edition — introduced with Knights of the Mediterranean

Historical maps

Historical maps are objective-driven Age of Empires III: Definitive Edition maps based on early-modern European conflicts. Their scenarios can set special rules such as eligible civilizations, maximum Age and starting resources, so they play differently from an ordinary random-map match.

Historical Maps
Game systems · Definitive Edition — Knights of the Mediterranean

Historical Maps

Historical Maps are scenario-style multiplayer maps introduced with Knights of the Mediterranean. They set up a match around a historical location or conflict, often with a defined objective, map arrangement or starting situation. Their play differs from a standard random map because the scenario itself can shape the opening and route to victory.

Hizir
Units · Definitive Edition (2020)

Hizir

Hizir is hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout.

Hokkaido
Maps · Definitive Edition (2020)

Hokkaido

Hokkaido is a Definitive Edition hybrid map split by an enormous mountain. The ocean lies to the south, while two valuable Trade Routes and a Zen settlement sit north of the mountain; teams must fight on these two fronts because there is no alternate route around the central obstacle.

Holcan Javelineer
Units · Definitive Edition — Mexico Civilization

Holcan Javelineer

Holcan Javelineer is Maya (Mexicans) Heavy infantry in Age of Empires III, available from the Commerce Age; Revolution (Maya); obtained through Trading Post or Tambo on a Maya settlement, Native Embassy, Barracks (Maya), Fort (Maya), War Hut (Maya), American Citadel*.

Hold the Fort
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Hold the Fort

Hold the Fort is an Age of Empires III scenario in Act III: Steel (scenario 2), set in 1817. The player commands United States (campaign).

Holme
Units · The WarChiefs (2006); also in Definitive Edition

Holme

Holme is United States hero in Age of Empires III. Its listed ability is Claims treasures; Trains Renegados.

Holy Mass
Technologies · Definitive Edition (2020)

Holy Mass

Holy Mass is an Age of Empires III technology available to Mexicans from the Commerce Age, researched at Cathedral. It provides 1 Large Collection of Books (xp 500) for every 10 minutes of game time, up to 30 minutes.

Home City
Game systems · Original game (2005); also in Definitive Edition

Home City

A Home City is a civilization’s off-map capital and shipment system in Age of Empires III. It supplies selectable cards that deliver resources, units, buildings or lasting improvements to a colony during a match.

Home City Card
Game systems · Original game (2005); also in Definitive Edition

Home City Card

A Home City Card is a selectable shipment effect chosen from a civilization’s pre-game deck. Cards can send units or resource crates, unlock new options, improve units and buildings, or change how an economy works.

Home City Shipments
Campaigns & scenarios · Definitive Edition — The Art of War

Home City Shipments

Home City Shipments is an Age of Empires III scenario in The Art of War (scenario 3). The player commands Dutch.

Homestead Wagon
Units · Definitive Edition (2020)

Homestead Wagon

Homestead Wagon is a mobile construction unit for European civilizations, the Haudenosaunee and the United States. It can build Houses or civilization-specific housing counterparts and agricultural buildings for free.

Homesteading
Technologies · Original game (2005); also in Definitive Edition

Homesteading

Homesteading is the Industrial Age continuation of the building-based Coin upgrade line. It increases Villager gathering from Estates, Coin-producing Rice Paddies, Fields and Haciendas by 20%; Hacienda Coin auto-gather also rises by 20%.

Honcho the Pet Grizzly Bear
Units · Original game (2005); also in Definitive Edition

Honcho the Pet Grizzly Bear

Honcho the Pet Grizzly Bear is a special pet unit in the original Age of Empires III content and Definitive Edition. It has 220 hit points, moves at 5.0 speed and costs 200 Food with a 10-second training time where a scenario or civilization makes it available. Its hand attack deals 27 damage, with recorded multipliers of 1.2 against Treasure guardians, 0.5 against Heroes and 0.1 against Villagers. This profile makes it especially relevant to map guardians rather than a general-purpose frontline unit.

Honey Badger
Units · Definitive Edition — The African Royals

Honey Badger

Honey Badger is a neutral Treasure guardian introduced in Age of Empires III: Definitive Edition – The African Royals. It is a small, fast predator that protects a reward site from an Explorer or another eligible hero. The Honey Badger is encountered as part of the map’s Treasure system; it is not a civilization unit that can be trained, shipped from a Home City or upgraded through a normal military building.

Honshu
Maps · The Asian Dynasties (2007); also in Definitive Edition

Honshu

Honshu is an Asian Dynasties island map with a long central landmass and smaller islands nearby. Japanese players begin with a Dock Rickshaw and three Fishing Boats, giving Japan a distinctive water start.

Hoop Thrower
Units · Original game (2005); also in Definitive Edition

Hoop Thrower

Hoop Thrower is a Knights of St. John Heavy infantry unit produced at the Artillery Foundry. It uses grenades for area siege damage rather than relying on a conventional cannon.

Horn
Maps · Definitive Edition — The African Royals

Horn

Horn is a Definitive Edition map from The African Royals based on the Horn of Africa. Its large coastline supports land and coastal Trade Route sites, while Salt Mines are centralized and forests are sparse. A starting bandit catamaran makes the coast relevant from the beginning.

Horse
Units · The WarChiefs — Act II: Ice, Respect scenario; non-selectable village scenery also appears in Skirmish

Horse

Horse is a non-combat scout and mission objective in Age of Empires III. In The WarChiefs campaign scenario Respect, the player must bring five horses to the Lakota tribesmen to earn their respect. These horses cannot attack or be killed; other horse models shown in some Skirmish settlements are non-selectable scenery rather than units.

Horse Artillery
Units · The WarChiefs (2006); also in Definitive Edition

Horse Artillery

Horse Artillery is mobile Industrial Age artillery for European civilizations other than the Maltese and for Federal Americans. It combines a long-range Bombard attack with a close Case Shot attack.

Horse Secrets
Technologies · The WarChiefs (2006); also in Definitive Edition

Horse Secrets

Horse Secrets is a Haudenosaunee Commerce Age Big Button technology researched at the Corral. It increases cavalry speed by 10% and reduces cavalry training time by 35%, improving both the army’s ability to move across the map and the rate at which it can be reinforced.

Horsemanship
Technologies · The WarChiefs; current Definitive Edition effect after update 13.12327

Horsemanship

Horsemanship is a Lakota Big Button technology researched at a Farm. In the current Definitive Edition rules identified after update 13.12327, it reduces cavalry training time by 33% and increases cavalry bonus damage against Walls by 1.0. The research costs 500 Coin and takes 10 seconds. Its current effect supports faster mounted production and gives cavalry a specific siege interaction; earlier Definitive Edition versions instead increased cavalry hit points by 10%, so the version boundary matters.

Hospital
Buildings · Definitive Edition — Knights of the Mediterranean

Hospital

The Hospital is the Maltese Barracks replacement. It trains and upgrades Maltese infantry while healing nearby idle friendly units, combining military production with a field-support role.

Hospitaller
Units · Definitive Edition — Knights of the Mediterranean

Hospitaller

The Hospitaller is Maltese heavy hand infantry that protects nearby allies while delivering a powerful melee attack. It is a costly two-population frontline unit whose role improves around friendly buildings.

Hot Air Balloon
Units · Original game (2005); also in Definitive Edition

Hot Air Balloon

Hot Air Balloon is a vision unit available from the Commerce Age to most European civilizations and Federal Americans, with the French excluded. It provides scouting and observation rather than a conventional army role.

House
Buildings · Original game (2005); also in Definitive Edition

House

A House provides population capacity for civilizations that use the standard housing building. If the population cap is reached, new units cannot be trained until space is added or units are lost, so housing is part of production planning.

House of Habsburg
Technologies · Definitive Edition — Knights of the Mediterranean

House of Habsburg

House of Habsburg is a German Exploration Age palace choice in Definitive Edition — Knights of the Mediterranean. Researching it at the Royal Embassy opens Line Infantry and Mounted Infantry production and upgrades there, with increased train limits and a one-population cost for each unit line.

House of Hanover
Technologies · Definitive Edition — Knights of the Mediterranean

House of Hanover

House of Hanover is one of the German Exploration Age Royal Embassy choices. It unlocks Black Brunswickers, Totenkopf Hussars and Drummers, raises their train limits, and disables the other listed German Houses, making it a roster branch rather than a universal upgrade.

House of Oldenburg
Technologies · Definitive Edition — Knights of the Mediterranean

House of Oldenburg

House of Oldenburg is an Age of Empires III technology available to Germans from the Exploration Age, researched at Royal Embassy. It Enables Royal Hunters and Northern Musketeer to be trained and upgraded at Royal Embassies; Royal Hunter train limit +7 and cost 2 population; Northern Musketeer train limit +8 and cost 1 population.

House of Wettin
Technologies · Definitive Edition — Knights of the Mediterranean

House of Wettin

House of Wettin is an Age of Empires III technology available to Germans from the Exploration Age, researched at Royal Embassy. It Enables Trabants and Saxon Cuirassiers to be trained and upgraded at Royal Embassies; Trabant train limit +10 and cost 1 population; Saxon Cuirassier train limit +7 and cost 3 population.

House of Wittelsbach
Technologies · Definitive Edition — Knights of the Mediterranean

House of Wittelsbach

House of Wittelsbach is a German Exploration Age Royal Embassy choice in Knights of the Mediterranean. It unlocks Mountain Troopers and Chevaulegers at Royal Embassies, increases each unit’s train limit by five and changes their population costs. Selecting this house disables the other recorded German House branches, so the choice shapes the rest of the match.

Howdah
Units · The Asian Dynasties (2007); also in Definitive Edition

Howdah

The Howdah is Indian elephant ranged cavalry. It provides a durable mobile firing platform against mounted targets and complements the slower Mahout Lancer in an Indian army.

Hualcana
Technologies · Definitive Edition (2020)

Hualcana

Hualcana is a Fortress Age technology for the Incas, researched at the War Hut. It increases the resistance of Infantry and Shock troops by 5%, improving the durability of those categories rather than their attack. The listed cost is 50 Wood and 500 Coin, and research takes 10 seconds. Its broad class coverage can affect several parts of an Inca army, but the stated bonus does not imply that Cavalry, Artillery or Villagers receive the same effect.

Huaraca
Units · Definitive Edition (2020)

Huaraca

Huaraca is Incas, Peru ranged infantry in Age of Empires III, available from the Fortress Age; Revolution (Peru); obtained through Kallanka, Stronghold, Fort, American Citadel.

Huari Stronghold
Buildings · Original game (2005); also in Definitive Edition

Huari Stronghold

Huari Stronghold is a tower building available in the Age of Empires III Scenario Editor. It attacks nearby enemies and can garrison up to 20 Villagers or Homestead Wagons; it is not a standard Inca building in random-map matches.

Hudson Bay
Maps · Definitive Edition — The Baltic Powers (2026)

Hudson Bay

Hudson Bay places teams on opposing shores of a resource-rich region. Cree and Inuit settlements and Harpooner and Highwayman outlaw options create several neutral targets, while the water gap affects reinforcements and expansion. The map’s resources and routes vary by generation.

Huguenots
Game systems · Age of Empires III: Definitive Edition — South Africa Home City Card

Huguenots

Huguenots is a South Africa Home City Card for the British or Dutch in Age of Empires III: Definitive Edition. After the Industrial Age revolution, sending the card unlocks Coureurs des Bois at Town Centers, with a train limit of 30. It enables a new worker line; the shipment does not deliver 30 workers immediately.

Humbaraci
Units · Definitive Edition — Knights of the Mediterranean

Humbaraci

Humbaraci is Ottoman Heavy Infantry with mortar-style attacks and significant siege damage. It can pressure buildings from range while still fighting with ranged and hand attacks.

Humboldt Reforms
Technologies · Definitive Edition — The Baltic Powers (2026)

Humboldt Reforms

Humboldt Reforms is an Age of Empires III technology available to Prussia; German Confederation from the Revolution, researched at Academy. It provides 1 Gold Prospector Wagon, 1 Grove Rickshaw, 1 random hunted animals, and 2 random herded animals.

Humpback Whale
Units · Original game (2005); also in Definitive Edition

Humpback Whale

Humpback Whale is the most common whale resource in Age of Empires III and appears on many naval maps. It supplies infinite Coin gathered by Fishing Boats, so its strategic value comes from water access and protection rather than a finite reserve. Humpbacks share the same gathering rules as Beluga and Minke Whales.

Hungarian Grenadier
Units · Age of Empires III: Definitive Edition — Hungary Revolution

Hungarian Grenadier

Hungarian Grenadier is a Revolutionary variant of the Grenadier available through civilization-specific Hungary paths and Home City shipments. It combines a short-ranged siege attack with heavy infantry durability and counts as both heavy infantry and artillery for relevant interactions.

Hungarian Plains
Maps · Definitive Edition — Knights of the Mediterranean

Hungarian Plains

Hungarian Plains is a Random Map themed around the grass plains area of the Pannonian/Carpathian Basin which is located throughout the Balkan Region in Europe. Its in-game starts and resource placements are generated for each match.

Hungary
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Hungary

Hungary is an Industrial Age Revolutionary Nation in Definitive Edition, available to the Germans, Maltese, Ottomans, Poles and Russians. It turns the remaining worker force into Grenzers and builds a military network around Outposts or, for the Russians, Blockhouses. Its army differs by the civilization that revolts: each of the four paths receives a distinct unit from its defensive buildings, and Hungary upgrades Hussars into powerful Magyar Hussars. The Home City is Buda in Knights of the Mediterranean and later versions.

Hunting
Game systems · Original game (2005); also in Definitive Edition

Hunting

Hunting turns wild animals into Food without first investing in a Farm or Mill, so it can support an early economy while wood and coin go to aging up or military production. A kill leaves a finite carcass that Settlers gather directly; in Age of Empires III, huntable and herdable carcasses decay by 0.75 Food per second. Herds are distributed across the map, which makes scouting, travel distance and worker safety part of the economy rather than simple gathering details.

Hunting Dogs
Technologies · Original game (2005); also in Definitive Edition

Hunting Dogs

Hunting Dogs is an Exploration Age Market upgrade that increases Villager Food gathering from hunted animals by 10%. It improves the hunt economy specifically; it does not add Food to an animal or accelerate gathering from Farms, livestock or other sources.

Hunting Eagles
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Hunting Eagles

Hunting Eagles is an Exploration Age Market upgrade for Chinese, Indians and Ethiopians that improves Villager Food gathering from hunted animals. It begins an Asian Market technology line and is most useful while workers still have access to safe Hunts.

Hunting Expeditions
Technologies · Definitive Edition — Knights of the Mediterranean

Hunting Expeditions

Hunting Expeditions is an Exploration Age economic technology from Definitive Edition — Knights of the Mediterranean. While Villagers hunt or Fishing Boats and Fishing Canoes gather Food from fish, they also generate Coin at 10% of their Food gathering rate. It adds a second resource stream to two Food economies.

Huron Fish Wedding
Technologies · The WarChiefs (2006); also in Definitive Edition

Huron Fish Wedding

Huron Fish Wedding is an Exploration Age upgrade available from a Trading Post or Tambo on a Huron settlement. It increases Fishing Ship gathering work rate from fish and whales by 15%.

Huron Mantlet
Units · The WarChiefs (2006); also in Definitive Edition

Huron Mantlet

Huron Mantlet is ranged infantry available through a Huron settlement in The WarChiefs and Definitive Edition. It can be obtained from a Trading Post or Tambo allied with a Huron settlement, and through the Native Embassy. The unit combines ranged fire with a meaningful siege attack: it has 250 hit points, 40% ranged resistance and moves at 3.5 speed. Its recorded attacks deal 25 ranged damage, 45 siege damage and 10 hand damage. It costs 100 Food and 60 Wood, takes 30 seconds to train and becomes available in the Commerce Age.

Huron Sun Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Huron Sun Ceremony

Huron Sun Ceremony is an Exploration Age technology at a Huron settlement that raises the Huron Mantlet train limit by 200%, from 10 to 30. It unlocks capacity for a large siege screen but does not deliver any Mantlets.

Huron Trade Dominance
Technologies · The WarChiefs (2006); also in Definitive Edition

Huron Trade Dominance

Huron Trade Dominance is an Exploration Age technology at a Huron settlement that supplies Huron Mantlets over time. It delivers one Mantlet for every two minutes of game time, up to the 30-minute cap, linking its total reward to the match clock.

Husky
Units · Definitive Edition — The Baltic Powers (2026)

Husky

Husky is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Hussar
Units · Original game (2005); also in Definitive Edition

Hussar

The Hussar is the standard European melee Heavy Cavalry in Age of Empires III and a central mounted unit for civilizations that do not replace it with a regional alternative. It reaches vulnerable targets quickly, deals strong hand damage and has the largest hit point pool among the basic cavalry described in the Wiki. Its straightforward profile makes it useful for early raids, screening, pursuit and flanking, while its population cost and resource demand make careless losses expensive. A Hussar is not a universal answer to every infantry unit: Heavy Infantry, Light ranged Cavalry and Ranged Shock troops can punish a direct charge. The unit is strongest when it can choose its approach, reach fragile targets, then withdraw before the opponent forms a counter line.

Hut
Buildings · Definitive Edition — The African Royals

Hut

Hut is the African housing and levy building introduced with The African Royals for Definitive Edition. It provides population capacity and lets African civilizations train Levied Spearmen and Levied Bowmen, linking housing with a limited military option.

Hyena
Units · Age of Empires III: Definitive Edition — The African Royals

Hyena

Hyena is a Treasure guardian in Age of Empires III: Definitive Edition – The African Royals. It protects a Treasure and attacks heroes that enter its area; it is not the huntable Hyena described in other game contexts.

Ibex
Units · Age of Empires III: The Asian Dynasties map wildlife; also represented in Definitive Edition

Ibex

Ibex is a huntable animal in Age of Empires III. Its carcass contains 400 Food and can support a developing economy when the animal appears on a suitable map.

Iceland
Maps · Definitive Edition — The Baltic Powers (2026)

Iceland

Iceland places teams on opposite sides of a large central volcano. An Oldenburg settlement and Harpooner and Sailor outlaws provide neutral objectives, while a broad treasure pool includes resources, experience and claimable or repairable objects guarded by different forces.

Imam
Units · Original game (2005); also in Definitive Edition

Imam

Imam is a support unit trained at the Ottoman Mosque from the Commerce Age. Hausa can also access it when they have the Moroccan Alliance. Its healing ability supports a nearby force rather than dealing high damage.

Immigrants
Technologies · Original game (2005); also in Definitive Edition

Immigrants

Immigrants is a late-game technology that provides 100 population of housing support and, in Definitive Edition, improves unit throughput. It is a large Coin investment intended to ease a housing and production bottleneck without increasing the civilization’s maximum population cap.

Imperial Age
Game systems · Original game (2005); also in Definitive Edition

Imperial Age

The Imperial Age is the fifth and final standard Age in Age of Empires III. It opens the strongest unit improvements and late-game technologies, speeds several production and shipment systems, and can refresh one-time Home City deliveries; the value comes from converting those advantages into an army that can still fight over the map.

Imperial Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Imperial Army

Imperial Army is a Chinese mixed force available from the Fortress Age. It consists of two Iron Flails and three Arquebusiers, combining cavalry pressure with ranged infantry through Chinese production systems.

Imperial Bureaucracy
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Imperial Bureaucracy

Imperial Bureaucracy is a Commerce Age Asian Market technology requiring Civil Servants. It increases Villager gathering work rate by 10% from Hunts, Berry Bushes, Cherry Orchards, herdable animals, trees, Mango Groves, mines and Mountain Monasteries.

Imperial Meiji Army
Technologies · Definitive Edition — The Baltic Powers (2026)

Imperial Meiji Army

Imperial Meiji Army is an Imperial Age Meiji Japan technology at the Consulate or National Government. After Meiji Restoration, it increases the hit points and damage of five Meiji unit types—Musketeer, Grenadier, Rifleman, Uhlan and Dragoon—by 50%.

Imported Cannons
Technologies · Definitive Edition — The African Royals

Imported Cannons

Imported Cannons is an Age of Empires III technology available to Africans from the Fortress Age, researched at Palace. It Enables Falconets, Culverins, and Mortars to be trained at Palaces for influence.

Improved Cannon Trade
Technologies · Definitive Edition — Knights of the Mediterranean

Improved Cannon Trade

Improved Cannon Trade is an Industrial Age African technology at the Town Center or Palace, requiring Imported Cannons. It changes the costs of listed artillery—Falconets, Culverins, Mortars, Napoleon Guns, Li’l Bombards, Gatling Camels, Heavy Cannons and Sebastopol Mortars—so their purchases use a split of Influence and Coin.

Improved Cordage
Technologies · Definitive Edition — Knights of the Mediterranean

Improved Cordage

Improved Cordage is an Age of Empires III technology available to Native Americans from the Fortress Age, researched at Dock. It increases war Canoe, Tlaloc Canoe, and Chincha Raft hit points by 25%.

Improved Healing
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Improved Healing

Improved Healing is a Commerce Age Indian Monastery technology that raises Brahmin healing work rate by 67%. It strengthens recovery between engagements for armies accompanied by Brahmin without increasing the maximum hit points of units being healed.

Inca Raiding Party
Technologies · Definitive Edition (2020)

Inca Raiding Party

Inca Raiding Party is an Age of Empires III technology available to Inca from the Fortress Age, researched at Town Center. It provides 12 Plumed Spearmen.

Inca Scouting Party
Technologies · Definitive Edition (2020)

Inca Scouting Party

Inca Scouting Party is an Age of Empires III technology available to Inca from the Commerce Age, researched at Town Center. It provides 5 Plumed Spearmen.

Inca strategy
Strategy guides · Definitive Edition

Inca strategy

The Inca can recruit a broad Native-style army and use Tambos to establish access to territory and unit options. Their economy and ceremonies reward attention to map control and timing.

Inca technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Inca technology tree

The Inca technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Inca War Chief
Units · Definitive Edition (2020)

Inca War Chief

The Inca War Chief is the Inca civilization’s heavy-infantry hero in Age of Empires III: Definitive Edition. He combines map exploration and settlement construction with ranged and area attacks, and his Leadership Aura improves the nearby Native Warriors fighting alongside him.

Inca War Party
Technologies · Definitive Edition (2020)

Inca War Party

Inca War Party is an Age of Empires III technology available to Inca from the Industrial Age, researched at Town Center. It Ships 20 Plumed Spearmen.

Incendiary Grenades
Technologies · Original game (2005); also in Definitive Edition

Incendiary Grenades

Incendiary Grenades is a Commerce Age Arsenal upgrade for eligible grenade units. It increases their building siege bonus damage by 15% and expands their area of effect.

Independence
Game systems · Definitive Edition — The Baltic Powers (2026)

Independence

A game mode added with The Baltic Powers that changes the usual civilization opening.

India campaign
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

India campaign

Act III: India follows Nanib Sahir through five missions set during the 1857 Sepoy Rebellion. The story begins with him serving the East India Company, then follows the widening conflict as he breaks with his employers and joins Indian resistance.

Indian Friendship
Technologies · Original game (2005); also in Definitive Edition

Indian Friendship

Indian Friendship is an Age of Empires III technology available to John Black's Mercenaries (Act II: Ice) from the Fortress Age, researched at Church. It increases native warrior hit points by 25%.

Indian Market Rickshaw
Units · Definitive Edition — The African Royals

Indian Market Rickshaw

Indian Market Rickshaw is an Ethiopian construction wagon in Age of Empires III: Definitive Edition — The African Royals. It is available only while the Ethiopians are allied with the Indians and builds an Indian Market for free. The wagon costs 200 Influence, takes 2.5 seconds to train, and has 250 hit points with 4.0 speed. It is a one-unit, Fortress Age construction option from the Town Center, not an Indian civilization unit.

Indian Mercenary Army
Units · The Asian Dynasties campaign; campaign-only Consulate force, also in Definitive Edition campaign content

Indian Mercenary Army

Indian Mercenary Army is an Industrial Age Consulate reward for the Chinese in Act II: China. Choosing the Indian alliance unlocks 15 Chakram Throwers, 12 Tiger Claws and one War Elephant. It is campaign content, not a standard random-map Consulate option.

Indian Mercenary Company
Units · The Asian Dynasties campaign — Act II: China; campaign-only in the Definitive Edition campaign as well

Indian Mercenary Company

Indian Mercenary Company is a Chinese Commerce Age Consulate package delivering three Jat Lancers. The name describes the recruited force, while the Chinese Consulate is the building that provides access. This is a three-unit company choice rather than a standard Stable production option.

Indian Mercenary Force
Units · The Asian Dynasties campaign — Act II: China; campaign-only in the Definitive Edition campaign as well

Indian Mercenary Force

Indian Mercenary Force is a Fortress Age Chinese Consulate package that delivers eight Marathan Dacoits. It is the larger follow-up to the Commerce Age Indian Mercenary Company and enters as a set of heavy infantry rather than a trainable Indian unit line at a normal production building.

Indian strategy
Strategy guides · The Asian Dynasties; also in Definitive Edition

Indian strategy

The Indian economy trains Villagers for Wood rather than Food and does not use herdable animals as a food source. This changes early resource assignments and supports a roster with powerful cavalry and distinctive support options.

Indians technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Indians technology tree

The Indians technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Indochina
Maps · The Asian Dynasties (2007); also in Definitive Edition

Indochina

Indochina is a peninsula map in The Asian Dynasties where a central river divides the land while connecting to coastal water. Shallow crossings, rich shorelines and Native settlement sites give players several competing routes to food, trade and army support.

Indonesia
Maps · Definitive Edition (2020)

Indonesia

Indonesia is a named Random Map in Age of Empires III: Definitive Edition. Its generated terrain and starting placements shape the routes players can scout, secure and contest in each match.

Indonesia (revolution)
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Indonesia (revolution)

Indonesia is an Industrial Age Revolutionary Nation for the Dutch and Portuguese, with Yogyakarta as its Home City. Settlers become Javanese Spearmen, while four Cetbang Cannons arrive and further cannons can be trained. The route also unlocks Wokou Junks at Docks, making it a flexible land-and-water transition whose late-game strength depends heavily on shipments and trade-route experience.

Industrial Age
Game systems · Original game (2005); also in Definitive Edition

Industrial Age

The Industrial Age is the fourth standard stage. It opens advanced military lines, late-game upgrades and stronger economic tools such as Factory access for many civilizations. It is a substantial investment: during the transition, the player has fewer resources for immediate production and must still protect the settlement.

Infantry
Game systems · Age of Empires III; player-facing infantry classes in the original game and Definitive Edition, with internal tag terminology noted separately.

Infantry

Infantry is a broad Age of Empires III unit tag, not a single battlefield role. It covers several foot-unit classes with different weapons and counter relationships. The Heavy Infantry and Light Infantry branches are useful starting points, but heroes, support units and unusual specialists can carry the Infantry tag without either subtag.

Infantry Breastplate
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Infantry Breastplate

Infantry Breastplate is a Commerce Age defensive improvement that raises the hit points of two broad ground-unit classes: Hand Infantry and Foot Archers. It is researched at an Arsenal for many civilizations, while some Native civilizations use their own military building. The upgrade increases staying power rather than attack damage, so its value depends on having enough eligible troops to benefit.

Influence
Game systems · Definitive Edition — The African Royals

Influence

Influence is a sixth resource introduced with Age of Empires III: Definitive Edition — The African Royals and used by the Hausa and Ethiopians. It pays for selected Minor Civilization units and technologies, Mercenaries and Artillery, while ordinary workers, buildings and many standard units still require Food, Wood or Coin.

Infrastructure Wagon; Empire Wars Wagon
Units · Definitive Edition (2020)

Infrastructure Wagon; Empire Wars Wagon

Infrastructure Wagon and Empire Wars Wagon are mobile construction units for the United States, Brazil and Peru, with an Empire Wars version available across civilizations. They can build most eligible structures at a selected location.

Inquisitor
Units · Definitive Edition — Knights of the Mediterranean

Inquisitor

Inquisitor is a mercenary Heavy Infantry unit from Knights of the Mediterranean. Depending on civilization, it can be hired at a Tavern, Monastery or Lombard. It combines Stealth mode with a healing ability and can deal siege damage, making it a support unit with scouting and combat utility. Its four-population cost makes it a valuable specialist to protect; losing it also removes healing support from the force.

Insurgente
Units · Definitive Edition (2020)

Insurgente

Insurgente is a Mexican Revolution infantry unit with ranged, hand and siege attacks. Its one-population cost makes it a compact way to field a large revolutionary force.

Inti Festival
Technologies · Definitive Edition (2020)

Inti Festival

Inti Festival is an Exploration Age Market technology for the Incas. Its recorded effect adds one shipment to the player’s inventory, increasing the number of Home City shipments available to call. It costs 1,000 Coin and takes 10 seconds to research. This is a shipment-capacity effect: it does not itself deliver a unit group or resource shipment, and the player still chooses which available card to send.

Into the Caves
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Into the Caves

Into the Caves is an Age of Empires III scenario in Act I: Blood (scenario 2), set in 1565. The player commands Knights of St. John.

Into the Punjab
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Into the Punjab

Into the Punjab opens Act III: India in The Asian Dynasties. Set in 1857 before the wider Sepoy Rebellion, the mission casts Nanib Sahir as a Company officer sent to protect British interests while distrust grows among Indian soldiers.

Intonjutsu Stealth
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Intonjutsu Stealth

Intonjutsu Stealth is an Age of Empires III technology available to Japanese from the Commerce Age, researched at Monastery. It Sohei Archers can use stealth mode and get the Dodge ability.

Intrepid Turkey Scout
Units · The WarChiefs (2006); also in Definitive Edition

Intrepid Turkey Scout

Intrepid Turkey Scout is a special pet unit associated with The WarChiefs and scenario content. It has unusually high sight and can reveal stealth units, but it is not part of an ordinary military production roster.

Inuit Hunter
Units · Definitive Edition — The Baltic Powers (2026)

Inuit Hunter

Inuit Hunter is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Inuit settlement, Native Embassy. Its listed ability is Hunting Promotion.

Inuit Qamutik
Units · Definitive Edition — The Baltic Powers (2026)

Inuit Qamutik

Inuit Qamutik is ranged cavalry available in the Fortress Age through an Inuit settlement Trading Post or Tambo, or at the Native Embassy, in The Baltic Powers. It has 420 hit points, moves at 7.25 speed and has 30% ranged resistance. Its ranged attack deals 15 damage at range 14, while its siege attack deals 15 at range 10. Training costs 110 Food and 110 Wood and takes 35 seconds.

Inuit Qimmiit
Technologies · Definitive Edition — The Baltic Powers (2026)

Inuit Qimmiit

Inuit Qimmiit is a Commerce Age technology available at a Trading Post or Tambo on an Inuit settlement. It gives Inuit Qamutiks a death effect that spawns one Inuit Hunter and one Husky, and unlocks Husky training at eligible Inuit settlements and Native Embassies.

Inuit Resourcefulness
Technologies · Definitive Edition — The Baltic Powers (2026)

Inuit Resourcefulness

Inuit Resourcefulness is an Exploration Age technology researched at a Trading Post or Tambo on an Inuit settlement. It reduces the cost of Inuit Hunters and Inuit Qamutiks and unlocks the Arctic Acclimation ability at Inuit settlement sites, supporting a more affordable Inuit force and a separate map-related option.

Inuit Sleds
Technologies · Definitive Edition — The Baltic Powers (2026)

Inuit Sleds

Inuit Sleds is an Exploration Age technology available through a Trading Post or Tambo on an Inuit settlement in Age of Empires III: Definitive Edition — The Baltic Powers. It delivers a Trading Post Travois and increases movement speed for several construction and Inuit units.

Iowa Farmlands
Technologies · Definitive Edition (2020)

Iowa Farmlands

Iowa Farmlands is an Imperial Age United States State Capitol technology. It increases Villager Food gathering from Mills, Farms, Food Rice Paddies, Fields and Haciendas by 40%, and raises Hacienda passive Food generation by 40%.

Ireland
Maps · Definitive Edition — Knights of the Mediterranean

Ireland

Ireland is a Random Map themed around the island of Ireland which forms part of the British Isles in the North Atlantic Ocean. Its in-game starts and resource placements are generated for each match.

Irish Brigadier
Units · Definitive Edition — Knights of the Mediterranean

Irish Brigadier

Irish Brigadier is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians). Its listed ability is Combat Promotion.

Irish Confederates
Buildings · Definitive Edition — The Baltic Powers (2026)

Irish Confederates

Irish Confederates is a capturable, invulnerable building in the Definitive Edition War of the Three Kingdoms Historical Map. It supplies 15 population, generates 0.7 Experience per second and trains a small Irish roster.

Irish Horseman
Units · Definitive Edition — The Baltic Powers (2026)

Irish Horseman

Irish Horseman is a Commerce Age ranged cavalry unit supplied by the Irish Confederates in The War of the Three Kingdoms scenario in The Baltic Powers. It costs 80 Food and 90 Coin, takes 36 seconds to train, uses two population and has 275 hit points with 35% hand resistance.

Iron Flail
Units · The Asian Dynasties (2007); also in Definitive Edition

Iron Flail

Iron Flail is Chinese Heavy Cavalry available from the Fortress Age. It has a bonus against Infantry and reduced effectiveness against Heavy Infantry, giving it a specialized mounted role rather than a universal cavalry counter.

Iron Troop
Units · The Asian Dynasties (2007); also in Definitive Edition

Iron Troop

Iron Troop is ranged infantry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Saloon (Federal Americans), Monastery (Asians), Palace (Africans), Lombard (Italians).

Ironclad
Units · The WarChiefs (2006); also in Definitive Edition

Ironclad

Ironclad is Federal Americans, Revolutions naval unit in Age of Empires III, available from the Industrial Age (Federal Americans) ; Revolution (Europeans); obtained through European Dock. Its listed ability is Transports land units.

Ironside
Units · Definitive Edition — The Baltic Powers (2026)

Ironside

Ironside is a ranged cavalry unit available from Parliamentarians in its recorded scenario context. Compared with the Cavalier, it has more hit points and a stronger hand attack, but a weaker ranged attack; its mounted mobility lets it switch between ranged pressure and close combat.

Irreechaa
Technologies · Definitive Edition — The African Royals

Irreechaa

Irreechaa is an Industrial Age Ethiopian Mountain Monastery technology that makes newly built Fields grant 10 Influence. It requires Oromo Alliance, costs 75 Influence and takes 20 seconds to research. The effect is tied to building Fields after the technology is active; it does not immediately grant 10 Influence for Fields that were already built. This links economic expansion to the Ethiopian Influence resource used by alliance and other civilization options.

Irregular
Units · The Asian Dynasties (2007); also in Definitive Edition

Irregular

Irregular is Asians ranged infantry in Age of Empires III, obtained through Town Center (Town Defense, City Defense), Village (Rural Defense).

Irrigation Channels
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Irrigation Channels

Irrigation Channels is a Fortress Age Food-gathering technology in the Asian Rice Paddy chain. After Paddy Threshing, it improves Villager gathering from Mills, Farms, Food Rice Paddies, Fields and Haciendas by 15%, and raises Hacienda automatic Food income by 15%.

Italian strategy
Strategy guides · Definitive Edition — Knights of the Mediterranean

Italian strategy

Italians can accelerate their economy through technology research, which also provides Settlers. Architects place buildings without a wood payment, trading resources saved for slower construction.

Italy
Maps · Definitive Edition — Knights of the Mediterranean

Italy

Italy is a Random Map themed around the Apennine Peninsula. Starting positions and resource placements vary between matches, so a coastal setting does not guarantee that every player has useful water access or the same route to the center.

Ivan the Terrible
Game systems · Original game (2005); also in Definitive Edition

Ivan the Terrible

Ivan the Terrible is the Russian skirmish AI personality in Age of Empires III. His profile uses Russian infantry and cavalry and may establish Blockhouses for early defense and production. The named entry describes computer-controlled behavior, not the historical ruler as a campaign unit.

Ivory Coast
Maps · Definitive Edition — The African Royals

Ivory Coast

Ivory Coast is a Definitive Edition African map whose terrain changes from mangrove-lined lagoons to grassland and an elevated, drier plateau. It contains both a naval trade route linking Africa with distant markets and a mainland route across the plateau toward the Sahel. Elephant herds, Salmon, Tin Mines, and Akan and Jesuit settlements give players several competing objectives.

Jacobite Rising
Technologies · Definitive Edition — The Baltic Powers (2026)

Jacobite Rising

Jacobite Rising is a Fortress Age technology associated with the House of Stuart in The Baltic Powers. It is researched at a Trading Post or Tambo built on a House of Stuart palace. The technology converts the player’s existing building network into a mixed reinforcement package: different building groups call in Highlanders, Gallowglasses, Bagpipers, Clansmen and Lowlanders.

Jaeger
Units · Original game (2005); also in Definitive Edition

Jaeger

Jaeger is ranged infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), European Barracks and Blockhouse (Swedes with the "Contract Hessian Jaegers" Home City Card, "German Mercenary Contracts" Home City Card or The Mercenary Contractor politician), Galleon (Swedes with the "German Mercenary Contracts" Home City Card), Lombard.

Jagiellonian Legacy
Technologies · Definitive Edition — Knights of the Mediterranean

Jagiellonian Legacy

Jagiellonian Legacy is a Fortress Age technology for the House of Jagiellon palace. Researching it repeats the units and resources granted by the player’s completed age-up researches, so its payoff depends on which politicians or Federal State rewards were chosen.

Jaguar Prowl Knight
Units · The WarChiefs (2006); also in Definitive Edition

Jaguar Prowl Knight

Jaguar Prowl Knight is Aztec hand infantry from The WarChiefs, built for close combat against Heavy Infantry and Cavalry. It has bonus damage against Heavy Infantry, Cavalry and Shock troops, and can enter Stealth mode to approach or reposition. Its melee role requires it to reach the target, so the stealth option helps create an angle but does not make it immune to detection or ranged attacks.

Jagunço
Units · Definitive Edition (2020)

Jagunço

Jagunço is Brazil Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Lombard, Fort, Galleon. Its listed ability is Gathers food from herdable animals (with the "Jagunços" card) ; Trains Cows (with the "Jagunços" card) ; Builds Livestock Pens (with the "Jagunços" card).

Janey the Pet Jaguar
Units · Original game (2005); also in Definitive Edition

Janey the Pet Jaguar

Janey the Pet Jaguar is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Janissary
Units · Original game (2005); also in Definitive Edition

Janissary

The Janissary is Ottoman Heavy Infantry and a durable gunpowder frontline. It helps hold ground against Cavalry, protects supporting units and contributes siege damage when an Ottoman army reaches buildings.

Japan campaign
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Japan campaign

The Japan campaign is one of three independent storylines in The Asian Dynasties. It follows General Kichiro through the political struggle preceding the Tokugawa shogunate. Its missions combine Japanese forces and setting with scenario-specific objectives, rather than forming another act in the Black family story.

Japanese Mercenary Army
Units · The Asian Dynasties campaign — Act II: China; campaign-only in Definitive Edition campaign content

Japanese Mercenary Army

The Japanese Mercenary Army is an Industrial Age Chinese Consulate force made up of 12 Ninjas and 24 Sohei Naginatas. It is a large mercenary shipment with a substantial population commitment and two distinct close-combat roles.

Japanese Mercenary Company
Units · The Asian Dynasties campaign — Act II: China; campaign-only in the Definitive Edition campaign as well

Japanese Mercenary Company

Japanese Mercenary Company is a Chinese Consulate option from The Asian Dynasties, not a Japanese civilization unit-production building. Selecting it sends a company of three Yojimbos as a single Consulate choice. The company format makes it a specific imported reinforcement package rather than an ordinary Japanese Stable queue.

Japanese Mercenary Force
Units · The Asian Dynasties campaign — Act II: China; campaign-only in Definitive Edition campaign content

Japanese Mercenary Force

Japanese Mercenary Force is a Fortress Age company at the Chinese Consulate in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers two Ronin and two Ninjas together, combining a durable close-combat mercenary with a stealth-capable unit in one package.

Japanese strategy
Strategy guides · The Asian Dynasties; also in Definitive Edition

Japanese strategy

Japan builds a distinctive economy around Shrines that attract wildlife and generate resources. Its army and Home City options support powerful timing attacks, but the economy depends on placing and protecting those buildings.

Japanese technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Japanese technology tree

The Japanese technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Jat Lancer
Units · The Asian Dynasties (2007); also in Definitive Edition

Jat Lancer

Jat Lancer is Heavy cavalry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Saloon (Americans), Monastery (Asians), Palace (Africans), Lombard (Italians).

Javanese Spearman
Units · Definitive Edition (2020)

Javanese Spearman

Javanese Spearman is Heavy Infantry for Indonesia after the Revolution in Definitive Edition. It can be produced at a European Barracks, Fort, Galleon or Wokou Junk. The unit has 200 hit points, 30% ranged resistance and 5.0 movement speed; it costs 80 Food, uses one population and takes 22 seconds to train. Its hand attack deals 13 damage, and its siege attack deals 50. It has strong bonus damage against Cavalry and Shock troops.

Javelin Rider
Units · Definitive Edition — The African Royals

Javelin Rider

Javelin Rider is Ethiopians, Hausa ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through War Camp, Fort, Battle Canoe.

John Black
Units · Original game (2005); also in Definitive Edition

John Black

John Black is John Black's Mercenaries hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Regeneration.

