Sniper

Sniper is a rollable gear effect in Minecraft Dungeons II that rewards fighting from far away. It can appear as a bonus on weapons, armor, and artifacts, rolled from the gear-effect pool rather than applied via the book-based Minecraft Dungeons II Enchanting Guide system. Players who kite enemies and land shots from maximum range will find this one tailor-made for their playstyle.
The scaling is dramatic: 25 at tier I, 50 at tier II, and 75 at tier III. Each tier doubles the previous one, so the gap between a low roll and a high roll is enormous — tier III is three times as strong as tier I. There is no Unique tier or talisman track, which makes a high-tier ordinary roll the thing to chase.
As always, rarity limits effect slots: common gear rolls none, rare gear rolls one, and special gear rolls two. Tier tracks threat level — guaranteed tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Round out a distance build with Sharpshooter, Ranger, and even the close-range counterpart Point Blank Effect for a ranged setup with no dead zones.