
Objectives
I need to perform Astral Communion beside the altar to wake the dormant magic resting in this ancient circle.
The moment the hex was cast, the circle's guardians appeared to judge me — or punish me. Whatever drives them, I have to bring them down.
It's finished. Now let's see what the chest is hiding.
- Start the trial using Astral Communion — perform the Astral Communion witchcraft ability at the altar to rouse the circle's sleeping magic. (Witchcraft Ability, Day only)
- Survive the trial — the guardians arrive the instant the hex is cast, come to test or punish; defeat them whatever their reasons. (Day only)
- Search the chest — the trial is over; look inside the chest.
Endings
- I woke the magic slumbering in the ancient circle and claimed its power.
- In the end, I chose to leave the ruins undisturbed.