
Objectives
Delving deeper requires hex-casting, so Coen must return by day; Anca will wait here — but first check for monsters.
They have reached the ancient ruin's heart and its awaiting trials; complete them and leave before the place collapses overhead.
A cul-de-sac — yet a disturbing idol stands at the room's centre, surely serving some purpose.
To proceed, Coen must endure pain — a great deal of it. He can do it.
They are stuck; the bridge ahead has collapsed. But Coen does not yield easily — another way must exist.
They stole into chambers concealed from the trial-takers; curious, yet they must retrace their steps to the central complex.
Stuck again — but the tablet etched with magic likely holds the way forward. Take a look.
The engraved tablet buzzes with sorcery; now Coen has to activate it with the correct incantation.
The statues have come alive — and they want Coen dead. Survival is the trial's nature.
Could this be the Font? By what mechanism does it operate? Scouting the area should yield clues.
Their task is done; a last look around, then tell Anca when ready to leave. Much to discuss, surely.
Anca requested that Coen sweep the ruins, giving her a secure place to wait.
- 1 Return to Anca during the day Delving deeper requires hex-casting, so Coen must return by day; Anca will wait here — but first check for monsters. Time sensitive Day only
- 2 Complete the trials and exit the ruins They have reached the ancient ruin's heart and its awaiting trials; complete them and leave before the place collapses overhead. 6 time segments
- 3 Investigate the idol A cul-de-sac — yet a disturbing idol stands at the room's centre, surely serving some purpose.
- 4 Withstand the trial To proceed, Coen must endure pain — a great deal of it. He can do it.
- 5 Find a way forward They are stuck; the bridge ahead has collapsed. But Coen does not yield easily — another way must exist.
- 6 Explore the hidden chambers They stole into chambers concealed from the trial-takers; curious, yet they must retrace their steps to the central complex. Optional
- 7 Investigate the inscribed tablet Stuck again — but the tablet etched with magic likely holds the way forward. Take a look.
- 8 Activate the runes using Astral Communion Witchcraft Ability The engraved tablet buzzes with sorcery; now Coen has to activate it with the correct incantation.
- 9 Survive the trial The statues have come alive — and they want Coen dead. Survival is the trial's nature.
- 10 Inspect the chamber with Focus Mode Could this be the Font? By what mechanism does it operate? Scouting the area should yield clues.
- 11 Talk to Anca in order to leave Their task is done; a last look around, then tell Anca when ready to leave. Much to discuss, surely.
- 12 Clear out the ruins for Anca Anca requested that Coen sweep the ruins, giving her a secure place to wait. Optional Time sensitive
Endings
- No, no, no — Coen abandoned Anca amid the ruins; now she lies dead, and some thing must have crept from the rubble to slay her.
- They located the Font, apparently nourished by fallen heroes' blood — not their hope. Yet Coen requires every advantage over Brencis, so he drank. It felt foul — but he stands stronger now, beyond doubt, his conscience already blotted.
- They located the Font, apparently nourished by heroes' blood — not their hope. Still, Anca's affliction demanded it; Coen permitted her its use and will seek another path to defeat Brencis.
- They located the Font, apparently nourished by heroes' blood — neither hoped for nor desired. Coen withstood the foul lure and smashed it instead.
- The hour is too late to see it through — Coen leaves to confront Brencis.