
Objectives
Coen arranged a swamp-side meeting with Iulian; Iulian will point out the route to Vera's house.
Coen and Iulian agreed he will light the swamp campfire to signal readiness to visit Iulian's poisoner friend.
Let Iulian set the pace; Coen ought to trail behind him.
A hungry wolf pack bars the trail — Coen ought to handle them.
Let Iulian set the pace; Coen ought to trail behind him.
A mutilated corpse lies on the trail to the friend's hut; they should examine what happened.
Let Iulian set the pace; Coen ought to trail behind him.
Vera was not home; she must be found.
Coen should search Vera's hut for anything useful.
Vera sought a missing ingredient — salamanders, Coen learned; Iulian should hear of it.
Vera apparently went to set salamander traps; the stream is the place to look.
Vera ventured further into the marsh with the snared salamanders; her trail stays visible — pursue it.
Additional prints of Vera's must be located to determine her direction.
Vera lies dead — her corpse discovered at the ritual ground. Iulian suspects she may bear crucial notes; Coen ought to search.
Vera's corpse lacked the ritual scroll — she might have lost it in flight. It has to be recovered.
Vera's trail should mark the spot of her attack; the scroll may rest there as well.
Coen arrived at a clearing amid the bogs; surveying it is called for.
Vera's ritual scroll is found; it belongs in Iulian's hands.
The rite cannot be enacted after dark — Coen has to rejoin Iulian in daylight to continue.
Once prepared, the hour arrives to commence Vera's blood-tainting rite.
Coen should speak with Iulian.
Poison courses through Iulian's blood — Coen has to show for the Ambrus duel before it proves fatal.
The giant lizard Vera pursued dens somewhere among the nearby caverns; it could be tracked down.
To finish the rite as Vera designed it, Coen must destroy the giant lizard, harvesting its venom gland.
All ingredients are gathered; only finishing the brew remains before the ritual.
Coen should confer with Iulian on their next move.
Every preparation is done — now they must enact the rite that will poison Iulian's blood.
Time to kindle the first pillar.
Time to kindle the second pillar.
Time to kindle the third pillar.
A hostile spirit, lured by the ritual, must be destroyed.
Time to kindle the fourth pillar.
Time to kindle the fifth pillar.
Almost finished — time to conclude the rite alongside Iulian.
More hostile spirits, drawn by the ritual, must be slain.
- 1 Meet Iulian by the swamp Coen arranged a swamp-side meeting with Iulian; Iulian will point out the route to Vera's house.
- 2 Light the campfire Coen and Iulian agreed he will light the swamp campfire to signal readiness to visit Iulian's poisoner friend. 1 time segment
- 3 Follow Iulian Let Iulian set the pace; Coen ought to trail behind him.
- 4 Defeat the wolves A hungry wolf pack bars the trail — Coen ought to handle them.
- 5 Follow Iulian Let Iulian set the pace; Coen ought to trail behind him.
- 6 Inspect the body A mutilated corpse lies on the trail to the friend's hut; they should examine what happened.
- 7 Follow Iulian Let Iulian set the pace; Coen ought to trail behind him. 1 time segment
- 8 Find out where Vera is Vera was not home; she must be found. 1 time segment
- 9 (Optional) Inspect the hut Coen should search Vera's hut for anything useful.
- 10 Discuss findings with Iulian Vera sought a missing ingredient — salamanders, Coen learned; Iulian should hear of it.
- 11 Look for Vera's traps Vera apparently went to set salamander traps; the stream is the place to look.
- 12 Follow Vera's tracks using Focus Mode Vera ventured further into the marsh with the snared salamanders; her trail stays visible — pursue it.
- 13 Look around for Vera's tracks using Focus Mode Additional prints of Vera's must be located to determine her direction.
- 14 Inspect the body Vera lies dead — her corpse discovered at the ritual ground. Iulian suspects she may bear crucial notes; Coen ought to search.
- 15 Find the ritual scroll Vera's corpse lacked the ritual scroll — she might have lost it in flight. It has to be recovered. 1 time segment
- 16 Follow Vera's tracks using Focus Mode Vera's trail should mark the spot of her attack; the scroll may rest there as well.
- 17 Search the clearing Coen arrived at a clearing amid the bogs; surveying it is called for.
- 18 Give Iulian the scroll Vera's ritual scroll is found; it belongs in Iulian's hands.
- 19 Return to Iulian during the day The rite cannot be enacted after dark — Coen has to rejoin Iulian in daylight to continue. Time sensitive Day only
- 20 Start the ritual Once prepared, the hour arrives to commence Vera's blood-tainting rite.
- 21 Talk to Iulian Coen should speak with Iulian. 1 time segment
- 22 Show up for the duel before Iulian dies Poison courses through Iulian's blood — Coen has to show for the Ambrus duel before it proves fatal.
- 23 Find the lizard's lair The giant lizard Vera pursued dens somewhere among the nearby caverns; it could be tracked down. Optional
- 24 Defeat the lizard and get its gland To finish the rite as Vera designed it, Coen must destroy the giant lizard, harvesting its venom gland. Optional 1 time segment
- 25 Finish making the brew All ingredients are gathered; only finishing the brew remains before the ritual.
- 26 Discuss the next steps with Iulian Coen should confer with Iulian on their next move.
- 27 Perform the ritual Every preparation is done — now they must enact the rite that will poison Iulian's blood. 3 time segments
- 28 Light the first pillar using Astral Communion Time to kindle the first pillar.
- 29 Light the second pillar using Astral Communion Time to kindle the second pillar.
- 30 Light the third pillar using Astral Communion Time to kindle the third pillar.
- 31 Defeat the hostile spirit A hostile spirit, lured by the ritual, must be destroyed.
- 32 Light the fourth pillar using Astral Communion Time to kindle the fourth pillar.
- 33 Light the fifth pillar using Astral Communion Time to kindle the fifth pillar.
- 34 Return to Iulian to finish the ritual Almost finished — time to conclude the rite alongside Iulian.
- 35 Defeat the hostile spirits More hostile spirits, drawn by the ritual, must be slain.