GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Recursos

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · ECONOMÍA

Recursos

Comida, Madera, Oro, and Piedra pay for Villagers, armies, edificios, and research. A useful economía gathers the right mix for its current plan while keeping workers safe and minimizing unproductive travel. (Comida, madera, oro, piedra)

Asentamiento in Age of Empires II
Related game artwork: Asentamiento

Resumen

Comida, Madera, Oro, and Piedra pay for Villagers, armies, edificios, and research. A useful economía gathers the right mix for its current plan while keeping workers safe and minimizing unproductive travel. (Comida, madera, oro, piedra)

How this system affects decisions

Resource income depends on how many workers are assigned, how far they travel, and whether gathering sites remain safe. Reassign Villagers as the plan changes: comida supports Villagers and many unidades, madera pays for edificios and a distancia production, oro funds advanced unidades and research, and piedra enables major defenses. A large stockpile in the wrong resource can still leave production idle, so balance assignments against what you intend to queue siguiente. (comida, madera, oro, fortaleza)

Cómo usar esta referencia

Start from the siguiente expense: estimate the comida, madera, oro, and piedra needed for Villagers, your chosen army, the siguiente Age, and its key upgrades. Assign nearby workers to the scarce resource and place gathering edificios to shorten travel. Recheck the split when production idles or the plan changes, and relocate workers if a site becomes unsafe. Use markets or comerciar only when the exchange and route support the strategy rather than as a substitute for basic allocation. (Comida, madera, oro, piedra, asentamiento, Fortaleza, unidades)

Enfoque
Economía
Elemento distintivo / categoría
How it works
Edición / contexto
Age of Empires II system
Región
Economía
Clasificación
Game systems
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