John Black's Mercenaries roster index
Game systems · Age of Empires III — see linked entries for version-specific availability

John Black's Mercenaries roster index

John Black's Mercenaries is a campaign or scenario roster in Age of Empires III. Its entries describe story or special-faction content; this index does not imply that the faction is selectable in standard Supremacy or Skirmish.

José Bonifácio de Andrada e Silva
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

José Bonifácio de Andrada e Silva

José Bonifácio de Andrada e Silva was the Brazil Revolution leader option for the Dutch and Portuguese in The WarChiefs and The Asian Dynasties. Definitive Edition uses a separate nation-based Revolution system, so this older leader effect does not describe the later Brazil content.

José de San Martín
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

José de San Martín

José de San Martín was the German Argentina Revolution leader option in The WarChiefs and The Asian Dynasties. In those releases, choosing him sent six Mortars and automatically upgraded them to Imperial Howitzers; this reward does not describe the separate Argentina Revolution introduced in Definitive Edition.

Journey Through the Andes
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Journey Through the Andes

Journey Through the Andes is scenario six of Act III: Steel in the original game and Definitive Edition, set in 1817. The expedition led by Simon Bolivar must reach Pacamayo Valley, while the Boneguard’s scouts threaten to alert the enemy. It is a route-and-pursuit mission: reaching the destination matters, but the optional challenge rewards control of the approaches.

Jungle Bowman
Units · Definitive Edition (2020)

Jungle Bowman

Jungle Bowman is Incas ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Stronghold, Fort, American Citadel. Its listed ability is Ranged attack poisons the target, dealing 1 siege damage every second for 4 seconds with 25% less effectiveness vs. heavy cavalry and hand shock trooper (stacks); Stealth mode (with the "Cloud Warriors" Home City Card).

Ká:nien
Units · Original game (2005); also in Definitive Edition

Ká:nien

Ká:nien is John Black's Mercenaries (Act II: Ice), Black Family Estate (Act I: Fire) hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration; Trains Buck the Tame Wolves (with the "Mercenary Drills" card).

Kallanka
Buildings · Definitive Edition (2020)

Kallanka

The Kallanka is an Inca Fortress Age military building in Age of Empires III: Definitive Edition. It trains Bolas Warriors, Huaracas and Macemen, receives Home City shipments, provides population and shelters units while reducing their population use.

Kallanka Travois
Units · Definitive Edition (2020)

Kallanka Travois

Kallanka Travois is an Inca construction wagon in Age of Empires III: Definitive Edition, shipped from the Home City. It transforms into a Kallanka without the normal Wood and Coin construction cost, providing Inca military production and garrison access. The wagon has 250 hit points, 5.0 speed, 20% siege resistance and eight line of sight. It builds at the ordinary construction rate rather than the accelerated rate of some other wagon builders.

Kalmar Fleet
Technologies · Definitive Edition — The Baltic Powers (2026)

Kalmar Fleet

Kalmar Fleet is a Fortress Age Danish Customs House technology. It provides 50-Wood crates in proportion to qualifying warships lost or sunk and Home City shipments already received, turning the fleet and shipment history into an economic return.

Kalthoff Repeaters
Technologies · Definitive Edition — Knights of the Mediterranean

Kalthoff Repeaters

Kalthoff Repeaters is an Age of Empires III technology from the Fortress Age, researched at Trading Post or Tambo on a House of Oldenburg palace. It Light infantry and counter skirmisher bonus damage against light infantry +0.1x, Royal Huntsman and Royal Hunter bonus damage +0.5x instead.

Kamchatka
Maps · Definitive Edition (2020)

Kamchatka

Kamchatka is a Definitive Edition boreal-forest map built around one Trade Route that crosses two rivers. The rivers divide the forested terrain, so crossings connect the map’s sections and determine how armies reach the Trade Route and its Trading Posts.

Kamidana
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Kamidana

Kamidana is an Industrial Age Japanese technology researched at the Dojo. It reduces Dojo unit spawn time by 20%, improving the rate at which the building’s automatic unit production completes. The research costs 300 Food and 300 Coin and takes 30 seconds. Since Dojos generate units over time, the improvement applies to an ongoing stream rather than arriving as an immediate army shipment. It is specific to Dojo production and does not accelerate units trained from every Japanese building.

Kancha House
Buildings · Definitive Edition (2020)

Kancha House

The Kancha House is Inca housing that also produces Food automatically. It lets the Inca expand population while adding passive income instead of using the ordinary House model.

Kangxi Emperor
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Kangxi Emperor

Kangxi Emperor is the Chinese skirmish AI personality in Age of Empires III. His force uses the Chinese Banner Army system, so it arrives in associated groups of units rather than as a conventional stream of isolated infantry and cavalry choices.

Kano Chronicle
Technologies · Definitive Edition — The African Royals

Kano Chronicle

Kano Chronicle is an Age of Empires III technology available to Hausa from the Commerce Age, researched at University. It provides 1 Hausa Builder with every future Home City shipments.

Kanuri Guard
Units · Definitive Edition — The African Royals

Kanuri Guard

Kanuri Guard is ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Kanya Horseman
Units · The WarChiefs (2006); also in Definitive Edition

Kanya Horseman

The Kanya Horseman is Haudenosaunee heavy cavalry that combines raiding speed with strong anti-artillery damage. Its Food-and-Wood cost suits the Haudenosaunee early economy, while its later production competes with other Wood-intensive plans.

Kapikulu Corps
Technologies · Definitive Edition — Knights of the Mediterranean

Kapikulu Corps

Kapikulu Corps is an Industrial Age Ottoman Mosque technology that provides five Sipahis and increases Sipahi hand resistance by 10%. It costs 2,500 Food and takes 15 seconds to research. The option combines an immediate unit delivery with a defensive improvement for the Sipahi line, so it supports both reinforcement and future production. The high Food cost requires an economy prepared for a late-game army commitment.

Karelian Lakes
Maps · Definitive Edition — Knights of the Mediterranean

Karelian Lakes

Karelian Lakes is a Random Map themed around the freshwater lakes of Karelia in northern Europe between Lapland (Finland) and Russia. Its in-game starts and resource placements are generated for each match.

Karni Mata
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Karni Mata

Karni Mata is an Indian Wonder that advances the civilization and sends Food, Wood and Coin when completed. It is the resource-focused choice among the Indian Wonders recorded in the game data.

Kassa Hailu
Units · Definitive Edition — The African Royals

Kassa Hailu

Kassa Hailu is the Ethiopian hero in The Era of the Princes Historical Battle in Definitive Edition — The African Royals. He can claim Treasures and build Trading Posts, and his regeneration mechanic lets nearby allies revive him after he collapses.

Kayakujutsu
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Kayakujutsu

Kayakujutsu is an Industrial Age Japanese Monastery technology that grants Sohei Archers the Sabotage ability. The effect is specific to Sohei Archers and supplies a special action rather than a general damage increase for Japanese archers.

Kebele Chitet
Technologies · Definitive Edition — The African Royals

Kebele Chitet

Kebele Chitet is an Exploration Age Town Center technology for the Ethiopians. It spawns four Levied Spearmen for 80 Food and 80 Coin, with a five-second research time. This gives the player a small group of immediate military units through a research button rather than a standard production queue. The units are Levied Spearmen, so the technology’s contribution is a close-combat force, not a ranged attack or economic shipment.

Kebra Nagast
Technologies · Definitive Edition — The African Royals

Kebra Nagast

Kebra Nagast is an Exploration Age University technology for the Ethiopians that shortens the next Alliance Age up by 50 seconds. It is one of the Ethiopian options that uses Influence, linking the research choice to the same resource used for alliance decisions. The technology costs 450 Influence and takes 10 seconds to research. Its stated time reduction applies to the next Alliance Age advancement, not to every age-up thereafter.

Kermond the Pet Monitor Lizard
Units · The Asian Dynasties (2007); also in Definitive Edition

Kermond the Pet Monitor Lizard

Kermond the Pet Monitor Lizard is a pet unit with a bonus against Treasure guardians. Its low health and limited Villager damage make it a specialist for exploration rather than a standard combat or raiding unit.

Kęsgaila Agriculture
Technologies · Definitive Edition — The Baltic Powers (2026)

Kęsgaila Agriculture

Kęsgaila Agriculture is a Fortress Age Polish technology researched at the Sejm, or at the Rada for the Cossack Hetmanate. It increases Villager gathering from Folwarks by 5% and raises the Sejm’s passive Food generation by 20%.

Keshik
Units · The Asian Dynasties (2007); also in Definitive Edition

Keshik

Keshik is Chinese, Russians ranged cavalry in Age of Empires III, available from the Commerce Age.

Khmelnytsky Hetmans
Technologies · Definitive Edition — The Baltic Powers (2026)

Khmelnytsky Hetmans

Khmelnytsky Hetmans is a Fortress Age technology for the Cossack Hetmanate in Age of Empires III: Definitive Edition - The Baltic Powers. It strengthens and restores the Hetman, including reviving him if he has fallen.

Khutorian
Units · Definitive Edition — The Baltic Powers (2026)

Khutorian

Khutorian is Cossack Hetmanate economic unit in Age of Empires III, available from the Revolution; obtained through Town Center, Folwark (with the "Wild Fields" card), Lavra Monastery (with Church Peasants). Its listed ability is Gathers resources; Builds buildings; Claims treasures; Stronger in groups.

Kingdom Builder
Units · Age of Empires III: Definitive Edition — The African Royals

Kingdom Builder

Kingdom Builder is an African construction wagon that can establish a major economic or support building without paying that building’s ordinary cost. It is trained at the Town Center after the Habesha or Hausa Alliance and can build a Town Center, Palace, Mountain Monastery for Ethiopians or University for Hausa.

Klamath Huckleberry Feast
Technologies · The WarChiefs (2006); also in Definitive Edition

Klamath Huckleberry Feast

Klamath Huckleberry Feast is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a Klamath settlement. It provides 1 Crates of Food and 1 Tiny Crate of Food (food 150) for every 3 minutes of game time, up to 30 minutes.

Klamath Rifleman
Units · The WarChiefs (2006); also in Definitive Edition

Klamath Rifleman

Klamath Rifleman is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Klamath settlement, Native Embassy. Its listed ability is Gathers from Berry Bushes, herdable animals and trees*; Claims treasures*.

Klamath Strategy
Technologies · The WarChiefs (2006); also in Definitive Edition

Klamath Strategy

Klamath Strategy is an Age of Empires III technology from the Fortress Age, researched at Trading Post or Tambo on a Klamath settlement. It increases klamath Rifleman damage by 25%.

Klamath Work Ethos
Technologies · The WarChiefs (2006); also in Definitive Edition

Klamath Work Ethos

Klamath Work Ethos is an Exploration Age technology reached through a Trading Post or Tambo on a Klamath settlement. It increases gathering work rate by 5% for Villagers, Fishing Ships and Klamath Riflemen.

Knife Thrower
Units · Definitive Edition (2020)

Knife Thrower

Knife Thrower is scenario-specific ranged infantry used by the Ethiopians and Somalians in Christopher da Gama’s Expedition, a Historical Battle in Age of Empires III: Definitive Edition. It replaces the Tomahawk in that scenario roster and is selectable in the Scenario Editor; it is not a standard Commerce Age unit in ordinary civilization matches.

Knight Brother
Units · Definitive Edition — The Baltic Powers (2026)

Knight Brother

The Knight Brother is a Livonian Revolutionary heavy Cavalry unit with a regenerating profile and a charged Lance Charge. Its speed helps it choose engagements, while the 50-damage area charge rewards striking a valuable target at close range. It is a specialized burst attacker, so keep it supported and use the long recharge to recover or reposition.

Knighthood
Technologies · Original game (2005); also in Definitive Edition

Knighthood

Knighthood is an Imperial Age technology for European civilizations, researched at the Capitol. It increases Hero hit points by 1,000 and unlocks Peerage as a further research option.

Knights of St. John roster index
Game systems · Age of Empires III — see linked entries for version-specific availability

Knights of St. John roster index

Knights of St. John is a campaign or scenario roster in Age of Empires III. Its entries describe story or special-faction content; this index does not imply that the faction is selectable in standard Supremacy or Skirmish.

Knights of the Hospital
Technologies · Definitive Edition — Knights of the Mediterranean

Knights of the Hospital

Knights of the Hospital is a Fortress Age Maltese Church technology. It sends one Hospitaller for every Hospital already on the map, up to 25, and unlocks Hospital construction for Hospitallers. The technology rewards players who establish the Maltese healing and infantry network before researching it.

Knights of the Mediterranean
Versions & expansions · Definitive Edition — Knights of the Mediterranean

Knights of the Mediterranean

Knights of the Mediterranean is an expansion for Age of Empires III: Definitive Edition. It adds the Italians and Maltese, new maps, and Historical Maps with scenario-style objectives and faction setups.

Koncerz
Technologies · Definitive Edition — Knights of the Mediterranean

Koncerz

Koncerz is a Fortress Age technology associated with the House of Vasa in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It delivers five Winged Hussars and improves their Lance Charge by extending its range and area of effect.

Koniecpolski Estates
Technologies · Definitive Edition — The Baltic Powers (2026)

Koniecpolski Estates

Koniecpolski Estates is a Fortress Age Polish economic technology in The Baltic Powers. It increases Villager Coin gathering from mines, Estates and Mountain Monasteries by 5%, and improves the Sejm’s automatic Coin gathering by 20%.

Königstein
Technologies · Definitive Edition — Knights of the Mediterranean

Königstein

Königstein is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a House of Wettin palace. It provides 1 Fort Wagon; Fort build limit +1; enables Forts to be built in the Commerce Age.

Koprulu Viziers
Technologies · Original game (2005); also in Definitive Edition

Koprulu Viziers

Koprulu Viziers is an Age of Empires III technology available to Ottomans from the Commerce Age*, researched at Mosque. It Yörük spawn time -6 seconds.

Korea
Maps · Definitive Edition (2020)

Korea

Korea is a Definitive Edition hybrid Random Map set on the Korean Peninsula. Its characteristic layout places fishable ocean along the northern coast and a Trade Route across the south, which runs through each team’s side of the map. The autumn setting describes the map’s appearance; it does not determine resource or settlement positions in a generated match.

Kuechler
Units · The WarChiefs (2006); also in Definitive Edition

Kuechler

Kuechler is Germans hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Kumis
Technologies · Definitive Edition (2020)

Kumis

Kumis is an Exploration Age technology researched at a Trading Post or Tambo built on a Tengri Shrine holy site. It supplies a Yak carrying additional Food every three minutes of game time, up to 30 minutes, so its value depends on researching early and having time to collect the later deliveries.

Kyudo
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Kyudo

Kyudo is a Fortress Age Japanese Monastery technology that raises the damage cap for Sohei Archer ranged and hand attacks by 50%. It costs 500 Wood and 500 Coin and takes 15 seconds to research. The effect is specific to the Sohei Archer and its two listed attack types; it does not increase the damage of Yumi Archers or all Japanese ranged units. Its value depends on fielding the affected unit and on the attack cap actually limiting its damage.

Labrador
Maps · Definitive Edition — The Baltic Powers (2026)

Labrador

Labrador stretches a Trade Route along the map and separates approaches with defensive cliffs. Inuit and Stuart settlements, plus Harpooner and Qivittoq outlaws, create several neutral choices. The long route can be valuable but also difficult to defend end to end.

Lacrosse
Technologies · The WarChiefs (2006); also in Definitive Edition

Lacrosse

Lacrosse is an Age of Empires III technology available to Haudenosaunee from the Commerce Age, researched at War Hut. It Tomahawk, Aenna, and Forest Prowler Line of Sight and ranged attack range +2.

Lake Chad
Maps · Definitive Edition — The African Royals

Lake Chad

Lake Chad is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. Players start on opposite shores of a large lake whose wet or dry seasonal state changes tactical options. Control of the lake matters, but there are no water shipment points, so Home City naval support is unavailable.

Lake Victoria
Maps · Definitive Edition — The African Royals

Lake Victoria

Lake Victoria is a Definitive Edition — The African Royals Random Map themed around the African Great Lakes region. Resource and starting positions vary by generated game; the recorded Minor civilization settlements include Somali and Sufi, giving players two distinct alliance options to scout.

Lakota Axe Rider
Units · Original game (2005); also in Definitive Edition

Lakota Axe Rider

Lakota Axe Rider is Heavy Cavalry available from the Commerce Age through a Trading Post or Tambo on a Lakota settlement, or through a Native Embassy. It offers a mobile melee option for raids and flanking.

Lakota Horse Trading
Technologies · Original game (2005); also in Definitive Edition

Lakota Horse Trading

Lakota Horse Trading is an Exploration Age technology researched at a Trading Post or Tambo on a Lakota settlement in Age of Empires III. It speeds up several cavalry, Shock troop and Banner Army production lines, helping replace losses or assemble reinforcements sooner.

Lakota Hunting Grounds
Technologies · Original game (2005); also in Definitive Edition

Lakota Hunting Grounds

Lakota Hunting Grounds is an Exploration Age technology at a Lakota settlement that sends 12 Bison to the Home City shipment point. It supplies huntable livestock rather than an instant Food crate.

Lakota Lands
Technologies · Definitive Edition — Knights of the Mediterranean

Lakota Lands

Lakota Lands is an Exploration Age technology researched at the Teepee. It increases Teepee line of sight and effect range by 40, and grants nearby units 10% more speed; Villagers receive a 7.9% speed increase.

Lakota strategy
Strategy guides · The WarChiefs; also in Definitive Edition

Lakota strategy

Lakota are a cavalry focused civilization with strong mobility and limited early fortification. They do not need Houses to support population, but their economy depends heavily on the natural resources available on the map.

Lakota technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Lakota technology tree

The Lakota technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Lakota Tokala Soldier
Units · Original game (2005); also in Definitive Edition

Lakota Tokala Soldier

Lakota Tokala Soldier is a heavy cavalry unit available from the Commerce Age. It is a costly mounted combatant with strong hand and siege attacks, intended to pressure targets that its army can reach and protect.

Lakota Tokala Soldiers
Technologies · The WarChiefs (2006); also in Definitive Edition

Lakota Tokala Soldiers

Lakota Tokala Soldiers is an Age of Empires III technology available to Lakota from the Commerce Age, researched at Town Center. It provides 1 Tokala Soldier for every 3 minutes of game time, up to 30 minutes.

Lakota War Chief
Units · The WarChiefs (2006); also in Definitive Edition

Lakota War Chief

Lakota War Chief is Lakota hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers and Trading Posts; Trains Native Scouts; Stealth mode (with the "Heyoka" card).

Lamb of the Creator
Units · Definitive Edition — Knights of the Mediterranean

Lamb of the Creator

Lamb of the Creator is a Maltese pet unit with a recovery ability. If it is reduced to zero hit points, it collapses instead of dying and can be revived after recovering enough health near friendly support.

Lancer
Units · Original game (2005); also in Definitive Edition

Lancer

The Lancer is Spanish Heavy Cavalry with bonus damage against Infantry. Its charge can break a ranged formation after the Spanish army creates a safe path to contact.

Land Battle (Age of Empires III)
Campaigns & scenarios · Definitive Edition — The Art of War

Land Battle (Age of Empires III)

Land Battle is an Age of Empires III scenario in The Art of War (scenario 8). The player commands French French.

Landsknecht
Units · Original game (2005); also in Definitive Edition

Landsknecht

Landsknecht is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), European Barracks (Swedes with German Mercenary Contracts or Contract Landsknecht), Galleon (Swedes with German Mercenary Contracts), Lombard (Italians). Its listed ability is Oberhau*.

Landwehr
Units · Definitive Edition — Knights of the Mediterranean

Landwehr

Landwehr is Germans ranged infantry in Age of Empires III, available from the Commerce Age*; obtained through European Barracks, Fort, Galleon.

Lao Chen
Units · The Asian Dynasties (2007); also in Definitive Edition

Lao Chen

Lao Chen is Chinese hero in Age of Empires III. Its listed ability is Gathers resources from crates; Claims treasures; Regeneration.

Large Scale Agriculture
Technologies · Original game (2005); also in Definitive Edition

Large Scale Agriculture

Large Scale Agriculture is an Imperial Age Food technology available to European civilizations and the Mexicans. It raises Villager Food gathering from Mills, Farms, Food-producing Rice Paddies, Fields and Haciendas by 50%; Hacienda automatic Food production also increases by 50%. It improves farming infrastructure, not hunting or Coin gathering.

Large Scale Farming
Technologies · Definitive Edition — The African Royals

Large Scale Farming

Large Scale Farming is an Imperial Age African Granary technology from The African Royals. It increases Villager Field construction and gathering rates by 35% and improves Fishing Ship Coin gathering from Whales by 35%, linking agriculture and coastal income in one upgrade.

Large Scale Gathering
Technologies · The WarChiefs (2006); also in Definitive Edition

Large Scale Gathering

Large Scale Gathering is an Imperial Age Food upgrade for Farms and other listed renewable sources in Age of Empires III. It improves eligible Farm and Hacienda Food production, including the stated bonus for livestock being fattened at Farms.

Last City of the Inca
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Last City of the Inca

Last City of the Inca is an Age of Empires III scenario in Act III: Steel (scenario 7), set in 1817. The player commands United States (campaign).

Last Stand at Fushimi
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Last Stand at Fushimi

Last Stand at Fushimi is scenario 4 of Act I: Japan in The Asian Dynasties, set during the 1600 siege of Fushimi Castle. Kichiro must clear the eastern road and get 30 Villagers to safety before the Castle falls, combining a combat advance with a timed evacuation.

Last Stand of the Boneguard
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Last Stand of the Boneguard

Last Stand of the Boneguard is an Age of Empires III scenario in Act III: Steel (scenario 8), set in 1817. The player commands United States (campaign) against Pierre Beaumont; the scenario features Amelia Black; Ká:nien.

Lavra Monastery
Buildings · Definitive Edition — The Baltic Powers (2026)

Lavra Monastery

Lavra Monastery is a Cossack Hetmanate Revolution building introduced with The Baltic Powers. It supports the revolutionary army with healing, access to Spies and unique technologies while also generating resources and passively adding Experience. Its value therefore depends on keeping the structure active and protected for the remaining match.

Lazerbear
Units · Original game (2005); also in Definitive Edition

Lazerbear

Lazerbear is a cheat unit in Age of Empires III, summoned with the code “o canada 2005” or placed through the Scenario Editor. The tricorne-wearing bear fires eye lasers and has a deliberately extreme combat profile. Its roles resemble several ordinary unit types at once—hand combat, long-range shooting and siege damage—but its access and values belong to cheat-enabled matches and custom scenarios, not the normal civilization economy.

League of Armed Neutrality
Technologies · Definitive Edition — Knights of the Mediterranean

League of Armed Neutrality

League of Armed Neutrality is a Commerce Age technology associated with the House of Oldenburg in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It replaces Royal Huntsmen with Royal Hunters at Trading Posts, Native Embassies and on the map.

Learicorn
Units · Original game (2005); also in Definitive Edition

Learicorn

Learicorn is a hostile cavalry cheat unit hidden in the basic Age of Empires III tutorial. The “don’t kick the pitbull” code can summon it in a cheat-enabled game, and the Scenario Editor can place it in a custom encounter. It appears as a man in a tuxedo riding a unicorn. Its attack can defeat ordinary units in a single hit, but its 600 hit points are modest compared with the health of some other special summons.

Leather Cannon
Units · Definitive Edition (2020)

Leather Cannon

The Leather Cannon is a Swedes artillery unit introduced in Definitive Edition. Available from the Commerce Age, it gives Sweden an earlier cannon option for supporting infantry and contesting compact enemy formations.

Legendary Canoes
Technologies · Definitive Edition — The African Royals

Legendary Canoes

Legendary Canoes is an Imperial Age African Port technology. It increases the hit points and damage of Fishing Canoes, Battle Canoes and Cannon Boats by 50%, and upgrades Battle Canoes and Cannon Boats to their Legendary forms.

Legendary Native Warriors; Exalted Natives
Technologies · Original game (2005); also in Definitive Edition

Legendary Native Warriors; Exalted Natives

Legendary Native Warriors; Exalted Natives is an Age of Empires III technology available to All from the Imperial Age, researched at Capitol (Europeans and Mexicans) ; Town Center (Asians, Maya, and Native Americans) ; State Capitol (United States). It increases upgrades native warriors to Legendary/Exalted/Imperial (hit points and damage by 50%; Somali Darood Militia ranged attack range +2.

Legendary War Boats
Technologies · Definitive Edition — Knights of the Mediterranean

Legendary War Boats

Legendary War Boats is an Age of Empires III technology available to Native Americans from the Imperial Age, researched at Dock. It increases war Canoe, Tlaloc Canoe, and Chincha Raft hit points and damage by 25%.

Leipzig Trade Fair
Technologies · Definitive Edition — Knights of the Mediterranean

Leipzig Trade Fair

Leipzig Trade Fair is an Exploration Age technology accessed through a Trading Post or Tambo on a House of Wettin palace. It resets the Market’s buy and sell rates, restoring more favorable exchange terms after repeated resource trades.

Lenape Ceremony
Technologies · Definitive Edition — Mexico Civilization

Lenape Ceremony

Lenape Ceremony is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Lenape settlement. It Lenape Warrior train limit +10.

Lenape Clans
Technologies · Definitive Edition — Mexico Civilization

Lenape Clans

Lenape Clans is an Exploration Age upgrade accessed from a Trading Post or Tambo on a Lenape settlement. It reduces the Lenape Warrior’s War Cry cooldown by 15%, letting the unit recover its special ability sooner.

Lenape Three Sisters
Technologies · Definitive Edition — Mexico Civilization

Lenape Three Sisters

Lenape Three Sisters is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Lenape settlement. It increases villager gathering from Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) by 30%; Hacienda auto gather food work rate for food +30%.

Lenape Warrior
Units · Definitive Edition — Mexico Civilization

Lenape Warrior

Lenape Warrior is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Lenape settlement, Native Embassy. Its listed ability is War Cry.

Leonardo's Tank
Units · Definitive Edition — Knights of the Mediterranean

Leonardo's Tank

Leonardo’s Tank is an Italian multi-cannon artillery unit in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It is awarded once per game when the Italians reach the Imperial Age after sending the Advanced Politicians Home City Card; it is not a cheat summon despite its Scenario Editor classification.

Leszczyński Alliances
Technologies · Definitive Edition — The Baltic Powers (2026)

Leszczyński Alliances

Leszczyński Alliances is a Fortress Age Polish technology researched at the Sejm, or at the Rada for the Cossack Hetmanate. It improves Native warrior access by reducing their cost by 20% and increasing their train limit by 20; the Sejm also gains 50 population space.

Level 1
Units · Definitive Edition — Knights of the Mediterranean

Level 1

Level 1 groups the starting neutral trade units that travel Age III Trade Routes, including the Travois, Barter Merchant, Rickshaw, Trader, Oceanic Carrack, Scholar and River Trader. It describes route progression rather than a military or railroad unit.

Levied Bowman
Units · Definitive Edition — The African Royals

Levied Bowman

Levied Bowman is Africans ranged infantry in Age of Empires III, available from the Exploration Age; obtained through Hut, Battle Canoe. Its listed ability is The lower the hit points, the lower the ranged attack Rate of Fire.

Levied Gunner
Units · Definitive Edition — The African Royals

Levied Gunner

Levied Gunner is Africans Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Palace, Battle Canoe.

Levied Spearman
Units · Definitive Edition — The African Royals

Levied Spearman

Levied Spearman is Africans Heavy infantry in Age of Empires III, available from the Exploration Age; obtained through Hut, Battle Canoe.

Levy
Technologies · Original game (2005); also in Definitive Edition

Levy

Levy is an Exploration Age call-up technology for European civilizations and Federal Americans in Definitive Edition. Researching it summons six militia units instead of unlocking a permanent production line. Depending on the civilization and ruleset, the delivery uses its militia variant: Militiamen, Minutemen, Bashibozuks, Burgher Militia or Snaphaner.

Lhota the Pet Lion
Units · The Asian Dynasties (2007); also in Definitive Edition

Lhota the Pet Lion

Lhota the Pet Lion is a pet unit associated with Ethiopian and Indian content. Its recorded bonus against Treasure guardians makes it useful for special map rewards, while its access is separate from ordinary army production.

Li'l Bombard
Units · The WarChiefs (2006); also in Definitive Edition

Li'l Bombard

Li'l Bombard is artillery in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Liberum Veto
Technologies · Definitive Edition — The Baltic Powers (2026)

Liberum Veto

Liberum Veto is a Polish Commerce Age Church technology that trades research time for lower costs on selected economic and political technologies. It requires the Treaty of Lublin Home City Card and itself costs 75 Influence to research.

Lieutenant Nanib
Units · The Asian Dynasties (2007); also in Definitive Edition

Lieutenant Nanib

Lieutenant Nanib is Indians, British East India Company hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Regeneration.

Lifeguard Jaegers
Technologies · Definitive Edition — current name and effect after update 14.43676

Lifeguard Jaegers

Lifeguard Jaegers is a Russian Church technology selected through the Reformist Tsar Home City Card. It replaces a cavalry shipment with a group of Counter Jaegers.

Lifidi Knight
Units · Definitive Edition — The African Royals

Lifidi Knight

Lifidi Knight is Hausa Heavy Cavalry available from the Fortress Age. It offers a mobile melee threat with attacks against units and buildings, but its speed and population cost make careful engagement selection important.

Light Cannon
Units · The WarChiefs (2006); also in Definitive Edition

Light Cannon

Light Cannon is Haudenosaunee, Maya artillery in Age of Empires III, available from the Industrial Age; Revolution (Maya); obtained through Siege Workshop (Haudenosaunee), Artillery Foundry (Maya), Fort, American Citadel.

Lighthouse
Buildings · Definitive Edition — The Baltic Powers

Lighthouse

Lighthouse is a capturable map building introduced with The Baltic Powers for Age of Empires III: Definitive Edition. Its purpose is to help players spot maritime activity around the map. It is a map-control objective rather than an ordinary structure that Villagers add to a standard civilization build order.

Line Infantry
Units · Definitive Edition — Knights of the Mediterranean

Line Infantry

Line Infantry is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Habsburg palace, Native Embassy. Its listed ability is Combat Promotion.

Lion-Tailed Macaque
Units · The Asian Dynasties (2007); also in Definitive Edition

Lion-Tailed Macaque

Lion-Tailed Macaque is a Treasure guardian in Age of Empires III. It protects map rewards and is neutral scenario content, not a trainable unit or regular Food source.

Lipka Tatar
Units · Definitive Edition — Knights of the Mediterranean

Lipka Tatar

Lipka Tatar is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Jagiellon palace, Native Embassy.

Lithuania
Maps · Definitive Edition — Knights of the Mediterranean

Lithuania

Lithuania is a heavily wooded, water-rich map from Knights of the Mediterranean. Two long rivers frame the battlefield; three Trading Posts lie along the route, and two Houses stand between the waterways. Lakes and river crossings create chokepoints, but limited resources near the starting bases make expansion necessary.

Liturgy
Technologies · Definitive Edition (2020)

Liturgy

Liturgy is a Commerce Age Mexican Cathedral technology that changes how the Padre heals. After research, the Padre heals all units within range simultaneously rather than healing them one at a time. The technology costs 100 Food, 100 Wood and 100 Coin and takes 30 seconds. Its benefit is strongest when several damaged units are grouped around the Padre, because one support unit can restore health across the nearby force at once.

Livestock Market
Buildings · Definitive Edition — The African Royals

Livestock Market

The Livestock Market is an African economic building used to obtain and manage livestock. Animals can be fattened over time and later provide Food, creating a delayed return that competes with immediate gathering.

Livestock Market Builder
Units · Age of Empires III: Definitive Edition — The African Royals

Livestock Market Builder

Livestock Market Builder is an African mobile construction unit that builds a Livestock Market for free. It brings access to livestock trading or related economic options to a chosen location without the ordinary building cost.

Livestock Pen
Buildings · Original game (2005); also in Definitive Edition

Livestock Pen

The Livestock Pen is an Exploration Age economic building that turns herdable animals into a delayed Food reserve. Animals fatten on their own, but assigning them to the Pen greatly shortens the wait before villagers can harvest their accumulated Food. The building costs 150 Wood, takes 20 seconds to construct, has 1,200 hit points and 10 line of sight, and occupies a 3-by-3 footprint. It trains Sheep; the Ranching or Llama Ranching Home City Card enables additional animal options where the civilization has access to them.

Livestock Pen Wagon
Units · Age of Empires III: Definitive Edition — Japanese civilization

Livestock Pen Wagon

Livestock Pen Wagon is a Japanese mobile construction unit that builds a Livestock Pen for free at its destination. It provides access to the Japanese livestock system through a wagon reward rather than an ordinary construction payment.

Livestock Pen Wagon (shipment)
Technologies · Age of Empires III: Definitive Edition, update 20322 and later

Livestock Pen Wagon (shipment)

Livestock Pen Wagon is a Japanese Consulate technology added to the Dutch alliance route in Definitive Edition update 20322. It sends one wagon that builds a Livestock Pen. The pen provides Goats for Japanese Shrines, but those Goats cannot be harvested for Food; their purpose is to occupy available animal space at Shrines and support the Shrine system.

Livonia
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Livonia

Livonia is a Commerce Age Revolutionary Nation, earlier than the usual Industrial routes. Its Home City is Riga. Settlers remain workers, but each spawns a Burgher Militia; the transition also supplies a Fort Wagon and High Master. It exchanges normal age progression for an early force while preserving the worker count.

Livonian Bishopric
Buildings · Definitive Edition — The Baltic Powers (2026)

Livonian Bishopric

Livonian Bishopric is a named military production site associated with The Baltic Powers content in Definitive Edition. It is a special mode or scenario structure, not a routine Church or production building in the standard civilization tree.

Llama
Units · Original game (2005); also in Definitive Edition

Llama

Llama is a herdable animal used as an economic resource. It provides 50-400 Food and may fatten over time when the selected civilization or livestock building supports that mechanic.

Llanero
Units · Definitive Edition (2020)

Llanero

Llanero is Gran Colombia Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Fort, Galleon. Its listed ability is Gathers food from herdable animals (with the "Llaneros" card) ; Trains Cows (with the "Llaneros" card) ; Builds Livestock Pens (with the "Llaneros" card).

Log Flume
Technologies · Original game (2005); also in Definitive Edition

Log Flume

Log Flume is the Commerce Age follow-up in the European and Federal American Market Wood-upgrade line. After Gang Saw, it increases Villager gathering from trees and Mango Groves by 20%.

Lombard
Buildings · Definitive Edition — Knights of the Mediterranean

Lombard

The Lombard is an Italian economic building introduced in Knights of the Mediterranean for Definitive Edition. It converts stored resources over time and can train outlaw and mercenary units, linking Italy’s economy to its flexible military roster.

Lombard Wagon
Units · Definitive Edition — Knights of the Mediterranean

Lombard Wagon

Lombard Wagon is an Italian construction wagon from Knights of the Mediterranean that transforms into a Lombard without its normal resource cost. The resulting building converts invested resources over time and can train Outlaws and Mercenaries.

Long Lines
Technologies · Original game (2005); also in Definitive Edition

Long Lines

Long Lines is a Commerce Age Dock technology that improves the gathering rate of Fishing Ships. It is the second step after Gill Nets, so it rewards a player who has already invested in water economy and expects the boats to continue working.

Longbowman
Units · Original game (2005); also in Definitive Edition

Longbowman

The Longbowman is the British ranged infantry unit, valued for long firing range and early access. It can pressure infantry before they get close, but needs a screen against Cavalry.

Longhouse
Buildings · The WarChiefs (2006); also in Definitive Edition

Longhouse

The Longhouse is the Haudenosaunee replacement for a standard House. It supports 15 population and can research selected military technologies through Home City access, allowing housing to contribute to the civilization’s development as well as its army capacity.

Lord
Units · Definitive Edition — The Baltic Powers (2026); limited special unit entry

Lord

The Lord is the Regent in The War of the Three Kingdoms scenario from The Baltic Powers. He is a unique objective unit: the scenario’s in-game warning states that losing him causes defeat. The profile has a one-unit limit and zero population cost, but his strategic value comes from survival, not the size of his army contribution.

Lost Ships
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Lost Ships

Lost Ships is an Age of Empires III scenario in Act II: China (scenario 3), set in 1422. The player commands Chinese.

Low Countries
Maps · Definitive Edition — Knights of the Mediterranean

Low Countries

Low Countries is a Random Map themed around the coastal lowland region in Northwestern Europe which forms the lower basin of the Rhine-Meuse-Scheldt delta. Its in-game starts and resource placements are generated for each match.

Lowlander
Units · Definitive Edition — The Baltic Powers (2026)

Lowlander

Lowlander is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Stuart palace, Native Embassy. Its listed ability is Mount.

Loyal Nootka War Chief
Technologies · Original game (2005); also in Definitive Edition

Loyal Nootka War Chief

Loyal Nootka War Chief is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a Nootka settlement. It provides 1 Nootka War Chief; Enables Nootka War Chief to be retrained at Trading Posts, Tambos, Native Embassies and heroes.

Lubomirski Estates
Technologies · Definitive Edition — The Baltic Powers (2026)

Lubomirski Estates

Lubomirski Estates is an Age of Empires III technology available to Poles from the Imperial Age, researched at Sejm. It increases villager: gathering from mines, Estates, Mountain Monasteries by 30%; increases sejm: auto gathering from coin by 15%.

Lumber Ceremony
Technologies · The WarChiefs (2006); also in Definitive Edition

Lumber Ceremony

Lumber Ceremony is an Exploration Age Market technology in The WarChiefs that increases Villager Wood gathering from trees and Mango Groves by 20%. It also unlocks Forest People Ceremony as the next step in the line.

Maceman
Units · Definitive Edition (2020)

Maceman

Maceman is Inca Heavy Infantry with area attacks against units, buildings and ships. It is available from the Fortress Age and occupies two population. It can be trained at the Kallanka, Stronghold, Fort and other listed sites, and can also arrive through the Supay Ceremony. Its multiple attack modes give it a distinctive siege role, but its short reach means it must get close to its targets.

Mad Dog
Units · Definitive Edition — Knights of the Mediterranean

Mad Dog

Mad Dog is a Treasure guardian in Age of Empires III. It protects a map reward and attacks an Explorer or other eligible Hero who approaches; it is not a trainable pet or a Food source.

Magyar Hussar
Units · Age of Empires III: Definitive Edition — Hungary Revolution

Magyar Hussar

Magyar Hussar is the Hungarian upgrade of the Hussar. It is a fast hand cavalry unit whose revolution-specific bonuses make it much more durable and damaging than the ordinary profile, and it can also appear from Ottoman Outposts in the Hungary path.

Mahout Lancer
Units · The Asian Dynasties (2007); also in Definitive Edition

Mahout Lancer

Mahout Lancer is Indian elephant Heavy Cavalry from The Asian Dynasties. It combines a large health pool with an area attack and bonus damage against Cavalry, making it a powerful contact unit rather than a fast raider. Its trample attack can damage several nearby enemies, but the elephant occupies multiple population and demands a substantial investment. Concentrated anti-cavalry fire can still remove it, especially when it reaches the enemy without support.

Maigadi
Units · Definitive Edition — The African Royals

Maigadi

Maigadi is Hausa Heavy Infantry available from the Commerce Age at the Palace. It has attacks at hand, ranged and siege distances, with a recorded bonus against Mercenary units, making it a flexible but role-specific Hausa choice.

Maison du Roi
Technologies · Definitive Edition — Knights of the Mediterranean

Maison du Roi

Maison du Roi is an Age of Empires III technology from the Industrial Age, researched at Trading Post or Tambo on a House of Bourbon palace. It provides 1 Royal Horseman with every future Home City shipment; enables Royal Horsemen to be trained at Trading Posts/Tambos placed on House of Bourbon palaces.

Major Cooper
Units · Original game (2005); also in Definitive Edition

Major Cooper

Major Cooper is United States (campaign) hero in Age of Empires III. Its listed ability is Claims treasures; Trains Hussars; Regeneration.

Malaysia
Maps · Definitive Edition (2020)

Malaysia

Malaysia is a water-and-land map set on a peninsula between two defensible oceans. In one-on-one games, each player begins opposite one of two Trading Posts on a diagonal route; starting tin mines provide limited Coin, while silver deposits and ocean resources offer longer-term expansion. Water Buffalo and two religious sites add map-specific objectives.

Malta
Maps · Definitive Edition — Knights of the Mediterranean

Malta

Malta is a Knights of the Mediterranean random map. Players begin in walled cities near capturable Fixed Guns, and a large mountain range blocks early direct attacks but can be breached for a faster approach. Water control matters for protecting landing areas. Bourbon, Hanover and Phanar settlements and Inquisitor and Sailor outlaws add neutral choices.

Maltese strategy
Strategy guides · Definitive Edition — Knights of the Mediterranean

Maltese strategy

The Maltese favor durable forces and layered fortifications. Commanderies, Fixed Guns, Depots, Hospitals and Forts give them several ways to hold ground, while their Grand Master can establish key structures.

Mameluke
Units · Original game (2005); also in Definitive Edition

Mameluke

Mameluke is Heavy cavalry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians), Stable (Egypt revolution), Fort (Egypt revolution), Galleon (Egypt revolution).

