Regeneration

Regeneration is a rollable gear effect in Minecraft Dungeons II that steadily restores your health between scraps. It appears as a bonus on weapons, armor, and artifacts, and belongs to the gear-roll system rather than the book-based Minecraft Dungeons II Enchanting Guide system. Patient players who disengage, reposition, and let their health tick back up will get the most from it.
The documented tier I value is 10% per second, kicking in after 5 seconds. Higher-tier figures were not captured in the available data, so the exact scaling at tiers II and III is not listed here — but the rolled tier climbs with threat level like every other gear effect, and stronger versions appear on higher-threat gear.
Rarity controls effect slots: common gear rolls none, rare gear rolls one, and special gear rolls two. The tier you roll follows threat level — always tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Combine Regeneration with Recovery, Healer Effect, and Potion Maker Effect for a build that is genuinely hard to put down.