GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Feeding the Army

CAMPAÑAS & ESCENARIOS · SOLO AGE OF EMPIRES II

CAMPAIGN · THE AGE OF KINGS

Feeding the Army

This economía lesson teaches you to gather 50 Comida, 50 Madera, and 50 Oro. Assign Villagers to nearby sources and make sure they deliver each load before checking the target.

Feeding the Army Age of Empires II campaign artwork
Feeding the Army Age of Empires II campaign artwork

Resumen

This economía lesson teaches you to gather 50 Comida, 50 Madera, and 50 Oro. Assign Villagers to nearby sources and make sure they deliver each load before checking the target.

Gather the three required recursos

Reach the stockpile goals of 50 Comida, 50 Madera, and 50 Oro. Send Villagers to convenient comida first, then assign others to nearby trees and a Oro Mine. Gathered recursos count only after delivery, so watch the resource display and leave enough time for loaded workers to return to a drop-off point. (comida, madera, oro, comida, oro)

Why the order matters

Long walks reduce gathering time. When workers travel too far, place a suitable drop-off building nearby, then fortaleza enough Villagers on each resource instead of constantly switching tasks. This simple balance later supports construction, research, and army production. (edificios)

Resumen de la misión

This economía lesson teaches you to gather 50 Comida, 50 Madera, and 50 Oro. Assign Villagers to nearby sources and make sure they deliver each load before checking the target.

Objetivos

  1. Gather 50 comida.
  2. Gather 50 madera.
  3. Gather 50 oro.
Enfoque
Scenario · William Wallace
Elemento distintivo / categoría
Story & escenarios
Edición / contexto
The Age of Kings
Clasificación
Escenarios
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.