Manchu
Units · Original game (2005); also in Definitive Edition

Manchu

Manchu is ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Manchuria
Maps · Definitive Edition (2020)

Manchuria

Manchuria is a Definitive Edition hybrid map based on Northern China’s Manchurian coast. Cliffs overlook substantial fish stocks, while Yaks and trees are scattered across an otherwise open landscape. Wood can be scarce, and the Trade Route’s position varies between a defensible location behind a base and an exposed northwest position.

Mango Grove
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Mango Grove

Mango Grove is a special map or scenario resource site that supplies a limited amount of Wood. It appears in Asian and later Definitive Edition content and is distinct from a trainable military unit or general-purpose building.

Manor House
Buildings · Original game (2005); also in Definitive Edition

Manor House

The Manor House is the British population building and a defining part of the British economy. Each completed Manor adds population capacity and grants a Settler, so a housing investment also expands worker production.

Mansa Musa Epic
Technologies · Definitive Edition — The African Royals

Mansa Musa Epic

Mansa Musa Epic is a Commerce Age Hausa technology researched at the University after choosing the Songhai Alliance. For 500 Influence and 10 seconds of research, it returns Coin equal to 10% of the player’s cumulative resources earned from mining and Trade Routes, subject to separate source caps.

Mantlet
Units · The WarChiefs (2006); also in Definitive Edition

Mantlet

Mantlet is Haudenosaunee ranged infantry available from the Fortress Age at the Siege Workshop. It combines a ranged attack with unusually high siege damage, making it a specialist for attacking structures while contributing to a protected formation.

Map scouting
Strategy guides · Original game (2005); also in Definitive Edition

Map scouting

Map scouting turns terrain, resource sites and opponent movement into decisions about economy, army and expansion. In Age of Empires III, random-map generation changes where Hunts, Mines, Trade Routes, Native settlements and water appear, so scouting the actual layout is more useful than relying on a remembered build alone.

Maple Festival
Technologies · The WarChiefs (2006); also in Definitive Edition

Maple Festival

Maple Festival is a Fortress Age Haudenosaunee Estate technology that delivers a 500-Coin crate for each ten-minute interval of game time, up to 30 minutes. It provides timed resource crates rather than continuous Coin gathering.

Mapuche Ad-mapu
Technologies · The WarChiefs (2006); also in Definitive Edition

Mapuche Ad-mapu

Mapuche Ad-mapu is an Exploration Age upgrade researched through a Trading Post or Tambo on a Mapuche settlement. It reduces unit Coin costs by 10%, making it a production-economy investment rather than a direct shipment.

Mapuche Allies
Technologies · Definitive Edition (2020)

Mapuche Allies

Mapuche Allies is a Native Embassy branch for the Inca and, after the Revolution, Peru. It unlocks Mapuche Bolas Riders and three Mapuche technologies while disabling the Carib, Quechua and Zapotec branches.

Mapuche Bolas Rider
Units · Definitive Edition (2020)

Mapuche Bolas Rider

Mapuche Bolas Rider is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Mapuche settlement, Native Embassy.

Mapuche Ironwood Clubman
Units · The WarChiefs (2006); also in Definitive Edition

Mapuche Ironwood Clubman

Mapuche Ironwood Clubman is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Mapuche settlement, Native Embassy.

Mapuche Tactics
Technologies · The WarChiefs (2006); also in Definitive Edition

Mapuche Tactics

Mapuche Tactics is an Exploration Age alliance technology that increases Hand Infantry siege attack by 50%. It improves the force's ability to damage buildings; it does not raise the units' ordinary attacks against other troops.

Mapuche Treaty of Quillin
Technologies · The WarChiefs (2006); also in Definitive Edition

Mapuche Treaty of Quillin

Mapuche Treaty of Quillin is an Exploration Age technology researched at a Trading Post or Tambo on a Mapuche settlement. Its timed Coin deliveries reward an early investment in a continuing match, while its cost competes with early economic and military choices.

Marathan Catamaran
Units · The Asian Dynasties (2007); also in Definitive Edition

Marathan Catamaran

Marathan Catamaran is naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock (Asians, Europeans, Federal Americans, and Native Americans), Port (Africans). Its listed ability is Transports land units; Gathers from fishes and whales; Trains Old Doug the Orangutans, Marathan Dacoits, and Marathan Thuggees (only if close to shore).

Marathan Dacoit
Units · The Asian Dynasties (2007); also in Definitive Edition

Marathan Dacoit

Marathan Dacoit is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Marathan Catamaran (Marathan).

Marauding Musketeer
Units · Age of Empires III: Definitive Edition — Knights of the Mediterranean treasure guardian

Marauding Musketeer

Marauding Musketeer is a Knights of the Mediterranean treasure guardian based on the Musketeer but with a distinct, mobile combat profile. It is not an ordinary trainable infantry unit. Its shorter ranged minimum distance and high movement speed make it a different map encounter from the standard Musketeer.

Marco Polo Sheep
Units · The Asian Dynasties (2007); also in Definitive Edition

Marco Polo Sheep

Marco Polo Sheep is a huntable animal from The Asian Dynasties. Its carcass provides 400 Food and supports up to eight gatherers in the recorded data. Villagers kill the animal and gather from the remaining carcass; the sheep is not trained by the player and does not replenish after it is consumed. Whether a herd appears, and where it is placed, depends on the map layout.

Marine Officer
Units · Definitive Edition — Mexico Civilization

Marine Officer

Marine Officer is hero in Age of Empires III. Its listed ability is • Claim Treasures; • Charged attack: * Ranged damage: 60 * Multi:; 3.0x vs. Treasure guardian; 0.25x vs. Villager * Range: 20.

Market
Buildings · Original game (2005); also in Definitive Edition

Market

The Market trades resources and researches economic upgrades. It lets players adjust resource balance and improve gathering, but each improvement costs resources that could otherwise fund units or age advancement.

Market Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Market Rickshaw

Market Rickshaw is the Asian version of a free-building wagon that transforms into a Market. It is delivered through selected Home City content and can establish the economic technology building without the usual Wood cost.

Market Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Market Wagon

Market Wagon is the European counterpart to the Asian Market Rickshaw. It transforms into a Market for free, providing the economic building without spending its usual Wood.

Marriage Politics
Technologies · Definitive Edition — Knights of the Mediterranean

Marriage Politics

Marriage Politics is an Exploration Age technology available from a Trading Post or Tambo on a House of Wettin palace. It reduces Age-up and Wonder costs by 15%, lowering the price of two major progression investments.

Mass Cavalry
Technologies · Original game and Definitive Edition; building access varies by civilization

Mass Cavalry

Mass Cavalry is an Industrial Age technology in the standard civilization roster, with an earlier Commerce Age route for specific African civilizations. It reduces Cavalry training time and is researched at a civilization-dependent Church, Mosque, Meeting House, Cathedral or Basilica. The building and age are part of its availability, not interchangeable access for every civilization.

Mass Production
Technologies · Original game (2005); also in Definitive Edition

Mass Production

Mass Production is an Industrial Age Factory technology that reduces training time by 25% for Heavy Cannon, Rocket, Great Bombard and Papal Bombard. The effect applies only to the named artillery units.

Master Lessons
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Master Lessons

Master Lessons is an Exploration Age technology obtained from a Trading Post or Tambo on a Zen Temple holy site. It increases Hand Infantry damage by 10%, improving the attacks of units that match that classification.

Master the Basics
Campaigns & scenarios · Age of Empires III tutorial scenario

Master the Basics

Master the Basics is an Age of Empires III scenario in Tutorial (scenario 1). The player commands British.

Maurice of Nassau
Game systems · Original game (2005); also in Definitive Edition

Maurice of Nassau

Maurice of Nassau is a Dutch skirmish AI personality in Age of Empires III. His army profile develops from early infantry into a mixed composition that may include artillery, cavalry and mercenaries. The entry describes opponent behavior for computer matches, not a separate playable civilization or historical campaign.

Maya Calendar
Technologies · Original game (2005); also in Definitive Edition

Maya Calendar

Maya Calendar is an Exploration Age technology researched at a Trading Post or Tambo on a Maya settlement. It increases Villager Food gathering from hunts and renewable farming sources by 10%, and raises Hacienda automatic Food gathering by the same amount.

Maya Cotton Armor
Technologies · Definitive Edition — current effect includes Foot archers since update 14.43676

Maya Cotton Armor

Maya Cotton Armor is a technology researched at a Trading Post or Tambo on a Maya settlement. It increases the durability of two infantry classes.

Maya Holcan Spearman
Units · Original game (2005); also in Definitive Edition

Maya Holcan Spearman

Maya Holcan Spearman is Heavy Infantry available from the Commerce Age through an American Citadel. Its strong bonus against Cavalry and Shock troops makes it a specialized melee defender.

Maya Pyramids
Technologies · Definitive Edition — Knights of the Mediterranean

Maya Pyramids

Maya Pyramids is a Commerce Age technology available through a Trading Post or Tambo on a Maya settlement, or a Native Embassy when the Maya roster is accessible. It delivers an American Citadel Travois, which can construct a free American Citadel.

Mazepa Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Mazepa Architecture

Mazepa Architecture is a Fortress Age Cossack Hetmanate Rada technology requiring Branicki Architecture. It increases Villager tree gathering by 25%, raises the Rada’s passive Wood generation by 50%, and increases building hit points by 25%.

Mechanized Rice Cultivation
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Mechanized Rice Cultivation

Mechanized Rice Cultivation is the Imperial Age capstone of the Asian Rice Paddy Food-gathering chain. After Dike-Controlled Canals, it improves Villager Food gathering from Mills, Farms, Food Rice Paddies, Fields and Haciendas by 50%, and Hacienda automatic Food gathering by 50%.

Medical Science
Technologies · Definitive Edition (2020)

Medical Science

Medical Science is an Age of Empires III technology available to United States from the Commerce Age, researched at Meeting House. It increases healing unit hit points by 35%; increases field Hospital build time -15%, hit points by 15%.

Mediocre Bombard
Units · Original game (2005); also in Definitive Edition

Mediocre Bombard

Mediocre Bombard is an artillery cheat unit in Age of Empires III, summoned with “ya gotta make do with what ya got.” It resembles a Great Bombard but fires capybaras as ammunition and appears at the Home City drop point when summoned.

Meditation
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Meditation

Meditation is an Exploration Age technology reached through a Trading Post or Tambo on a Zen Temple holy site. It adds 1,000 Experience to the player’s inventory, moving the Home City shipment meter toward another card.

Mediterranean
Maps · Definitive Edition — Knights of the Mediterranean

Mediterranean

Mediterranean starts teams on separate coastal land masses with limited nearby resources. Every player receives a Dock Wagon, while the surrounding sea offers Fish, Whales, Treasures and islands; two Trade Routes and Royal Houses make water and route control central objectives.

Meeting House
Buildings · Original game (2005); also in Definitive Edition

Meeting House

Meeting House is a Commerce Age building in the United States civilization. It trains Surgeons and Spies, researches town and unique technologies, and generates Experience automatically, giving it both support and progression functions.

Meiji Restoration
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Meiji Restoration

Meiji Restoration is an Age of Empires III technology available to Japanese from the Industrial Age, researched at Consulate. It Advances the player to the Imperial Age; Overhauls the Japanese military among other bonuses and drawbacks (see Effects).

Mercantilism
Technologies · Original game and Definitive Edition; building access varies by civilization

Mercantilism

Mercantilism is a Commerce Age technology that converts Coin into 2,000 Experience toward Home City shipment progress. It can bring a useful shipment forward without relying on treasure collection or fighting, but the research itself does not select a card or deliver the shipment.

Mercenary
Game systems · Original game (2005); also in Definitive Edition

Mercenary

Mercenaries are specialized units that a civilization can hire through access such as a Tavern, Monastery, Saloon, Palace, Lombard or a Home City shipment. Their roles and statistics differ from the regular unit roster.

Mercenary Camp
Buildings · Definitive Edition — Knights of the Mediterranean

Mercenary Camp

Mercenary Camp is a German Fortress Age building for recruiting Outlaws and Mercenaries. It also provides a small passive Coin trickle, joining special-unit access with a continuing economic benefit.

Merchant
Units · Definitive Edition (2020)

Merchant

Merchant is Dutch economic unit in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Merchant Marine
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Merchant Marine

Merchant Marine is a Japanese Commerce Age technology researched at the Consulate in Age of Empires III: The Asian Dynasties and Definitive Edition. It halves Home City shipment arrival time, changing when a chosen card reaches play rather than changing what the shipment contains.

Meritocracy
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Meritocracy

Meritocracy is an Exploration Age upgrade available from a Trading Post or Tambo on a Zen Temple holy site. It reduces the cost of unit upgrades by 20%. It applies to upgrades for units, not the purchase price of newly trained troops, so its return depends on how much of the army the player intends to improve.

Meteor Hammer
Units · The Asian Dynasties (2007); also in Definitive Edition

Meteor Hammer

Meteor Hammer is Chinese Heavy Cavalry available from the Fortress Age. Its recorded bonus against Artillery gives it a mounted role in reaching and pressuring enemy guns, while its hand and trample attacks support close combat.

Mexicans strategy
Strategy guides · Definitive Edition — Mexico Civilization

Mexicans strategy

The Mexicans can alter their route through Federal States and several Revolutions. Hacienda production and a changing set of Home City shipments let them adapt their economy and army over the course of a match.

Mexico
Maps · Definitive Edition (2020)

Mexico

Mexico is a land-only map with a large central mesa that blocks direct movement between opposing sides. The terrain creates alternate approaches and makes a route that appears short on the minimap difficult to use for reinforcements.

Mexico (revolution)
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Mexico (revolution)

Mexico is an Industrial Age Revolutionary Nation for the Spanish, with Mexico City as its Home City. This page describes the Spanish Revolution route, not the playable Mexican civilization and its separate paths. Settlers become Cuerudos, joining revolver fire with livestock gathering and changing the food economy after transition.

Mexico Civilization
Versions & expansions · Definitive Edition — Mexico Civilization

Mexico Civilization

Mexico is a Definitive Edition civilization DLC released after the base game. It adds a distinct federal-state age-up system and multiple Revolution paths that can change the civilization’s available units and economy.

Middle Guard
Technologies · Original game (2005); also in Definitive Edition

Middle Guard

Middle Guard is an Age of Empires III technology available to French from the Fortress Age*, researched at Church. It provides 8 Young Guards and renames them to Middle Guards; Grants Incendiary Grenades.

Miguel Hidalgo
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

Miguel Hidalgo

Miguel Hidalgo was the Mexico Revolution leader choice for the Portuguese and Spanish in The WarChiefs and The Asian Dynasties. The older leader-selection system differs from Definitive Edition’s later Mexican Revolution options, which use their own nation-specific rules.

Military Drummers
Technologies · Original game (2005); also in Definitive Edition

Military Drummers

Military Drummers is a Commerce Age Arsenal upgrade that increases Infantry movement speed by 10%. It helps a foot army keep pace across the map or reposition between fights.

Military Frontier
Game systems · Age of Empires III: Definitive Edition — Hungary Home City Card

Military Frontier

Military Frontier is an infinite Hungary Home City shipment that lets Grenzers construct Outposts or, for the Russian path, Blockhouses. The shipment also makes each Outpost or Blockhouse spawn one Grenzer and adds an Outpost Wagon and one to the matching structure build limit. It extends the defensive network after Hungary converts the worker force and turns settlement control into forward military production.

Military Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Military Rickshaw

Military Rickshaw is a Japanese mobile construction unit that builds a Barracks or Stable for free at its destination. It supplies a choice of infantry or cavalry production without the ordinary building resource cost.

Military Rickshaw (shipment)
Technologies · Age of Empires III: The Asian Dynasties; Japanese Consulate technology

Military Rickshaw (shipment)

Military Rickshaw is a Japanese Consulate technology in The Asian Dynasties. Under Japanese Isolation it delivers one construction rickshaw that becomes either a Barracks or a Stable at no additional building cost. The Torii Gates Wonder is a separate route that can also provide a Military Rickshaw when advancing to the Commerce or Fortress Age; it is not a prerequisite for the Consulate technology.

Military Wagon
Units · Definitive Edition (2020)

Military Wagon

Military Wagon is a mobile construction unit available to European civilizations and Federal Americans. It can establish eligible military buildings for free at its destination, turning a shipment or scenario reward into forward production.

Militia Officer
Units · Definitive Edition (2020)

Militia Officer

Militia Officer is Canada, Canadians hero in Age of Empires III. Its listed ability is Claims treasures.

Militiaman
Units · Original game (2005); also in Definitive Edition

Militiaman

Militiamen are emergency defenders summoned through a Town Center Levy or Conscription action in many European civilizations. They provide a temporary ranged force when the settlement is under threat.

Mill
Buildings · Original game (2005); also in Definitive Edition

Mill

The Mill is a renewable Food gathering building used by civilizations with access to the standard European-style farm economy. Settlers work at it instead of exhausting a finite hunt.

Mill Wagon
Units · Definitive Edition (2020)

Mill Wagon

Mill Wagon is a mobile construction unit for European civilizations and the United States. It builds a Mill for free at its destination, creating access to a renewable Food economy through a special delivery.

Millet System
Technologies · Original game (2005); also in Definitive Edition

Millet System

Millet System is an Exploration Age Ottoman Mosque technology that reduces Yörük spawn time by four seconds. It costs 75 Wood and takes 15 seconds to research. The effect accelerates the listed Yörük spawning process; it is not a direct combat upgrade and does not itself add a fixed group of Yörüks. Koprulu Viziers is listed as a further research option in this Mosque progression.

Minas Gerais
Maps · Definitive Edition — The African Royals

Minas Gerais

Minas Gerais is a Random Map themed around the inland region in southeastern Brazil. Its in-game starts and resource placements are generated for each match.

Miner
Units · Original game (2005); also in Definitive Edition

Miner

Miner is a special-purpose unit listed from the Exploration Age, with a profile that combines a ranged attack and powerful siege damage. Despite its name, the entry’s recorded attacks describe a scenario combat or demolition role rather than ordinary resource gathering.

Ming Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Ming Army

Ming Army is a Chinese Commerce Age force consisting of two Qiang Pikemen and three Keshiks. It combines anti-cavalry infantry with mobile ranged cavalry in a mixed reinforcement group.

Minke Whale
Units · Original game (2005); also in Definitive Edition

Minke Whale

Minke Whale is one of the infinite Coin resources found on coastal maps in Age of Empires III. Fishing Boats gather from it, and the species appears on maps such as New England and Plymouth. Its model identifies the map resource; it does not have a unique economy compared with the other whale types.

Minor civilization
Game systems · Original game (2005); also in Definitive Edition

Minor civilization

A Minor civilization is a map-based ally that a player can access through a Trading Post at its settlement. The alliance extends the main civilization’s options with a distinct roster of units and technologies. The available allies depend on the map and rules, so a Minor civilization is a strategic map feature rather than a universally available building choice.

Minster
Buildings · Definitive Edition — The Baltic Powers (2026)

Minster

The Minster is an invulnerable capture objective on the War of the Three Kingdoms historical map in The Baltic Powers. It generates 0.36 Food, 0.24 Wood and 0.24 Coin per second for its owner, supports 20 population, and is required to win the scenario. It is not a normal structure that workers can build or siege down.

Minuteman
Units · Original game (2005); also in Definitive Edition

Minuteman

The Minuteman is an emergency ranged defender called from eligible United States buildings in Definitive Edition. It lets the United States respond rapidly to a threat before ordinary production can arrive.

Mission Fervor
Technologies · The WarChiefs (2006); also in Definitive Edition

Mission Fervor

Mission Fervor is a Commerce Age technology introduced in The WarChiefs and available through religious buildings whose access depends on civilization. It improves healing units and has separate rules for Inquisitors, Abuns and the Italian Priest shipment. Those differences matter because the generic healer bonus does not describe every civilization’s effect.

Missionary
Units · Original game (2005); also in Definitive Edition

Missionary

Missionary is Spanish, Ethiopians (requires Jesuits Alliance), Peru special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Church, Cathedral (Peru), Steamer (Gran Colombia). Its listed ability is Increases the attack of the player's units (34 Area of Effect, stacks with other Missionaries) (with the "Unction" card).

Monastery
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Monastery

Monastery is an Asian building for recruiting Outlaws and Mercenaries, researching Monk technologies and generating Experience automatically. Its exact roster and value vary among the Asian civilizations.

Monastery Rickshaw; Lavra Monastery Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Monastery Rickshaw; Lavra Monastery Wagon

Monastery Rickshaw and Lavra Monastery Wagon are mobile construction units that build a Monastery for free at their destination. The names describe variants used by Asian civilizations and the Cossack Hetmanate, respectively.

Mongol Scout
Units · The Asian Dynasties (2007); also in Definitive Edition

Mongol Scout

The Mongol Scout is an Asian Dynasties heavy cavalry unit with stealth detection and a trample attack. It combines mounted mobility with a way to reveal hidden threats, giving it a scouting role alongside its combat use.

Mongolia
Maps · The Asian Dynasties (2007); also in Definitive Edition

Mongolia

Mongolia is an Asian Dynasties random map with rich northern steppe and taiga resources, a Trade Route along the north, and an open, sparsely wooded southern steppe. Large herds supply abundant huntable Food, while silver mines and Native settlements make the north an important expansion target.

Mongolian Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Mongolian Army

Mongolian Army is a Chinese Commerce Age force consisting of two Keshiks and two Steppe Riders. It combines two mobile ranged cavalry lines through Chinese production access.

Monitor
Units · Original game (2005); also in Definitive Edition

Monitor

The Monitor is an Industrial Age naval siege ship built to bombard shore targets. Its ordinary attack and long-range ability threaten buildings, while other warships and land artillery can punish it.

Monk
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Monk

Monk is the hero type used by the Asian civilizations introduced in The Asian Dynasties. Each civilization starts with a distinct hero: the Japanese Sohei Archer, the Chinese Shaolin Master, or the Indian Hindu Brahmin. Like other heroes, Monks explore and collect Treasures.

Monster Ice Cream Truck
Units · The Asian Dynasties (2007); also in Definitive Edition

Monster Ice Cream Truck

Monster Ice Cream Truck is a cheat unit from Age of Empires III: The Asian Dynasties, also represented in Definitive Edition. The white monster truck combines a temporary-worker ability with a powerful Trample attack. It is summoned with “ding ding ding” or placed in the Scenario Editor; it is not a normal cavalry unit that a civilization can train or maintain through its economy.

Moose
Units · Original game (2005); also in Definitive Edition

Moose

Moose is a huntable animal in Age of Empires III that provides 500 Food. Moose usually appear in flocks, or as one or two animals among other wildlife, on North American maps including Great Lakes, Saguenay and Northwest Territory.

Morgan Black
Units · Original game (2005); also in Definitive Edition

Morgan Black

Morgan Black is Knights of St. John hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Regeneration.

Morochuco
Units · Definitive Edition (2020)

Morochuco

Morochuco is Peru ranged cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Fort, Galleon. Its listed ability is Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.

Mortar
Units · Original game (2005); also in Definitive Edition

Mortar

The Mortar is long-range siege artillery for destroying buildings and ships. Its Bombard attack is powerful against static targets but inefficient against ordinary troops.

Morutaru
Units · The Asian Dynasties (2007); also in Definitive Edition

Morutaru

Morutaru is Japanese Industrial Age artillery with a long-range bombard attack and a separate Barrage attack. Its ammunition options let it affect a target area from far away.

Mosque
Buildings · Original game (2005); also in Definitive Edition

Mosque

The Mosque is the Ottoman religious and research building in the original game and Definitive Edition, with additional access for selected Hausa, map or campaign setups. For the Ottomans it improves their distinctive Yörük economy as well as training healers and researching technologies.

Mountain Monastery
Buildings · Definitive Edition — The African Royals

Mountain Monastery

Mountain Monastery is the Ethiopian hub for Abun production, alliance technologies, Coin and Influence income. With the Timkat effect, nearby friendly units and buildings also receive a hit point increase.

Mountain Monastery Builder
Units · Definitive Edition — The African Royals

Mountain Monastery Builder

Mountain Monastery Builder is an Ethiopian mobile construction unit that builds a Mountain Monastery for free. It establishes access to the Ethiopian monastery economy and its resource functions at a selected site.

Mountain State Gold Rush
Technologies · Definitive Edition (2020)

Mountain State Gold Rush

Mountain State Gold Rush is an Age of Empires III technology available to United States; California from the Imperial Age (United States) ; Revolution (Mexicans), researched at State Capitol. It increases villager gathering from mine, Mountain Monastery, Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) by 40%; increases fishing ship gathering from whale by 40%; increases hacienda auto gathering from coin by 40%.

Mountain Trooper
Units · Definitive Edition — Knights of the Mediterranean

Mountain Trooper

Mountain Trooper is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Wittelsbach palace, Native Embassy. Its listed ability is Reveals a radius of 24 around units attacked by the Mountain Trooper for 3 seconds; Skill Promotion.

Mounted Granadero
Units · Definitive Edition (2020)

Mounted Granadero

Mounted Granadero is Argentina Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Lombard, Fort, Galleon.

Mounted Infantry
Units · Definitive Edition — Knights of the Mediterranean

Mounted Infantry

Mounted Infantry is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Habsburg palace, Native Embassy. Its listed ability is Scout Promotion.

Mounted Rifleman
Units · Definitive Edition — Knights of the Mediterranean

Mounted Rifleman

Mounted Rifleman is Heavy cavalry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Muhbir
Units · Definitive Edition — Knights of the Mediterranean

Muhbir

Muhbir is an Ottoman infantry unit with Stealth mode, also available to Hausa through the Moroccan Alliance. Its stealth lets it approach or scout without following the ordinary visible infantry path.

Multinationalism
Technologies · Definitive Edition — Knights of the Mediterranean

Multinationalism

Multinationalism is an Age of Empires III technology from the Fortress Age, researched at Trading Post; Tambo (Inca only). It provides 8 random European mercenaries.

Multiplier
Game systems · Original game (2005); also in Definitive Edition

Multiplier

An attack multiplier changes how much base attack a unit deals to a target carrying a specified tag. Age of Empires III combines applicable multipliers multiplicatively, then accounts for the target’s resistance; a counter can therefore come from damage bonuses, speed, health, or positioning.

Muscovy
Maps · Definitive Edition — Knights of the Mediterranean

Muscovy

Muscovy is a land map organized around a long, winding river, with most natural resources along its banks. River access shapes both gathering and movement, so controlling only the starting bank can leave important resources to the opponent.

Musk Deer
Units · The Asian Dynasties (2007); also in Definitive Edition

Musk Deer

Musk Deer is a huntable animal found on central and northern Asian maps, including Mongolia, Siberia and Silk Road in Age of Empires III: The Asian Dynasties. Each deer provides 400 Food when killed and supports up to eight gatherers. Villagers can kill one in two shots, similar to a common Deer, but the herd is finite and its safety depends on where it spawns. The unit is map wildlife, not a trainable animal.

Musk Ox
Units · Age of Empires III: Definitive Edition — Yukon map wildlife

Musk Ox

Musk Ox is a huntable wildlife resource found in herds on the Yukon map in Age of Empires III: Definitive Edition. Each animal carries 500 Food. It is a map resource rather than a unit that a civilization trains, and its slow movement and large sight radius distinguish it from ordinary military units.

Musket Rider
Units · The WarChiefs (2006); also in Definitive Edition

Musket Rider

Musket Rider is Haudenosaunee ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Corral, Fort.

Musketeer
Units · Original game (2005); also in Definitive Edition

Musketeer

The Musketeer is a Commerce Age heavy infantry unit used by several European civilizations in Age of Empires III. It combines a ranged musket attack with a bayonet melee attack, making it a flexible frontline soldier rather than a specialist archer. In the standard profile, it costs 75 Food and 25 Coin, takes 30 seconds to train, occupies one population slot, and has 150 hit points with 20% hand resistance. Its walking speed is 4.0. At range it deals 23 damage at range 12 with a three-second rate of fire; in melee it deals 13 damage every 1.5 seconds, with a 3.0 multiplier against Cavalry and 2.25 against Shock troops. Its 20-point siege attack also lets it damage buildings when no better siege unit is available. These figures describe the baseline unit; civilization bonuses, Home City Cards, technologies, automatic age upgrades, and version changes can alter the final statistics. The unit’s central strength is that the same production investment can protect an army from cavalry, fight ordinary infantry at range, and contribute to a push against structures. Its limitations are equally important: it moves slowly, has shorter range than dedicated ranged infantry, and is vulnerable to artillery and units with bonuses against Heavy Infantry.

Naginata Rider
Units · The Asian Dynasties (2007); also in Definitive Edition

Naginata Rider

Naginata Rider is Japanese hand Cavalry from The Asian Dynasties, available in the Commerce Age. It costs 100 Food and 100 Coin, trains in 40 seconds, has 300 hit points and moves at 6.75 speed. Its mobility and bonuses against Infantry and Artillery make it a flanking unit, not a replacement for anti-cavalry troops.

Nanban Trade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Nanban Trade

Nanban Trade is a Commerce Age Japanese Consulate technology that increases crate and Trade Route inventory by 25%. It strengthens the resources associated with those Japanese economic interactions rather than increasing every gathering rate.

Napoleon Bonaparte
Game systems · Original game (2005); also in Definitive Edition

Napoleon Bonaparte

Napoleon Bonaparte is the French skirmish AI personality in Age of Empires III. His profile favors aggressive play and can combine cavalry with artillery as the match advances. It is an opponent behavior guide for computer games rather than a separate campaign protagonist or civilization.

Napoleon Gun
Units · Definitive Edition — United States Civilization

Napoleon Gun

Napoleon Gun is artillery in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Saloon (Federal Americans), Monastery (Asians), Palace (Africans), Lombard (Italians).

Nathaniel Black
Units · The WarChiefs (2006); also in Definitive Edition

Nathaniel Black

Nathaniel Black is Black Family Estate hero in Age of Empires III. Its listed ability is Builds Trading Posts; Claims treasures; Regeneration.

Native American Chief
Units · Original game (2005); also in Definitive Edition

Native American Chief

Native American Chief is a campaign-only Cherokee ranged unit in Defend the Colony, the first scenario of Act II: Ice. It appears at the southern Cherokee war camps and is not a normal recruitable unit or part of the assault waves against John Black’s Mercenaries.

Native Boy
Units · Original game (2005); also in Definitive Edition

Native Boy

Native Boy is hero in Age of Empires III. Its listed ability is Regenerates health.

Native Embassy
Buildings · Original game (2005); also in Definitive Edition

Native Embassy

The Native Embassy trains allied Native units and lets a civilization spend resources on a map’s Minor civilization roster. Available choices depend on the settlement alliance and on which civilization is using the building.

Native Embassy Travois
Units · Definitive Edition (2020)

Native Embassy Travois

Native Embassy Travois is a mobile construction unit available to several civilizations, including Federal Americans, Dutch, Inca, Canada, Indonesia, Mexico and Peru. It builds a Native Embassy for free at its destination.

Native Scout
Units · Original game (2005); also in Definitive Edition

Native Scout

Native Scout is a light scouting warrior associated with Native American civilizations and selected allies. It provides vision and can reveal stealth units in versions and modes where that ability is present. Its small population footprint and limited force cap make it better suited to information gathering than sustained combat. Access and exact behavior vary with the civilization, alliance or card that supplies it.

Native warrior
Game systems · Original game (2005); also in Definitive Edition

Native warrior

Native warriors are units recruited through alliances with Minor civilizations. Their roster reflects the settlement or alliance, so it can add a specialist role that the player’s main civilization lacks. Many Native warriors use a training limit tied to each settlement.

Navajo Craftsmanship
Technologies · The WarChiefs (2006); also in Definitive Edition

Navajo Craftsmanship

Navajo Craftsmanship is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Navajo settlement. It increases villager gathering from mine, Tribal Marketplace, Mountain Monastery, Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) by 20%; increases fishing ship gathering from whale by 20%; increases abun gathering from Mountain Monastery by 20%.

Navajo Rifleman
Units · The WarChiefs (2006); also in Definitive Edition

Navajo Rifleman

Navajo Rifleman is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Navajo settlement, Native Embassy.

Navajo Shepherds
Technologies · The WarChiefs (2006); also in Definitive Edition

Navajo Shepherds

Navajo Shepherds is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Navajo settlement. It increases herded animals gathering from Livestock Pen, Farm, Village, Livestock Market, and Hacienda by 30%; gather XP work rate for Sacred Field +30%, for Shrine +35%.

Navajo Weaving
Technologies · The WarChiefs (2006); also in Definitive Edition

Navajo Weaving

Navajo Weaving is an Exploration Age upgrade available through a Trading Post or Tambo on a Navajo settlement. It increases hit points of Infantry, Cavalry and Shock Troops by 5%, improving durability across several military classes.

Naval Battle (Age of Empires III)
Campaigns & scenarios · Definitive Edition — The Art of War

Naval Battle (Age of Empires III)

Naval Battle is an Age of Empires III scenario in The Art of War (scenario 9). The player commands Indians Indians.

Neftenya
Units · Definitive Edition — The African Royals

Neftenya

Neftenya is Ethiopians ranged infantry in Age of Empires III, available from the Fortress Age; obtained through War Camp, Fort, Battle Canoe, American Citadel.

New England
Maps · Original game (2005); also in Definitive Edition

New England

New England is an original coastal map set around the northeastern North American seaboard. Wooded inland routes meet a navigable coast, with Carolina, Great Lakes and Saguenay as neighboring regions.

New Mexico Immigration
Technologies · Definitive Edition (2020)

New Mexico Immigration

New Mexico Immigration is an Industrial Age United States technology researched at the State Capitol. It adds 100 population support, reduces unit training time by 10%, and becomes cheaper and faster to research for each Immigrant Home City Card already sent.

New Order Infantry
Technologies · Definitive Edition (2020)

New Order Infantry

New Order Infantry is an Age of Empires III technology available to Ottomans from the Fortress Age*, researched at Mosque. It provides 20 Nizam Fusiliers; Replaces Janissaries from Home City shipments with Nizam Fusiliers; Enables Nizam Fusiliers to be trained at Barracks, Forts, and Galleons in the Industrial Age.

New World Crops
Technologies · Definitive Edition — The African Royals

New World Crops

New World Crops is an Age of Empires III technology available to Africans from the Fortress Age, researched at Granary. It increases villager gathering from Field (coin) by 20%.

New Year Festival
Technologies · The WarChiefs (2006); also in Definitive Edition

New Year Festival

New Year Festival is an Age of Empires III technology available to Aztecs; Haudenosaunee; Lakota from the Exploration Age, researched at Market. It Adds xp +2,000 to inventory.

Niger Delta
Maps · Definitive Edition — The African Royals

Niger Delta

Niger Delta is a Definitive Edition: The African Royals map based on the Niger River delta region of western Africa, mainly in present-day Nigeria. The map lists Akan and Yoruba settlements; each generated match places resources and objectives according to its layout.

Niger River
Maps · Definitive Edition — The African Royals

Niger River

Niger River is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. Each player begins with an extra Town Center wagon, which can establish a foothold across the river in this resource-rich region.

Nile Valley
Maps · Definitive Edition — The African Royals

Nile Valley

Nile Valley is a land Random Map from Age of Empires III: Definitive Edition – The African Royals, themed around the Nile Delta region of Egypt and Sudan. Teams begin on separate arid plateaus beside the river. These starts are defensible, but much of the useful resource space lies in the greener valley and floodplain.

Nilgai
Units · The Asian Dynasties (2007); also in Definitive Edition

Nilgai

Nilgai is a hunted animal in Age of Empires III: The Asian Dynasties, with a 400-Food carcass and a recorded limit of eight gatherers. Its original map listing associates it with Deccan and Deccan-style Silk Road maps; its appearance is therefore determined by the selected map rather than by a civilization’s train queue. The animal has 20 hit points, speed 2.0 and line of sight 18.

Nili the Playful Hippo
Units · Definitive Edition — The African Royals

Nili the Playful Hippo

Nili the Playful Hippo is a pet unit in Age of Empires III with a bonus against Treasure guardians. It is available through special civilization or scenario content and is not an ordinary unit in every military roster.

Ninja
Units · The WarChiefs (2006); also in Definitive Edition

Ninja

Ninja is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians). Its listed ability is Stealth mode.

Nizam Fusilier
Units · Definitive Edition (2020)

Nizam Fusilier

Nizam Fusilier is Ottomans Heavy infantry in Age of Empires III, available from the Industrial Age*; obtained through European Barracks, Fort, Galleon, American Citadel. Its listed ability is Sürat Assault.

No Empire Lasts Forever
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

No Empire Lasts Forever

No Empire Lasts Forever is an Age of Empires III scenario in Act II: China (scenario 5), set in 1422. The player commands Chinese.

Nobles' Hut
Buildings · The WarChiefs (2006); also in Definitive Edition

Nobles' Hut

Nobles’ Hut is an Aztec Fortress Age military building for training and upgrading Aztec noble infantry. It also attacks nearby enemies and receives eligible Home City shipments.

Nobles' Hut Travois
Units · The WarChiefs (2006); also in Definitive Edition

Nobles' Hut Travois

Nobles’ Hut Travois is an Aztec mobile construction unit that builds a Nobles’ Hut for free at its destination. It converts a special delivery into forward production for the Aztec army.

Nomadic Bandits
Technologies · Definitive Edition — The African Royals

Nomadic Bandits

Nomadic Bandits is a Fortress Age African Watch Tower technology. It reduces Outlaw hit points and damage by 20% and training time by 30%; its listed later-age effects improve Outlaws and Treasure guardians by 30% in the Industrial Age and 50% in the Imperial Age.

Nonahkee
Units · Original game (2005); also in Definitive Edition

Nonahkee

Nonahkee is John Black's Mercenaries (Act II: Ice), Black Family Estate (Act I: Fire) hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Nootka Bark Clothing
Technologies · Original game (2005); also in Definitive Edition

Nootka Bark Clothing

Nootka Bark Clothing is an Exploration Age economic technology available through a Trading Post or Tambo on a Nootka settlement. It increases Villager hit points by 50% and grants a 15% hit-point bonus to units affected by Villager upgrades.

Nootka Clubman
Units · Original game (2005); also in Definitive Edition

Nootka Clubman

Nootka Clubman is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Nootka settlement, Native Embassy.

Nootka Potlatch
Technologies · Original game (2005); also in Definitive Edition

Nootka Potlatch

Nootka Potlatch is an Exploration Age upgrade at a Trading Post or Tambo on a Nootka settlement. It reduces Nootka Clubman cost by 10% and cuts their training time by 50%, making it easier to replace or mass the unit line.

Nootka War Chief
Units · Original game (2005); also in Definitive Edition

Nootka War Chief

Nootka War Chief is a Nootka alliance hero who can claim Treasures and build Trading Posts. Its area melee attacks and map-control abilities make it useful beyond a standard frontline unit.

North Sea
Maps · Definitive Edition — The Baltic Powers (2026)

North Sea

North Sea is a northern European Age of Empires III: Definitive Edition map where teams spawn along the coast separated by a vast open sea of resources. Water defines the main divide, while exact shoreline, resource clusters and settlement locations vary with generation.

Northern Musketeer
Units · Definitive Edition — Knights of the Mediterranean

Northern Musketeer

Northern Musketeer is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Oldenburg palace, Native Embassy. Its listed ability is Defence Promotion.

Northwest Passage
Maps · Definitive Edition — The Baltic Powers (2026)

Northwest Passage

Northwest Passage divides teams with Arctic ice and a dangerous naval passage. Cree, Inuit and Tengri settlements can appear, along with Qivittoq and Sailor outlaws. Unlike a direct land approach, a crossing depends on the generated ice and shoreline, making route reconnaissance part of the military plan.

Northwest Territory
Maps · The WarChiefs (2006); also in Definitive Edition

Northwest Territory

Northwest Territory is a WarChiefs river map whose central waterway branches east into two additional channels. The branching layout changes the shape of the crossings and can separate a direct route into several distinct approaches. Resources and objectives are generated with the map, so their exact positions vary from match to match.

Nova Scotia
Maps · Definitive Edition — The Baltic Powers (2026)

Nova Scotia

Nova Scotia is an autumn coastal map with Huron and Stuart settlements and Harpooner and Sailor outlaws. The generated shoreline affects access to water, neutral sites and resources, so the best opening can favor land production or naval support depending on each start.

Nunavut
Maps · Definitive Edition — The Baltic Powers (2026)

Nunavut

Nunavut is an icy Age of Empires III: Definitive Edition map from The Baltic Powers. The opposing starts are separated by cold terrain, and the map has no Trade Route. Inuit settlements, Qivittoq and Harpooner outlaws provide neutral options, but their value depends on distance and the army each player is building. Scout the actual resource paths and approaches before committing to an exposed expansion.

Oktoberfest
Technologies · Definitive Edition — Knights of the Mediterranean

Oktoberfest

Oktoberfest is a Commerce Age technology in Knights of the Mediterranean available through a Trading Post or Inca Tambo on a House of Wittelsbach palace. It refunds 1% of the resource cost of units trained so far, up to 2,500 of each resource.

Old Doug the Orangutan
Units · The Asian Dynasties (2007); also in Definitive Edition

Old Doug the Orangutan

Old Doug the Orangutan is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Old Guard
Technologies · Original game (2005); also in Definitive Edition

Old Guard

Old Guard is an Age of Empires III technology available to French from the Industrial Age, researched at Church. It provides 15 Young Guards and renames them to Old Guards (also changes their visual); extends grenadier and Old Guard line of sight by 2; increases old Guard hand attack damage by 100%.

