Minecraft Dungeons II Characters

Minecraft Dungeons II has no preset classes to pick at the start. The cast is made up of the villains driving the story, the town NPCs who keep your adventure running, and the animal allies who fight or follow alongside you — from the Illager High Council down to the pets from the special editions.
The Illager High Council
The main antagonists are the Illager High Council: three powerful illagers who filled the power vacuum left when the Arch-Illager fell, discovered the source of the soul power corrupting the world, and joined forces around it.
The council has three members:
- Evoker — the summoner of the group, tied to one of the game's biggest threats: the achievement list connects a summoned Copper Monstrosity to an Evoker. Facing the Copper Monstrosity means fighting a creation of this council member.
- Enchanter — the second member, tied to the game's enchanting theme. The boss roster backs up this character's importance: a "Prime Enchanter" is a named boss encounter in the achievement list, suggesting a major fight with the Enchanter — or one of its most powerful servants — waits deeper in the story.
- Illusioner — the third member and the council's illusionist, though official footage and announcements have shown far less of this character than of the other two. Details about the Illusioner's role have not been revealed yet.
Their shared plot is the soul corruption eating into the Overworld. The story traces the corruption through mysterious rifts into a new dimension called The Sift, and the council sits at the center of that mystery, which players uncover by pushing through the main quests. The Twisted Warden, the soul-corrupted Warden guarding the Deep Dark portal in The Sift, is one of the signature encounters tied to this soul-powered threat.
Your hero
Your hero is whoever you want them to be: there are no fixed hero classes — no warrior, mage or archer pick at character creation — and no class selection screen at all. Roles like melee brawler, ranged attacker or summoner are loadout choices, not classes, and you can change them between runs by swapping your equipment.
Power comes from gear, not identity: weapons, the four armor pieces, artifacts and talismans define what your hero can do, with enchanting on top. Two players can look identical and play completely differently — everything meaningful is in the loadout.
Skins are purely cosmetic and change no stats or abilities: pre-order artwork showed Alex- and Steve-themed outfits, the Deluxe Edition adds four more hero skins, and the pre-order window added two extra skins on top of those.
The villagers of Brave Haven
After the attack on the Squid Coast camp, the villagers are ferried across the sea to settle a new town: Brave Haven. Mojang's developers gave these NPCs individual animations and personalities instead of static shopkeepers.
The key villagers, all covered in detail on the Brave Haven page, are:
- The merchant — sells gear for emeralds and upgrades her stock over time, so she eventually offers better items.
- The Enchant Smith — applies enchantment effects from your personal library onto equipped gear, and can remove enchantment points from an item without destroying it.
- The blacksmith — upgrades gear and rerolls its random special effects using echo shards.
These three turn Brave Haven into a living base of operations rather than a menu screen. The merchant's upgrade loop makes emeralds a genuine progression resource, and combined with the enchantment library and echo-shard rerolls, most builds are reachable through deliberate effort rather than pure luck. Ambient events, easter eggs and villagers with their own routines make the hub feel like a real settlement worth returning to between expeditions.
Companions and pets
Animal allies come in two categories: companions you summon during play, and cosmetic pets that follow you around.
In-game companions fight alongside you and draw enemy attention:
- Wolf — a summonable companion. One of the new talismans summons a loyal wolf, and the launch demonstration leaned on the wolf as a bodyblock — a furry distraction holding a boss's attention while you reposition or a teammate revives.
- Iron golem — another companion that fights at your side and soaks up damage meant for you.
Edition pets are cosmetic companions tied to the version of the game you own:
- Blub — the Deluxe Edition bonus pet. Blub is a round, soul-saturated creature native to The Sift, happily soaking in the dimension's glowing liquid. It follows you as a companion, with no published combat stats — a cosmetic companion.
- Twisted Chicken — the pre-order bonus pet. This glowing chicken is the same bird visible in official screenshots, such as the hero walking through a snow-dusted fortress gate with the chicken at their heels.
Pets in this series are companions, not power upgrades — they add personality to your travels rather than stats to your build.
Who or what is Malgosha?
Players searching the character lists sometimes come across the name Malgosha. That name belongs to the wider Minecraft Dungeons universe's adjacent media — not to a confirmed Dungeons II character, and no official Dungeons II material names her. Treat claims that she appears in Dungeons II as confusion with other Minecraft media rather than a fact about this game.
FAQ
Are there character classes in Minecraft Dungeons II? No. There is no class selection — your hero is fully customizable through gear, talismans and artifacts, and enchantments, and can be rebuilt between runs.
Can I play as an illager? No playable illager role has been announced. The playable hero is the customizable adventurer; illagers appear as enemies and as the villainous council.
Is the Arch-Illager back? The Arch-Illager was defeated at the end of the first game and is not announced for the sequel. The new threat is the Illager High Council and the soul corruption they are tied to.
Do pets help in combat? The wolf and iron golem fight and draw aggro; the Blub and Twisted Chicken are cosmetic pets with no published combat stats.



