Ancient Alchemy Enchantment

Ancient Alchemy is a Utility enchantment that converts every health potion into souls. Each drink pays out a fixed amount, and you can drink at full health, so the soul income is never wasted on a topping-off sip. That reliable stream makes it the cornerstone of any loadout built around soul-spending powers.
The payout grows with each tier: Tier I grants 30 souls per potion, Tier II raises it to 45, and Tier III delivers 60 per drink. The effect also stacks across armor pieces, so with two copies equipped every potion yields 120 souls — enough to fuel an entire soul engine. It can be rolled on boots, chest, helmet, and leggings, so stacking fits easily into a build.
Soul-heavy endgame builds want it most: any setup that spends souls gains a steady fuel line. It appears in several of the strongest published endgame builds, and it pairs naturally with Bottomless Brew Enchantment (more potions means more soul income), Soul Blast Enchantment for spending the harvest, and Health Synergy.
Ancient Alchemy is earned as a quest reward for first completing "Training with the Enchantsmith" in Howling Woods, and further books come from the general enchantment book pool. Apply and upgrade it at the Enchantsmith in Wading Rainy Plains — see Minecraft Dungeons II Enchanting Guide. Tier I costs 3 enchantment points and 1 Echo Shard, Tier II costs 5 points and 1 shard, Tier III costs 7 points and 1 shard (15 points and 3 shards total to max). The merchant's level gates higher tiers and re-rolling; disenchanting is free and refunds all points but not Echo Shards.