Old Han Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Old Han Army

Old Han Army is a unit available to the Chinese in Age of Empires III, available from the Commerce Age; it can be trained or obtained through War Academy; Blockhouse; Fort; Fuchuan; American Citadel.

Oprichnik
Units · Original game (2005); also in Definitive Edition

Oprichnik

The Oprichnik is fast Russian Heavy Cavalry designed for raids and siege attacks. Its speed and bonuses against Villagers, artillery and siege units let it threaten targets that move slowly or remain exposed.

Orca
Units · The Asian Dynasties (2007); also in Definitive Edition

Orca

Orca is a fast aquatic Treasure guardian in Age of Empires III: The Asian Dynasties and Definitive Edition. It is not a trainable warship or a huntable food source; it guards selected water treasures and must be dealt with before the reward is safe to collect.

Orchard Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Orchard Rickshaw

Orchard Rickshaw is a Japanese mobile construction unit that builds a Cherry Orchard for free at its destination. It turns a special delivery into a renewable Food position rather than an immediate military force.

Ordenança
Technologies · Definitive Edition — Knights of the Mediterranean

Ordenança

Ordenança is a Portuguese Industrial Age Church technology in Age of Empires III: Definitive Edition. It becomes available after the Treaty of Tordesillas Home City Card has been sent and changes both the Crossbowman production line and the existing Crossbowmen in the army.

Order Crossbowman
Units · Definitive Edition — The Baltic Powers (2026)

Order Crossbowman

Order Crossbowman is Livonia, All (The Livonian War) ranged infantry in Age of Empires III, available from the Revolution; obtained through Barracks, Fort, Galleon, Hospital (Maltese), Livonian Bishopric (The Livonian War).

Order Galley
Units · Definitive Edition — Knights of the Mediterranean

Order Galley

Order Galley is Maltese naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock. Its listed ability is Transports land units; Gathers from fishes and whales; Attack Promotion.

Order Musketeer
Units · Definitive Edition — The Baltic Powers (2026)

Order Musketeer

Order Musketeer is a Livonian Revolution infantry unit in The Baltic Powers content for Definitive Edition. It can fight as part of the revolutionary army and also construct Outposts, allowing one unit line to contribute to both combat and forward infrastructure. It is available through the listed military buildings and the Maltese Hospital. Building an Outpost creates a position for vision or defense, but assigning troops to construction temporarily reduces the force available to fight.

Order of the Black Eagle
Technologies · Definitive Edition — The Baltic Powers (2026)

Order of the Black Eagle

Order of the Black Eagle is a Revolution technology in Age of Empires III: Definitive Edition - The Baltic Powers. Prussia and the German Confederation research it at the Academy to improve heroes.

Order of the Tower and the Sword
Technologies · Original game (2005); also in Definitive Edition

Order of the Tower and the Sword

Order of the Tower and the Sword is an Industrial Age Portuguese Church technology. It delivers 11 Order Knights, also called Black Riders, unlocks their training at the Tavern, and improves their hit points by 15% and hand attack damage by 30%.

Ordinance Rifleman
Units · Definitive Edition (2020)

Ordinance Rifleman

Ordinance Rifleman is Portuguese ranged infantry in Age of Empires III, available from the Industrial Age; obtained through Town Center (if The Logistician is chosen), European Barracks, Fort, Caravel, Frigate, Battleship (with the "Naval Infantry" Home City Card), Galleon.

Oregon Trail
Technologies · Definitive Edition (2020)

Oregon Trail

Oregon Trail is a State Capitol technology for the United States, California and Texas, with access also listed for the Mexican Revolution. It reduces Construction Wagon cost by 25% and increases their hit points and speed by 25%. The upgrade improves the mobile units used to establish buildings, rather than every structure after construction.

Organ Gun
Units · Original game (2005); also in Definitive Edition

Organ Gun

The Organ Gun is Portuguese artillery that fires multiple projectiles into an area. Its spread can punish compact infantry formations and provide field pressure before heavier artillery becomes available.

Orinoco
Maps · The WarChiefs (2006); also in Definitive Edition

Orinoco

Orinoco is a WarChiefs river map with teams on opposite sides of a broad tropical waterway. At least one shallow crossing, and sometimes two, appears at the end of the river farthest from the players’ starting positions. Native settlements can include Carib, Maya and Zapotec communities, making the river approaches and the far side important for both movement and alliances.

Oromo Warrior
Units · Definitive Edition — The African Royals

Oromo Warrior

Oromo Warrior is Ethiopians Heavy cavalry in Age of Empires III, available from the Fortress Age; obtained through War Camp, Fort, Battle Canoe. Its listed ability is Musket Attack.

Oruc Reis
Units · Definitive Edition (2020)

Oruc Reis

Oruc Reis is a melee hero in the Definitive Edition Historical Battle Algiers. The Barbary corsair appears alongside his brother Hizir Reis and uses a kilij, with two active abilities that make him especially effective against clustered guards or a single high-value target.

Ossuary
Buildings · Original game campaign content; scenario object in Definitive Edition

Ossuary

The Ossuary is a large Circle of Ossus structure used in the original game’s final campaign act. It belongs to a scenario faction and is not a normal building that a skirmish player can add to a technology tree.

Ostrich
Units · Age of Empires III: Definitive Edition — The African Royals

Ostrich

Ostrich is a huntable animal from The African Royals. Its carcass yields 400 Food, making it a finite natural resource for Villagers on maps where the herd appears.

Ostrogski Agriculture
Technologies · Definitive Edition — The Baltic Powers (2026)

Ostrogski Agriculture

Ostrogski Agriculture is an Age of Empires III technology available to Poles from the Imperial Age, researched at Sejm. It increases villager: gathering from Folwark by 30%; increases sejm: auto gathering from food by 15%.

Otontin Slinger
Units · The WarChiefs (2006); also in Definitive Edition

Otontin Slinger

Otontin Slinger is Aztecs ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Fort, American Citadel.

Ottoman Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Ottoman Brigade

Ottoman Brigade is an Imperial Age Indian Consulate technology that delivers 13 Baghdad Janissaries and four Consulate Great Bombards. It takes 90 seconds to research and combines a large infantry body with heavy artillery. The Janissaries can form a protective frontline for the Great Bombards, while the guns provide long-range siege pressure. The units arrive through the technology rather than a standard training queue, and the resulting army still needs careful handling.

Ottoman Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Ottoman Expeditionary Army

Ottoman Expeditionary Army is an Industrial Age Consulate force available to the Indians. It delivers thirteen Baghdad Janissaries and two Consulate Great Bombards, combining a large infantry screen with heavy siege artillery.

Ottoman Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

Ottoman Expeditionary Company

Ottoman Expeditionary Company is a Commerce Age Consulate package for the Indians in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers three Rumeliots through the Indian diplomatic roster; it does not grant access to ordinary Ottoman military production.

Ottoman Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

Ottoman Expeditionary Force

Ottoman Expeditionary Force is a Fortress Age Indian Consulate group containing three Rumeliots and seven Baghdad Janissaries. The package combines close-combat troops with firearm infantry for a compact mixed formation.

Ottoman strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

Ottoman strategy

Ottoman play centers on automatically produced Settlers and a distinctive combination of infantry, cavalry and artillery. Exact unit balance and build orders vary by patch, so this guide focuses on stable roster roles.

Ottomans technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Ottomans technology tree

The Ottomans technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Outlaw
Game systems · Original game (2005); also in Definitive Edition

Outlaw

Outlaws are map- and civilization-dependent units available from outlaw-recruiting buildings such as Saloons. Their roster includes bandits, pirates, and other regional fighters. They use varied unit classes, so “Outlaw” describes a gameplay tag rather than a single battlefield role.

Outlaw Musketeer
Units · Original game and Definitive Edition — campaign and Unknown-map treasure guardian

Outlaw Musketeer

Outlaw Musketeer is a treasure guardian variant of the Musketeer, rather than a standard Barracks recruit. It appears in campaign and Unknown-map encounters; in the original game it guards the treasure holding two British Settlers. Definitive Edition Home City options for the Lakota and Maya can also include it among randomly shipped outlaws, so its availability is broader than a map guardian but remains card- and civilization-specific.

Outpost
Buildings · Original game (2005); also in Definitive Edition

Outpost

The Outpost is an Exploration Age defensive tower that attacks nearby enemies and can receive Home City shipments. It costs 250 Wood, has 2,000 hit points and a limit of seven in the standard profile. Its range and garrison let it protect workers or a route, but siege can destroy it if the army leaves it unsupported.

Outpost Wagon
Units · Original game (2005); also in Definitive Edition

Outpost Wagon

Outpost Wagon is a mobile construction unit for European civilizations, Federal Americans and Yoruba content. It can build eligible defensive structures for free at its destination, establishing protection without the ordinary building cost.

Owlhoot
Units · Definitive Edition (2020)

Owlhoot

Owlhoot is United States, Mexicans, Lakota ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Saloon, Native Embassy. Its listed ability is Buckshot.

Ozarks
Maps · The WarChiefs (2006); also in Definitive Edition

Ozarks

Ozarks is a WarChiefs map named for the Ozark Highlands in the central United States. The geographic theme identifies its setting, while the actual resource, route and settlement layout is generated for the match. It should therefore be read as a playable map with its own positions, not as a fixed historical battle scenario.

Paddy Threshing
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Paddy Threshing

Paddy Threshing is a Commerce Age Asian Rice Paddy technology. It increases Villager Food gathering by 15% from Mills, Farms, Food Rice Paddies, Fields and Haciendas, and raises Hacienda passive Food output by 15%.

Padre
Units · Definitive Edition (2020)

Padre

Padre is Mexicans hero in Age of Empires III, available from the Commerce Age; obtained through Cathedral. Its listed ability is Claims treasures; Builds Trading Posts and the Cathedral; Regeneration.

Painted Desert
Maps · The WarChiefs (2006); also in Definitive Edition

Painted Desert

Painted Desert is an open WarChiefs map with scattered mesas, cliffs, plentiful Hunts and rich Coin deposits. Four Native settlements line the center, while Wood is noticeably scarcer than Food and Coin. A few Cows also wander among the mesas, making the center valuable even before either side commits to an alliance.

Palace
Buildings · Definitive Edition — The African Royals

Palace

Palace is a building used by Africans from Commerce Age. It attacks nearby enemies * Trains artillery and mercenaries * Receives Home City shipments.

Palace Builder
Units · Definitive Edition — The African Royals

Palace Builder

Palace Builder is an African construction wagon from The African Royals that constructs a Palace for free. It has 500 hit points and moves at 4.0 speed, and its recorded construction rate for the Palace is three times normal. The Palace provides military production and upgrades, but its roster depends on which African civilization is using it and on the game version. The wagon is therefore a strategic building delivery, not a combat unit that can hold the position by itself.

Pambuu the Tame Warthog
Units · Definitive Edition — The African Royals

Pambuu the Tame Warthog

Pambuu the Tame Warthog is a special pet unit associated with The African Royals in Definitive Edition and is listed as available from a Bandit Catamaran. It has 200 hit points, moves at 5.0 speed, costs 150 Food and takes 17 seconds to train. Its 12-damage hand attack deals twice its normal damage to Treasure guardians and only one tenth against Villagers. That profile suits clearing guarded rewards far better than ordinary worker harassment.

Pampas
Maps · Original game (2005); also in Definitive Edition

Pampas

Pampas is an original map whose play area has a tilted rectangular boundary. That shape affects how long it takes to scout across the map and where an opponent can approach from. The map’s resource and objective positions still vary, so its geometry is a planning aid rather than a fixed route script.

Pampas Sierras
Maps · Definitive Edition (2020)

Pampas Sierras

Pampas Sierras is a Definitive Edition Random Map with Mapuche, Quechua and Tupi settlements. These three Native alliance options create different potential army and technology choices, while generated terrain and starting positions determine which settlement is practical to reach.

Panama
Maps · Definitive Edition — The African Royals

Panama

Panama is a Definitive Edition hybrid map themed around the Central American isthmus. Its coasts connect the Pacific and Caribbean, while a land Trade Route and Maya and Zapotec settlements offer separate economic and military opportunities. Pirate and Pistolero Outlaws may also appear, and Spanish Treasure ships can provide Coin.

Pancerz
Technologies · Definitive Edition — Knights of the Mediterranean

Pancerz

Pancerz is a Commerce Age technology accessed through a Trading Post or Tambo on a House of Jagiellon palace. It increases ranged resistance by 10% for Hand Cavalry and Hand Shock Troops, improving their protection from ranged attacks.

Pandour
Units · Definitive Edition — Knights of the Mediterranean

Pandour

Pandour is ranged infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians). Its listed ability is Stealth mode.

Papacy
Technologies · Definitive Edition — Knights of the Mediterranean

Papacy

Papacy is a Commerce Age Italian Basilica technology that raises the Basilica build limit by one and doubles Basilica construction time. It opens another site for Italian production and research, but makes each Basilica take longer to complete.

Papal Bombard
Units · Definitive Edition — Knights of the Mediterranean

Papal Bombard

Papal Bombard is an Italian Industrial Age super-heavy artillery unit from Knights of the Mediterranean, produced at a Factory. It has 600 hit points, 75% ranged resistance and a movement speed of 1.0, and occupies eight population. Its long-range Bombard attack provides siege pressure, while its charged Holy Fire attack affects an even larger area. The slow movement and high population cost make it a strategic asset that needs an escort.

Papal Guard
Units · Definitive Edition — Knights of the Mediterranean

Papal Guard

The Papal Guard is an Italian Commerce Age heavy Infantry unit delivered in seven-unit batches from the Basilica. Its strong bonuses against Cavalry and Shock troops make it a frontline counter, while Deflection absorbs part of the damage aimed at nearby allies. The Papal Arsenal card adds a charged pistol attack.

Papal Lancer
Units · Definitive Edition — Knights of the Mediterranean

Papal Lancer

The Papal Lancer is an Italian Fortress Age heavy Cavalry unit delivered in groups of three from the Basilica. It deals bonus damage to Infantry and its Deflection protects nearby allied Cavalry only. With Papal Arsenal, it gains a charged area Lance attack; plan its shipment before the engagement and screen it from anti-Cavalry units.

Papal Zouave
Units · Definitive Edition — Knights of the Mediterranean

Papal Zouave

The Papal Zouave is an Italian Industrial Age ranged Infantry unit delivered in groups of four from the Basilica. Its long-range attack and high ranged resistance support a durable firing line, while Deflection protects nearby allied Ranged Infantry only. Papal Arsenal adds a charged Carbine attack, but Cavalry and artillery still require a screen.

Paper Cartridge
Technologies · Original game (2005); also in Definitive Edition

Paper Cartridge

Paper Cartridge is a Commerce Age Arsenal upgrade for gunpowder damage. It raises Gunpowder Trooper damage by 15%; Pirates with Letter of Marque instead receive 10% more ranged attack damage.

Parallel Rivers
Maps · Definitive Edition (2020)

Parallel Rivers

Parallel Rivers is a named Random Map in Age of Empires III: Definitive Edition. Its generated terrain and starting placements shape the routes players can scout, secure and contest in each match.

Paris Burning
Units · Original game (2005); also in Definitive Edition

Paris Burning

Paris Burning is Lizzie's Pirates, Knights of St. John naval unit in Age of Empires III, available from the Commerce Age. Its listed ability is Transports land units; Trains Buccaneers.

Parliamentarians
Buildings · Definitive Edition — The Baltic Powers (2026)

Parliamentarians

Parliamentarians is an invulnerable capturable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a scenario-specific military roster. Two neutral Parliamentarians begin north of the Minster.

Patagonia
Maps · Original game (2005); also in Definitive Edition

Patagonia

Patagonia is an original Age of Empires III map with no Native settlements. It has two Trade Routes, each with three Trading Post sites, plentiful fish and whales on the eastern side, and coastal trees and animals. A central lake may appear on the mid-western side but is absent in free-for-all games.

Patrol
Technologies · Definitive Edition (2020)

Patrol

Patrol is an Age of Empires III technology available to United States from the Commerce Age, researched at Town Center; Outpost; Blockhouse; Fort. It Spawns 6 Tercios.

Pavisier
Units · Definitive Edition — Knights of the Mediterranean

Pavisier

The Pavisier is Italian ranged infantry introduced in Knights of the Mediterranean for Definitive Edition. It uses a pavise shield and can serve as a defensive ranged line with a separate close-range response.

Peacemakers
Technologies · Definitive Edition (2020)

Peacemakers

Peacemakers is an Age of Empires III technology available to Federal Americans; Mexico from the Industrial Age; Revolution (Mexico), researched at Saloon. It increases outlaw hit points and damage by 10%.

Peerage
Technologies · Original game (2005); also in Definitive Edition

Peerage

Peerage is an Age of Empires III technology available to Europeans from the Imperial Age, researched at Capitol. It increases hero hit points +1,000, ranged and hand attack damage by 100%.

Penguin
Units · Definitive Edition — Knights of the Mediterranean

Penguin

Penguin is a cheat unit introduced in Age of Empires III: Definitive Edition – Knights of the Mediterranean. In eligible Skirmish or campaign games, the phrase “I don’t exist” summons it when cheats are allowed; the Scenario Editor can also place it. Its low hit points are paired with unusual resistance and strong attack bonuses against a narrow set of target classes, so its profile belongs to special content rather than a normal infantry roster.

Pennsylvania Cavalry
Technologies · Definitive Edition (2020)

Pennsylvania Cavalry

Pennsylvania Cavalry is a Commerce Age United States Meeting House technology that provides five Carbine Cavalry. It costs 625 Coin and takes 15 seconds to research. The option gives the American army a direct mounted reinforcement through a technology choice rather than relying on a normal cavalry production queue. Carbine Cavalry still needs population room and should be used according to its unit profile and the enemy’s anti-cavalry response.

Pennsylvania Pound
Technologies · Definitive Edition (2020)

Pennsylvania Pound

Pennsylvania Pound is a Commerce Age United States technology at the Meeting House, unlocked through the Pennsylvania Federal State and Philadelphia Convention Home City Card. It adds 2.5 to the Coin trickle rate, while reducing Coin gathering from several buildings and Whales by 10%.

Pepper Coast
Maps · Definitive Edition — The African Royals

Pepper Coast

Pepper Coast is a coastal Random Map from Age of Empires III: Definitive Edition – The African Royals. Mangrove marsh along the equatorial shoreline gives way to grassy uplands. Trade Routes run inland and along the coast, land and sea resources are abundant, and players begin with extra resource crates while their opponents remain close.

Percussion Lock
Technologies · Original game (2005); also in Definitive Edition

Percussion Lock

Percussion Lock is a Fortress Age Dock technology that increases War Ship Broadside damage by 50%. It improves one attack mode rather than increasing every naval attack.

Peru
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Peru

Peru is an Industrial Age Revolutionary Nation for the Portuguese and Spanish, with Lima as its Home City. Its transition delivers Simón Bolívar, strengthens Manco Inca, upgrades several native unit lines and changes access to Stronghold production. The route therefore has more effects than the nearby-unit bonus associated with Bolívar.

Peruvian Dog
Units · Definitive Edition (2020)

Peruvian Dog

Peruvian Dog is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Petard
Units · The WarChiefs (2006); also in Definitive Edition

Petard

The Petard is a one-population demolition unit introduced in The WarChiefs. It carries an explosive charge for close-range siege against walls and buildings; it is not a frontline fighter.

Pete-Pete the Pet Panda
Units · The Asian Dynasties (2007); also in Definitive Edition

Pete-Pete the Pet Panda

Pete-Pete the Pet Panda is a pet unit that specializes in fighting Treasure guardians. Its high guardian bonus makes it useful for clearing a Treasure site, while its low damage against Villagers rules out ordinary worker raids.

Petrine Reforms
Technologies · Original game (2005); also in Definitive Edition

Petrine Reforms

Petrine Reforms is an Age of Empires III technology available to Russians from the Industrial Age, researched at Church. It Grants Guard/Royal Guard upgrade for Strelet, Rekrut*, Poruchik*, Cossack, Oprichnik, Cavalry Archer, and Grenadier.

Phanarion
Technologies · Definitive Edition — Knights of the Mediterranean

Phanarion

Phanarion is an Age of Empires III technology from the Exploration Age, researched at Athos Monastery. It Grants 1 Evzone for every 2 buildings owned by the player up to 80 Evzones.

Philhellenism
Technologies · Definitive Edition — Knights of the Mediterranean

Philhellenism

Philhellenism is an Age of Empires III technology from the Industrial Age, researched at Trading Post; Tambo (Inca only). It reduces native warrior, outlaw, and mercenary cost and training time by 10%.

Piechur
Units · Definitive Edition — The Baltic Powers (2026)

Piechur

Piechur is Poles ranged infantry in Age of Empires III, available from the Commerce Age; obtained through European Barracks, Fort, Galleon, American Citadel.

Pig
Units · Definitive Edition — The Baltic Powers (2026)

Pig

Pig is a herdable animal used as an economic resource. It provides 100-300 Food and may fatten over time when the selected civilization or livestock building supports that mechanic.

Pikeman
Units · Original game (2005); also in Definitive Edition

Pikeman

The Pikeman is archaic Heavy Infantry built for close combat against Cavalry and buildings. It gives early armies a low-cost way to discourage mounted charges and adds siege damage when it can reach structures.

Pilgrim
Units · The WarChiefs (2006); also in Definitive Edition

Pilgrim

Pilgrim is economic unit in Age of Empires III, available from the Exploration Age. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Pilgrimage
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Pilgrimage

Pilgrimage is an Exploration Age economic technology available at a Trading Post or Tambo on a Sufi Mosque holy site. It provides one Fattened Goat for every two minutes of elapsed game time, up to 30 minutes, for a maximum of 15 goats.

Pillage
Technologies · Original game (2005); also in Definitive Edition

Pillage

Pillage is a Commerce Age Arsenal upgrade that increases building siege damage by 25% for Hand Cavalry and hand Shock Infantry.

Pine Tree State
Technologies · Definitive Edition (2020)

Pine Tree State

Pine Tree State is an Age of Empires III technology available to United States from the Imperial Age, researched at State Capitol. It increases villager gathering from tree and Mango Grove by 40%.

Pirate
Units · Original game (2005); also in Definitive Edition

Pirate

Pirate is infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Battleship (with the "Brethren of the Coast" card).

Pirates!
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Pirates!

Pirates! is an Age of Empires III scenario in Act I: Blood (scenario 3), set in 1566. The player commands Knights of St. John.

Pistolero
Units · The WarChiefs (2006); also in Definitive Edition

Pistolero

Pistolero is Heavy infantry in Age of Empires III, available from the Commerce Age; Fortress Age (Native Americans); obtained through Tavern (Europeans), Native Embassy (Native Americans)*, Monastery (Asians), Lombard (Italians).

Placer Mines
Technologies · Original game (2005); also in Definitive Edition

Placer Mines

Placer Mines is an Exploration Age Market upgrade that increases Villager Coin gathering from mines and Mountain Monasteries by 10%. Its building access varies by civilization.

Plague Doctor
Units · Definitive Edition — Knights of the Mediterranean

Plague Doctor

Plague Doctor is a Treasure guardian from Knights of the Mediterranean in Definitive Edition. It has 270 hit points, moves at 7.0 speed and has 30% ranged resistance. Its listed attacks deal 12 hand damage and 24 siege damage. It is map content protecting a reward, not a medical support unit or a trainable military choice. The name should therefore be read in the context of the guardian roster rather than inferred as a healing role.

Plumed Spearman
Units · Definitive Edition (2020)

Plumed Spearman

Plumed Spearman is Incas, Peru Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Stronghold, Fort, American Citadel.

Plymouth
Maps · The WarChiefs (2006); also in Definitive Edition

Plymouth

Plymouth is a WarChiefs map with an unusual starting economy: players begin with Pilgrims in place of the usual Villagers or Settlers, together with an Intrepid Turkey Scout and a Native Scout. The altered worker group and two specialized scouts make its opening different from a standard random map, so the first production and exploration decisions should follow the scenario’s actual starting setup.

Poacher
Units · Definitive Edition — The Baltic Powers (2026)

Poacher

Poacher is a specialized unit catalogued for Age of Empires III: Definitive Edition — The Baltic Powers. Its recorded profile combines a long-range attack with a separate siege mode; the exact access and mission rules depend on the roster that provides it.

Politician
Game systems · Original game (2005); also in Definitive Edition

Politician

A Politician is an Age-up reward option used by many European civilizations. The chosen Politician provides a shipment, units, resources or a lasting bonus when the colony advances.

Pomerania
Maps · Definitive Edition — Knights of the Mediterranean

Pomerania

Pomerania is a Random Map themed around the central European area along the southern coast of the Baltic Sea between Germany and Poland. Its in-game starts and resource placements are generated for each match.

Population
Game systems · Original game (2005); also in Definitive Edition

Population

Population is the cap on the total units a colony can field. Most combat units and workers occupy population space, while housing and civilization-specific effects raise the available limit.

Porcelain Tower
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Porcelain Tower

Porcelain Tower is a Chinese Wonder selected during an age advance. It generates a chosen resource over time, so its reward is a continuing economic stream rather than a single delivery of units or resources.

Port
Buildings · Definitive Edition — The African Royals

Port

Port is the African naval production building used by Ethiopians and Hausa. It trains ships and researches ship technologies, filling the role that a Dock serves for many other civilizations.

Portugal
Maps · Definitive Edition — Knights of the Mediterranean

Portugal

Portugal is a narrow coastal map along western Iberia with a compact sea and two parallel Trade Routes. Fishing Boats can establish a Food economy while land forces contest the route stations, creating simultaneous naval and ground objectives.

Portuguese Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Portuguese Brigade

Portuguese Brigade is an Imperial Age Consulate technology for Indians or Japanese who choose Portugal as an ally. It costs 2,300 Export and takes 90 seconds to deliver eleven Legion Dragoons and four Horse Artillery, a mixed force of mobile ranged cavalry and anti-infantry artillery.

Portuguese Crusaders
Technologies · Definitive Edition — The African Royals

Portuguese Crusaders

Portuguese Crusaders is an Age of Empires III technology available to Ethiopians from the Commerce Age, researched at Mountain Monastery. It provides 10 Order Besteiros; Enables Order Besteiros to be trained at War Camps.

Portuguese Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Portuguese Expeditionary Army

Portuguese Expeditionary Army is an Industrial Age Consulate force available to India and Japan. It contains fifteen Legionarios and three Consulate Culverins, combining a large infantry group with artillery support.

Portuguese Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

Portuguese Expeditionary Company

Portuguese Expeditionary Company is a Commerce Age Consulate package for the Indians and Japanese in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers seven Order Besteiros as a foreign-unit group; it does not grant a Portuguese Barracks or the rest of the Portuguese roster.

Portuguese Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

Portuguese Expeditionary Force

Portuguese Expeditionary Force is a Fortress Age Consulate group available to India and Japan. It delivers eleven Order Besteiros and one Consulate Culverin, combining ranged infantry with an artillery counter.

Portuguese strategy
Strategy guides · The Asian Dynasties; also in Definitive Edition

Portuguese strategy

The Portuguese receive a Covered Wagon each time they advance an Age, giving them a recurring way to expand Town Center presence. Their Explorer can use Spyglass to reveal a distant location, while their roster supports flexible defense and ranged cavalry.

Poruchik
Units · Definitive Edition (2020)

Poruchik

Poruchik is Russians Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Blockhouse (in groups of 4), Fort, Galleon, American Citadel. Its listed ability is Fealty Aura.

Potocki Estates
Technologies · Definitive Edition — The Baltic Powers (2026)

Potocki Estates

Potocki Estates is an Industrial Age Polish Sejm technology requiring Koniecpolski Estates. It raises Villager gathering work rate from mines, Estates and Mountain Monasteries by 15%, and increases the Sejm’s passive Coin generation by 30%.

Pravar
Units · The Asian Dynasties (2007); also in Definitive Edition

Pravar

Pravar is Indians, British East India Company hero in Age of Empires III. Its listed ability is Eye of the Assassin; Claims treasures; Regeneration.

Prefecture Government
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Prefecture Government

Prefecture Government is an Age of Empires III technology available to Chinese from the Exploration Age, researched at Village. It increases village hit points by 15%.

Priest
Units · Original game (2005); also in Definitive Edition

Priest

Priest is Europeans (except Ottomans and Spanish), Japanese (required Dutch allies) special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Church, Basilica (Italians), Lavra Monastery (Cossack Hetmanate), Cathedral (Peru).

Priestess
Units · Definitive Edition (2020)

Priestess

Priestess is Incas, Maya, Peru special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Community Plaza (Healers Ceremony), Cathedral (Maya), American Citadel. Its listed ability is Works at the Community Plaza as one and half Villager.

Prince Henry the Navigator
Game systems · Original game (2005); also in Definitive Edition

Prince Henry the Navigator

Prince Henry the Navigator is the Portuguese skirmish AI personality and the default Portuguese computer opponent in Age of Empires III. His profile is associated with exploration and economic expansion, reflecting the Portuguese strength of receiving a Covered Wagon when advancing to a new Age.

Pripet Marshes
Maps · Definitive Edition — Knights of the Mediterranean

Pripet Marshes

Pripet Marshes is a Random Map themed around the Pinsk Marshland, a vast wetland area along the basin of the Pripyat River in eastern Europe. Its in-game starts and resource placements are generated for each match.

Privateer
Units · Original game (2005); also in Definitive Edition

Privateer

Privateer is naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock (Asians, Europeans, Federal Americans, and Native Americans), Port (Africans). Its listed ability is Transports land units.

Professional Gunners
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Professional Gunners

Professional Gunners is an early artillery durability upgrade. It adds hit points to artillery, helping expensive siege pieces survive return fire while they support an army or attack defenses. The improvement affects artillery health; it does not increase their range or damage.

Professional Hunters
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Professional Hunters

Professional Hunters is a Commerce Age Asian Market technology that improves Villager Food gathering from hunted animals by 10%. Chinese and Indians can research it after Hunting Eagles, for 65 Wood and 65 Coin with a 15-second research time. Ethiopians gain access to the Market through an alliance with the Indians and can research the technology for 130 Influence. It does not improve gathering from Farms, Mills or livestock.

Pronghorn
Units · Original game (2005); also in Definitive Edition

Pronghorn

Pronghorn is a North American huntable animal that provides 400 Food per carcass. The herd is finite, but several animals can support an opening economy when workers can reach them safely.

Prospector Wagon
Units · Definitive Edition (2020)

Prospector Wagon

Prospector Wagon is a mobile resource unit associated with the Mexicans, Poles, Swedes, Finland and Peru. It converts into a Copper Mine at its destination, creating a fixed resource site for the economy.

Provincial Government
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Provincial Government

Provincial Government is an Exploration Age Chinese Village technology that requires Prefecture Government. It increases Village hit points by 15% and the population supported by each affected Village by five.

Prussia
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Prussia

Prussia is an Industrial Age Revolutionary Nation for Germans, with Berlin as its Home City. It converts the worker base into Guard Musketeers and replaces or upgrades much of the German roster, including Landwehr, Giant Grenadiers, Needle Gunners, Prussian Uhlans and Litauer Dragoons. It can also unlock a second-stage route to German Confederation.

Pukaras
Technologies · Definitive Edition (2020)

Pukaras

Pukaras is an Age of Empires III technology available to IC Inca from the Fortress Age, researched at Stronghold. It War Hut, Tambo, and Stronghold LOS and range +3.

Puma Spearman
Units · The WarChiefs (2006); also in Definitive Edition

Puma Spearman

Puma Spearman is Aztec Heavy Infantry introduced with The WarChiefs. It is a Commerce Age unit available from the War Hut, Fort or American Citadel. The Spearman has 125 hit points, moves at 5.0 speed, uses one population and costs 45 Food and 45 Coin, with a 30-second training time. Its hand attack carries a strong bonus against Cavalry and Shock troops, while its 41 siege damage lets it contribute when the army reaches buildings.

Punjab
Maps · Definitive Edition (2020)

Punjab

Punjab is a Definitive Edition map set across the plains of India and Pakistan. It combines open terrain with a fordable river to the north, a southern Trade Route bordering the Thar Desert, Water Buffalo and abundant Wood from dense forests and a starting Mango Grove Rickshaw.

Punjabi New Year
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Punjabi New Year

Punjabi New Year is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on an Udasi Temple holy site. It increases villager gathering from Mill, Farm, Rice Paddy, Estate, Field, and Hacienda by 10%; increases herded animals gathering from Livestock Pen, Farm, Village, and Livestock Market by 10%; gather XP work rate for Sacred Field and Shrine +10%.

Push of Pike
Technologies · Definitive Edition (2020)

Push of Pike

Push of Pike is a Commerce Age Swedish Church technology. It increases Hand Infantry movement speed by 10% but also increases their training time by 10%, trading faster positioning for slower reinforcement.

Pyrenees
Maps · Definitive Edition — Knights of the Mediterranean

Pyrenees

Pyrenees is a Random Map themed around the area surrounding the Pyrenees mountain range in Western Europe, north of the Iberian Peninsula. Its in-game starts and resource placements are generated for each match.

Qiang Pikeman
Units · The Asian Dynasties (2007); also in Definitive Edition

Qiang Pikeman

Qiang Pikeman is Chinese Heavy Infantry available from the Commerce Age. Its strong bonus against Cavalry and Shock troops makes it a dedicated melee answer to mobile units, while its siege attack can pressure buildings.

Qivittoq
Units · Definitive Edition — The Baltic Powers (2026)

Qivittoq

Qivittoq is a Commerce Age special unit in Age of Empires III: Definitive Edition — The Baltic Powers. European civilizations obtain it through a Tavern, Asian civilizations through a Monastery, and Italians through a Lombard, so it is tied to the special-unit building roster rather than a universal Barracks queue.

Qizilbash
Units · Definitive Edition (2020)

Qizilbash

Qizilbash is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Sufi Mosque holy site, Native Embassy.

Quaker Gun
Units · Definitive Edition (2020)

Quaker Gun

Quaker Gun is a United States artillery decoy used by the United States, USR and Baja California. It appears to opponents as a selected artillery type, creating uncertainty about the army’s real guns.

Quebec
Maps · Definitive Edition — The Baltic Powers (2026)

Quebec

Quebec can place a player near the shoreline or near the Trade Route. Cree and Inuit settlements are available, with Qivittoq and Highwayman outlaws. These alternate starts change whether early water access or route control is the nearer objective.

Quechua Allies
Technologies · Definitive Edition (2020)

Quechua Allies

Quechua Allies is a five-second Peru Revolution technology researched at the Native Embassy after the American Allies Home City Card is sent. It opens a Quechua roster and technology branch while replacing two other Native ally choices.

Quechua Bolas Warrior
Units · Original game (2005); also in Definitive Edition

Quechua Bolas Warrior

Quechua Bolas Warrior is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Quechua settlement, Native Embassy.

Quechua Huaminca
Units · Original game (2005); also in Definitive Edition

Quechua Huaminca

Quechua Huaminca is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Quechua settlement, Native Embassy.

Quechuan Diet
Technologies · Original game (2005); also in Definitive Edition

Quechuan Diet

Quechuan Diet is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Quechua settlement. It reduces infantry (except Skull Knight), cavalry (except Tokala Soldier), shock troops, War Academy and Castle banner army training time by 15%.

Quechuan Metalworking
Technologies · Original game (2005); also in Definitive Edition

Quechuan Metalworking

Quechuan Metalworking is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Quechua settlement. It increases villager gathering from mine, Tribal Marketplace, and Mountain Monastery by 20%; increases abun gathering from Mountain Monastery by 20%.

Quechuan Mountaineering
Technologies · Original game (2005); also in Definitive Edition

Quechuan Mountaineering

Quechuan Mountaineering is an Exploration Age technology researched at a Trading Post or Tambo on a Quechua settlement. It increases Infantry speed by 10%, helping an army rotate between objectives or reposition before an engagement.

Queen Elizabeth
Game systems · Original game (2005); also in Definitive Edition

Queen Elizabeth

Queen Elizabeth is the British skirmish AI personality in Age of Empires III. Her army commonly combines Longbowmen with Native units and Mercenaries, while using fewer Musketeers and Falconets than some opponents. The British Manor House economy can continue adding Settlers as her forces develop.

Queen Isabella
Game systems · Original game (2005); also in Definitive Edition

Queen Isabella

Queen Isabella is the Spanish skirmish AI personality in Age of Empires III. Her profile can reach the Commerce Age early but may progress through later Ages more slowly, using Home City shipments to provide early military support. This can produce sharp shipment timings without an equally large standing army.

Queen's Festival
Technologies · Definitive Edition (2020)

Queen's Festival

Queen’s Festival is an Inca Big Button technology researched at the Kancha House. It delivers four Villagers to the Home City gather point in ten seconds. Its current cost is 250 Food, 250 Wood and 250 Coin, and it is available in the Commerce Age. The Industrial Age Old Ways Home City Card reduces that cost to 125 of each resource. The technology adds workers rather than improving the gathering rate of existing Villagers.

Queen's Rangers
Technologies · Definitive Edition — Knights of the Mediterranean

Queen's Rangers

Queen's Rangers is a British Industrial Age Church technology that completes the Roger's Rangers line. It delivers thirty Rangers, grants their Veteran upgrade and replaces Longbowmen with Rangers in production at specified buildings.

Race for the Rails
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Race for the Rails

Race for the Rails is the opening scenario of Act III: Steel, set in 1817. The campaign’s expedition begins with a contest to claim every site on the Trade Route. The objective turns map exploration and worker safety into a race: the player must reach the route sites and establish posts before the opposition controls the line.

Radvila Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Radvila Architecture

Radvila Architecture is an Imperial Age Polish Sejm technology requiring Zamojski Architecture. It increases Villager tree gathering by 30%, raises the Sejm’s passive Wood generation by 15%, and adds 25% hit points to buildings.

Raid in Delhi
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Raid in Delhi

Raid in Delhi is scenario 4 of Act III: India in The Asian Dynasties, set during the 1857 siege of Delhi. Nanib Sahir has shifted sides and leads an Indian force through the city to free the Shah and escort him out alive.

Raid on the Caribbean
Campaigns & scenarios · Definitive Edition

Raid on the Caribbean

Raid on the Caribbean is a Definitive Edition historical battle set in 1586, following Francis Drake’s British expedition during the Anglo-Spanish conflict. The player must destroy five Spanish colonies, with naval and pirate objectives offering optional support.

Raid on the Caribbean (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

Raid on the Caribbean (co-op)

Raid on the Caribbean (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1586. Two players share control of British against Spanish. This mode uses a team-specific objective sequence based on Raid on the Caribbean.

Raider
Units · Definitive Edition — The African Royals

Raider

Raider is Hausa Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through War Camp, Fort, Battle Canoe.

Railroad Worker
Units · Original game (2005); also in Definitive Edition

Railroad Worker

Railroad Worker is Heavy Infantry with a special ability to construct Trading Posts. Its recorded profile has 270 hit points, 4.5 speed and 24 line of sight; its role joins map control with a grenade-using combat profile rather than ordinary Settler gathering.

Rajput
Units · The Asian Dynasties (2007); also in Definitive Edition

Rajput

Rajput is Indians Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Indian Barracks, Fort, Agra Fort, Galleon, American Citadel.

Ram
Units · The WarChiefs (2006); also in Definitive Edition

Ram

Ram is a Haudenosaunee siege unit available from the Fortress Age at the Siege Workshop. Its powerful attack against structures and bonus against Artillery make it a specialized unit for breaking fortified positions.

Random map
Game systems · Original game (2005); also in Definitive Edition

Random map

Random map is the skirmish setup in which a selected Age of Empires III map script generates a new layout for each game. Resource sites, wildlife, routes and water positions make scouting part of the opening.

Randy the Pet Rhino
Units · The Asian Dynasties (2007); also in Definitive Edition

Randy the Pet Rhino

Randy the Pet Rhino is a pet unit whose recorded bonus is strongest against Treasure guardians. It can help an Explorer clear a reward site, but its low modifier against Villagers means it is not designed for economic raids.

Ranged Cavalry Caracole
Technologies · Original game (2005); also in Definitive Edition

Ranged Cavalry Caracole

Ranged Cavalry Caracole is an Arsenal upgrade for ranged cavalry. It increases the damage of affected units and, for most of them, improves range and sight, supporting earlier contact and safer positioning.

Ranger
Units · Definitive Edition (2020)

Ranger

Ranger is British ranged infantry in Age of Empires III, available from the Commerce Age; obtained through European Barracks, Fort, Galleon, American Citadel*.

Ransom
Game systems · Original game (2005); also in Definitive Edition

Ransom

Ransom is a Town Center recovery option for eligible heroes in Age of Empires III. When an Explorer, Explorer’s Dog or Monk is reduced to zero hit points, it collapses rather than immediately leaving play. If the owner cannot rescue it, paying Coin returns the hero to the game and transfers the payment to the player credited with the final blow.

Rapparee
Units · Definitive Edition — The Baltic Powers (2026); hostile map guardian entry

Rapparee

Rapparee is listed as a hostile guardian in The Baltic Powers data, not as a normal civilization unit. It is a quick melee defender that can punish an Explorer or small scouting force near its guarded objective.

Ras
Units · Definitive Edition — The African Royals

Ras

Ras is Ethiopians hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts, and Palaces; Regeneration.

Rattan Shield
Units · The Asian Dynasties (2007); also in Definitive Edition

Rattan Shield

Rattan Shield is a Shaolin Temple alliance infantry unit with 20% ranged resistance. Its hand attack and modest population use let it contribute as a close-combat screen.

