Persistence Effect

damagesurvival
Persistence Effect

Persistence is an offensive gear effect in Minecraft Dungeons II that increases your damage dealt based on your missing health. The lower your health bar drops, the harder you hit — a classic risk-versus-reward tradeoff.

The scaling runs from 10% of your missing health as bonus damage at tier I through 15% at tier II and 20% at tier III, up to 25% at the unique tier. At low health the bonus is substantial, rewarding players who can fight on the edge without going down.

It suits aggressive builds that expect to take hits. Constitution Effect pairs well by enlarging the health pool, giving you a bigger "missing health" range to draw from, while Protection softens the incoming damage you deliberately tolerate. Reaper plays in the same danger-zone space for finishers.

Tiers follow the standard threat-level rules: tier I only below threat 3, tier III from threat 6, and tier III as common as tier II from threat 15. Common items never roll effects; rare items carry one and special items two.