FAQ

How many bosses does CONTROL Resonant have? Seven major bosses — six zone Resonants (The Artist, The Dancer, The Co-Director, The Collective, The Deserter, The Physicist) plus the Hedron, the endgame story boss fought through the Defeat the Hedron and Sever the Hedron Links missions in Act 3.

What do you get for beating a Resonant? Its unique ability (the Dancer grants the choice of Push or Ground Slam), plus a trophy. Remedy's pre-launch deep dive described Resonant fights as woven into story progression, with some offering branching choices.

Is the Hedron a Resonant? No — it is a separate endgame story boss, distinct from the zone Resonants guarding Manhattan's regions. You reach it through the late-game missions The Hedron Link, Sever the Hedron Links, and Fight the Core.

How many bosses does CONTROL Resonant have?

Seven major bosses. Six are Resonants — the zone guardians acting as the game's build checkpoints — and the seventh is the Hedron, the endgame story boss.

BossAssignmentReward / note
The ArtistDowntown/prologue ResonantGrants the Barrage / Volatile Anomaly / Shield choice ([[bosses/the-artistfight guide]])
The DancerWest Incursion Zone ResonantGrants Push or Ground Slam ([[guides/push-or-ground-slamwhich-to-pick]])
The DeserterCentral Zone ResonantInside the [[locations/Patterned Factory]] ([[bosses/the-deserterfight guide]])
The CollectiveThe Park ResonantThe Mold faction's representative
The Co-DirectorZone ResonantUnderpass or The Unknown
The PhysicistZone ResonantUnderpass or The Unknown
The HedronEndgame story bossNot a zone Resonant ([[guides/ending-explainedending explained]])

Four of the six zone assignments are confirmed (Polygon's boss location list plus per-boss guides); the Co-Director and the Physicist guard the Underpass and The Unknown, with the order to be pinned down when their pages go live. For the regular enemies under the bosses, see Aberrations.

What do you get for beating a Resonant?

  • A unique ability. Defeating a Resonant grants its power — and some, like the Dancer, offer a branching choice between two (the Push-or-Ground-Slam decision).
  • Zone progression. Resonant kills are hard requirements for several main missions — Enemy of My Enemy will not open until the Central and West Incursion Zone Resonants are down.
  • A trophy. Each Resonant banks one toward the Platinum/achievement list.

Kit-building picks compound — see best weapons and best talents.

The Hedron, explained

The Hedron is the endgame — a story boss distinct from the zone Resonants, fought through late main missions: The Hedron Link, then Sever the Hedron Links (which requires the Pope's Research side quest to enter The Unknown), then Fight the Core. Sever the Hedron Links sends you across the map cutting links (around locations like the Patterned Evac Building and the Patterned Field Office), each guarded by waves of enemies running Hedron Factor mechanics. For the mission spine, see the walkthrough; for the fastest route, the zone order guide.