Rawhide Covers
Technologies · The WarChiefs (2006); also in Definitive Edition

Rawhide Covers

Rawhide Covers is a Haudenosaunee Commerce Age Dock upgrade that increases War Ship hit points by 30%. It supports a fleet that must remain at sea through repeated engagements.

Red Lancers
Technologies · Definitive Edition — current name and effects after update 14.43676

Red Lancers

Red Lancers is a Dutch Church technology unlocked by Religious Freedom. It upgrades the Stradiot roster and makes the unit trainable at the Tavern.

Red Sea Wagon
Units · Definitive Edition — The African Royals

Red Sea Wagon

Red Sea Wagon is a mobile construction unit that can establish a military or economic building for free. It is associated with scripted or special content, so the exact building options depend on the scenario that provides it.

Redcoat
Units · Definitive Edition — The Baltic Powers (2026)

Redcoat

Redcoat is Heavy Infantry available from the Commerce Age through Parliamentarians. It is a musket unit with strong listed bonuses against Cavalry and Shock troops, providing a defensive frontline.

Redoubts
Technologies · Definitive Edition (2020)

Redoubts

Redoubts is an Age of Empires III technology available to Federal Americans from the Fortress Age, researched at Wall; Meeting House (United States) ; Cathedral (Mexicans). It increases wall cost -20%, hit points by 400%.

Refineries
Technologies · Original game (2005); also in Definitive Edition

Refineries

Refineries is an Industrial Age Coin technology researched at an Estate or Hacienda after Homesteading. It improves Villager Coin gathering from Estates, Coin-producing Rice Paddies, Fields and Haciendas by 30%; Hacienda automatic Coin production also rises by 30%. Ordinary Coin Mines are not among the listed sources.

Refreshing Beverages
Technologies · Definitive Edition (2020)

Refreshing Beverages

Refreshing Beverages is an Age of Empires III technology available to Federal Americans; Mexico from the Commerce Age; Revolution (Mexico), researched at Saloon. It Outlaw and hero charged ability cooldown -70%.

Regenerative Forestry
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Regenerative Forestry

Regenerative Forestry is a Commerce Age Asian Market technology in The Asian Dynasties. Chinese and Japanese research it after Water Wheel; it improves Villager Wood gathering from trees and Mango Groves, and Timber Trade is the next technology in the line. Indians receive Water Wheel and Regenerative Forestry automatically for free.

Regent
Units · The Asian Dynasties (2007); also in Definitive Edition

Regent

Regent is a heavy cavalry unit in Age of Empires III associated with special scenario content. Its recorded profile combines high durability and ranged resistance with low attack values, so it is not a conventional damage-focused cavalry choice.

Regent (Regicide)
Units · Definitive Edition — The Baltic Powers (2026)

Regent (Regicide)

Regent is the protected objective character in The Baltic Powers Regicide profile. This mode-specific version has different movement and durability from the Asian Dynasties Regent, so its values should be read separately from the standard Regent entry.

Regent's Castle
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Regent's Castle

Regent’s Castle is a scenario building that garrisons the Regent, attacks nearby enemy units and can receive eligible Home City shipments. It combines a protected objective character with local defense and a possible shipment destination.

Regicide
Game systems · Definitive Edition — The Baltic Powers (2026)

Regicide

Regicide is a mode introduced in The Baltic Powers in which each side fields a Regent whose survival is central to victory. It makes protection and target selection part of the standard economy-and-army contest.

Regicide - Honshu
Maps · The Asian Dynasties (2007); also in Definitive Edition

Regicide - Honshu

Regicide - Honshu is a named Random Map in The Asian Dynasties. Its generated terrain and starting placements shape the routes players can scout, secure and contest in each match.

Regular
Units · Definitive Edition (2020)

Regular

Regular is United States, USR (revolutionary), Texas Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through European Barracks, Fort, Galleon, Steamer, American Citadel.

Reiki
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Reiki

Reiki is an Exploration Age Japanese Monastery technology that enables Sohei Archers to heal friendly units. It adds a support action to that specific unit line; it does not make every Japanese unit a healer.

Reindeer
Units · Original game (2005); also in Definitive Edition

Reindeer

Reindeer is a huntable animal in Age of Empires III that supplies Food from its carcass. Its cold-region habitat makes it a familiar resource on northern maps, but availability and placement depend on the generated layout.

Reinforced Gauntlets
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Reinforced Gauntlets

Reinforced Gauntlets is an Exploration Age technology obtained from a Trading Post or Tambo on a Bhakti Temple holy site. It increases Tiger Claw hit points by 50%, making that unit more durable without changing its attack or movement.

Rekrut
Units · Definitive Edition (2020)

Rekrut

Rekrut is Russians Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Blockhouse (in groups of 5), Fort, Galleon, American Citadel. Its listed ability is Builds Forts (with the "Pjotr's Toy Soldiers" card).

Renegado
Units · The WarChiefs (2006); also in Definitive Edition

Renegado

Renegado is ranged infantry in Age of Empires III, available from the Commerce Age; Fortress Age (Native Americans); obtained through Tavern (Europeans), Native Embassy (Native Americans), Monastery (Asians), Lombard (Italians).

Resist!
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Resist!

Resist! is the third scenario of Act III: India in The Asian Dynasties. Set at the beginning of the 1857 Sepoy Rebellion in Meerut, it sends the Indian force from a town fight into the eastern mines.

Respect
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Respect

Respect is an Age of Empires III scenario in Act II: Ice (scenario 6), set in 1757. The player commands John Black's Mercenaries.

Retainer
Units · Definitive Edition — The Baltic Powers (2026)

Retainer

Retainer is a Commerce Age Heavy Cavalry unit for the Poles in The Baltic Powers. It can be trained from a Folwark or Stable and is also listed at a Fort or Galleon. It has 210 hit points, moves at 7.0 speed and takes one population. Training costs 90 Food and 50 Wood and takes 35 seconds. Its attacks include a 22-damage hand attack, a short-range siege attack and a trample attack that affects an area, giving the unit more than one way to contribute once it reaches the enemy.

Revetment
Technologies · Original game (2005); also in Definitive Edition

Revetment

Revetment is an Industrial Age Fort upgrade that strengthens its bombardment and improves how far it can see and fire. It turns an established Fort into a more effective landmark for defending a route or settlement, rather than improving every building or artillery unit in the army.

Revolution
Game systems · The WarChiefs (2006); also in Definitive Edition

Revolution

Revolution is an Age of Empires III civilization transition that trades the ordinary colonial economy for an independence-era nation, a replacement army and a dedicated Revolution Deck. It first appears in The WarChiefs and remains in Definitive Edition, but available nations and effects depend on the civilization, expansion and patch. It is not a normal Age advance: it does not upgrade every age-scaled unit, and the new nation may lose ordinary Settler production. The attraction is a rapid military and political change at a lower resource and time commitment than reaching the Imperial Age. The cost is structural. Home City plans, workers already in production, shipments in transit, population support and resource income can all change in one action. A useful decision compares the new nation’s actual bonuses and sustainable economy with the army and workers that would otherwise be available if the player continued aging normally.

Revolutionary
Units · The WarChiefs (2006); also in Definitive Edition

Revolutionary

Revolutionary is Europeans, Inca, Mexicans Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, Manor House.

Revolutionary France
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Revolutionary France

Revolutionary France is an Industrial Age Revolution for the French with Paris as its Home City. Coureurs des Bois upgrade to Sansculottes instead of being removed from the economy. The route also changes Native Scouts, unlocks Church technologies and Field Hospitals, and can advance again into the Napoleonic Era with a larger Home City deck.

Revolutionary Sharpshooter
Units · Definitive Edition (2020)

Revolutionary Sharpshooter

Revolutionary Sharpshooter is USR (revolutionary) ranged infantry in Age of Empires III, available from the Revolution; obtained through Fort, American Citadel.

Rhea
Units · Original game (2005); also in Definitive Edition

Rhea

Rhea is a huntable animal in Age of Empires III. Its carcass contains 400 Food, creating a finite natural gathering source on maps and scenarios where the bird is placed.

Rhine
Maps · Definitive Edition — Knights of the Mediterranean

Rhine

Rhine is a Random Map themed around the Rhineland, an area adjacent to the Rhine River in Central Europe. Its in-game starts and resource placements are generated for each match.

Rice Exports
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rice Exports

Rice Exports is the final listed technology in the Asian Rice Paddy Coin upgrade chain. In the Industrial Age, after Rice Markets, it adds another 20% to Villager Coin gathering from Estates, Coin Rice Paddies, Fields and Haciendas, and to Hacienda automatic Coin income.

Rice Markets
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rice Markets

Rice Markets is the Industrial Age middle step in the Asian Rice Paddy Coin upgrade chain. After Rice Trade, it adds another 20% to Villager Coin gathering from Estates, Coin Rice Paddies, Fields and Haciendas, and to Hacienda automatic Coin gathering.

Rice Paddy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Rice Paddy

The Rice Paddy is an Asian renewable economy building where Villagers gather either Food or Coin. It lets Asian civilizations move beyond finite Hunts and mines, with access depending on the civilization and release.

Rice Paddy Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Rice Paddy Rickshaw

Rice Paddy Rickshaw is an Asian construction wagon that places a Rice Paddy without its usual Wood cost. The resulting building is a renewable Food or Coin gathering site, so the wagon links a shipment or scenario reward directly to the economic plan of a civilization that can use Rice Paddies.

Rice Surplus
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rice Surplus

Rice Surplus is a Commerce Age Asian technology researched at a Rice Paddy. It increases Villager Coin gathering by 10% from Estates, Coin-configured Rice Paddies, Fields and Haciendas, and raises Hacienda passive Coin gathering by 10%.

Rice Trade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rice Trade

Rice Trade is the first Coin-gathering technology in the Asian Rice Paddy upgrade chain. Available in the Fortress Age after Rice Surplus, it increases Villager gathering from Estates, Coin Rice Paddies, Fields and Haciendas by 20% and also improves Hacienda automatic Coin income by 20%.

Rickshaw
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Rickshaw

Rickshaw is a category of special units in Age of Empires III: The Asian Dynasties. It covers Asian civilization construction wagons and the separate neutral unit that travels on a Trade Route. Construction Rickshaws arrive through specific Home City or game effects and turn into their assigned building for free; the route Rickshaw is owned by Mother Nature and cannot be controlled by players. These uses share a name but have different purposes and rules.

Riderless Elephant
Units · The Asian Dynasties (2007); campaign-only appearance in Act III: India, also in Definitive Edition

Riderless Elephant

The Riderless Elephant is a rare, out-of-control campaign unit in The Asian Dynasties, appearing in Act III: India’s “Raid in Delhi.” It is not an ordinary cavalry choice: the mission triggers its stampede as a scripted environmental weapon.

Rifle Rider
Units · The WarChiefs (2006); also in Definitive Edition

Rifle Rider

Rifle Rider is Lakota Heavy cavalry in Age of Empires III, available from the Fortress Age; obtained through Corral, Fort.

Risorgimento
Technologies · Definitive Edition — Knights of the Mediterranean

Risorgimento

Risorgimento is an Italians technology in Knights of the Mediterranean that turns earlier Settler losses into a larger Revolutionary shipment. In the current rules it requires the Industrial Age and the Statuto Albertino Home City Card; older versions made it available in the Commerce Age.

Ritual Bovine
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Ritual Bovine

Ritual Bovine is an Exploration Age Indian Sacred Field technology. It increases the Experience gathering rate of herded animals assigned to Sacred Fields by 10%, supporting the livestock-to-shipment economy.

River Raids
Technologies · Definitive Edition — Knights of the Mediterranean

River Raids

River Raids is an Age of Empires III technology available to Native Americans from the Fortress Age, researched at Dock. It increases war Canoe, Tlaloc Canoe, and Chincha Raft damage by 25%.

River Skirmishes
Technologies · Definitive Edition — The African Royals

River Skirmishes

River Skirmishes is an Age of Empires III technology available to Africans from the Commerce Age, researched at Port. It increases war ship damage by 25%; Fishing Canoes get a ranged and siege attack.

Rocket
Units · Original game (2005); also in Definitive Edition

Rocket

The Rocket is the British Factory’s heavy artillery option. It delivers long-range area damage and can break formations or structures, but its production takes time and the unit is exposed to artillery counters and cavalry.

Rockies
Maps · Original game (2005); also in Definitive Edition

Rockies

Rockies is an enclosed Age of Empires III map where players begin among a mountain range. The mountains leave the northwest side open, so the map has both restricted passages and a route that bypasses much of the enclosure. Its original-game layout is also present in Definitive Edition.

Rodelero
Units · Original game (2005); also in Definitive Edition

Rodelero

The Rodelero is Spanish hand infantry with unusually high movement speed for its class. Its sword attack carries a strong bonus against Cavalry, so it can catch mounted units and help an army close on vulnerable targets.

Roger's Rangers
Technologies · Original game and expansions; current effect also in Definitive Edition

Roger's Rangers

Roger’s Rangers is a British Church technology that converts Longbowmen into Rangers and prepares access to the later Queen’s Rangers research. It changes an existing unit line as well as delivering additional troops.

Rohatyna
Technologies · Definitive Edition — The Baltic Powers (2026)

Rohatyna

Rohatyna is a Fortress Age technology accessed through a Trading Post or Tambo on a House of Vasa palace. It enables Companions to use Lance Charge and inflict Bleeding damage, adding offensive abilities to the Vasa cavalry line.

Romania
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

Romania

Romania is an Industrial Age Revolutionary Nation for Ottomans and Russians, with Bucharest as its Home City. It converts workers into Dorobanți, improves Dragoons into Roșior Dragoons and turns Outposts or Blockhouses into recurring cavalry producers. Shipments also provide wagons to extend that network.

Ronin
Units · Original game (2005); also in Definitive Edition

Ronin

Ronin is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians).

Round Church
Buildings · Definitive Edition — The Baltic Powers (2026)

Round Church

The Round Church is a Danish military and economic structure from The Baltic Powers. It combines defensive fire and garrison shelter with healing, Spy training, technologies and an automatic experience trickle.

Royal Arquebusier
Units · Definitive Edition — Knights of the Mediterranean

Royal Arquebusier

Royal Arquebusier is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Vasa palace, Native Embassy. Its listed ability is Combat Promotion*.

Royal Banquet
Technologies · Definitive Edition — The African Royals

Royal Banquet

Royal Banquet is an Age of Empires III technology available to Africans from the Exploration Age, researched at Livestock Market. It Sells all herded animals for 50% of their food as influence.

Royal Card Games
Technologies · Definitive Edition — Knights of the Mediterranean

Royal Card Games

Royal Card Games is a Commerce Age technology from Knights of the Mediterranean, researched at a Trading Post or Tambo on a House of Hanover palace. It immediately sends one random Home City Card from the player’s deck.

Royal Dragoon
Units · Definitive Edition — Knights of the Mediterranean

Royal Dragoon

Royal Dragoon is ranged cavalry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Bourbon palace, Native Embassy.

Royal Festival
Technologies · Definitive Edition (2020)

Royal Festival

Royal Festival is an Age of Empires III technology available to Inca from the Fortress Age, researched at Community Plaza. It provides 1 Maceman for every 4 minutes of game time, up to 30 minutes.

Royal Halberdiers
Technologies · Definitive Edition — current name; Quatrefage in the original release

Royal Halberdiers

Royal Halberdiers is a Spanish Fortress Age Church technology that supplies upgraded Halberdiers and improves the existing Halberdier line.

Royal Horseman
Units · Definitive Edition — Knights of the Mediterranean

Royal Horseman

Royal Horseman is a late-game heavy cavalry mercenary with a large health pool and area attacks. Its Stampede attack gives it a different role from a standard single-target cavalry unit.

Royal Hunters
Technologies · Definitive Edition — The African Royals

Royal Hunters

Royal Hunters is an Exploration Age African Livestock Market technology requiring Tribal Societies. It extends Villager line of sight by 8 and ranged attack range by 4; units affected by Villager upgrades receive 3 more line of sight and 1 more ranged range.

Royal Huntsman
Units · Definitive Edition — Knights of the Mediterranean

Royal Huntsman

Royal Huntsman is economic unit in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Oldenburg palace, Native Embassy. Its listed ability is Gathers food from huntables.

Royal Musketeer
Units · Definitive Edition — Knights of the Mediterranean

Royal Musketeer

Royal Musketeer is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Bourbon palace, Native Embassy. Its listed ability is Pistol Attack.

Royal Saxon Grenadiers
Technologies · Definitive Edition — Knights of the Mediterranean

Royal Saxon Grenadiers

Royal Saxon Grenadiers is a Fortress Age technology associated with the House of Wettin in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It grants a Giant Grenadier and adds one to each future Home City shipment while the upgrade’s effect applies.

Royal Scots Grey
Technologies · Definitive Edition — Knights of the Mediterranean

Royal Scots Grey

Royal Scots Grey is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a House of Hanover palace. It provides 5 Totenkopf Hussars; Totenkopf Hussars now require 4 hits to charge up their Death Strike ability.

Royal Service
Technologies · Definitive Edition — The Baltic Powers (2026)

Royal Service

Royal Service is a Fortress Age Danish technology in The Baltic Powers, researched at a Watch House. It changes the Snaphane line from a temporary levy into troops that can remain in the field: Snaphaner and Mounted Friskytter stop losing hit points over time and become healable. It also revises their bounty and resource cost.

Royal Tax
Technologies · Definitive Edition — Knights of the Mediterranean

Royal Tax

Royal Tax is an Exploration Age economic technology from Definitive Edition — Knights of the Mediterranean. It grants 35 Coin for every building you own when researched, up to a total payout of 10,000 Coin. Its value grows with an established settlement rather than with the size of the army.

Royalists
Buildings · Definitive Edition — The Baltic Powers (2026)

Royalists

Royalists is a capturable, invulnerable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a small roster of military units. Two neutral Royalists begin east of the Minster; the objective is to take and retain their control, not construct or destroy them.

Ruhrpott
Technologies · Definitive Edition — The Baltic Powers (2026)

Ruhrpott

Ruhrpott is an Age of Empires III technology available to German Confederation from the Revolution, researched at Capitol. It provides 1 Factory Wagon and 1 Coal Prospector Wagon.

Rural Defense
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rural Defense

Rural Defense is a Village technology that produces two Irregulars at the researching Village. It provides a quick local response for the Asian Village-defense system, rather than a lasting unit upgrade.

Rural Sentry Uprising
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Rural Sentry Uprising

Rural Sentry Uprising is a Chinese Village technology that calls two Sentries to the researching settlement. The Village Defense Home City Card is a prerequisite. It creates a brief local defense option rather than a lasting unit upgrade.

Russian Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Russian Brigade

Russian Brigade is an Age of Empires III technology available to Chinese; Indians (Act III: India only) from the Imperial Age, researched at Consulate. It provides 25 Culverins.

Russian Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Russian Expeditionary Army

The Russian Expeditionary Army is an Industrial Age Consulate Banner Army for China. In the current Definitive Edition roster it delivers nine Counter Dragoons and three Consulate Culverins, pairing mobile anti-cavalry with artillery that threatens enemy guns.

Russian Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

Russian Expeditionary Company

Russian Expeditionary Company is a Commerce Age option at the Chinese Consulate in Age of Empires III: The Asian Dynasties and Definitive Edition. It delivers four Siberian Cossacks through the foreign-company system, adding a small Russian cavalry group to the Chinese roster.

Russian Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

Russian Expeditionary Force

Russian Expeditionary Force is a Fortress Age Chinese Consulate group of five Counter Dragoons and one Consulate Culverin. It pairs an anti-cavalry screen with a gun intended to counter enemy artillery.

Russians strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

Russians strategy

The Russians turn a larger starting resource stock and grouped infantry production into early numbers. Their units are generally cheaper and easier to field in quantity, so repeated production and coordinated pressure are central to their plan.

Russians technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Russians technology tree

The Russians technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Ruyter
Units · Original game (2005); also in Definitive Edition

Ruyter

The Ruyter is the Dutch ranged Cavalry unit. It uses less population than Heavy Cavalry and is useful for shooting down mounted enemies while remaining mobile.

Sacred Band Infantry
Units · Definitive Edition — Knights of the Mediterranean

Sacred Band Infantry

Sacred Band Infantry is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Trading Post or Tambo on a House of Phanar palace. Its listed ability is Gains +0.84% hit points for every Sacred Band Infantry in an Area of Effect of 32, up to +32 hit points.

Sacred Cow
Units · The Asian Dynasties (2007); also in Definitive Edition

Sacred Cow

Sacred Cow is herdable livestock associated with the Sacred Field in The Asian Dynasties. It can provide 50 to 500 Food depending on how long it fattens, and supports up to eight gatherers. The recorded profile lists 20 hit points, 4.0 movement speed, a cost of 125 Food and a 15-second training time. Its fattening rate depends on the structure: 0.25 per second normally, 0.5 at a Livestock Market, and 1.0 at a Livestock Pen, Farm, Village or Hacienda.

Sacred Field
Buildings · The Asian Dynasties; Definitive Edition values after update 13.27885 (earlier values noted below)

Sacred Field

Sacred Field is the Indians’ Exploration Age economic building in The Asian Dynasties and Definitive Edition. It replaces the usual Livestock Pen role for Indian livestock: animals assigned to it generate Experience rather than being gathered for Food, and they generate that Experience faster while tasked there. The building also trains Sacred Cows and can heal friendly units when the required Home City card is active.

Sacred Field Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Sacred Field Rickshaw

Sacred Field Rickshaw is an Indian mobile construction unit that builds a Sacred Field for free. It establishes a support site for Sacred Cows, healing and eligible Experience generation at a location chosen by the player.

Sacsayhuaman
Technologies · Definitive Edition (2020)

Sacsayhuaman

Sacsayhuaman is an Age of Empires III technology available to IC Inca from the Industrial Age, researched at Stronghold Stronghold. It increases stronghold hit points by 50%; Stronghold ranged attack AOE +1.

Saguenay
Maps · Original game (2005); also in Definitive Edition

Saguenay

Saguenay is a resource-rich coastal map available in summer and winter layouts. It contains extensive forests, Silver Mines, Deer, Elk and Moose on land, plus Salmon and Beluga Whales in the water. A Trade Route and Cree and Huron settlements add competition for map control, while a standard Discovery Age start may include a random extra economic building.

Saharan Routes
Maps · Definitive Edition — The African Royals

Saharan Routes

Saharan Routes is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. Bandits control the central Trade Routes, while two unclaimed routes around the perimeter offer an early alternative. The broad desert also contains distinctive Treasures that reward exploration.

Saharan Routes - LOST
Maps · Definitive Edition — The African Royals · Update 13.27885

Saharan Routes - LOST

Saharan Routes - LOST is a two-player multiplayer special-map variant of Saharan Routes in Age of Empires III: Definitive Edition. Players begin lost in a hostile desert without the resources needed to establish a Town Center. They must preserve their starting Hero, explore for valuable treasures and build a settlement before shifting into the contest for the map’s trade network.

Sahel
Maps · Definitive Edition — The African Royals

Sahel

Sahel is a Definitive Edition map released in update 43871 for The African Royals. Its broad, open grasslands contain limited resources, a long central Trade Route and several Minor Civilization settlements. The semi-arid theme includes scrub and woodland where Elephant herds graze.

Sahin
Units · Original game (2005); also in Definitive Edition

Sahin

Sahin is Ottomans, Knights of St. John hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Saiga
Units · The Asian Dynasties (2007); also in Definitive Edition

Saiga

Saiga is a huntable animal in Age of Empires III. Its carcass contains 400 Food, providing a finite resource on maps where the herd appears.

Sailor
Units · Definitive Edition — The Baltic Powers (2026)

Sailor

The Sailor is a Commerce Age outlaw available from European Taverns, Asian Monasteries and Italian Lombards. It combines a ranged attack with Ship repair and Buckshot, a charged attack that can hit a cluster. Its three-population cost makes it most useful when both its combat role and naval support matter.

Saloon
Buildings · The WarChiefs (2006); also in Definitive Edition

Saloon

Saloon is a Commerce Age Federal American or Mexican building for outlaws and mercenaries. It also generates Coin automatically while it remains in play.

Salt Mine
Game systems · Definitive Edition — The African Royals

Salt Mine

Salt Mines are a large but slow Coin deposit introduced with The African Royals. Each holds 10,000 Coin, twice the stock of a Gold Mine, but gathers at 0.7 per second—30% slower than standard mines. Up to 20 gatherers can work the deposit.

Salteador
Units · Definitive Edition — Mexico Civilization

Salteador

The Salteador is Mexican ranged Infantry that contributes fire against enemy foot units and supports the Mexican cavalry line. It needs a screen because mounted units can close quickly and exploit its ranged role.

Saltpeter Site
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Saltpeter Site

Saltpeter Site is a scenario object associated with Indian content in The Asian Dynasties and Definitive Edition. It represents a mission objective or controllable location, not a regular building in the Indian multiplayer technology tree.

Sámi Duodji
Technologies · Definitive Edition — The Baltic Powers (2026)

Sámi Duodji

Sámi Duodji is an Exploration Age technology obtained through a Trading Post or Tambo on a Sámi settlement. It adds 0.7 Wood per second to the resource trickle for each Sámi Noaidi, so its return scales with the number of those units.

Sámi Noaidi
Units · Definitive Edition — The Baltic Powers (2026)

Sámi Noaidi

Sámi Noaidi is economic unit in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Sámi settlement, Native Embassy. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Sámi of the Sea
Technologies · Definitive Edition — The Baltic Powers (2026)

Sámi of the Sea

Sámi of the Sea is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Sámi settlement. It provides 1 Dock Travois; increases villager gathering from hunted animals, herded animals, and Fishing Hole by 10%; increases fishing ship gathering from fish by 10%.

Sámi Reindeer
Units · Definitive Edition — The Baltic Powers (2026)

Sámi Reindeer

Sámi Reindeer is both huntable wildlife and herdable livestock in Age of Empires III: Definitive Edition. In The Baltic Powers, Sámi Reindeer Herding also unlocks it as a trainable animal at Trading Posts and Tambos on Sámi settlements. This dual role matters: the reindeer can be raised from an initial shipment, trained in a group or hunted for its finite Food value.

Sámi Reindeer Herding
Technologies · Definitive Edition — The Baltic Powers (2026)

Sámi Reindeer Herding

Sámi Reindeer Herding is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Sámi settlement. It provides 2 Sámi Reindeer; enables Sámi Reindeer to be trained at Trading Posts/Tambos built on Sámi settlements; Sámi Noaidis attract nearby hunted animals.

Samurai
Units · The Asian Dynasties (2007); also in Definitive Edition

Samurai

The Samurai is Japanese heavy hand infantry with an area melee attack. It can punish cavalry, shock infantry and buildings, but its two-population cost and limited reach make the approach important.

San Luis Potosí
Game systems · Age of Empires III: Definitive Edition — Mexicans Federal State

San Luis Potosí

San Luis Potosí is a Fortress Age Federal State for the Mexicans in Definitive Edition. Advancing costs 1,200 Food and 1,000 Coin, takes 105 seconds and delivers a 500-Coin crate. The choice adds Bustamante and San Luis Patriots to the Mexican Home City deck. Its value is a combination of immediate Coin, access to Field Hospitals and a shipment-scaling Chinaco option.

San Martin
Units · Definitive Edition (2020)

San Martin

San Martin is Argentina’s unique hero in Age of Empires III: Definitive Edition, delivered by the San Martin Home City Card during the Argentina Revolution. The shipment brings a mounted force with him, so his value is tied to the timing and survival of that group.

Sanga Cattle
Units · Definitive Edition — The African Royals

Sanga Cattle

Sanga Cattle is herdable livestock in The African Royals, trained through the Livestock Market. It provides 100 to 500 Food depending on how long it fattens and supports up to eight gatherers. The unit has 20 hit points and moves at 4.0 speed; training costs 100 Coin and takes 15 seconds. Its growth rate is 0.25 Food per second normally, 0.5 at the Livestock Market, and 1.0 at a Livestock Pen, Farm, Village or Hacienda where those buildings can affect it.

Sanguszko Agriculture
Technologies · Definitive Edition — The Baltic Powers (2026)

Sanguszko Agriculture

Sanguszko Agriculture is an Industrial Age Polish Sejm technology that requires Kęsgaila Agriculture. Villagers gather 15% faster at Folwarks, while the Sejm’s automatic Food gathering rate increases by 30%; Ostrogski Agriculture is the next technology in the chain.

Sansculotte
Units · Definitive Edition — Knights of the Mediterranean

Sansculotte

Sansculotte is Revolutionary France economic unit in Age of Empires III, obtained through Town Center. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Sanura the Tame Leopard
Units · Definitive Edition — The African Royals

Sanura the Tame Leopard

Sanura the Tame Leopard is a pet unit with a bonus against Treasure guardians. It is a specialized support or combat pet provided by particular civilization or scenario content, rather than a standard unit available everywhere.

Sapieha Hetmans
Technologies · Definitive Edition — The Baltic Powers (2026)

Sapieha Hetmans

Sapieha Hetmans is an Age of Empires III technology available to Poles from the Fortress Age, researched at Sejm (All) ; Rada (Cossack Hetmanate). It Hetman: +250 hit points, +15% damage, revived and fully healed.

Sápmi
Maps · Definitive Edition — The Baltic Powers (2026)

Sápmi

Sápmi represents the Sámi homeland in Age of Empires III: Definitive Edition – The Baltic Powers. It has no Trade Route; the Sámi settlement is the distinct neutral alliance, with Inquisitor and Highwayman outlaw options. Generated resource distances and access to the settlement decide whether an early Trading Post can be held, so scout before committing workers.

Saratoga
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Saratoga

Saratoga is the fifth scenario of Act I: Fire in The WarChiefs, set in 1777 as Burgoyne’s British invasion pushes through the Champlain Valley. The scenario is a race to establish three Forts before the British complete theirs, turning a historical campaign of stretched supply lines into a contest over construction sites and timing.

Sarmatism
Technologies · Definitive Edition — Knights of the Mediterranean

Sarmatism

Sarmatism is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a House of Jagiellon palace. It provides 5 Lipka Tatars; Archer Line of Sight and ranged attack range +1; Fulani Archer long range attack range +1.

Savanna
Maps · Definitive Edition — The African Royals

Savanna

Savanna is an inland West African map from The African Royals with open grassland, two watering holes and limited resources near each starting pocket. A Trade Route and several settlements draw players away from those safer starts into exposed central ground.

Savolax Jaegers
Technologies · Definitive Edition

Savolax Jaegers

Savolax Jaegers is a Swedish Church technology linked to the Treaty of Roskilde Home City Card. It delivers Jaegers and adds a stealth-capable training option.

Saxon Cuirassier
Units · Definitive Edition — Knights of the Mediterranean

Saxon Cuirassier

Saxon Cuirassier is a House of Wettin heavy cavalry unit with a straightforward melee role. Its access comes through the relevant settlement alliance rather than a universal Stable roster.

Saxony
Maps · Definitive Edition — Knights of the Mediterranean

Saxony

Saxony is a Random Map themed around the forested plains area of Saxony in central Europe adjacent to the Elbe River, north of the Giant Mountains and south of the Baltic Sea. Its in-game starts and resource placements are generated for each match.

Scandinavia
Maps · Definitive Edition — Knights of the Mediterranean

Scandinavia

Scandinavia is a Knights of the Mediterranean Random Map with generated resource positions, routes and starting pressure. The same map name can produce different distances and access, so the opening depends on what the current layout actually provides.

Scenario Editor
Game systems · Age of Empires III; editor functions described for the original game and Definitive Edition, with the Definitive Edition search-bar addition noted separately.

Scenario Editor

The Scenario Editor is Age of Empires III’s construction tool for custom maps and missions. It combines terrain painting, player setup, object placement and trigger scripting, so a creator can build both the battlefield and the rules that govern it. A scenario can use a custom objective sequence or scripted victory condition instead of the standard Skirmish flow.

Schiavone
Units · Definitive Edition — Knights of the Mediterranean

Schiavone

Schiavone is Italians ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Basilica, American Citadel.

Schinkel Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Schinkel Architecture

Schinkel Architecture is an Age of Empires III technology available to Prussia; German Confederation from the Revolution, researched at Academy. It Grants a sum of coin and XP for each present and future building.

Schützenfest
Technologies · Definitive Edition — Knights of the Mediterranean

Schützenfest

Schützenfest is a Fortress Age technology introduced in Definitive Edition — Knights of the Mediterranean. Researched at a Trading Post, or at a Tambo for the Inca, on a House of Wittelsbach palace, it improves the sight and ranged reach of Light Infantry and gives Mountain Troopers a larger bonus.

Scotland
Maps · Definitive Edition — Knights of the Mediterranean

Scotland

Scotland is a Knights of the Mediterranean hybrid Random Map built around its highlands, lowlands and small offshore islands. Two Trade Routes shape the economy: one follows the river separating highland and lowland terrain, while another runs farther south through the lowlands where players start. Natural resources on land are limited, so control of the routes and surrounding sea can determine whether the economy can expand. The outer islands contain Treasures and useful Wood for a coastal navy, and opponents begin close by.

Scottish Covenanters
Buildings · Definitive Edition — The Baltic Powers (2026)

Scottish Covenanters

Scottish Covenanters is a scenario military production building in The War of the Three Kingdoms, part of The Baltic Powers for Definitive Edition. It is not a standard construction available in an ordinary civilization match. The recorded site has 1,500 hit points, supports 15 population and generates 0.7 Experience per second.

Scottish Sheep Culture
Technologies · Definitive Edition — The Baltic Powers (2026)

Scottish Sheep Culture

Scottish Sheep Culture is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a House of Stuart palace. It provides 1 Sheep carrying an additional 150 food and 1 Feral Sheep for each shipment sent so far this game, and 1 Explorer's Dog.

Seal
Units · Age of Empires III: Definitive Edition — The Baltic Powers

Seal

Seal is a huntable animal in Age of Empires III. Its carcass contains 400 Food and can support a water-adjacent economy on maps where it appears.

Sebastopol Mortar
Units · Definitive Edition — The African Royals

Sebastopol Mortar

Sebastopol Mortar is Ethiopian Industrial Age artillery available through the Palace for Influence. It can fire Solid Shot, Explosive Shot and a siege attack, giving it more than one recorded firing profile.

Second Guarantee
Technologies · Definitive Edition (2020)

Second Guarantee

Second Guarantee is a Fortress Age Mexican Cathedral technology that increases Musket Infantry hit points and damage by 15% while increasing their training time by 30%. It strengthens each affected unit but slows replacement production.

Secret Society
Technologies · The WarChiefs (2006); also in Definitive Edition

Secret Society

Secret Society is a Commerce Age Haudenosaunee technology researched at the Community Plaza. It unlocks the Heal ability for the Haudenosaunee War Chief. The research costs 200 Wood and 100 Coin and takes 10 seconds. This is an ability unlock rather than a direct shipment or a general improvement to all Haudenosaunee units; its value depends on having the War Chief available and using the new command when support is needed.

Seed Drill
Technologies · Original game (2005); also in Definitive Edition

Seed Drill

Seed Drill is a Commerce Age improvement for renewable Food gathering. It increases Villager gathering from Mills, Farms, Rice Paddies, Fields and Haciendas by 15%; Hacienda Food auto-gather also improves by 15%.

Sejm
Buildings · Definitive Edition — The Baltic Powers (2026)

Sejm

The Sejm is the Poles’ unique political and economic building in The Baltic Powers. It produces resources and provides powerful Polish technologies, so its value develops over the match rather than coming from ordinary unit production.

Selective Breeding
Technologies · Original game (2005); also in Definitive Edition

Selective Breeding

Selective Breeding is a livestock technology that increases Food gathering from herdable animals by 25% at the applicable livestock buildings. It improves an animal-based economy rather than hunting or ordinary Farm gathering in general.

Selective Logging
Technologies · Definitive Edition — The African Royals

Selective Logging

Selective Logging is an Age of Empires III technology available to Africans from the Commerce Age, researched at Livestock Market. It increases villager gathering from tree and Mango Grove by 15%.

Seminole Bowyer
Technologies · Original game (2005); also in Definitive Edition

Seminole Bowyer

Seminole Bowyer is an Exploration Age technology researched at a Trading Post or Tambo on a Seminole settlement. It increases damage for Archer-class units by 15% in Definitive Edition and takes ten seconds to research. Its bonus applies to an existing and future archer force; it does not improve every ranged unit or act as a universal military upgrade.

Seminole Guerilla Wars
Technologies · Original game (2005); also in Definitive Edition

Seminole Guerilla Wars

Seminole Guerilla Wars is an Exploration Age technology available through a Trading Post or Tambo on a Seminole settlement. It improves Seminole Sharktooth Bowmen’ building pressure by adding 3.0 bonus damage against buildings and six range to their siege attack.

Seminole Invincibles
Technologies · Definitive Edition — Knights of the Mediterranean

Seminole Invincibles

Seminole Invincibles is an Exploration Age Minor Civilization technology for Seminole Sharktooth Bowmen in Age of Empires III: Definitive Edition. It increases their hit points by 10% and grants 0.25% hit-point regeneration per second, improving their ability to survive between engagements.

Seminole Sharktooth Bowman
Units · Original game (2005); also in Definitive Edition

Seminole Sharktooth Bowman

Seminole Sharktooth Bowman is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Seminole settlement, Native Embassy.

Sennar Horseman
Units · Definitive Edition — The African Royals

Sennar Horseman

Sennar Horseman is Heavy cavalry in Age of Empires III, available from the Fortress Age*; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Federal Americans), Palace (Africans), Lombard (Italians), Trading Post or Tambo (requires Sudanese Local Forces).

Sentinel
Units · Definitive Edition — Knights of the Mediterranean

Sentinel

The Sentinel is the Maltese Commerce Age replacement for the Musketeer in Age of Empires III: Definitive Edition — Knights of the Mediterranean. It is a defensive gunpowder infantry unit that gains extra hit points and damage near allied buildings and can construct Outposts.

Sentry
Units · The Asian Dynasties (2007); also in Definitive Edition

Sentry

Sentry is Asians Heavy infantry in Age of Empires III, obtained through Town Center (Sentry Uprising, Sentry Revolt), Village (Rural Sentry Uprising).

Sentry Uprising; Sentry Revolt
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Sentry Uprising; Sentry Revolt

Sentry Uprising, also titled Sentry Revolt, is an Exploration Age Town Center technology for Asian civilizations. It spawns four Sentries for 80 Food and 80 Coin and completes in five seconds. This is a quick defensive unit delivery from the Town Center rather than a permanent improvement to the Sentry or a standard production queue. The two names refer to the same indexed technology entry.

Sepoy
Units · The Asian Dynasties (2007); also in Definitive Edition

Sepoy

The Sepoy is Indian Heavy Infantry and a core frontline unit. Its musket attack gives India a direct answer to Cavalry and protects specialized ranged troops such as Gurkhas.

Sequoyah's Cherokee Syllabary
Technologies · Original game (2005); also in Definitive Edition

Sequoyah's Cherokee Syllabary

Sequoyah’s Cherokee Syllabary is an Exploration Age Cherokee settlement technology. Researching it delivers four Settlers, turning a Trading Post or Tambo on a Cherokee settlement into an early economic shipment as well as an alliance point.

Serdyuk
Units · Definitive Edition — The Baltic Powers (2026)

Serdyuk

Serdyuk is a Cossack Hetmanate Revolution Infantry unit with a ranged area attack. It can pressure grouped targets from range while retaining a hand attack for close combat.

Serow
Units · The Asian Dynasties (2007); also in Definitive Edition

Serow

Serow is huntable wildlife introduced in The Asian Dynasties. Each animal has 20 hit points and provides 400 Food, and up to eight gatherers can work its carcass. The animal is not trainable livestock; map placement determines whether workers can reach it safely.

Settler
Units · Original game (2005); also in Definitive Edition

Settler

The Settler is the standard European and Federal American worker in Age of Empires III. It gathers Food, Wood and Coin, constructs most buildings, unpacks resource shipments and can claim Treasures. The unit is economically central from the Exploration Age through Imperial play, but it is intentionally weak in combat. In standard random-map games, most European and Federal American civilizations begin with six Settlers; civilization bonuses, age-up rewards, Home City cards and revolution choices can change the starting count, train limit or replacement unit. Several other civilizations use a Villager, Merchant or Yörük instead, so pages and strategies should be read with the correct civilization and release in mind.

Settler Wagon
Units · Original game (2005); also in Definitive Edition

Settler Wagon

Settler Wagon is Germans, Maltese, United States, Chile economic unit in Age of Empires III, available from the Exploration Age; obtained through Mill (Germans, United States, and Chile), Commandery (Maltese). Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Shaman Drums
Technologies · Definitive Edition (2020)

Shaman Drums

Shaman Drums is an Exploration Age upgrade available from a Trading Post or Tambo on a Tengri Shrine holy site. It reduces training time for Cavalry and Shock Troops by 10%, helping those production lines reinforce faster.

Shaolin Master
Units · The Asian Dynasties (2007); also in Definitive Edition

Shaolin Master

Shaolin Master is Chinese hero in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Claims treasures; Builds Town Centers and Trading Posts; Trains Disciples; Regeneration.

Sharia
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Sharia

Sharia is an Exploration Age technology available from a Trading Post or Tambo on a Sufi Mosque holy site. It increases the unit training limits of Settlers, Villagers and Hindu Villagers by 10, and the Coureur des Bois limit by eight.

