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Combate total

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · GAME MODE

Combate total

Combate total begins with abundant recursos, shifting attention quickly toward production, technology, and large armies. Use the opening to assemble a coherent force rather than spending freely without a plan. (recursos)

Unidades Age of Empires II image
Related game artwork: Unidades

Resumen

Combate total begins with abundant recursos, shifting attention quickly toward production, technology, and large armies. Use the opening to assemble a coherent force rather than spending freely without a plan. (recursos)

Mode rules and player priorities

Combate total provides a large starting resource stockpile, so the early game is less acerca de slowly growing from a minimal economía and more acerca de converting recursos into an effective army and technology base. Exact starting amounts and other options depend on the lobby settings. Production capacity, upgrade order, scouting, and the ability to defend several approaches quickly become decisive. (recursos, map control, unidades)

Cómo usar esta referencia

Before queueing unidades, decide which Age and army composition your recursos will support. Add enough production edificios to spend income steadily, complete upgrades that affect the main force, and fortaleza a reserve for emergency defense or a counter transition. Scout early to learn whether the opponent is massing a distancia unidades, caballería, or asedio. A large bank has little value if production is idle, the army lacks upgrades, or the opponent reaches a key location first. (recursos, unidades)

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Age of Empires II system
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