Resilience

Resilience is a rollable gear effect in Minecraft Dungeons II for players who refuse to go down. It rolls as a bonus on weapons, armor, and artifacts, drawn from the gear-effect pool rather than the book-driven Minecraft Dungeons II Enchanting Guide system. Tanky builds that stand their ground in the thick of the fight will value this steady layer of protection.
The documented tier I value is 20% — a strong floor for a defensive effect. Higher-tier figures were not captured in the available data, so the exact scaling at tiers II and III is not listed here — but like every gear effect, the rolled tier rises with threat level, and tougher versions drop on higher-threat gear.
Effect slots follow rarity: common gear rolls none, rare gear rolls one, and special gear rolls two. The rolled tier tracks threat level — always tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Combine Resilience with Protection, Constitution Effect, and Healer Effect for a build that treats enemy attacks as a mild inconvenience.