Sharpshooter
Units · Definitive Edition (2020)

Sharpshooter

Sharpshooter is United States, Texas ranged infantry in Age of Empires III, available from the Fortress Age; obtained through European Barracks, Fort, Steamer, American Citadel.

Sheep
Units · Original game (2005); also in Definitive Edition

Sheep

Sheep is a herdable animal used as an economic resource. It provides 50-300 Food and may fatten over time when the selected civilization or livestock building supports that mechanic.

Shetlands
Maps · Definitive Edition — The Baltic Powers (2026)

Shetlands

Shetlands is a rugged island map noted for timber and flocks of sheep. A Stuart settlement and Harpooner and Sailor outlaws are available. Sheep provide a mobile Food source, while tree locations and the island approaches shape safe early expansion.

Shinobi
Units · The Asian Dynasties (2007); also in Definitive Edition

Shinobi

Shinobi is Japanese ranged Infantry available from the Commerce Age through Shogun Tokugawa. Its Stealth mode supports covert movement or positioning, making it a specialist rather than a standard frontline unit.

Ship's Howitzers
Technologies · Original game and Definitive Edition; eligible buildings vary by civilization

Ship's Howitzers

Ship’s Howitzers is an Industrial Age Dock upgrade that converts Monitors and Ironclads into their Heavy variants. It improves the durability and damage of these large naval units, extending their role in late-game coastal fighting.

Shipment Delay
Technologies · Definitive Edition — The Baltic Powers (2026)

Shipment Delay

Shipment Delay is an Age of Empires III technology available to Danes from the Fortress Age, researched at Customs House. It The next shipment of each enemy player will take 60 seconds longer to arrive.

Shock infantry
Game systems · The WarChiefs (2006); also in Definitive Edition

Shock infantry

Shock Infantry is an Age of Empires III unit class divided into Hand Shock Infantry and Ranged Shock Infantry. These units occupy cavalry-like battlefield roles while using infantry classifications, so their tags determine which bonuses and counters apply.

Shock Rider
Units · Definitive Edition — Knights of the Mediterranean

Shock Rider

Shock Rider is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Jagiellon palace, Native Embassy. Its listed ability is Valor Promotion.

Shock Troops
Game systems · Definitive Edition — current name since Update 19.18309

Shock Troops

Shock Troops is the current in-game name for the Age of Empires III combat class previously called Shock Infantry. The class covers infantry that fills cavalry-like battlefield roles, so its armor tags and counter relationships differ from ordinary Heavy Infantry or Light Infantry. The name changed in Definitive Edition Update 19.18309; earlier guides and older article titles may still use Shock Infantry.

Shogun Tokugawa
Units · The Asian Dynasties (2007); also in Definitive Edition

Shogun Tokugawa

Shogun Tokugawa is Japanese hero in Age of Empires III. Its listed ability is Trains Japanese infantry, cavalry, Shinobi, and artillery; Auto scout.

Shotel Warrior
Units · Definitive Edition — The African Royals

Shotel Warrior

Shotel Warrior is Ethiopian infantry introduced with The African Royals. It becomes available in the Commerce Age through the War Camp, Fort, Battle Canoe or American Citadel. The unit has 160 hit points, moves at 6.25 speed and has 10% ranged resistance. It costs 55 Food and 50 Coin, takes one population and trains in 27 seconds. Its 13-damage hand attack carries a 1.25 bonus against Light Infantry, while its 11-damage siege attack allows limited building pressure.

Shrine
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Shrine

The Shrine is the Japanese economic housing building from The Asian Dynasties. It provides population while automatically generating resources, and nearby animals increase its output. This turns wildlife placement into part of Japanese economy planning instead of treating every herd only as a source of Food.

Shrine Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Shrine Wagon

Shrine Wagon is a Japanese construction wagon that places a Shrine for free. Shrines generate resources from nearby wildlife, so the destination connects map scouting directly to the Japanese economy.

Siberia
Maps · The Asian Dynasties (2007); also in Definitive Edition

Siberia

Siberia is a Random Map themed around the Siberia region of Asian Russia. Starting positions and resource placements are generated for each match, and the map’s edges, crossings and player count affect how far armies must travel.

Siege Drill
Technologies · The WarChiefs (2006); also in Definitive Edition

Siege Drill

Siege Drill is a Fortress Age Haudenosaunee technology researched at the Siege Workshop. It increases the movement speed of Rams, Mantlets and Light Cannons by 10%. The technology costs 500 Food and 500 Wood and takes 10 seconds to research. The listed roster spans both siege pieces and the Mantlet, letting the affected units keep pace more effectively with an advancing force; the technology does not increase their attack or hit points.

Siege Elephant
Units · The Asian Dynasties (2007); also in Definitive Edition

Siege Elephant

Siege Elephant is Indian mobile artillery available from the Fortress Age through an Indian Castle or an Agra Fort with the Red Fort upgrade. It brings a long-range bombard attack on a durable but population-intensive platform.

Siege Workshop
Buildings · The WarChiefs (2006); also in Definitive Edition

Siege Workshop

The Siege Workshop is the Haudenosaunee artillery and siege production building introduced in The WarChiefs. It trains specialized units such as Light Cannon, Mantlet and Ram, giving the civilization tools for field combat and assaults on structures.

Sikh Gurus
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Sikh Gurus

Sikh Gurus is an Exploration Age upgrade reached from a Trading Post or Tambo on an Udasi Temple holy site. It increases Hero hit points by 50%, strengthening the survival of eligible Heroes rather than improving ordinary army units.

Silk Road
Maps · The Asian Dynasties (2007); also in Definitive Edition

Silk Road

Silk Road is an Asian Dynasties map that selects one of three regional settings: bamboo forest, Central Asian desert or mountain country. Each game begins with a free Market, while existing Silk Road Trading Sites create localized objectives guarded by neutral forces. Unlike a standard Trade Route plan, players compete for these fixed sites rather than constructing ordinary route posts at them.

Silver Mine
Game systems · Original game (2005); also in Definitive Edition

Silver Mine

Silver Mines are finite Coin deposits available in Age of Empires III. Each contains 2,000 Coin and uses the standard mine gather rate of 1 per second, with a maximum of 20 gatherers. The deposit is smaller than a Gold Mine but can provide an important early or mid-game Coin source.

Silver Prospector Wagon
Units · Age of Empires III: Definitive Edition — civilization or scenario-specific access

Silver Prospector Wagon

Silver Prospector Wagon is a mobile resource unit associated with the Mexicans, Mexico and Peru. It converts into a Silver Mine at its destination, extending access to a resource site without ordinary worker construction.

Simón Bolívar
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

Simón Bolívar

Simón Bolívar was the Peru Revolution leader choice for the Germans and Russians in The WarChiefs and The Asian Dynasties. His older Revolution effect strengthens a mixed force broadly, while Definitive Edition’s Peru Revolution is a separate later system.

Sipahi
Units · Original game (2005); also in Definitive Edition

Sipahi

The Sipahi is Ottoman heavy cavalry, unique to Age of Empires III. Despite its Fortress Age unit classification, it is obtained through Home City shipments or as an Industrial Age advancement reward rather than a normal Stable queue. The unit was called Spahi before the Definitive Edition update that changed its name.

Sir Francis Drake
Units · Definitive Edition (2020)

Sir Francis Drake

Sir Francis Drake is the British Explorer and privateer represented as a hero in the Definitive Edition Historical Battle Raid on the Caribbean. He combines ranged infantry attacks with the Explorer’s Treasure and Trading Post utility.

Siwa Oasis
Maps · Definitive Edition — The African Royals

Siwa Oasis

Siwa Oasis is a Definitive Edition map from The African Royals, set in western Egypt. Narrow corridors and small passes divide a desert depression containing a strip of trees, freshwater oases and Salt Mines. There is no Trade Route, so the usual route-post strategy does not apply.

Skirmisher
Units · Original game (2005); also in Definitive Edition

Skirmisher

The Skirmisher is light ranged infantry whose primary role is dealing with Heavy Infantry from a distance. It trades the Musketeer’s close-range cavalry defense for stronger ranged damage against its preferred targets.

Skull Knight
Units · The WarChiefs (2006); also in Definitive Edition

Skull Knight

Skull Knight is an Industrial Age Aztec Heavy infantry unit obtained through the Garland War Ceremony. Its Obsidian Storm is a charged area attack that makes close formations vulnerable.

Sloop
Units · Definitive Edition (2020)

Sloop

Sloop is Federal Americans, Cossack Hetmanate, Gran Colombia naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock. Its listed ability is Gathers from fishes and whales; Transports land units.

Slow Motion Routines
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Slow Motion Routines

Slow Motion Routines is an Industrial Age Chinese Monastery technology that increases the Shaolin Master’s hand attack Critical Strike chance by 100%. It costs 500 Wood and 500 Coin and takes 15 seconds to research. The recorded effect applies to the hand attack’s chance to trigger a Critical Strike; it does not increase every attack type or change the Critical Strike damage itself unless another rule says so.

Smokeless Powder
Technologies · The Asian Dynasties; also in Definitive Edition

Smokeless Powder

Smokeless Powder is an alliance technology that increases damage by 10% for Gunpowder Troopers and Gunpowder Cavalry and by 5% for Artillery in its current Definitive Edition profile. Research access and cost depend on the civilization and alliance route.

Snaphane
Units · Definitive Edition — The Baltic Powers (2026)

Snaphane

Snaphane is a Danish ranged militia introduced in The Baltic Powers for Definitive Edition. It can be called from the Town Center and trained or upgraded at Watch Houses, giving the Danes a defensive infantry response tied to their unique houses.

Snares
Technologies · Definitive Edition — The African Royals

Snares

Snares is an African Granary technology that increases Villager gathering from hunted animals by 10%. It is a source-specific Food improvement: it benefits workers on animal carcasses, not every Food source in the economy.

Snow Leopard
Units · The Asian Dynasties (2007); also in Definitive Edition

Snow Leopard

Snow Leopard is a Treasure guardian in Age of Empires III. It protects a map reward from the Explorer or another eligible hero and is not a unit the player trains for an army.

Sobieski's Janissaries
Technologies · Definitive Edition — The Baltic Powers (2026)

Sobieski's Janissaries

Sobieski's Janissaries is a Polish Commerce Age Church technology that delivers ten Crown Janissaries and unlocks their production at Forts. The Crown unit is a Polish Consulate-style Janissary with stronger siege and melee bonuses, giving the technology both an immediate force and a later production option.

Socket Bayonet
Technologies · Original game (2005); also in Definitive Edition

Socket Bayonet

Socket Bayonet is a Commerce Age Arsenal upgrade that increases all melee attacks by Musket Infantry by 20%. It strengthens their close-range fallback rather than their ranged volley.

Sohei Archer
Units · The Asian Dynasties (2007); also in Definitive Edition

Sohei Archer

Sohei Archer is Japanese hero in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts, Shrines, and Dojos; Stealth mode (with Intonjutsu Stealth) ; Regeneration.

Sohei Naginata
Units · The Asian Dynasties (2007); also in Definitive Edition

Sohei Naginata

Sohei Naginata is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Zen Temple holy site, Native Embassy.

Soldado
Units · Definitive Edition (2020)

Soldado

Soldado is a gunpowder Heavy infantry unit used by Mexicans and, through a different access path, Spanish. It combines a strong ranged attack with Battle Bluster and a long-range mortar-style siege attack.

Solomonic Dynasty
Technologies · Definitive Edition — The African Royals

Solomonic Dynasty

Solomonic Dynasty is an Industrial Age Ethiopian Mountain Monastery technology that delivers an additional Ras and awards 15 Influence whenever an enemy military unit is killed. It combines an immediate hero reinforcement with a combat-linked resource effect.

Somali Ajuran Engineers
Technologies · Definitive Edition — The African Royals

Somali Ajuran Engineers

Somali Ajuran Engineers is an Exploration Age technology researched at a Trading Post or Tambo on a Somali kingdom in Age of Empires III: Definitive Edition — The African Royals. It raises the Frontier Fortification build limit and improves several attack types against those fortifications.

Somali Arquebusier
Units · Definitive Edition (2020)

Somali Arquebusier

Somali Arquebusier is Industrial Age ranged infantry in the Somalians roster in Age of Empires III: Definitive Edition. Its bonuses make it a specialist against Heavy Infantry and mobile ranged classes, while penalties reduce its effectiveness against Cavalry and Shock troops.

Somali Berbera Seaport
Technologies · Definitive Edition — The African Royals

Somali Berbera Seaport

Somali Berbera Seaport is an Exploration Age technology from Definitive Edition — The African Royals. Researching it delivers one Red Sea Wagon and adds one Fishing Boat to every future Home City shipment, giving the Somali alliance both a one-time building option and a continuing naval bonus.

Somali Coinage
Technologies · Definitive Edition — The African Royals

Somali Coinage

Somali Coinage is an Exploration Age technology from The African Royals. It improves Trade Route resource, Experience and Influence inventory by 30%, raises Fishing Ship whaling by 10%, and increases gathering from mines, Tribal Marketplaces and Mountain Monasteries.

Somali Darood Militia
Units · Definitive Edition — The African Royals

Somali Darood Militia

Somali Darood Militia is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Somali kingdom, Native Embassy.

Somali Issa Warrior
Units · Definitive Edition — The African Royals

Somali Issa Warrior

Somali Issa Warrior is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Somali kingdom, Native Embassy.

Somali Jile Daggers
Technologies · Definitive Edition — The African Royals

Somali Jile Daggers

Somali Jile Daggers is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Somali kingdom. It Foot archer and rifle infantry hand attack Rate of Fire -35%; Hand skirmisher (except Urumi Swordsman) hand attack Rate of Fire -15% instead.

Somali Lighthouses
Technologies · Definitive Edition — The African Royals

Somali Lighthouses

Somali Lighthouses is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Somali kingdom. It extends outpost, Blockhouse, War Hut, Castle, Watch Tower, Trading Post, Tambo, Dock, and Port line of sight by 10; Trading Posts and Tambos on Somali kingdoms can use the Lighthouse ability.

Somali Local Forces
Technologies · Definitive Edition — The African Royals

Somali Local Forces

Somali Local Forces is an Exploration Age technology accessed through a Trading Post or Tambo on a Somali kingdom. It unlocks Askari training at Somali settlement posts, giving the player an additional local infantry production route.

Somali Oryx Hide Shields
Technologies · Definitive Edition — The African Royals

Somali Oryx Hide Shields

Somali Oryx Hide Shields is an Exploration Age technology researched at a Trading Post or Tambo on a Somali kingdom. It improves infantry resistance and reduces the resource costs of several named infantry and Banner Armies, combining a defensive bonus with cheaper reinforcements.

Songhai Raid
Technologies · Definitive Edition — The African Royals

Songhai Raid

Songhai Raid is a Commerce Age Hausa technology researched at the Town Center or Watch Tower. It spawns five Raiders and costs 500 Influence, with a 10-second research time. The result is a direct military group rather than an upgrade to Raider statistics. Its availability at two structures gives the Hausa more than one possible research location, while the Influence cost links the decision to the civilization’s broader resource choices.

Sonora
Maps · Original game (2005); also in Definitive Edition

Sonora

Sonora is an original Age of Empires III map whose Native settlement roster can differ between the original game and later releases. Because those settlements determine which alliances, units and improvements are available, the map’s value is not defined by terrain alone. Resource and objective positions are generated for each match, so an old build order may not fit the current version or seed.

Sound Blockade
Technologies · Definitive Edition — The Baltic Powers (2026)

Sound Blockade

Sound Blockade is a Fortress Age Danish technology in Age of Empires III: Definitive Edition - The Baltic Powers. It temporarily blocks an opposing player's shipment and is researched at the Customs House.

South Africa
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

South Africa

South Africa is an Industrial Age Revolutionary Nation in Definitive Edition, available to the British and Dutch. Unlike most revolutions, it keeps the Villagers instead of converting them into a military unit. The retained Villagers gather resources 10% faster, while Banks gather Coin 10% faster. This makes South Africa an economic transition with military tools, rather than an immediate all-in worker-to-army conversion. Its Home City is Pretoria, and the nation’s distinctive unit is the Trek Wagon.

South Carolina
Game systems · Age of Empires III: Definitive Edition — United States Federal State

South Carolina

South Carolina is an Industrial Age Federal State for the United States in Definitive Edition. The age-up costs 2,000 Food and 1,200 Coin and takes 90 seconds. It delivers 600 Wood and adds Moultrie’s Militia and Marion’s Diversions to the U.S. Home City deck. This is a specialized choice for State Militia and artillery, with the immediate Wood helping pay for the structures or units that use those cards.

South Norway
Maps · Definitive Edition — The Baltic Powers (2026)

South Norway

South Norway uses mountains and fjords as terrain features and includes Oldenburg and Sámi settlements, plus Harpooner and Sailor outlaws. Narrow inlets and mountain approaches can make resource-rich positions difficult to reach or defend.

Sowar
Units · The Asian Dynasties (2007); also in Definitive Edition

Sowar

The Sowar is Indian hand Cavalry that rides a camel and specializes in attacking Infantry and Artillery. It is a mobile counterpart to the Sepoy frontline, rather than a dedicated counter to enemy Cavalry.

Spain
Maps · Definitive Edition — Knights of the Mediterranean

Spain

Spain is a Random Map themed around the Iberian Peninsula in Southwest Europe between the Atlantic Ocean and Mediterranean Sea. Its in-game starts and resource placements are generated for each match.

Spanish Brigade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Spanish Brigade

Spanish Brigade is an Imperial Age Japanese Consulate technology that delivers 17 Espadachins and 15 Garrochistas. The mixed group combines the two named unit types, so it adds a sizeable force without requiring the player to queue each unit individually. Research takes 90 seconds. The long completion time makes this a planned reinforcement rather than a quick response, and the delivered units still need to be organized and supported after they arrive.

Spanish Expeditionary Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Spanish Expeditionary Army

Spanish Expeditionary Army is an Industrial Age Japanese Consulate Banner Army available after choosing Spanish allies. The Definitive Edition group contains seven Garrochistas and three Consulate Falconets; The Asian Dynasties instead used 13 Espadachins with three Falconets.

Spanish Expeditionary Company
Units · The Asian Dynasties (2007); also in Definitive Edition

Spanish Expeditionary Company

Spanish Expeditionary Company is a Japanese Commerce Age Consulate reinforcement that delivers eight Tercios. Introduced with The Asian Dynasties, it gives Japan a sizeable infantry group through a foreign company option rather than its ordinary military production queue.

Spanish Expeditionary Force
Units · The Asian Dynasties (2007); also in Definitive Edition

Spanish Expeditionary Force

The Spanish Expeditionary Force is a Fortress Age Japanese Consulate army in The Asian Dynasties. It contains nine Espadachins and one Consulate Falconet, pairing a close-range infantry mass with a single artillery piece.

Spanish Musketeer
Units · Age of Empires III: Definitive Edition — Mexican and Argentine variants

Spanish Musketeer

Spanish Musketeer is a Definitive Edition Musketeer counterpart available to the Mexicans through Criollos and to Argentina through its revolution. It starts with 10% more hit points and damage than the standard Musketeer, but its training time is 65% longer. Its shared musket and bayonet profile gives it ranged infantry utility with a close-range answer to Cavalry.

Spanish strategy
Strategy guides · Original game and The WarChiefs; also in Definitive Edition

Spanish strategy

Spanish Home City shipments arrive faster than those of most civilizations, supporting flexible shipment-based openings. Their army is versatile, with strong hand infantry and Lancers among its signature options.

Spanish technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Spanish technology tree

The Spanish technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Spanish Treasure Fleet
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Spanish Treasure Fleet

Spanish Treasure Fleet is an Age of Empires III scenario in Act I: Blood (scenario 7), set in 1566. The player commands Knights of St. John.

Spearman
Units · Definitive Edition (2020)

Spearman

Spearman is Commerce Age Heavy Infantry in the Ethiopian and Somali military rosters in Age of Empires III: Definitive Edition. Its role is to intercept Cavalry and Shock troops before they reach ranged units or structures.

Spies
Technologies · Original game (2005); also in Definitive Edition

Spies

Spies is an Imperial Age technology available to every civilization. It reveals the Line of Sight of all enemy units and costs 75 Coin for each enemy unit when researched. Europeans and Mexicans research it at a Capitol; Africans, Asians and Native Americans use a Town Center; the United States uses its State Capitol.

Spirit Medicine
Technologies · The WarChiefs (2006); also in Definitive Edition

Spirit Medicine

Spirit Medicine is an Age of Empires III technology available to Native Americans from the Exploration Age, researched at Market. It increases villager hit points by 35%; increases unit affected by villager upgrades hit points by 10%.

Spy
Units · The WarChiefs (2006); also in Definitive Edition

Spy

The Spy is a specialized anti-hero and anti-mercenary unit introduced with The WarChiefs. It can inflict strong damage on high-value hero targets and exposes a matchup tool that ordinary line infantry may not provide.

St. Elmo
Units · Original game (2005); also in Definitive Edition

St. Elmo

St. Elmo is Knights of St. John naval unit in Age of Empires III, available from the Commerce Age. Its listed ability is Transports land units.

St. Petersburg Dragoons
Technologies · Definitive Edition — current shipment and replacements after update 14.43676

St. Petersburg Dragoons

St. Petersburg Dragoons is a Russian Fortress Age Church technology unlocked by the Reformist Tsar Home City Card. It converts the Russian deck’s Cavalry Archer shipment line into Counter Dragoons and delivers an initial group, giving Russia access to a Dragoon-type unit through a specific card-and-research path.

Stable
Buildings · Original game (2005); also in Definitive Edition

Stable

The Stable is a cavalry production building used by many Age of Empires III civilizations. Its mobile units can raid exposed workers, flank a slower army, chase vulnerable ranged troops or answer a particular matchup.

Stable Wagon
Units · The Asian Dynasties (2007); also in Definitive Edition

Stable Wagon

Stable Wagon is a mobile construction unit that establishes a Stable or an eligible civilization counterpart for free. It provides cavalry production at a selected location without the usual building cost.

Standard Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Standard Army

Standard Army is a Chinese Commerce Age military unit whose package contains three Chu Ko Nu and two Steppe Riders. It can be trained through the War Academy, Blockhouse, Fort or Fuchuan. The group costs 255 Food and 170 Coin, occupies five population and takes 27 seconds to train. Its composition combines ranged infantry with mobile cavalry, so the package can add both sustained ranged pressure and a fast element to an army without making the player queue the two components separately.

Standing Army
Technologies · Original game and Definitive Edition; building access varies by civilization

Standing Army

Standing Army is a Commerce Age production upgrade that shortens training time for Infantry and Shock Troops. It can help a player maintain a frontline or replace losses more quickly, provided production buildings and resources are available to keep the queues running.

Star Fort
Technologies · Original game and Definitive Edition

Star Fort

Star Fort is an Industrial Age improvement for the Fort. It increases the defensive structure’s hit points, making a Fort harder to destroy during a prolonged push and extending the time it can anchor a position. The benefit applies to the Fort itself, not to nearby units or other buildings.

Starshyna
Units · Definitive Edition — The Baltic Powers (2026)

Starshyna

Starshyna is Cossack Hetmanate Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Military Folwark, Stables, Fort, Galleon.

Starting crate
Game systems · Original game (2005); also in Definitive Edition

Starting crate

Starting crates are the fixed resources and units a civilization receives at the beginning of a match. Their composition differs by civilization and helps define its first gathering and production choices. Some earlier releases also added random resource crates to all players.

State Capitol
Buildings · Definitive Edition (2020)

State Capitol

State Capitol is a Federal American building for construction wagons and powerful civilization technologies. It supports development of the settlement rather than serving as an ordinary military production building.

State Capitol Wagon
Units · Definitive Edition (2020)

State Capitol Wagon

State Capitol Wagon is a mobile construction unit used by the United States, California and Texas in Age of Empires III: Definitive Edition. It transforms into a State Capitol at no resource cost and completes the building at three times its standard build rate, in about seven seconds. Mexicans can obtain the wagon through Home City Cards associated with the California and Texas revolutions. It is a builder and strategic infrastructure reward, not an immediate combat shipment.

State Constitutions
Technologies · Definitive Edition (2020)

State Constitutions

State Constitutions is a Commerce Age United States technology at the State Capitol. It raises Building hit points by 25%; Walls receive a 125% hit-point increase instead.

State Militia
Units · Definitive Edition — United States Civilization

State Militia

State Militia is a United States ranged infantry unit in Definitive Edition, also used by Texas. Its rifle attack is specialized against Light ranged cavalry and ranged shock units, while still contributing damage against Heavy infantry.

State Religion
Technologies · Definitive Edition — Mexico Civilization

State Religion

State Religion is an Age of Empires III technology available to Mexicans from the Commerce Age, researched at Cathedral. It Next Federal State Age up time -50 seconds; Doubles the experience shipped by the next Federal State Age up.

Statehood
Technologies · Definitive Edition (2020)

Statehood

Statehood is an Age of Empires III technology available to United States from the Commerce Age, researched at State Capitol. It Next Federal State Age up time -50 seconds; Doubles the XP crates shipped by the next Federal State Age up.

Stealth mode
Game systems · Original game (2005); also in Definitive Edition

Stealth mode

Stealth mode lets certain Age of Empires III units hide from ordinary enemy line of sight. It is a unit-specific ability, not a universal stance, and some heroes and buildings can reveal hidden units.

Steam Power
Technologies · Original game (2005); also in Definitive Edition

Steam Power

Steam Power is an Industrial Age Factory upgrade that improves automatic Coin production. It converts an existing Factory into a stronger source of Coin without adding workers to a Mine or Estate, which can help support expensive late-game units and research.

Steamer
Units · Definitive Edition (2020)

Steamer

Steamer is a naval support unit shared by several Federal American and Revolution paths. It can gather from fish and whales, transport units, train infantry and cavalry, and build Docks.

Steel Traps
Technologies · Original game (2005); also in Definitive Edition

Steel Traps

Steel Traps is a European Market hunting upgrade for Europeans and Federal Americans. It raises Villager gathering from hunted animals by 20%, continuing the source-specific bonus begun by Hunting Dogs.

Steppe Rider
Units · The Asian Dynasties (2007); also in Definitive Edition

Steppe Rider

Steppe Rider is Chinese Heavy Cavalry available from the Commerce Age. It is a low-population mounted unit with a bonus against Infantry but reduced damage against Heavy Infantry, making it a selective flanking choice.

Stockades
Buildings · Original game (2005); also in Definitive Edition

Stockades

Stockades are campaign and scenario structures used to imprison characters, Villagers or military units. Destroying an occupied Stockade can release its prisoners, making these buildings part of rescue objectives rather than ordinary production or defense.

Storming the Beaches
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Storming the Beaches

Storming the Beaches is an Age of Empires III scenario in Act II: China (scenario 2), set in 1421. The player commands Chinese.

Stradiot
Units · Original game (2005); also in Definitive Edition

Stradiot

Stradiot is Heavy Cavalry available from the Fortress Age through several civilization-specific buildings. Its high hit points and strong hand attack make it a costly mounted unit for chosen engagements.

Strange Alliances
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Strange Alliances

Strange Alliances is an Age of Empires III scenario in Act II: Ice (scenario 2), set in 1756. The player commands John Black's Mercenaries.

Strangers' Quarters
Technologies · Definitive Edition — The African Royals

Strangers' Quarters

Strangers’ Quarters is an Industrial Age technology for African civilizations, researched at the Town Center. It provides housing support for 100 population without requiring additional Huts or Town Centers, but it does not raise the civilization’s total population ceiling. It also reduces unit training time by 10% and automatic unit spawn time by 5%.

Strategy fundamentals
Strategy guides · Original game (2005); also in Definitive Edition

Strategy fundamentals

Strategy in Age of Empires III is the repeated choice of what to gather, what to produce, where to fight and when to advance. A strong plan connects the map, civilization, Home City deck and current opponent instead of following a fixed build regardless of what the match reveals.

Strawberry Festival
Technologies · The WarChiefs (2006); also in Definitive Edition

Strawberry Festival

Strawberry Festival is an Exploration Age Haudenosaunee Farm technology that delivers timed Food crates. It provides one 500-Food crate every ten minutes of game time, up to the 30-minute cap.

Strelet
Units · Original game (2005); also in Definitive Edition

Strelet

The Strelet is inexpensive Russian ranged infantry trained in batches. It provides numbers and early fire, but each unit is less durable than many other infantry choices.

Stronghold
Buildings · Definitive Edition (2020)

Stronghold

Stronghold is a military building whose profile depends on game mode. The standard Definitive Edition Inca Stronghold costs 350 Wood and 350 Coin; a separate Haudenosaunee and Lakota version exists only in the Independence mode added by The Baltic Powers.

Stronghold (Independence)
Buildings · Definitive Edition — The Baltic Powers

Stronghold (Independence)

The Independence Stronghold is a Fortress Age Haudenosaunee and Lakota building available only in The Baltic Powers Independence game mode. It attacks nearby enemies, trains most military units and can receive Home City shipments under the mode rules.

Stronghold Travois
Units · Definitive Edition (2020)

Stronghold Travois

Stronghold Travois is an Inca and Peru mobile construction unit that builds a Stronghold for free at its destination. It carries a major defensive and production structure to a selected point on the map.

Struensee Reforms
Technologies · Definitive Edition — The Baltic Powers (2026)

Struensee Reforms

Struensee Reforms is a Commerce Age Danish Round Church technology. It increases Villager Food cost and training time by 20%, reduces Fishing Ship Wood cost by 5%, and improves Villager and Fishing Ship gathering work rate by 10% across resources.

Stuart Black
Units · Original game (2005); also in Definitive Edition

Stuart Black

Stuart Black is British, John Black's Mercenaries hero in Age of Empires III. Its listed ability is Claims treasures; Regeneration.

Subsistence Farming
Technologies · Definitive Edition — The African Royals

Subsistence Farming

Subsistence Farming is a Commerce Age African Granary technology that increases Villager Food gathering from Fields by 10%. It costs 300 Wood and takes 30 seconds to research. The improvement applies to Food-producing Fields, not to hunts, berries or every renewable Food source. Swing Plow is listed as the next research in the line, so this technology can be part of a longer investment in Field production.

Sudanese Dervish
Units · Definitive Edition — The African Royals

Sudanese Dervish

Sudanese Dervish is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Sudanese kingdom, Native Embassy.

Sudanese Hakura System
Technologies · Definitive Edition — The African Royals

Sudanese Hakura System

Sudanese Hakura System is an Exploration Age technology researched at a Trading Post or Tambo on a Sudanese kingdom in Age of Empires III: Definitive Edition — The African Royals. It discounts several economic buildings and the Field, helping the player expand infrastructure for fewer resources.

Sudanese Local Forces
Technologies · Definitive Edition — The African Royals

Sudanese Local Forces

Sudanese Local Forces is an Exploration Age technology from The African Royals that unlocks Askari and Sennar Horseman production at Trading Posts or Tambos connected to Sudanese kingdoms. It turns the settlement into an allied military production option rather than delivering an immediate army.

Sudanese Quilted Armor
Technologies · Definitive Edition — The African Royals

Sudanese Quilted Armor

Sudanese Quilted Armor is an Exploration Age technology from The African Royals that increases the hand resistance of Cavalry and Shock troops by 10%. It is available through a Trading Post or Tambo on a Sudanese kingdom; Ethiopians can access it at a Mountain Monastery when allied with the Sudanese.

Sudanese Red Sea Trade
Technologies · Definitive Edition — The African Royals

Sudanese Red Sea Trade

Sudanese Red Sea Trade is an Exploration Age technology in The African Royals that can be researched twice. Sudanese settlement access is through a Trading Post or Tambo; Ethiopians can research it at a Mountain Monastery with the Sudanese Alliance. The first research delivers two Red Sea Wagons, while the second scales its delivery with elapsed game time.

Sudd
Maps · Definitive Edition — The African Royals

Sudd

Sudd is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. A broad wetland divides the battlefield: teams start on separate dry islands near a Trade Route, while central islands contain additional resources and Sudanese settlements.

Suleiman the Magnificent
Game systems · Original game (2005); also in Definitive Edition

Suleiman the Magnificent

Suleiman the Magnificent is the Ottoman skirmish AI personality in Age of Empires III. His profile favors artillery and large armies, often committing heavily to a major engagement. This entry describes the AI’s battlefield tendencies rather than a campaign character or trainable Ottoman unit.

Sultan Mohammed II
Units · Definitive Edition — The African Royals

Sultan Mohammed II

Sultan Mohammed II is a hero unit in the Moroccans roster in Age of Empires III. His recorded profile includes a collapse-and-revival rule, which lets him return to play if allies protect the recovery period.

Summer Palace
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Summer Palace

Summer Palace is a Chinese Wonder that advances the civilization, sends Food and automatically spawns a War Academy banner army. It pairs an economic reward with continuing military production.

Supay Ceremony
Game systems · Age of Empires III: Definitive Edition

Supay Ceremony

Supay Ceremony is an Industrial Age option at the Inca Community Plaza in Age of Empires III: Definitive Edition. Assigned Villagers turn Plaza activity into a continuing supply of Macemen, adding military production without using a conventional Barracks queue.

Supply Cache
Buildings · Definitive Edition — Knights of the Mediterranean

Supply Cache

Supply Cache is an invulnerable resource-generating scenario structure introduced in Age of Empires III: Definitive Edition — Knights of the Mediterranean. A mission or mode places it outside the ordinary civilization build menu; it is not a standard Age-up choice or technology-tree building.

Supreme Ultimate Fist
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Supreme Ultimate Fist

Supreme Ultimate Fist is a Fortress Age Chinese Monastery technology that increases Shaolin Master damage by 300%, with Roundhouse Attack explicitly excluded. It costs 350 Food and 350 Wood and takes 15 seconds to research. This is a large unit-specific damage increase, but the exception matters: it should not be read as improving every Shaolin Master attack. The affected Masters still need to reach their targets and remain protected in combat.

Surgeon
Units · Original game (2005); also in Definitive Edition

Surgeon

Surgeon is Europeans, United States special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Church,, Mosque,, Cathedral (with the "Master Surgeons" card), Field Hospital*, Meeting House (United States), Manor House (British with the "Florence Nightingale" card). Its listed ability is Builds Field Hospitals.

Svalbard
Maps · Definitive Edition — The Baltic Powers (2026)

Svalbard

Svalbard is a sparse northern map whose description emphasizes the sea as a survival resource. No Native settlement is listed; Qivittoq and Harpooner are the available outlaw options. Water access and limited land resources make the coastline an important part of the opening.

Swahili Coast
Maps · Definitive Edition — The African Royals

Swahili Coast

Swahili Coast is an African Royals map where naval Trade Routes connect the East African coast with sea lanes between Africa and Asia. The map makes the water route, nearby shoreline and inland access part of the same contest rather than separate naval and land objectives.

Swedes strategy
Strategy guides · Definitive Edition

Swedes strategy

Swedes build an economy around Torps, which gather nearby resources, and field Caroleans as a central infantry option. This combination can support early military pressure or a faster transition to later-age units.

Swedes technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

Swedes technology tree

The Swedes technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

Swedish Lakes
Maps · Definitive Edition — The Baltic Powers (2026)

Swedish Lakes

Swedish Lakes gives each player close access to two lakes. Sámi and Vasa settlements, plus Highwayman and Inquisitor outlaws, create distinct neutral choices. The lakes can provide nearby water access, but exact positions vary by generation.

Swing Plow
Technologies · Definitive Edition — The African Royals

Swing Plow

Swing Plow is a Fortress Age African Granary upgrade for Villager gathering from Food Fields. It raises that specific work rate by 15% and continues an investment in the African Field economy.

Swiss Pikeman
Units · Original game (2005); also in Definitive Edition

Swiss Pikeman

Swiss Pikeman is Heavy infantry in Age of Empires III, available from the Fortress Age; obtained through Tavern (Europeans), Monastery (Asians), Saloon (Americans), Palace (Africans), Lombard (Italians), Barracks (Swedes with the "Contract Swiss Pikemen" Home City Card), Galleon (Swedes with the "Contract Swiss Pikemen" Home City Card).

Tabor
Units · Definitive Edition — The Baltic Powers (2026)

Tabor

Tabor is ranged cavalry used by the Cossack Hetmanate and German Confederation in Revolution. It combines a long-range attack and high ranged resistance, but moves more slowly than many cavalry units.

Tag
Game systems · Original game (2005); also in Definitive Edition

Tag

Unit tags are the shared classes that Age of Empires III uses to connect units to damage bonuses, penalties, and technology effects. A unit can have several tags at once, and some tags are visible in its information panel while others are hidden.

Taj Mahal
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Taj Mahal

Taj Mahal is an Indian Wonder used for an age advance. Its completion grants Coin, the resource used for many Indian units, technologies and later age-up choices. It provides an immediate resource reward rather than an army or ongoing production effect.

Tambo
Buildings · Definitive Edition (2020)

Tambo

Tambo is the Inca’s versatile building for Trade Routes, Minor civilizations and military support. It can train Chasqui and receive Home City shipments; its income and allied-unit functions depend on the site where it is placed.

Tanzimat
Technologies · Original game (2005); also in Definitive Edition

Tanzimat

Tanzimat is a Fortress Age Ottoman Mosque technology that increases the Yörük train limit by 29. It requires Topkapi, making it a later step in Mosque progression rather than an independent limit upgrade.

Tapir
Units · Age of Empires III map wildlife; included in Definitive Edition

Tapir

Tapir is a huntable animal in Age of Empires III. Its carcass contains 500 Food, making it a substantial natural resource on maps and scenarios where the animal appears.

Tar Kilns
Technologies · Definitive Edition — Knights of the Mediterranean

Tar Kilns

Tar Kilns is an Exploration Age technology available at a Trading Post or Tambo on a House of Vasa palace in Knights of the Mediterranean. It increases the hit points of ordinary units by 5%, while warships receive a 10% hit-point increase instead.

Tarnowski Hetmans
Technologies · Definitive Edition — The Baltic Powers (2026)

Tarnowski Hetmans

Tarnowski Hetmans is an Age of Empires III technology available to Poles from the Industrial Age, researched at Sejm. It Hetman: +500 hit points, +20% damage, revived and fully healed.

Tashunke Prowler
Units · The WarChiefs (2006); also in Definitive Edition

Tashunke Prowler

Tashunke Prowler is Lakota Heavy cavalry in Age of Empires III, available from the Fortress Age*; obtained through Corral, Fort. Its listed ability is Increases the hit points and damage of other nearby Tashunke Prowlers; Stealth mode.

Tassili
Maps · Definitive Edition — The African Royals

Tassili

Tassili is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. Players fight in a cliff-ringed valley around a central oasis. Most trees are concentrated near the middle, and two Trade Routes run along opposite sides.

Tatar Archer
Units · Definitive Edition (2020)

Tatar Archer

Tatar Archer is mobile ranged cavalry recruited through a Tengri Shrine alliance or Native Embassy. Its long-range attack lets it pressure targets while staying away from direct melee contact.

Tavern
Buildings · Definitive Edition — United States Civilization

Tavern

Tavern is a Commerce Age European building that trains outlaws and mercenaries. It also generates Coin automatically, so it can continue contributing when no unit is being trained.

Tavern Wagon
Units · Definitive Edition — Knights of the Mediterranean

Tavern Wagon

Tavern Wagon is a mobile construction unit for the Italians and Argentina. It can build either a Tavern or a Mercenary Camp for free, opening access to the selected structure’s special-unit roster.

Tax Burden
Technologies · Original game (2005); also in Definitive Edition

Tax Burden

Tax Burden is a Commerce Age Church technology for the Knights of St. John in Act I: Blood. After the Royal Decree to Claim the New World Home City Card is sent, it delivers one 100-Coin Chest for each minute of game time elapsed when researched, up to 30 chests, while reducing Villager hit points by 40%.

Tax Haven
Technologies · Definitive Edition — The Baltic Powers (2026)

Tax Haven

Tax Haven is a Duchy of Warsaw Revolution technology at the Town Center that resets Market rates and enables shipment tax. The Kraków Republic Home City Card is required.

Teepee
Buildings · The WarChiefs (2006); also in Definitive Edition

Teepee

The Teepee is a Lakota support building that improves nearby units and Villager gathering. Its local effects reward placement near the force or economy that will use them, while selected Home City Cards and technologies can add further functions.

Tekkousen
Units · The Asian Dynasties (2007); also in Definitive Edition

Tekkousen

Tekkousen is Japanese naval unit in Age of Empires III, available from the Fortress Age; obtained through Asian Dock. Its listed ability is Transports land units.

Temple of Heaven
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Temple of Heaven

Temple of Heaven is a Chinese Wonder that advances the civilization and gives a choice of Villagers, Town Rickshaws, Rice Paddy Rickshaws or Export. It also lets Shaolin Masters heal friendly units.

Temples of the Aztec
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Temples of the Aztec

Temples of the Aztec is an Age of Empires III scenario in Act I: Blood (scenario 5), set in 1566. The player commands Knights of St. John.

Tengri Wolf
Units · Definitive Edition (2020)

Tengri Wolf

Tengri Wolf is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Tennessee
Game systems · Age of Empires III: Definitive Edition — United States Federal State

Tennessee

Tennessee is a Fortress Age Federal State for the United States in Definitive Edition. Its age-up costs 1,200 Food and 1,000 Coin and takes 105 seconds. The reward is four Sharpshooters, and the choice adds Overmountain Settlers and Watauga Association to the U.S. Home City deck. The package combines a ranged unit shipment, worker combat and gathering bonuses, and a defensive building plan.

