FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Fog of war

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MAP STRATEGY

Fog of war

Previously explored areas stay visible in muted form, but enemy movement and changes are hidden without current vision.

Attack Age of Empires II game guide artwork
Related game artwork: Attack

Overview

Previously explored areas stay visible in muted form, but enemy movement and changes are hidden without current vision.

How this system affects decisions

This rule affects map strategy. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Previously explored areas stay visible in muted form, but enemy movement and changes are hidden without current vision. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.

Focus
Map strategy
Signature / category
How it works
Release / context
Age of Empires II system
Region
Map strategy
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.