Axe

The Axe is a common melee weapon in the sequel, described as an effective weapon favored by the relentless Vindicators of the Illager army. It is a straightforward, no-frills choice for the early campaign.
It deals 22 hit damage with a full combo value of 52 spread across 3 swings and 3 hits. It offers 45 stagger, 3.5 blocks of reach, 700 knockback, and a medium-weight feel under the Ranger + Summoner archetype. Its combo resets after 1.15 seconds.
You can find it in Howling Woods, The Deep Dark, and Humbler Huskland, or pick it up as a quest reward. In the first game it had unique variants — the Firebrand and Highland Axe — though returning names may be redesigned in the sequel.
It sits at C tier, measuring 291 dummy DPS with Lightning Surge, placing it mid-pack among melee weapons. The tradeoff is single-target testing: area coverage, reach, and execution difficulty are not captured by the number. It works best as an early-game bridge weapon — reliable and easy to use while you farm stronger uniques — and pairs fine with basic Minecraft Dungeons II Enchanting Guide choices until something better drops.