Tenpo Reforms
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Tenpo Reforms

Tenpo Reforms is an Industrial Age Japanese Shrine technology that greatly increases automatic resource gathering from Shrines and the Toshogu Shrine. Food rises by 350%; Wood and Coin each rise by 300%.

Tent
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tent

Tent is a small scenario structure used in Age of Empires III campaign and Scenario Editor maps. It may represent an encampment or serve a mission-specific purpose, but it is not a standard House, barracks or economic building in ordinary civilization technology trees.

Territorial Army
Units · The Asian Dynasties (2007); also in Definitive Edition

Territorial Army

Territorial Army is a Chinese Fortress Age military package containing three Changdao Swordsmen and three Arquebusiers. The six-unit group can be trained at a War Academy, Blockhouse, Fort, Fuchuan or American Citadel. It costs 285 Food and 255 Coin, occupies six population and takes 29 seconds to train. Its composition pairs close-combat swordsmen with ranged gunpowder infantry, providing a combined group rather than a single unit type.

Terror Charge
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Terror Charge

Terror Charge is an Age of Empires III technology available to Indians from the Fortress Age, researched at Monastery. It increases brahmin speed by 5%; reduces cavalry* and Siege Elephant training time by 20%.

Teutonic Knight
Units · Definitive Edition — The Baltic Powers (2026)

Teutonic Knight

The Teutonic Knight is a slow, durable heavy Infantry unit found in several European rosters and in Livonian campaign play. Its 35-damage hand attack affects enemies in a radius of two, giving it a useful role against clustered Cavalry and Shock troops. Support its approach with faster or ranged units so it can reach the frontline intact.

Teutonic Knights
Technologies · Definitive Edition — Knights of the Mediterranean

Teutonic Knights

Teutonic Knights is a Commerce Age Church technology for the Maltese in Age of Empires III: Definitive Edition – Knights of the Mediterranean. After the Papal Bull Home City Card has been sent, it increases Hospitaller damage by 25% but reduces their speed by 20%.

Texas
Maps · Original game (2005); also in Definitive Edition

Texas

Texas is an original Age of Empires III map with a larger variant. Its open ground can leave long distances between starting positions, Hunts and mines, exposing workers who gather far from the Town Center. The map rewards scouting and mobile defense because an opponent can move across open approaches quickly.

Texas Frontier
Maps · Definitive Edition (2020)

Texas Frontier

Texas Frontier is a Definitive Edition map based on Texas. It begins with two defensive Towers, an infantry production building and two Copper Mines near each Town Center. Two Trade Routes, each with two Trading Post sites, cut through the open plain; Comanche and Apache settlements and Comanchero and Renegado Outlaws add land objectives.

Tezcatlipoca Worship
Technologies · The WarChiefs (2006); also in Definitive Edition

Tezcatlipoca Worship

Tezcatlipoca Worship is an Age of Empires III technology available to Aztecs from the Fortress Age, researched at Estate. It provides 1 Skull Knight for every 4 minutes of game time, up to 30 minutes.

The Admiral of the Ocean Sea
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Admiral of the Ocean Sea

The Admiral of the Ocean Sea is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to British; Dutch; Maltese; Ottomans; Portuguese; Spanish. Its recorded reward is Fortress Age reward: Others: 1 Caravel Cords of 300 wood; Maltese: 1 Order Galley Cords of 200 wood; Ottomans: 1 Galley Cords of 300 wood.

The Adventurer
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Adventurer

The Adventurer is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to British; Italians; Maltese; Russians; Spanish. Its recorded reward is Fortress Age reward: British: 7 Longbowmen; Italians: 8 Pavisiers; Russians: 17 Streltsy; Spanish & Maltese: 8 Crossbowmen.

The African Royals
Versions & expansions · Definitive Edition — The African Royals

The African Royals

The African Royals is a Definitive Edition expansion that adds the Ethiopians and Hausa, African allies, Influence and new maps and campaigns.

The Arctic
Maps · Definitive Edition — The Baltic Powers (2026)

The Arctic

The Arctic is a northern expedition map in the Definitive Edition map pool associated with The Baltic Powers. It can place Inuit, Sámi and Tengri settlements, as well as Qivittoq and Harpooner outlaws. These neutral choices create several possible investments, while generated resource and route positions make the safest opening different in each match.

The Art of War
Campaigns & scenarios · Definitive Edition (2020)

The Art of War

The Art of War is a ten-scenario Definitive Edition training series that isolates skills used in ordinary Age of Empires III matches. Its lessons move from economy and exploration through age advancement and Home City shipments to land combat, naval control and artillery. Each scenario has its own starting force, objectives and medal conditions rather than one continuing campaign story.

The Asian Dynasties
Versions & expansions · The Asian Dynasties (2007); also in Definitive Edition

The Asian Dynasties

The Asian Dynasties is the second Age of Empires III expansion. It adds the Chinese, Indians and Japanese, three story campaigns, Asian Wonders, Consulates and Export.

The Asian Dynasties campaigns
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

The Asian Dynasties campaigns

The Asian Dynasties adds three independent campaigns centered on Japan, China and India. They can be selected separately and are not later acts in the Black family trilogy.

The Baltic Powers
Versions & expansions · Definitive Edition — The Baltic Powers (2026)

The Baltic Powers

The Baltic Powers is a 2026 Definitive Edition expansion adding the Danes and Poles, alongside new maps and modes. It introduces new civilization economies and military options that belong to this expansion’s roster.

The Battle of Morristown
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

The Battle of Morristown

The Battle of Morristown is the seventh scenario of Act I: Fire in The WarChiefs, set in 1780. Nathaniel’s pursuit of Colonel Kuechler becomes a race against a Hessian force threatening Morristown’s Capitol, followed by a direct confrontation with Kuechler.

The Battle of Sekigahara
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

The Battle of Sekigahara

The Battle of Sekigahara is the fifth and final scenario of Act I: Japan in The Asian Dynasties, set in 1600. The mission follows Kichiro’s final battle beside Tokugawa against Ishida, while the story turns on Kichiro’s decision to leave his master after the fighting.

The Battle of the Three Kings
Campaigns & scenarios · Definitive Edition — The African Royals

The Battle of the Three Kings

1578 — Morocco faces the Portuguese invasion at Alcácer Quibir, the Battle of the Three Kings. The scenario’s defense changes after Sultan al-Malik’s death.

The Battle of the Three Kings (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

The Battle of the Three Kings (co-op)

The Battle of the Three Kings (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1578. Two players share control of Moroccans against Portuguese. This mode uses a team-specific objective sequence based on The Battle of the Three Kings.

The Battle of Yorktown
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

The Battle of Yorktown

The Battle of Yorktown is the eighth and final scenario of Act I: Fire in The WarChiefs, set in 1781. Its setting reflects the final major campaign of the American Revolution, with the player pushing through British frontier defenses and establishing a base before attacking the central Town Center.

The Bishop
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Bishop

The Bishop is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Europeans except Ottomans and Portuguese. Its recorded reward is Fortress Age reward: 1 Covered Wagon; * + Books of 300 experience (with the "Advanced Politicians" Home City Card; Italians only).

The Black Watch
Technologies · Original game (2005); also in Definitive Edition

The Black Watch

The Black Watch is an Age of Empires III technology available to British from the Fortress Age, researched at Church. It provides 8 Black Watches (Highlanders); Enables Highlanders to be trained at the Tavern; extends highlander line of sight by 3.

The Boneguard's Lair
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Boneguard's Lair

The Boneguard’s Lair is scenario three of Act III: Steel in the original campaign, set in 1817. Amelia Black’s expedition searches the mines for Beaumont and the information needed to continue its route through South America. The mission is an exploration and pursuit scenario in which the objective chain leads from locating a character to recovering a map.

The Bozeman Trail
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

The Bozeman Trail

The Bozeman Trail is an Age of Empires III scenario in Act II: Shadow (scenario 1), set in 1866. The player commands Black Family Estate.

The Burning of USS Philadelphia
Campaigns & scenarios · Age of Empires III: Definitive Edition — Historical Battle added with the Mexicans DLC

The Burning of USS Philadelphia

The Burning of USS Philadelphia is the tenth Historical Battle in Age of Empires III: Definitive Edition and launched with the Mexicans DLC. Command Stephen Decatur’s United States volunteers in a harbor operation: capture the corsair Mastico, reach the captured frigate USS Philadelphia, load explosives, then escort Mastico back to the friendly frigates. The mission combines naval combat, guarded landings, optional rescue and a sustained defense phase.

The Burning of USS Philadelphia (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

The Burning of USS Philadelphia (co-op)

The Burning of USS Philadelphia (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1803. Two players share control of United States against Barbary Pirates. This mode uses a team-specific objective sequence based on The Burning of USS Philadelphia.

The Cavalry Marshal
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Cavalry Marshal

The Cavalry Marshal is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to Europeans except the British, Maltese, and Portuguese. Its recorded reward is Industrial Age reward: See article.

The Dano-Swedish Wars
Maps · Definitive Edition — The Baltic Powers (2026)

The Dano-Swedish Wars

The Dano-Swedish Wars is a Historical Map released with Age of Empires III: Definitive Edition - The Baltic Powers. The map recreates a Denmark-Norway and Sweden matchup and uses a flag-control countdown or team elimination instead of relying only on ordinary Supremacy play.

The Deluge
Maps · Definitive Edition — Knights of the Mediterranean

The Deluge

The Deluge represents the 1655–1660 invasion and devastation of the Polish–Lithuanian Commonwealth. In the Historical Map, steppes and temperate woodlands are divided by a single Trade Route, and teams start on the north and south sides.

The Eighty Years’ War
Maps · Definitive Edition — Knights of the Mediterranean

The Eighty Years’ War

The Eighty Years’ War is an asymmetrical Historical Map: one player must defend a fortified peninsula while the other players attack it. The defender’s position and the attackers’ coordination shape the match.

The Engineer
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Engineer

The Engineer is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to Europeans except the Dutch. Its recorded reward is Industrial Age reward: Portuguese: 2 Organ Guns Others: 2 Falconets + 1 Falconet (with the "Advanced Politicians" Home City Card; Italians only).

The Era of the Princes
Campaigns & scenarios · Definitive Edition — The African Royals

The Era of the Princes

1855 — Kassa Hailu’s rise marks the end of Ethiopia’s Zemene Mesafint, a period of competing regional warlords.

The Era of the Princes (co-op)
Campaigns & scenarios · Definitive Edition — Historical Battles co-op content

The Era of the Princes (co-op)

The Era of the Princes (co-op) is a cooperative Historical Battle in Age of Empires III: Definitive Edition, set in 1855. Two players share control of Ethiopians against Ethiopians. This mode uses a team-specific objective sequence based on The Era of the Princes.

The Exiled Prince
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Exiled Prince

The Exiled Prince is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Europeans except the British, Italians, Maltese and Spanish.It offers the civilization-specific reward shown in its Age-up selection.

The Five Precepts
Technologies · The Asian Dynasties (2007); also in Definitive Edition

The Five Precepts

The Five Precepts is a Commerce Age Chinese Monastery technology that increases Disciple hit points and damage by 20%. It costs 200 Food and 200 Coin and takes 15 seconds to research. The effect is specific to Disciples, improving their durability and attack without changing the statistics of other Chinese units. The benefit matters only when Disciples are available and form part of the force.

The Fountain of Youth?
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Fountain of Youth?

The Fountain of Youth? is an Age of Empires III scenario in Act I: Blood (scenario 8), set in 1566. The player commands Knights of St. John.

The General
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The General

The General is an Age-up politician in Age of Empires III. Selected for the Imperial Age; available to Europeans. Its recorded reward is Imperial Age reward: British: 3 Rockets; Italians: 2 Papal Bombards; Ottomans: 2 Great Bombards Others: 2 Heavy Cannons.

The Gentleman Pirate
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Gentleman Pirate

The Gentleman Pirate is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to French; Germans; Italians; Russians; Swedes. Its recorded reward is Fortress Age reward: Chests of 300 coin 1 Privateer + 1 Privateer (with the "Advanced Politicians" Home City Card; Italians only).

The Governor
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Governor

The Governor is an Age-up politician in Age of Empires III. Selected for the Commerce Age; available to Europeans except Germans, Ottomans, Portuguese, and Russians. Its recorded reward is Commerce Age reward: 1 Outpost Wagon Chests of 200 coin + 1 Outpost Wagon and Chests of 300 coin (with the "Advanced Politicians" Home City Card; Italians only).

The Grand Vizier
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Grand Vizier

The Grand Vizier is an Ottoman Industrial Age politician choice in Age of Empires III. Its recorded reward is three Sipahis, so the age-up provides a direct cavalry reinforcement alongside the usual transition into the Industrial Age.

The Great Lakes
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Great Lakes

The Great Lakes is an Age of Empires III scenario in Act II: Ice (scenario 5), set in 1756. The player commands John Black's Mercenaries.

The Great Northern War
Maps · Definitive Edition — Knights of the Mediterranean

The Great Northern War

The Great Northern War features a frozen coast, thick forests and two Trade Routes on the water. Abandoned resource crates can occasionally be found inland, adding secondary economic opportunities to the coastal contest.

The Great Turkish War
Maps · Definitive Edition — Knights of the Mediterranean

The Great Turkish War

The Great Turkish War is a team-based Historical Map built around a city surrounded by woodland and natural resources. One team defends the city while the other attacks it.

The Inventor
Game systems · Definitive Edition

The Inventor

The Inventor is an Age-up politician in Age of Empires III. Selected for the Commerce Age; available to Commerce Age: All Europeans. Its recorded reward is Commerce Age reward: Explorers gain 22px Hot Air Balloon ability; Imperial Age reward: 1 Hot Air Balloon.

The Italian Wars
Maps · Definitive Edition — Knights of the Mediterranean

The Italian Wars

The Italian Wars places a large river between four Italian City-States that players must capture and hold. The river and separated objectives make access and sustained control the core of the match.

The King's Musketeer
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The King's Musketeer

The King's Musketeer is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to Europeans except the Germans, Italians, Maltese, and Ottomans. Its recorded reward is Industrial Age reward: See article.

The Knight
Game systems · Definitive Edition

The Knight

The Knight is an Age-up politician in Age of Empires III. Selected for the Imperial Age; available to Europeans except Italians. Its recorded reward is Automatically researches Knighthood and Peerage Automatically researches Sapieha Hetmans, Tarnowski Hetmans, and Chodkiewicz Hetmans for the Poles.

The Livonian War
Maps · Definitive Edition — The Baltic Powers (2026)

The Livonian War

The Livonian War is a Historical Map added with The Baltic Powers. It begins in the Commerce Age and centers on capturing Livonian villages; players can train units from captured churches, making control of settlements part of both the objective and army production.

The Logistician
Game systems · Definitive Edition

The Logistician

The Logistician is an Age-up politician in Age of Empires III. Selected for the Commerce Age (except Ottomans) Industrial Age (except French, Germans, Portuguese, Spanish); available to Europeans. Its recorded reward is See civilization bonuses.

The Lost Spanish Gold
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Lost Spanish Gold

The Lost Spanish Gold is an Age of Empires III scenario in Act III: Steel (scenario 4), set in 1817. The player commands United States (campaign).

The Marksman
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Marksman

The Marksman is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Danes; French; Germans; Italians; Ottomans; Poles; Portuguese; Swedes. Its recorded reward is Fortress Age reward: See article.

The Mercenary Contractor
Game systems · Definitive Edition

The Mercenary Contractor

The Mercenary Contractor is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Europeans. Its recorded reward is Fortress Age Unlocks certain mercenaries Imperial Age Mercenary hit points and damage +50%; Industrial Age mercenary hit points and damage +35% instead + 2 Royal Horsemen (with the "Advanced Politicians" Home City Card; Italians only); Imperial Age reward: See article.

The Mohawk Statesman
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Mohawk Statesman

The Mohawk Statesman is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to British. Its recorded reward is Fortress Age reward: 7 Haudenosaunee Tomahawks 1 Native Scout.

The Napoleonic Wars
Maps · Definitive Edition — Knights of the Mediterranean

The Napoleonic Wars

The Napoleonic Wars compresses army preparation into a short period before teams fight over strategic points across the map. The limited setup window makes production timing part of the objective.

The Naturalist
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Naturalist

The Naturalist is an Age-up politician in Age of Empires III. Selected for the Commerce Age; available to Europeans except the Italians. Its recorded reward is Commerce Age reward: 2 Settlers 2 Cows (each 150 food).

The Ottoman Fort
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Ottoman Fort

The Ottoman Fort is an Age of Empires III scenario in Act I: Blood (scenario 4), set in 1566. The player commands Knights of St. John.

The Papal Guard
Game systems · Definitive Edition

The Papal Guard

The Papal Guard is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to See description. Its recorded reward is Industrial Age reward: See description.

The Philosopher Prince
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Philosopher Prince

The Philosopher Prince is an Age-up politician in Age of Empires III. Selected for the Commerce Age; available to Europeans except the Dutch, French, and Maltese. Its recorded reward is Commerce Age reward: Crates of 500 food + Crates of 250 food (with the "Advanced Politicians" Home City Card; Italians only).

The Quartermaster
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Quartermaster

The Quartermaster is a Commerce Age politician in Age of Empires III. For eligible European civilizations, the 800 Food advance takes 90 seconds and sends 400 Wood (four Cords of Wood) to the Home City shipment point. The reward is a flexible stock of building material, not troops or an automatically collected resource.

The Raj
Technologies · Definitive Edition — The Baltic Powers (2026)

The Raj

The Raj is an Age of Empires III technology available to Indians from the Commerce Age, researched at Karni Mata. It provides 1 Hindu Villager; Hindu Villager: cost set to food 80, wood 0, name changed to Villager.

The Rescue (Fire)
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

The Rescue (Fire)

The Rescue is scenario 2 of Act I: Fire in The WarChiefs. After Nonahkee is kidnapped, Nathaniel Black and Ká:nien search for her, and the mission introduces Colonel Kuechler as a continuing enemy in the campaign.

The Rescue (Ice)
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Rescue (Ice)

The Rescue is scenario three of Act II: Ice in The WarChiefs campaign, set in 1756. John Black’s Mercenaries must organize an attack from the southern side to rescue the captives. The mission combines a developing economy with a directional assault, so force composition and the route of approach matter as much as raw unit count.

The Russo-Turkish Wars
Maps · Definitive Edition — Knights of the Mediterranean

The Russo-Turkish Wars

The Russo-Turkish Wars uses smaller armies and several capturable objectives: Trade Sites, Factories and Fixed Guns. Victory depends on controlling these assets across the battlefield rather than only destroying the enemy base.

The Scout
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Scout

The Scout is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Danes; Ottomans; Poles; Russians; Spanish. Its recorded reward is Fortress Age reward: Danes: 4 Dragoons; Ottomans: 4 Delis; Poles: 3 Winged Hussars; Russians: 5 Cossacks; Spanish: 4 Hussars.

The Sergeant at Arms
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Sergeant at Arms

The Sergeant at Arms is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to Dutch; Germans; Maltese; Spanish. Its recorded reward is Fortress Age reward: Dutch: 6 Halberdiers; Germans: 4 Doppelsoldners; Maltese: 4 Hospitallers; Spanish: 8 Pikemen.

The Seven Years’ War
Maps · Age of Empires III: Definitive Edition (2020) · Historical Map

The Seven Years’ War

The Seven Years’ War is a base-game Definitive Edition Historical Map. Players begin in separate corners of a miniature world divided by seas and compete to control strategic points.

The Seven Years' War (scenario)
Campaigns & scenarios · Original game (2005); also in Definitive Edition

The Seven Years' War (scenario)

The Seven Years' War is an Age of Empires III scenario in Act II: Ice (scenario 4), set in 1756. The player commands John Black's Mercenaries.

The Shogunate; National Government
Buildings · The Asian Dynasties (2007); also in Definitive Edition

The Shogunate; National Government

The Shogunate; National Government is an Age of Empires III building available to Japanese from the Exploration Age; Commerce Age; Fortress Age; Industrial Age. Its listed functions include advances the player into the next Age; Gives XP and ships Daimyo Masamune when built; Retrains Daimyo and Shogun Tokugawa.

The Siege of Osaka
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

The Siege of Osaka

The Siege of Osaka begins Act I: Japan in The Asian Dynasties in 1600. The opening mission introduces General Kichiro and his ally Torii Mototada amid the violence that follows Toyotomi Hideyoshi’s death, as Tokugawa’s forces move to seize Osaka.

The Thirty Years’ War
Maps · Definitive Edition — Knights of the Mediterranean

The Thirty Years’ War

The Thirty Years’ War is a multiplayer-only Historical Map from Knights of the Mediterranean. Players command smaller armies and compete to capture 20 villages spread across the map; the player with the most captured villages wins.

The Tommynator
Units · Original game (2005); also in Definitive Edition

The Tommynator

The Tommynator is a monster-truck cheat unit in Age of Empires III, summoned with “tuck tuck tuck.” Its invisible contact effect removes nearby hostile units while sparing the owner’s units, Treasure guardians and animals.

The Tycoon
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Tycoon

The Tycoon is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to British; Dutch; French; Germans; Portuguese; Ottomans. Its recorded reward is Industrial Age reward: Chests of 1,000 coin.

The Viceroy
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The Viceroy

The Viceroy is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to British; Dutch; Germans; Portuguese. Its recorded reward is Industrial Age reward: British: 5 Settlers Crates of 500 food.

The War Minister
Game systems · Original game and expansions; also in Definitive Edition (politician rewards can vary by release)

The War Minister

The War Minister is an Age-up politician in Age of Empires III. Selected for the Industrial Age; available to Maltese; Russians; Spanish. Its recorded reward is Industrial Age reward: Maltese: 5 Dragoons; Russians: 7 Oprichniks; Spanish: 12 Rodeleros.

The WarChiefs
Versions & expansions · The WarChiefs (2006); also in Definitive Edition

The WarChiefs

The WarChiefs is the first Age of Empires III expansion. It adds the Aztecs, Haudenosaunee and Lakota, the two-act Fire and Shadow campaign, and Native civilization systems and maps.

Thin Red Line
Technologies · Original game (2005); also in Definitive Edition

Thin Red Line

Thin Red Line is a Commerce Age British Church technology that makes Musketeers tougher but slower. It increases their hit points by 20% and reduces their speed by 10%, so the upgrade favors holding power over rapid movement.

Third Guarantee
Technologies · Definitive Edition (2020)

Third Guarantee

Third Guarantee is an Age of Empires III technology available to Mexicans from the Industrial Age, researched at Cathedral. It Haciendas can be sold; Hacienda hit points -35%, build time +200%, build bounty removed.

Thuggee
Units · The Asian Dynasties (2007); also in Definitive Edition

Thuggee

Thuggee is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Marathan Catamaran (Marathan).

Thunderbolts of Illapa
Technologies · Definitive Edition (2020)

Thunderbolts of Illapa

Thunderbolts of Illapa is an Industrial Age Inca Stronghold technology that provides four Field Cannons. It costs 1,600 Coin and takes 10 seconds to research. This is a direct artillery delivery rather than a damage upgrade to existing guns. The asterisk on the recorded age name is retained as part of the source game data; check the match’s displayed requirement if the civilization’s age-up rules modify the timing.

Tiger Claw
Units · The Asian Dynasties (2007); also in Definitive Edition

Tiger Claw

Tiger Claw is infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Bhakti Temple holy site, Native Embassy.

Tilly's Discipline
Technologies · Original game (2005); also in Definitive Edition

Tilly's Discipline

Tilly’s Discipline is a Commerce Age German Church technology that increases Infantry speed by 20% while raising their cost by 10%. It exchanges more expensive production for faster movement across the map.

Timber Importer
Buildings · Definitive Edition — The Baltic Powers (2026)

Timber Importer

Timber Importer is an invulnerable automatic-Wood structure associated with The Baltic Powers in Age of Empires III: Definitive Edition. It appears in the special setup that provides it; Settlers do not construct one as a standard Danish or Polish building.

Timber Trade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Timber Trade

Timber Trade is an Age of Empires III technology available to Asians from the Fortress Age, researched at Asian Market. It increases villager gathering from tree and Mango Grove by 30%.

Timbuktu Chronicle
Technologies · Definitive Edition — The African Royals

Timbuktu Chronicle

Timbuktu Chronicle is a Commerce Age Hausa University technology unlocked through the Songhai Alliance. For 500 Influence and 10 seconds of research, it grants Influence equal to 10% of the total cost of enemy units killed and buildings destroyed, with separate caps for each category.

Timbuktu Manuscripts
Technologies · Definitive Edition — The African Royals

Timbuktu Manuscripts

Timbuktu Manuscripts is an Exploration Age Hausa University technology that shortens the next Alliance Age up by 50 seconds. Its effect applies once to the next alliance-based advancement, not to every future Age transition.

Timkat
Technologies · Definitive Edition — The African Royals

Timkat

Timkat is a Commerce Age Ethiopian Mountain Monastery technology requiring Habesha Alliance. It lets Mountain Monasteries grant nearby friendly units and buildings 10% more hit points within a radius of 38.

Tin Mine
Game systems · The WarChiefs (2006); also in Definitive Edition

Tin Mine

Tin Mines are finite Coin deposits introduced in The WarChiefs. Each contains 1,500 Coin, gathers at 1 per second and supports up to 20 gatherers. This makes tin the smallest of the standard finite mine stocks, despite using the regular mining rate.

Tlaloc Canoe
Units · The WarChiefs (2006); also in Definitive Edition

Tlaloc Canoe

Tlaloc Canoe is Aztecs, Maya naval unit in Age of Empires III, available from the Industrial Age (Aztecs) ; Revolution (Maya); obtained through European Dock. Its listed ability is Gathers from fishes and whales; Transports land units.

To Finish a Fleet
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

To Finish a Fleet

To Finish a Fleet is an Age of Empires III scenario in Act II: China (scenario 1), set in 1421. The player commands Chinese.

To Stop a War
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

To Stop a War

To Stop a War is scenario five of Act II: Shadow in The WarChiefs campaign, set in 1876. The player begins on one side of a conflict and the story later changes the player’s allegiance. Its two-stage objective makes the side switch central to the mission: the first target belongs to the opening phase, and the second appears after control changes.

Tokala Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Tokala Ceremony

Tokala Ceremony is an Industrial Age Lakota Community Plaza option that spawns Tokala Soldiers. It provides a named late-game unit reward rather than an army-wide statistic increase.

Tokala Soldier
Units · The WarChiefs (2006); also in Definitive Edition

Tokala Soldier

Tokala Soldier is Lakota Heavy cavalry in Age of Empires III, available from the Industrial Age; obtained through Community Plaza (see Tokala Ceremony).

Toll Register
Technologies · Definitive Edition — The Baltic Powers (2026)

Toll Register

Toll Register is an Age of Empires III technology available to Danes from the Exploration Age, researched at Customs House. It Adds 100 to shipment tax; Enables the Customs House to keep a permanent record of all shipments taxed.

Tomahawk
Units · The WarChiefs (2006); also in Definitive Edition

Tomahawk

Tomahawk is Haudenosaunee Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Fort, American Citadel.

Topçu Corps
Technologies · Original game (2005); also in Definitive Edition

Topçu Corps

Topçu Corps is an Age of Empires III technology available to Ottomans from the Industrial Age, researched at Mosque. It provides 3 Great Bombards; Great Bombard population cost -1.

Topkapi
Technologies · Original game (2005); also in Definitive Edition

Topkapi

Topkapi is a Fortress Age Ottoman Mosque technology that raises the Yörük train limit by 25. It requires the Galata Tower District and costs 200 Wood and 200 Coin; research takes 15 seconds. The effect changes the permitted Yörük production limit rather than granting 25 Yörüks immediately. Tanzimat is listed as the next technology in the progression, making Topkapi a step in a Mosque research path.

Torii Gates
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Torii Gates

Torii Gates is a Japanese Wonder chosen during an age advance. Its reward sends Samurai and a Military Rickshaw, combining a heavy melee force with a mobile construction unit for the next phase of the Japanese army.

Torp
Buildings · Definitive Edition (2020)

Torp

The Torp is the Swedish economic building in Age of Empires III: Definitive Edition. It provides population space and gathers nearby natural resources, so a well-placed network can convert map access into both housing and income.

Torp Wagon
Units · Definitive Edition — Knights of the Mediterranean

Torp Wagon

Torp Wagon is a mobile construction unit used by the Swedes, Finland and House of Vasa. It builds a Torp for free, extending housing and resource gathering through a special delivery.

Toshogu Shrine
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Toshogu Shrine

Toshogu Shrine is a Japanese Wonder that advances the civilization, provides Export and functions as two Shrines. Its benefit links the age-up reward to Japan’s Shrine economy and Consulate choices.

Totenkopf Hussar
Units · Definitive Edition — Knights of the Mediterranean

Totenkopf Hussar

Totenkopf Hussar is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a House of Hanover palace, Native Embassy. Its listed ability is Valor Promotion; Death Strike.

Totora Reeds
Technologies · Definitive Edition (2020)

Totora Reeds

Totora Reeds is an Inca Dock technology that combines recurring naval deliveries with upgrades to Chincha Rafts. Available in the Exploration Age, it costs 500 Food, 500 Wood and 500 Coin and takes 10 seconds to research. The effect delivers one Fishing Boat and one Chincha Raft for each five minutes of game time, up to 30 minutes; it also raises the Chincha Raft build limit by four and adds four line of sight and range to affected units. The time-based deliveries make early research more valuable over a long match.

Toussaint L’Ouverture
Game systems · The WarChiefs (2006) and The Asian Dynasties (2007); removed in Definitive Edition

Toussaint L’Ouverture

Toussaint L’Ouverture is a Revolution leader choice associated with the British and French in The WarChiefs and The Asian Dynasties. In those releases, selecting him improves Revolutionary units. Definitive Edition’s Haiti Revolution is a separate nation-based system, so the older leader choice should not be treated as its current Haiti roster.

Tower
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tower

Tower is a defensive scenario building that attacks nearby enemy units and can receive eligible Home City shipments. Its rules and construction access depend on the scenario, so the name should not be read as a universal replacement for a civilization’s normal Outpost or defensive structure.

Tower of Victory
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tower of Victory

Tower of Victory is an Indian Wonder selected during an age advance. Its completion sends Wood, supporting buildings and other plans that need a substantial Wood reserve in the new Age.

Town Center
Buildings · Original game (2005); also in Definitive Edition

Town Center

The Town Center is the colony’s central economic and defensive building. It trains Settlers or the civilization’s worker counterpart, receives shipments and allows nearby workers to garrison during an attack.

Town Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Town Ceremony

Town Ceremony is a card-gated Community Plaza option available to the Aztecs, Haudenosaunee and Lakota. It increases the hit points and attack of buildings, while Walls are excluded. Its benefit is defensive infrastructure and building durability rather than a direct increase to unit strength.

Town Defense; City Defense
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Town Defense; City Defense

Town Defense, also listed as City Defense, is an Exploration Age Town Center technology for Asian civilizations. It spawns four Irregulars for 80 Food and 80 Coin and completes in five seconds. This is a short defensive unit delivery through the Town Center rather than a permanent Town Center upgrade. The two labels refer to the same indexed technology, and the effect is the arrival of the Irregulars.

Town Government
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Town Government

Town Government is an Exploration Age technology researched at the Chinese Village. It improves Villages by increasing their hit points by 10% and the population they support by five. The technology costs 200 Wood and takes 12 seconds to research. Because it affects the Village structure and its population support, it is a settlement infrastructure choice rather than a direct attack upgrade for the Chinese army.

Town Watch
Technologies · Original game and Definitive Edition; building access varies by civilization

Town Watch

Town Watch is a Commerce Age scouting improvement for military and economic units. Its extra line of sight can help workers notice danger sooner and let an army see farther while it moves, improving awareness around the area those units occupy. It does not increase attack range or damage.

Trabant
Units · Definitive Edition — Knights of the Mediterranean

Trabant

The Trabant is a population-free House of Wettin native Infantry unit that protects nearby allies by taking part of the damage aimed at them. Its charged pistol provides a periodic burst against Cavalry and Shock troops. Keep Trabants near the units they are meant to shield and away from artillery and Light Infantry.

Trade Builder
Units · Definitive Edition — The African Royals

Trade Builder

Trade Builder is an African mobile construction unit that can establish a Hut, Trading Post, Livestock Market or Port for free. It lets the player choose among housing, route access, livestock support and naval infrastructure.

Trade Monopoly
Game systems · The WarChiefs (2006); also in Definitive Edition

Trade Monopoly

Trade Monopoly is an alternate team victory condition introduced in The WarChiefs. In a Standard game, a team that controls more than half of all Trading Post sites—including Trade Routes and Native settlements—can research the Industrial Age technology at a Trading Post to begin a five-minute countdown. The opposing team can stop it by reducing that control to half or fewer.

Trade Route
Game systems · Original game (2005); also in Definitive Edition

Trade Route

A Trade Route is a map path containing sites where players can build Trading Posts. Controlling route sites can provide recurring rewards and turns the road into a contested line of income, shipment Experience or other map benefits. Its value depends on the route layout and the match’s available sites.

Trading Post
Buildings · Original game (2005); also in Definitive Edition

Trading Post

A Trading Post claims a site on a Trade Route or Minor civilization settlement. It can generate experience or route income, unlock allied units and technologies, and contribute to Trade Monopoly when that victory option is enabled.

Trading Post Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Trading Post Rickshaw

Trading Post Rickshaw is a mobile construction unit available to Asian civilizations, the United States and Indonesia. It builds a Trading Post for free at its destination, allowing the player to claim a route site or establish map access.

Trading Post Travois; Tambo Travois
Units · The WarChiefs (2006); also in Definitive Edition

Trading Post Travois; Tambo Travois

Trading Post Travois and Tambo Travois are mobile construction units for the Aztecs, Inca, Lakota and Maya. They build a Trading Post or, for the Inca, a Tambo for free at a destination.

Trading Post Wagon
Units · Definitive Edition (2020)

Trading Post Wagon

Trading Post Wagon is a mobile construction unit for African and European civilizations and Federal Americans. It builds a Trading Post for free, letting the player claim a route or settlement site through a wagon reward.

Training Forms
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Training Forms

Training Forms is an Exploration Age Chinese Monastery technology that grants Shaolin Masters the Monastic Sangha ability. It costs 100 Food and 100 Coin and takes 15 seconds to research. The effect is an ability unlock for the Shaolin Masters, not a general bonus to every Chinese unit or an automatic delivery of additional troops. Its practical value depends on having Shaolin Masters available and using the newly granted ability appropriately.

Transhumance
Technologies · Definitive Edition — The African Royals

Transhumance

Transhumance is a Fortress Age African Livestock Market technology. It increases the Influence auto-gather rate of Sheep, Goats and Cattle by 0.15, extending livestock’s role beyond Food and population support.

Travois
Units · The WarChiefs (2006); also in Definitive Edition

Travois

The Haudenosaunee Travois is a free construction wagon associated with the Founder Ceremony at the Community Plaza. It builds eligible Haudenosaunee structures without the usual Wood payment, allowing the civilization to turn a ceremony reward into infrastructure. A Travois cannot construct a Town Center. Its usefulness therefore comes from choosing a suitable production, economic or defensive building and moving the wagon safely to the desired site; the unit itself does not fight as a normal military troop.

Treasure
Game systems · Original game (2005); also in Definitive Edition

Treasure

A Treasure is a guarded map reward that can grant resources, units, Experience or another benefit. It creates an early scouting objective and can shape which parts of the map an Explorer contests.

Treasure guardian
Game systems · Original game (2005); also in Definitive Edition

Treasure guardian

A Treasure guardian protects a map Treasure. Guardians can be human, animal, or naval units, and their strength generally signals the value of the reward. They do not become hostile until attacked, but attacking one in a group can draw the whole group into the fight.

Treasure Ship
Units · Original game campaign and Scenario Editor object

Treasure Ship

The Treasure Ship is a moored campaign ship that carries Coin. It cannot be trained or commanded like a normal navy unit; the player captures it by removing the force or fortification protecting it.

Treasures
Campaigns & scenarios · Definitive Edition — The Art of War

Treasures

Treasures is the second The Art of War training scenario, using the Ottomans to teach how map exploration can support the economy. The mission’s primary target is a Food threshold, with a Treasure pickup as an optional objective. It demonstrates that the Explorer and nearby scouts can secure resources in addition to revealing the map.

Treaty
Game systems · The Asian Dynasties (2007); also in Definitive Edition

Treaty

Treaty is a multiplayer mode in which players agree not to attack during a set opening period. The quiet interval lets each side develop its economy, advance through Ages, claim map resources and prepare an army before combat is allowed. The lobby’s treaty length and other settings determine how much development fits into the opening.

Trek Wagon
Units · Definitive Edition (2020)

Trek Wagon

Trek Wagon is South Africa construction wagon in Age of Empires III, available from the Revolution; obtained through Town Center, Stable, Fort, Galleon.

Tribal Council
Game systems · The WarChiefs (2006); also in Definitive Edition

Tribal Council

The Tribal Council is the age-up decision system used by the Aztecs, Haudenosaunee and Lakota in The WarChiefs and Definitive Edition. It replaces the European Politician choice with Native council members whose rewards are designed for their own civilization.

Tribal Horseman
Units · Definitive Edition (2020)

Tribal Horseman

Tribal Horseman is Heavy Cavalry available through Barbary Pirates and Moroccan content from the Commerce Age. Its mobility and hand attack support raids and flanking, while access varies among production buildings and map systems.

Tribal Marketplace
Buildings · The WarChiefs (2006); also in Definitive Edition

Tribal Marketplace

The Tribal Marketplace is a mine-side economy building available to the Haudenosaunee and Lakota in Definitive Edition. It lets nearby Villagers gather Coin directly from a mine and improves that mine’s total yield.

Tribal Societies
Technologies · Definitive Edition — The African Royals

Tribal Societies

Tribal Societies is an Age of Empires III technology available to Africans from the Exploration Age, researched at Livestock Market. It increases villager hit points by 20%; increases unit affected by villager upgrades hit points by 7%.

Tripolitania
Maps · Definitive Edition — The African Royals

Tripolitania

Tripolitania is a land Random Map from Age of Empires III: Definitive Edition – The African Royals. Teams begin on defensible plateaus with mines and trees but few animals, then must expand toward the valley or coast for Food.

Tropical Timber Trade
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Tropical Timber Trade

Tropical Timber Trade is an Imperial Age Asian Market technology that increases Villager Wood gathering from trees and Mango Groves by 50%. It is the final step after Timber Trade in the Asian Wood upgrade chain.

Trunion
Technologies · Original game (2005); also in Definitive Edition

Trunion

Trunion is a Commerce Age Arsenal upgrade that increases artillery movement speed by 15%. It makes deployed guns easier to reposition as the front line moves.

Trust
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Trust

Trust is an Age of Empires III scenario in Act II: Shadow (scenario 6), set in 1876. The player commands Black Family Estate.

Try a Game
Campaigns & scenarios · Age of Empires III tutorial scenario

Try a Game

Try a Game is an Age of Empires III scenario in Tutorial (scenario 2). The player commands British.

Tufanci Corps
Technologies · Earlier Age of Empires III rules; unavailable in Definitive Edition

Tufanci Corps

Tufanci Corps was a legacy Ottoman Fortress Age Mosque technology that delivered 15 Janissaries after the Palace Intrigue Home City Card had been sent. It supplied an immediate infantry group through research rather than upgrading a production building or adding a repeatable Janissary queue. Definitive Edition removed the technology, so its conditions describe the earlier game rules.

Tupi Animal Lore
Technologies · The WarChiefs; also in Definitive Edition

Tupi Animal Lore

Tupi Animal Lore is a settlement technology available to players allied with the Tupi. Researching it costs 50 Wood and 50 Coin and takes 10 seconds. It unlocks production of the Pet Cougar Buttercup at Town Centers and Heroes; a Battleship can also train Buttercup after the Brethren of the Coast Home City Card is sent. This expands the available production locations for the pet rather than granting Buttercup automatically.

Tupi Blackwood Archer
Units · Original game (2005); also in Definitive Edition

Tupi Blackwood Archer

Tupi Blackwood Archer is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Tupi settlement, Native Embassy.

Tupi Forest Burning
Technologies · Original game (2005); also in Definitive Edition

Tupi Forest Burning

Tupi Forest Burning is an Exploration Age technology researched at a Trading Post or Tambo on a Tupi settlement. It reduces the Wood cost of Buildings and construction wagons by 20%, helping the Tupi establish infrastructure with fewer resources.

Tupi Poison Arrow Frogs
Technologies · Original game (2005); also in Definitive Edition

Tupi Poison Arrow Frogs

Tupi Poison Arrow Frogs is an Exploration Age technology available through a Trading Post or Tambo on a Tupi settlement in Age of Empires III. It increases Archer damage and adds a poison effect to the Tupi Blackwood Archer’s ranged attack.

Turkey
Units · Original game (2005); also in Definitive Edition

Turkey

Turkey is a huntable animal in Age of Empires III. Its carcass contains 400 Food and provides a finite source for Settlers on maps where the flock appears.

