FAQ
How many bosses does CONTROL Resonant have? Seven major bosses — six zone Resonants (The Artist, The Dancer, The Co-Director, The Collective, The Deserter, The Physicist) plus the Hedron, the endgame story boss fought through the Defeat the Hedron and Sever the Hedron Links missions in Act 3.
What do you get for beating a Resonant? Its unique ability (the Dancer grants the choice of Push or Ground Slam), plus a trophy. Remedy's pre-launch deep dive described Resonant fights as woven into story progression, with some offering branching choices.
Is the Hedron a Resonant? No — it is a separate endgame story boss, distinct from the zone Resonants guarding Manhattan's regions. You reach it through the late-game missions The Hedron Link, Sever the Hedron Links, and Fight the Core.
How many bosses does CONTROL Resonant have?
Seven major bosses. Six are Resonants — the zone guardians acting as the game's build checkpoints — and the seventh is the Hedron, the endgame story boss.
| Boss | Assignment | Reward / note | ||
|---|---|---|---|---|
| The Artist | Downtown/prologue Resonant | Grants the Barrage / Volatile Anomaly / Shield choice ([[bosses/the-artist | fight guide]]) | |
| The Dancer | West Incursion Zone Resonant | Grants Push or Ground Slam ([[guides/push-or-ground-slam | which-to-pick]]) | |
| The Deserter | Central Zone Resonant | Inside the [[locations/ | Patterned Factory]] ([[bosses/the-deserter | fight guide]]) |
| The Collective | The Park Resonant | The Mold faction's representative | ||
| The Co-Director | Zone Resonant | Underpass or The Unknown | ||
| The Physicist | Zone Resonant | Underpass or The Unknown | ||
| The Hedron | Endgame story boss | Not a zone Resonant ([[guides/ending-explained | ending explained]]) |
Four of the six zone assignments are confirmed (Polygon's boss location list plus per-boss guides); the Co-Director and the Physicist guard the Underpass and The Unknown, with the order to be pinned down when their pages go live. For the regular enemies under the bosses, see Aberrations.
What do you get for beating a Resonant?
- A unique ability. Defeating a Resonant grants its power — and some, like the Dancer, offer a branching choice between two (the Push-or-Ground-Slam decision).
- Zone progression. Resonant kills are hard requirements for several main missions — Enemy of My Enemy will not open until the Central and West Incursion Zone Resonants are down.
- A trophy. Each Resonant banks one toward the Platinum/achievement list.
Kit-building picks compound — see best weapons and best talents.
The Hedron, explained
The Hedron is the endgame — a story boss distinct from the zone Resonants, fought through late main missions: The Hedron Link, then Sever the Hedron Links (which requires the Pope's Research side quest to enter The Unknown), then Fight the Core. Sever the Hedron Links sends you across the map cutting links (around locations like the Patterned Evac Building and the Patterned Field Office), each guarded by waves of enemies running Hedron Factor mechanics. For the mission spine, see the walkthrough; for the fastest route, the zone order guide.



