Critical Hit Effect

Critical Hit is an offensive gear effect in Minecraft Dungeons II that raises your chance to land critical hits with any attack. Unlike the slot-specific Aim Effect and Precision Effect, it applies generally, making it one of the most broadly useful damage effects in the game.
The chance bonus starts at 5% at tier I, doubles to 10% at tier II, reaches 15% at tier III, and peaks at 20% on the unique tier. Because critical hits multiply your damage, even a modest chance increase is a real damage gain across a whole mission.
It is the natural companion to Critical Edge Effect, which makes those crits hit harder, and to the weapon-type crit-chance effects Aim Effect and Precision Effect. Fast-hitting builds that roll many attacks per second get the most mileage, since more swings mean more opportunities to crit.
Threat rules govern the tiers: below threat 3 you only find tier I, tier III unlocks from threat 6, and from threat 15 tier III becomes as common as tier II. Common items never roll effects; rare items carry one and special items two.