Two Guys with Deer
Units · Original game (2005); also in Definitive Edition

Two Guys with Deer

Two Guys with Deer is a novelty unit in Age of Empires III. It appears in the Summoned cinematic in Act II: Ice and can be present at the start of the Unknown random map. The unit combines two Jaegers and a Deer model; it is not an ordinary military formation produced from a standard building.

Uhlan
Units · Original game (2005); also in Definitive Edition

Uhlan

The Uhlan is German Heavy Cavalry that often accompanies German Home City shipments. It gives Germany mobile pressure without requiring every unit to arrive through a Stable queue.

Uncle Frank
Units · Definitive Edition (2020)

Uncle Frank

Uncle Frank, whose full name is Frank Warbonnet, is Chayton Black’s uncle in the Definitive Edition version of Act II: Shadow. He replaces Crazy Horse in that edition’s story and appears in Urgent News and Battle of the Greasy Grass; his mounted hero form can build Town Centers and Trading Posts and train War Dogs.

Unit counters
Strategy guides · Original game (2005); also in Definitive Edition

Unit counters

Unit counters explains how Age of Empires III’s unit classes interact, so players can choose a mixed army instead of judging by unit names alone. The usual relationships provide a starting point; civilization bonuses, upgrades and special attacks can change individual matchups.

Unit stance
Game systems · Original game (2005); also in Definitive Edition

Unit stance

Unit stances, called Tactics in the game interface, control how military units move and fight. The available choices depend on the unit class. A stance may change spacing, pursuit, speed, damage, or resistance, so the same army order can behave differently when its Tactics change.

Unit upgrade
Game systems · Original game (2005); also in Definitive Edition

Unit upgrade

Unit upgrades improve a unit type’s attack and hit points, with new upgrade tiers becoming available as the civilization advances. Common tier names are Veteran for European and Federal American units, Elite for Native American and African units, and Disciplined for Asian units; later Imperial Age tiers use names such as Imperial, Legendary, and Exalted.

United States (revolution)
Game systems · Age of Empires III: Definitive Edition — Revolutionary Nation

United States (revolution)

United States is an Industrial Age Revolutionary Nation available through eligible European civilizations, with New York City as its Home City. It converts Villagers into Revolutionaries, sends a General and Fort Wagon and makes existing as well as new Forts spawn Gatling Guns. Guard upgrades for Regulars and, for most eligible civilizations, Carbine Cavalry add further army changes.

United States Civilization
Versions & expansions · Definitive Edition — United States Civilization

United States Civilization

The United States Civilization is downloadable content for Age of Empires III: Definitive Edition. It adds a playable civilization with Federal State age-up choices, a broad Home City deck and unit options that differ from the campaign faction with a similar name.

United States roster index
Game systems · Age of Empires III — see linked entries for version-specific availability

United States roster index

United States is a campaign or scenario roster in Age of Empires III. Its entries describe story or special-faction content; this index does not imply that the faction is selectable in standard Supremacy or Skirmish.

United States strategy
Strategy guides · Definitive Edition — United States Civilization

United States strategy

The United States adapt through Federal State age-ups, each of which provides Federal Home City Cards. Construction Wagons from the State Capitol can help extend map control, and later age choices can change the economy and military plan.

United States technology tree
Game systems · Age of Empires III — see linked entries for version-specific availability

United States technology tree

The United States technology tree index links recorded Age of Empires III units, buildings and research to their individual reference pages. It emphasizes entries whose game data directly identifies this faction and is not a complete reconstruction of every shared option in the in-game tree; check unit and technology pages for additional civilization access.

University
Buildings · Definitive Edition — The African Royals

University

The University is a Hausa economic and research building introduced in The African Royals for Definitive Edition. It researches civilization technologies, trains Griots and supports the Hausa Influence economy.

University Builder
Units · Definitive Edition — The African Royals

University Builder

University Builder is a mobile construction unit for the Hausa that builds a University for free at its destination. It carries the value of a specialized economic and research building to a selected location.

Unknown
Maps · Definitive Edition (2020)

Unknown

Unknown is a random map in Age of Empires III, available since patch 1.07. Its defining feature is that terrain and map ingredients vary from match to match: snow or desert, land or water, Trade Routes, Native settlements and different resource layouts can all appear. Definitive Edition update 13.27885 added the LOST and Survival variants. The map is intentionally unpredictable, so the selected mode and generated layout determine which plans are practical.

Unknown - LOST
Maps · Definitive Edition — Update 13.27885

Unknown - LOST

Unknown - LOST is a special-map variant that combines the unpredictable Unknown map setting with a nomadic, treasure-led opening. It belongs to the Definitive Edition Special Maps set. Players do not begin with the ordinary completed settlement economy; they must explore and secure enough resources to establish their first base. Because the underlying Unknown setting can vary, the exact terrain and opportunities are not fixed between matches.

Unknown - Survival
Maps · Definitive Edition — Update 13.27885

Unknown - Survival

Unknown - Survival is a special map variant in the Definitive Edition Special Maps set. It combines a resource-starved Survival opening with the Unknown map family. Players start with a settlement and workers but lack the normal natural-resource economy, so their Home City deck and starting conditions determine whether the colony can grow. Unlike Eurasian Steppe - Survival, this variant has no Trade Route Trading Posts.

Uprising!
Campaigns & scenarios · The Asian Dynasties (2007); also in Definitive Edition

Uprising!

Uprising! is scenario 2 of Act I: Japan in The Asian Dynasties. In 1600, Uesugi Kagekatsu’s eastern clans rebel against Tokugawa, and Kichiro must turn threatened villages into support before Uesugi’s army arrives.

Urcuchillay Worship
Technologies · Definitive Edition (2020)

Urcuchillay Worship

Urcuchillay Worship is an Age of Empires III technology available to Inca from the Exploration Age, researched at Farm. It provides 2 Llamas carrying additional food 350 for every 5 minutes of game time, up to 30 minutes.

Urgent News
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Urgent News

Urgent News is an Age of Empires III scenario in Act II: Shadow (scenario 4), set in 1876. The player commands Black Family Estate.

Urumi Swordsman
Units · The Asian Dynasties (2007); also in Definitive Edition

Urumi Swordsman

Urumi Swordsman is Indians infantry in Age of Empires III, available from the Fortress Age.

Usman dan Fodio
Units · Definitive Edition — The African Royals

Usman dan Fodio

Usman dan Fodio is a Hausa hero in The African Royals and a ranged-infantry leader featured in the Fall of the Hausa Historical Battle. He can heal allies, see Stealthed units, claim Treasures, build Trading Posts, train Fulani Archers and send himself on an auto-scout route.

Valley Forge
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

Valley Forge

Valley Forge is the sixth scenario of Act I: Fire in The WarChiefs, set during the Continental Army’s winter encampment of 1777–1778. The mission first asks the player to establish a settlement and gather supplies, then send the force out to attack the British position at Barren Hill.

Vegetable Carbon
Technologies · Definitive Edition — The African Royals

Vegetable Carbon

Vegetable Carbon is an Industrial Age African Granary upgrade for Villager gathering from Food Fields. It raises the same source-specific work rate by 20%, building on the earlier Swing Plow investment.

Vegetarianism
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Vegetarianism

Vegetarianism is an Exploration Age upgrade reached through a Trading Post or Tambo on a Bhakti Temple holy site. It increases Villager gathering work rate from Berry Bushes by 40%, improving one specific early Food source.

Victorian Era
Technologies · Definitive Edition — Knights of the Mediterranean

Victorian Era

Victorian Era is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a House of Hanover palace. It Advances the player to the Imperial Age; provides 1 Factory Wagon; Costs less for each point of XP earned.

Village
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Village

The Village is a Chinese economic building from The Asian Dynasties and Definitive Edition. It combines housing with livestock functions, supports Home City shipments and can be upgraded to support additional population.

Village Dogs
Technologies · Definitive Edition — The African Royals

Village Dogs

Village Dogs is an Exploration Age African Granary technology that increases Villager gathering from hunted animals by 5%. It costs 50 Wood and takes 10 seconds to research. This is a modest source-specific improvement for Hunts, not for Food from Fields, livestock or other gathering sources. Its short research time and low Wood cost can make it an early efficiency option when workers are already hunting.

Village Rickshaw
Units · The Asian Dynasties (2007); also in Definitive Edition

Village Rickshaw

Village Rickshaw is a Chinese construction wagon from The Asian Dynasties that builds a Village for free. The Village supports population and can fatten livestock, so the wagon adds both housing and an economic option.

Villager
Units · Definitive Edition — The African Royals

Villager

Villager is Africans, Asians, Native Americans, Maya economic unit in Age of Empires III, available from the Exploration Age; obtained through Town Center, Native Embassy (Native Americans, with Kinship Ties Home City Card), Trading Post or Tambo on a Lenape settlement. Its listed ability is Gathers resources; Builds buildings; Claims treasures; Works at the Community Plaza (Native Americans).

Viracocha Worship
Technologies · Definitive Edition (2020)

Viracocha Worship

Viracocha Worship is an Age of Empires III technology available to Incas from the Industrial Age, researched at Kallanka. It provides 2 Builder Travois; enables Builder Travois to build Town Centers, War Huts, Strongholds, and Estates.

Virgin Islands
Maps · Definitive Edition — The Baltic Powers (2026)

Virgin Islands

Virgin Islands starts teams on two main islands with Carib settlements and a European Royal House on each. The surrounding ocean contains Fish, Whales, Treasures and two Trade Routes; wrecked treasure ships provide Coin and can increase the map’s Coin flow when discovered.

Visit of the Seven Houses
Technologies · Definitive Edition (2020)

Visit of the Seven Houses

Visit of the Seven Houses is an Age of Empires III technology available to Mexicans from the Commerce Age, researched at Cathedral. It provides 1 Insurgente for every House built (up to 40).

Vistula Basin
Maps · Definitive Edition — Knights of the Mediterranean

Vistula Basin

Vistula Basin is a Random Map themed around the grassland plains adjacent to the Vistula River in Eastern Europe. Its in-game starts and resource placements are generated for each match.

Vistula Uhlan
Units · Definitive Edition — The Baltic Powers (2026)

Vistula Uhlan

Vistula Uhlan is Duchy of Warsaw Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Town Center, Folwark, Stable.

Vyshnevetsky Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Vyshnevetsky Architecture

Vyshnevetsky Architecture is an Age of Empires III technology available to Cossack Hetmanate from the Fortress Age, researched at Rada. It increases villager: gathering from mines, Mountain Monasteries by 25%; increases sejm: auto gathering from coin by 50%.

Wagner the Pet White Tiger
Units · The Asian Dynasties (2007); also in Definitive Edition

Wagner the Pet White Tiger

Wagner the Pet White Tiger is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

Wagon Warfare
Game systems · Age of Empires III: Definitive Edition — South Africa Home City Card

Wagon Warfare

Wagon Warfare is a South Africa Home City Card for the British or Dutch revolution in Age of Empires III: Definitive Edition. It replaces the normal Dragoon or Ruyter light-cavalry production route with War Wagons, granting access to Guard War Wagons and unlocking a separate Imperial War Wagon research. This is a continuing military-production option rather than a shipment of a ready-made army.

Wakina Rifle
Units · The WarChiefs (2006); also in Definitive Edition

Wakina Rifle

Wakina Rifle is Lakota ranged infantry in Age of Empires III, available from the Fortress Age; obtained through War Hut, Fort, American Citadel. Its listed ability is Builds Teepees (with the "Nomadic Expansion" card) ; Builds War Huts and Corrals (with the "Aggressive Policy" card).

Wales
Maps · Definitive Edition — Knights of the Mediterranean

Wales

Wales has abundant Coal Mines and Whales but no Trade Route. Hanover is the available settlement; Highwayman and Inquisitor are listed outlaws. The map supports a Coin-rich land economy and a coastal alternative without route-based Trading Post income.

Wall
Buildings · Original game (2005); also in Definitive Edition

Wall

Wall is a building used by All from Exploration Age, Industrial Age (Lakota). It delay enemy units, and allows the player to protect their units from melee attacks, but not ranged.

Wallachia
Maps · Definitive Edition — Knights of the Mediterranean

Wallachia

Wallachia is a Random Map themed around the Eastern European region situated on the plains along the Lower Danube, south of the Carpathian Mountains. Its in-game starts and resource placements are generated for each match.

Wallenstein's Contracts
Technologies · Original game and expansions; also in Definitive Edition

Wallenstein's Contracts

Wallenstein's Contracts is a German Fortress Age Church technology unlocked by the Treaty of Westphalia Home City Card. It reduces Mercenary cost and training time, and can discount Coin costs for eligible German Mercenary shipments. Its value depends on how many of those units and shipments the player will actually use.

Walloon Guards
Technologies · Definitive Edition — Knights of the Mediterranean

Walloon Guards

Walloon Guards is an Industrial Age Spanish Church technology requiring Wild Geese. It delivers 14 Walloon Guards, identified as Fusiliers, unlocks Fusilier training at the Tavern and gives the unit line Regeneration.

Walrus
Units · Definitive Edition — The Baltic Powers (2026)

Walrus

Walrus is a huntable animal in Age of Empires III. Its carcass contains 500 Food, making it a substantial resource on cold or coastal maps where it is placed.

War Academy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

War Academy

The War Academy is China’s Commerce Age military building in The Asian Dynasties and Definitive Edition. It replaces separate Barracks and Stable queues with Banner Armies: fixed packages containing a named core and supporting units. The system can create a mixed force in one order, but commits resources and population to the entire formation.

War Camp
Buildings · Definitive Edition — The African Royals

War Camp

War Camp is the African military production building for infantry and cavalry. It provides the main route for Hausa and Ethiopian land armies, with the available roster changing by civilization, Age and alliance.

War Canoe
Units · The WarChiefs (2006); also in Definitive Edition

War Canoe

War Canoe is Native Americans, Maya naval unit in Age of Empires III, available from the Fortress Age (Native Americans) ; Revolution (Maya); obtained through European Dock. Its listed ability is Gathers from fish and whale; Transports land units.

War Ceremony
Game systems · The WarChiefs; also in Definitive Edition

War Ceremony

War Ceremony is a Commerce Age Community Plaza option for Native American civilizations that increases hand and ranged attack for all units. It improves the army broadly rather than supporting only one unit line.

War Ceremony (scenario)
Campaigns & scenarios · The WarChiefs (2006); also in Definitive Edition

War Ceremony (scenario)

War Ceremony is an Age of Empires III scenario in Act I: Fire (scenario 1), set in 1775. The player commands Black Family Estate.

War Chief Ceremony
Game systems · The WarChiefs; also in Definitive Edition

War Chief Ceremony

War Chief Ceremony is an Exploration Age Community Plaza option for Native American civilizations that improves the War Chief’s hit points and allows the hero to respawn at the Plaza.

War Dhow
Units · Definitive Edition — The African Royals

War Dhow

War Dhow is an Ethiopian naval unit available from the Fortress Age at the Port. It combines high durability with the ability to transport land units, supporting naval movement and amphibious operations.

War Dog
Units · Original game (2005); also in Definitive Edition

War Dog

The War Dog is a fast European scout and early combat unit supplied to selected civilizations or by specific cards. It can help an Explorer handle Treasure guardians and provides a small mobile force at the start of a match.

War Drums
Technologies · The WarChiefs (2006); also in Definitive Edition

War Drums

War Drums is an Age of Empires III technology available to Lakota from the Commerce Age, researched at War Hut. It reduces cetan Bowman and Club Warrior training time by 33%; reduces wakina Rifle training time by 25%.

War Elephant
Units · The Asian Dynasties (2007); also in Definitive Edition

War Elephant

War Elephant is Heavy cavalry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Bhakti Temple holy site, Native Embassy.

War Hut
Buildings · The WarChiefs (2006); also in Definitive Edition

War Hut

The War Hut is a defensive infantry-production building used by the Aztecs, Haudenosaunee, Lakota and Inca in Age of Empires III. Its queue follows the selected civilization’s roster, so it acts as a forward production point for different unit mixes rather than a universal barracks. The Maya also use War Huts in campaign scenarios; that scripted access is separate from the standard skirmish civilization list.

War Hut Travois
Units · The WarChiefs (2006); also in Definitive Edition

War Hut Travois

War Hut Travois is a mobile construction unit from The WarChiefs that establishes a War Hut at its destination. The wagon lets eligible Native American content place military infrastructure without paying the normal building cost, but it does not train units while moving and should not be sent into combat as a frontline unit.

War Junk
Units · The Asian Dynasties (2007); also in Definitive Edition

War Junk

War Junk is Chinese naval unit in Age of Empires III, available from the Commerce Age; obtained through Asian Dock. Its listed ability is Transports land units; Gathers from fishes and whales.

War of the Three Kingdoms
Maps · Definitive Edition — The Baltic Powers (2026)

War of the Three Kingdoms

War of the Three Kingdoms is a Baltic Powers Historical Map. It starts players in the Commerce Age and includes capturable churches that can train units, so control of buildings contributes directly to the ability to reinforce the army.

War Song
Technologies · The WarChiefs (2006); also in Definitive Edition

War Song

War Song is an Age of Empires III technology available to Aztecs from the Fortress Age, researched at Nobles' Hut. It provides 1 Arrow Knight for every 2 minutes of game time, up to 30 minutes.

War Wagon
Units · Original game (2005); also in Definitive Edition

War Wagon

The War Wagon is Germany’s Fortress Age ranged cavalry: a durable gun platform built to punish enemy cavalry and support a German infantry line. Its baseline profile has 500 hit points, speed 6, a 16-range attack for 42 damage, and three population cost. The long range and high health help it keep firing while the battle shifts, but its slow training and large population footprint make every loss expensive. South African revolutionary versions and campaign War Wagons have separate access rules, so the standard German unit is the reference profile.

Warchief
Units · The WarChiefs (2006); also in Definitive Edition

Warchief

A Warchief is a Native American civilization’s hero in The WarChiefs, with a combat and support role that varies by civilization. Each civilization has its own Warchief profile, abilities and nearby-unit effects; there is no single set of statistics shared by every version.

Warrior
Units · The WarChiefs (2006); also in Definitive Edition

Warrior

Warrior is Native Americans ranged infantry in Age of Empires III, available from the Exploration Age; obtained through Community Plaza (Call the People Ceremony).

Warrior Priest
Units · The WarChiefs (2006); also in Definitive Edition

Warrior Priest

Warrior Priest is Aztecs economic unit in Age of Empires III, available from the Commerce Age; obtained through Community Plaza (Healers Ceremony), American Citadel. Its listed ability is Works at the Community Plaza as two units.

Warwick's Stronghold
Campaigns & scenarios · Original game (2005); also in Definitive Edition

Warwick's Stronghold

Warwick’s Stronghold is scenario seven of Act II: Ice in the original game and Definitive Edition, set in 1757. John Black’s mercenaries attack Lord Warwick’s fortified position. The main target is the Town Center inside the stronghold; additional goals can weaken Warwick’s map control before the assault.

Watch House
Buildings · Definitive Edition — The Baltic Powers (2026)

Watch House

Watch House is the Danish Exploration Age building in Definitive Edition — The Baltic Powers that combines housing with Snaphaner production and upgrades. Each costs 100 Wood, takes 10 seconds to build, has 1,200 hit points and supports 10 population; the building limit is 20. Because it houses workers and produces a civilization-specific mounted unit, its placement affects both the population cap and the military queue.

Watch Tower
Buildings · Definitive Edition — The African Royals

Watch Tower

Watch Tower is a defensive and civilization-support building introduced with The African Royals. It can attack nearby enemies, and its Berber access adds unit training and technology research to the structure. The recorded version has 2,000 hit points, 32 line of sight and a one-building limit, making placement more important than mass construction.

Watch Tower Builder
Units · Definitive Edition — The African Royals

Watch Tower Builder

Watch Tower Builder is a Hausa construction wagon from Age of Empires III: Definitive Edition — The African Royals. It transforms into a free Watch Tower, giving the Hausa a defensive structure at a chosen frontier site. The wagon has 500 hit points, 4.0 speed and 18 line of sight, but it cannot defend itself with an attack. The completed tower only helps if it covers a useful approach and can be supported against siege.

Water Buffalo
Units · The Asian Dynasties (2007); also in Definitive Edition

Water Buffalo

Water Buffalo is herdable livestock associated with The Asian Dynasties and Chinese Villages. It can provide from 50 to 500 Food, depending on how long it fattens, and supports up to eight gatherers. The recorded fattening rate is 0.25 per second normally, 0.5 at a Livestock Market and 1.0 at a Livestock Pen, Farm, Village or Hacienda. It has 20 hit points, moves at 4.0 speed and costs 80 Food with a 15-second training time.

Water Ceremony
Game systems · The WarChiefs; also in Definitive Edition

Water Ceremony

Water Ceremony is an Exploration Age Community Plaza option for Aztecs, Haudenosaunee and Inca. With the Water Ceremony Home City Card, it increases ship hit points and attack.

Water Power
Technologies · Original game (2005); also in Definitive Edition

Water Power

Water Power is an Industrial Age Factory upgrade in Age of Empires III. It raises the Factory’s automatic Wood output by 30%, allowing the player to redirect some Villagers from tree gathering while the building produces resources on its own.

Water Wheel
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Water Wheel

Water Wheel is an Exploration Age Asian Market Wood upgrade for Chinese and Japanese civilizations. It increases Villager gathering from trees and Mango Groves by 5%.

Weapon Cache
Buildings · Original game (2005); also in Definitive Edition

Weapon Cache

Weapon Cache is a mission-placed building and scenario object found across Age of Empires III campaigns. Its destruction produces a large visual explosion; the explosion itself is not area damage. A mission may use its destruction to register progress, open a route or trigger another event, so practical effects depend on that scenario’s script.

Westernization
Technologies · Original game (2005); also in Definitive Edition

Westernization

Westernization is an Age of Empires III technology available to Russians from the Fortress Age, researched at Church. It Grants Veteran upgrade for Strelet, Rekrut*, Poruchik*, Cossack, and Grenadier.

Whaling Ship
Units · Definitive Edition — The Baltic Powers (2026)

Whaling Ship

Whaling Ship is naval unit in Age of Empires III, available from the Commerce Age. Its listed ability is Gathers from fishes and whales; Transports land units; Trains outlaws and Fishing Boats; Builds Docks.

White Buffalo
Units · Original game (2005); also in Definitive Edition

White Buffalo

The White Buffalo is a rare controllable Pet that appears as a secondary-objective unit in Respect, the Act II: Ice scenario of Age of Empires III. The player must recapture it and return it to the Lakota village for 550 Experience. It has 480 hit points and a 22-damage hand attack, including a 3.0× bonus against Treasure guardians, but it moves at only 2.0 speed. Its scenario objective and slow pace matter more than treating it as an ordinary combat unit.

White Jaguar
Units · Original game (2005); also in Definitive Edition

White Jaguar

White Jaguar is Circle of Ossus infantry available from the Exploration Age in the Age of Empires III campaign setting. Its recorded role is specialized against Treasure guardians rather than a general-purpose infantry matchup.

White Pagoda
Buildings · The Asian Dynasties (2007); also in Definitive Edition

White Pagoda

White Pagoda is a Chinese Wonder selected for an age advance. Completing it sends Disciples, adding units to the Chinese army while the civilization enters the next Age.

White Tiger Training
Technologies · The Asian Dynasties (2007); also in Definitive Edition

White Tiger Training

White Tiger Training is an Exploration Age Indian Monastery technology that enables Brahmin to train Wagner the Pet White Tiger. It costs 75 Food and 75 Coin and takes 15 seconds to research. The technology unlocks a production option; it does not deliver Wagner automatically. The White Tiger is a pet unit, so the player should consult its entry for its available profile and role rather than assume the unlock is a general improvement to the Indian army.

White Wolf
Units · Age of Empires III campaign; also appears in Definitive Edition cinematics

White Wolf

White Wolf is a campaign-exclusive hand-infantry unit serving the Circle of Ossus in Age of Empires III. It resembles the ordinary Wolf and Coyote, but is a scripted character rather than a unit in a civilization’s production roster. Its most distinctive recorded matchup is against Treasure guardians.

Whitecoat
Units · Definitive Edition — The Baltic Powers (2026)

Whitecoat

Whitecoat is an infantry unit associated with the Royalists choice in The Baltic Powers for Definitive Edition. It has a long-range attack and is a compact one-population line unit rather than a high-population mercenary. Its recorded profile also includes a separate hand attack and building damage, while its low health makes positioning important. Royalists access defines the roster context; it should not be treated as a standard unit available to every civilization.

Wild Elephant
Units · The Asian Dynasties (2007); also in Definitive Edition

Wild Elephant

Wild Elephant is a huntable animal used as a Food source in The Asian Dynasties content. It is map wildlife, not a trained war elephant such as the Mahout Lancer or Howdah.

Wild Geese
Technologies · Original game (2005); also in Definitive Edition

Wild Geese

Wild Geese is an Age of Empires III technology available to Spanish from the Fortress Age*, researched at Church. It provides 12 Wild Geese (Irish Brigadiers*); Enables Irish Brigadiers to be trained at the Tavern; Irish Brigadier hand attack Rate of Fire -15%, speed +0.25.

Wild West
Technologies · The WarChiefs (2006); also in Definitive Edition

Wild West

Wild West is an outlaw-focused technology for Federal Americans, Native Americans and Mexico. It improves Outlaw durability and damage, shortens their training time, and adds age-scaled bonuses for outlaws and Treasure guardians. Captured Mortars follow a separate Imperial Age rule.

Wind Horses
Technologies · Definitive Edition (2020)

Wind Horses

Wind Horses is an Exploration Age technology available from a Trading Post or Tambo on a Tengri Shrine holy site. It increases Cavalry and pet speed by 0.5 and modifies their rate of fire by 10% under the recorded rules.

Wind Mill
Buildings · Age of Empires III: Definitive Edition — Knights of the Mediterranean scenario content

Wind Mill

Wind Mill is an automatic Food-producing scenario structure introduced with Age of Empires III: Definitive Edition — Knights of the Mediterranean. A map or mission places it; it is not the ordinary player-built Mill in the standard economy.

Winged Hussar
Units · Definitive Edition — The Baltic Powers (2026)

Winged Hussar

The Winged Hussar is a Polish Heavy cavalry unit in The Baltic Powers for Definitive Edition, representing the mounted arm of the Polish-Lithuanian Commonwealth. It gives the Polish army a fast, hard-hitting force for charges and flanking attacks.

Winter Wonderland
Maps · Original game bonus download; unavailable in standard digital releases and visually altered by The WarChiefs or The Asian Dynasties

Winter Wonderland

Winter Wonderland is the winter Great Lakes variant. The lake is nearly frozen with only a small open pool, so naval play is limited and land units can cross the ice.

Wokou Horseman
Units · The Asian Dynasties (2007); also in Definitive Edition

Wokou Horseman

Wokou Horseman is ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard, Wokou Junk.

Wokou Junk
Units · The Asian Dynasties (2007); also in Definitive Edition

Wokou Junk

Wokou Junk is naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock (Asians, Europeans, Federal Americans, and Native Americans), Port (Africans). Its listed ability is Transports land units; Trains Wokou Ronin, Wokou Monk, Wokou Pirate, Wokou Horseman, and Orangutan (only if close to shore).

Wokou Monk
Units · The Asian Dynasties (2007); also in Definitive Edition

Wokou Monk

Wokou Monk is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Wokou Junk.

Wokou Pirate
Units · The Asian Dynasties (2007); also in Definitive Edition

Wokou Pirate

Wokou Pirate is infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Wokou Junk.

Wokou Ronin
Units · The Asian Dynasties (2007); also in Definitive Edition

Wokou Ronin

Wokou Ronin is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Tavern (Europeans), Monastery (Asians), Lombard (Italians), Wokou Junk.

Wonder
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Wonder

In Age of Empires III, a Wonder is one of the five civilization-specific age-up buildings selected by China, India or Japan. Completing it advances the civilization to the next Age and awards a shipment, ongoing effect or special ability. The Wonder set belongs to The Asian Dynasties and Definitive Edition; its role is distinct from European Politicians, Native Tribal Council members and later Federal State choices.

Wood
Game systems · Original game (2005); also in Definitive Edition

Wood

Wood is a standard resource used mainly for buildings, ships, housing and many ranged or support units. Its demand often rises sharply when a colony expands production or controls water.

Wood Cattle
Units · Definitive Edition — The African Royals

Wood Cattle

Wood Cattle is a special, Unknown-exclusive cattle unit in Age of Empires III: Definitive Edition — The African Royals. It provides Wood instead of ordinary livestock Food and can carry up to 20 units. Each passenger increases its hit points and speed, while the source lists a separate Indians-only auto-requirement and recorded Coin cost.

Wood Clearing
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Wood Clearing

Wood Clearing is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Shaolin Temple holy site. It increases villager gathering from tree and Mango Grove by 20%.

Wood Crates
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Wood Crates

Wood Crates is an Age of Empires III technology available to Chinese; Indians from the Commerce Age, researched at Consulate. It provides 1 Huge Cords of Wood (wood 500).

Wood Trickle
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Wood Trickle

Wood Trickle is a Commerce Age Consulate technology for the Chinese that increases the Wood trickle rate by 1.25. Unlike a gathering upgrade, a trickle supplies resources passively over time and does not require Villagers to work at a tree or other Wood source. The research is listed with a 30-second completion time. It belongs to the Chinese Consulate technology set, so its availability is tied to that civilization’s alliance interface and the current match’s access to the Consulate.

Woodland Dwellers
Technologies · The WarChiefs (2006); also in Definitive Edition

Woodland Dwellers

Woodland Dwellers is an Exploration Age Haudenosaunee Longhouse technology that delivers a 500-Wood crate for each ten-minute interval of game time, up to 30 minutes. The effect is a timed resource reward, not a Wood gathering-rate upgrade.

Woreda Chitet
Technologies · Definitive Edition — The African Royals

Woreda Chitet

Woreda Chitet is an Exploration Age Town Center technology for the Ethiopians that spawns four Levied Bowmen. It costs 80 Food and 80 Coin and completes in five seconds. Unlike Kebele Chitet, which supplies Levied Spearmen, this option adds ranged infantry. Choosing between the two therefore changes the kind of support added to the army, even though their listed cost and research time are the same.

Xebec
Units · Definitive Edition — The African Royals

Xebec

Xebec is Hausa naval unit in Age of Empires III, available from the Fortress Age; obtained through Port. Its listed ability is Transports land units; The closer the target, the lower the Rate of Fire.

Yabusame Archer
Units · The Asian Dynasties (2007); also in Definitive Edition

Yabusame Archer

Yabusame Archer is Japanese ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Stable, Fort, Daimyo, Atakebune.

Yak
Units · The Asian Dynasties (2007); also in Definitive Edition

Yak

The Yak is a herdable cattle animal from The Asian Dynasties, found on selected Asian maps and delivered through Definitive Edition content such as Kumis. It starts with 50 Food and can fatten to as much as 400 Food.

Yamabushi
Units · The Asian Dynasties (2007); also in Definitive Edition

Yamabushi

Yamabushi is Japanese Heavy Infantry available from the Commerce Age through Shogun Tokugawa. It has a strong bonus against Cavalry and Shock troops, making it a close-range defensive unit.

Yamal
Maps · Definitive Edition — Knights of the Mediterranean

Yamal

Yamal is a Definitive Edition water map representing the Yamal Peninsula in northern Siberia. Players start on a narrow strip of land with sea inlets on both sides, restricting movement and encouraging expansion toward outer regions where Trade Routes, resources and settlements lie.

Yellow River
Maps · The Asian Dynasties (2007); also in Definitive Edition

Yellow River

Yellow River can generate as either a dry-season or flood-season map, and that seasonal layout changes routes, resources and naval value. Both versions place key objectives around a central river and Trade Routes, so inspect the generated map before choosing an opening.

Yemeni Relations
Technologies · Definitive Edition — The African Royals

Yemeni Relations

Yemeni Relations is an Age of Empires III technology available to Ethiopians from the Imperial Age, researched at Mountain Monastery. It Mercenary cost changed to 50% coin and 50% influence.

Yermak
Units · Definitive Edition (2020)

Yermak

Yermak is the Russian hero in the Definitive Edition historical scenario “The Era of the Princes.” He can claim Treasures and build Trading Posts, while his high health and recovery rules help him stay useful through long mission objectives.

Yoga
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Yoga

Yoga is an Exploration Age upgrade accessed from a Trading Post or Tambo on a Bhakti Temple holy site. It increases damage by 5% for Infantry, Cavalry and Shock Troops, strengthening several classes at once.

Yojimbo
Units · The Asian Dynasties (2007); also in Definitive Edition

Yojimbo

Yojimbo is ranged cavalry in Age of Empires III, available from the Industrial Age; obtained through Tavern (Europeans), Saloon (Federal Americans), Monastery (Asians), Palace (Africans), Lombard (Italians).

Yoruba Eredo Legacy
Technologies · Definitive Edition — The African Royals

Yoruba Eredo Legacy

Yoruba Eredo Legacy is an Exploration Age technology researched at a Trading Post or Tambo on a Yoruba kingdom. It delivers two Outpost Wagons and increases the recorded Experience build bounty for Walls and Gates, combining an early defensive expansion with rewards for completing those structures.

Yoruba Eso Rider
Units · Definitive Edition — The African Royals

Yoruba Eso Rider

Yoruba Eso Rider is fast heavy cavalry with unusually strong ranged resistance and a serious time-based drawback. It loses hit points continuously until only one remains.

Yoruba Herbalism
Technologies · Definitive Edition — The African Royals

Yoruba Herbalism

Yoruba Herbalism is an Exploration Age technology researched at a Trading Post or Tambo on a Yoruba kingdom. It improves Villager gathering from trees and Mango Groves by 10% and allows Native Warriors and land Villagers to regenerate 1 hit point per second near trees or Berry Bushes.

Yoruba Ida Swords
Technologies · Definitive Edition — The African Royals

Yoruba Ida Swords

Yoruba Ida Swords is an Exploration Age technology accessed through a Trading Post or Tambo on a Yoruba kingdom. It gives Yoruba Oyo Legionaries a poison effect on their hand attacks, adding a special effect to that unit’s melee damage.

Yoruba Oyo Legionary
Units · Definitive Edition — The African Royals

Yoruba Oyo Legionary

Yoruba Oyo Legionary is ranged Heavy infantry with a long attack range and a poison damage effect. It adds persistent pressure to the Yoruba army while remaining vulnerable to units that can close the distance.

Yoruba Twins
Technologies · Definitive Edition — The African Royals

Yoruba Twins

Yoruba Twins is an Exploration Age technology tied to a Yoruba kingdom in Age of Empires III: Definitive Edition — The African Royals. It causes each Yoruba Oyo Legionary and Yoruba Eso Rider to produce a second unit, strengthening the two named lines.

Yoruba Wrestling
Technologies · Definitive Edition — The African Royals

Yoruba Wrestling

Yoruba Wrestling is an Exploration Age technology available through a Trading Post or Tambo on a Yoruba kingdom, or at the Hausa University with the Yoruba Alliance. It modifies the health degeneration of short-duration units rather than increasing their ordinary hit points: they lose health more slowly and stop at a quarter of maximum health.

Yörük
Units · Definitive Edition (2020)

Yörük

Yörük is Ottomans economic unit in Age of Empires III, available from the Exploration Age; obtained through Town Center. Its listed ability is Gathers resources; Builds buildings; Claims treasures.

Young Guard
Technologies · Original game (2005); also in Definitive Edition

Young Guard

Young Guard is an Age of Empires III technology available to French from the Commerce Age*, researched at Church. It provides 4 Young Guards; Enables Grenadiers to be trained at Barracks, Artillery Foundries, Forts, and Galleons; Enables Grenadier to be upgraded at Barracks and Artillery Foundries.

Yozakura Lanterns
Technologies · The Asian Dynasties (2007); also in Definitive Edition

Yozakura Lanterns

Yozakura Lanterns is a Commerce Age Japanese Asian Market technology requiring Hanami Parties. It increases Villager gathering from Berry Bushes and Cherry Orchards by 10%, extending the earlier gathering bonus for those Food sources.

Yucatán
Maps · Original game (2005); also in Definitive Edition

Yucatán

Yucatán is a named Random Map in the original Age of Empires III release. Its generated terrain and starting placements shape the routes players can scout, secure and contest in each match.

Yukon
Maps · Original game (2005); also in Definitive Edition

Yukon

Yukon is a northern Canadian map with cold-region terrain, forests and wildlife. The generated layout determines how quickly a player must move to replacement Hunts and how safe the woodlines and mine approaches are.

Yumi Archer
Units · The Asian Dynasties (2007); also in Definitive Edition

Yumi Archer

The Yumi Archer is Japanese ranged infantry designed to damage Heavy Infantry from behind a frontline. Its sustained fire can complement Japanese melee and gunpowder units, but it is vulnerable if Cavalry or artillery reaches its position.

Zamburak
Units · The Asian Dynasties (2007); also in Definitive Edition

Zamburak

Zamburak is Indians ranged cavalry in Age of Empires III, available from the Commerce Age; obtained through Caravanserai, Fort, Agra Fort (with the Delhi Gate upgrade), Galleon.

Zamojski Architecture
Technologies · Definitive Edition — The Baltic Powers (2026)

Zamojski Architecture

Zamojski Architecture is an Industrial Age Polish Sejm technology requiring Branicki Architecture. It increases Villager Wood gathering from trees by 15%, the Sejm’s automatic Wood gathering rate by 30% and Building hit points by 15%; Radvila Architecture follows it.

Zapotec Allies
Technologies · Definitive Edition (2020)

Zapotec Allies

Zapotec Allies is an exclusive Inca alliance branch researched at a Native Embassy from the Exploration Age. It opens Zapotec Lightning Warrior training and upgrades, plus the Cloud People, Cult of the Dead and Food of the Gods technologies. Choosing it closes the Carib and Mapuche branches.

Zapotec Cloud People
Technologies · The WarChiefs (2006); also in Definitive Edition

Zapotec Cloud People

Zapotec Cloud People is an Exploration Age technology researched at a Trading Post or Tambo on a Zapotec settlement. It grants recurring Wood deliveries based on elapsed game time, so early research is valuable when a match lasts long enough for later installments.

Zapotec Cult of the Dead
Technologies · The WarChiefs (2006); also in Definitive Edition

Zapotec Cult of the Dead

Zapotec Cult of the Dead is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Zapotec settlement. It increases hand infantry damage by 20%.

Zapotec Food of the Gods
Technologies · The WarChiefs (2006); also in Definitive Edition

Zapotec Food of the Gods

Zapotec Food of the Gods is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Zapotec settlement. It increases villager gathering from Berry Bush, Cherry Orchard, Mill, Estate, Farm, Rice Paddy (food and coin), Field (food, wood, coin and influence), and Hacienda (food and coin) by 10%; increases hacienda auto gathering from food and coin by 10%.

Zapotec Lightning Warrior
Units · The WarChiefs (2006); also in Definitive Edition

Zapotec Lightning Warrior

Zapotec Lightning Warrior is Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on a Zapotec settlement, Native Embassy.

Zealand Bosniaks
Technologies · Definitive Edition — The Baltic Powers (2026)

Zealand Bosniaks

Zealand Bosniaks is a Fortress Age technology for the Danes in The Baltic Powers, researched at the Round Church. It delivers six Zealand Bosniaks and unlocks Tavern production of Bosniaks, trading away some durability and ranged resistance for a cheaper, faster-to-train version.

Zealand Jaegers
Technologies · Definitive Edition — The Baltic Powers (2026)

Zealand Jaegers

Zealand Jaegers is a Fortress Age Danish Watch House technology. It gives Snaphaner and Mounted Friskytter 10% siege resistance and a 1.5× bonus against Artillery, while classifying Snaphaner as gunpowder troopers and Mounted Friskytter as gunpowder cavalry.

Zebra
Units · Age of Empires III: Definitive Edition — The African Royals

Zebra

Zebra is a huntable animal in Age of Empires III. Its carcass contains 500 Food, making it a substantial natural resource on maps and scenarios where the herd appears.

Zebu Cattle
Units · Definitive Edition — The African Royals

Zebu Cattle

Zebu Cattle is herdable livestock associated with The African Royals and the Livestock Market. It provides 100 to 500 Food depending on its growth and supports up to eight gatherers. The recorded unit has 20 hit points, moves at 4.0 speed and costs 100 Coin with a 15-second training time. Fattening occurs at 0.25 per second normally, 0.5 at a Livestock Market and 1.0 at a Livestock Pen, Farm, Village or Hacienda where the building supports livestock.

Zenata Rider
Units · Definitive Edition — The African Royals

Zenata Rider

Zenata Rider is ranged cavalry with a charged Musket Attack. It combines a mobile ranged profile with a separate, stronger charged shot for a selected target.

Zouave
Units · Definitive Edition — United States Civilization

Zouave

Zouave is a ranged infantry mercenary available in the Industrial Age through civilization-specific hiring buildings: Tavern for Europeans, Monastery for Asians, Saloon for Americans, Palace for Africans or Lombard for Italians. It has 360 hit points, 40% ranged resistance and moves at 4.5 speed. A Zouave occupies two population, costs 300 Coin and takes 60 seconds to train. Its attacks deal 38 ranged damage, 23 hand damage and 30 siege damage.

Zweihänder
Technologies · Original game (2005); also in Definitive Edition

Zweihänder

Zweihänder is an Age of Empires III technology available to Germans from the Industrial Age, researched at Church. It provides 12 Doppelsoldners; increases doppelsoldner hit points by 10%.