
Levels and experience
The level cap in The Blood of Dawnwalker is 50. Level 2 costs 600 experience, and the requirement climbs by a small fixed step each level after that, so the early levels arrive quickly and the last ten take considerably longer.
Levelling grants skill points, usually one per level with a second at certain milestones, and those points are spent at shrines. Quests add another 133 skill points across the game, which is why quest completion is a progression system and not a side activity.
| Level | XP for level | Total XP | Skill points | Total points |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0 |
| 2 | 600 | 600 | 1 | 1 |
| 3 | 640 | 1,240 | 1 | 2 |
| 4 | 680 | 1,920 | 1 | 3 |
| 5 | 720 | 2,640 | 2 | 5 |
| 6 | 760 | 3,400 | 1 | 6 |
| 7 | 800 | 4,200 | 1 | 7 |
| 8 | 840 | 5,040 | 1 | 8 |
| 9 | 880 | 5,920 | 1 | 9 |
| 10 | 920 | 6,840 | 2 | 11 |
| 11 | 960 | 7,800 | 1 | 12 |
| 12 | 1,000 | 8,800 | 1 | 13 |
| 13 | 1,040 | 9,840 | 1 | 14 |
| 14 | 1,080 | 10,920 | 1 | 15 |
| 15 | 1,120 | 12,040 | 2 | 17 |
| 16 | 1,160 | 13,200 | 1 | 18 |
| 17 | 1,200 | 14,400 | 1 | 19 |
| 18 | 1,240 | 15,640 | 1 | 20 |
| 19 | 1,280 | 16,920 | 1 | 21 |
| 20 | 1,320 | 18,240 | 2 | 23 |
| 21 | 1,360 | 19,600 | 1 | 24 |
| 22 | 1,400 | 21,000 | 1 | 25 |
| 23 | 1,440 | 22,440 | 1 | 26 |
| 24 | 1,480 | 23,920 | 1 | 27 |
| 25 | 1,520 | 25,440 | 2 | 29 |
| 26 | 1,560 | 27,000 | 1 | 30 |
| 27 | 1,600 | 28,600 | 1 | 31 |
| 28 | 1,640 | 30,240 | 1 | 32 |
| 29 | 1,680 | 31,920 | 1 | 33 |
| 30 | 1,720 | 33,640 | 2 | 35 |
| 31 | 1,760 | 35,400 | 1 | 36 |
| 32 | 1,800 | 37,200 | 1 | 37 |
| 33 | 1,840 | 39,040 | 1 | 38 |
| 34 | 1,880 | 40,920 | 1 | 39 |
| 35 | 1,920 | 42,840 | 2 | 41 |
| 36 | 1,960 | 44,800 | 1 | 42 |
| 37 | 2,000 | 46,800 | 1 | 43 |
| 38 | 2,040 | 48,840 | 1 | 44 |
| 39 | 2,080 | 50,920 | 1 | 45 |
| 40 | 2,120 | 53,040 | 2 | 47 |
| 41 | 2,160 | 55,200 | 1 | 48 |
| 42 | 2,200 | 57,400 | 1 | 49 |
| 43 | 2,240 | 59,640 | 1 | 50 |
| 44 | 2,280 | 61,920 | 1 | 51 |
| 45 | 2,320 | 64,240 | 2 | 53 |
| 46 | 2,360 | 66,600 | 1 | 54 |
| 47 | 2,400 | 69,000 | 1 | 55 |
| 48 | 2,440 | 71,440 | 1 | 56 |
| 49 | 2,480 | 73,920 | 1 | 57 |
| 50 | 2,520 | 76,440 | 2 | 59 |
Where experience comes from
Combat experience is paid by enemy size and scaled by the level difference between Coen and the target.
| Enemy size | Base XP |
|---|---|
| Small | 10 |
| Default | 15 |
| Big | 30 |
| Large | 60 |
| Mini boss | 150 |
| Boss | 300 |
| Huge boss | 600 |
| Largest | 1,200 |
That reward is multiplied by 0.3 when the target is four or more levels below Coen, stays at 1.0 within three levels either way, rises to 1.2 from four levels above and doubles from seven levels above. Farming trivial enemies does not work; fighting above your level does.
Quest experience tiers
Quest rewards come from a fixed tier table rather than being written per quest, which makes them easy to compare. The full set of 205 quests and activities pays out 103,175 experience in total.
| Quest tier | XP | Plus variant |
|---|---|---|
| Very small quest | 100 | 175 |
| Small quest | 250 | 325 |
| Medium quest | 500 | 650 |
| Large quest | 1,000 | 1,300 |
| Very large quest | 1,500 | 1,800 |
| Inspections and vistas | 25 to 250 depending on size | |
Corruption and blood
Corruption is the vampire half of progression. It advances on blood segments drunk rather than on experience: the first level needs 5 segments, the second another 10, the third another 15, then 25 a level for several levels and rising from there. Coen starts with 2 blood segments worth 150 each.
| Corruption | Blood segments | Total segments |
|---|---|---|
| 1 | 5 | 5 |
| 2 | 10 | 15 |
| 3 | 15 | 30 |
| 4 | 25 | 55 |
| 5 | 25 | 80 |
| 6 | 25 | 105 |
| 7 | 25 | 130 |
| 8 | 35 | 165 |
| 9 | 35 | 200 |
| 10 | 35 | 235 |
| 11 | 45 | 280 |
| 12 | 45 | 325 |
| 13 | 45 | 370 |
| 14 | 45 | 415 |
| 15 | 45 | 460 |
Difficulty presets
The Blood of Dawnwalker ships four difficulty presets. They change combat maths rather than only numbers.
| Preset | Description |
|---|---|
| Story | An immersive story experience with less challenging combat. Enemies are weaker and slower. Coen has more stamina. |
| Fair | A balanced experience with fair gameplay challenges. All of Coen's and enemy statistics are at their default levels. |
| Challenging | Realistic and deadly. Enemies are more aggressive and they hit harder. Coen has less stamina. |
| Duelist | No directional indicators. Enemies have less health, but they are far more aggressive and hit much harder. Coen has much less stamina. |
Story halves enemy health, cuts enemy damage to 40 percent and multiplies the parry window by 2.5, while higher difficulties raise enemy attack speed and shrink the parry window as Coen levels up.
Perk level requirements
Higher perk levels are gated by player level and by skill points already spent. See Skill Trees for how tiers work.
| Perk level | Player level | Skill points spent |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 5 | 2 |
| 3 | 10 | 4 |
| 4 | 15 | 6 |