GUIDE · ECONOMÍA
Recursos
Comida, Madera, Oro, and Piedra pay for Villagers, armies, edificios, and research. A useful economía gathers the right mix for its current plan while keeping workers safe and minimizing unproductive travel. (Comida, madera, oro, piedra)

Resumen
Comida, Madera, Oro, and Piedra pay for Villagers, armies, edificios, and research. A useful economía gathers the right mix for its current plan while keeping workers safe and minimizing unproductive travel. (Comida, madera, oro, piedra)
How this system affects decisions
Resource income depends on how many workers are assigned, how far they travel, and whether gathering sites remain safe. Reassign Villagers as the plan changes: comida supports Villagers and many unidades, madera pays for edificios and a distancia production, oro funds advanced unidades and research, and piedra enables major defenses. A large stockpile in the wrong resource can still leave production idle, so balance assignments against what you intend to queue siguiente. (comida, madera, oro, fortaleza)
Cómo usar esta referencia
Start from the siguiente expense: estimate the comida, madera, oro, and piedra needed for Villagers, your chosen army, the siguiente Age, and its key upgrades. Assign nearby workers to the scarce resource and place gathering edificios to shorten travel. Recheck the split when production idles or the plan changes, and relocate workers if a site becomes unsafe. Use markets or comerciar only when the exchange and route support the strategy rather than as a substitute for basic allocation. (Comida, madera, oro, piedra, asentamiento, Fortaleza, unidades)
- Enfoque
- Economía
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Economía
- Clasificación
- Game systems