GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Glacis

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUÍA · MAPAS ALEATORIOS

Glacis

Glacis gives starting positions partial protection, while additional recursos lie in an exposed central zone. The match turns on when to leave the safer perimeter and how to control the open middle. (recursos)

Glacis Age of Empires II map artwork
Glacis Age of Empires II map artwork

Resumen

Glacis gives starting positions partial protection, while additional recursos lie in an exposed central zone. The match turns on when to leave the safer perimeter and how to control the open middle. (recursos)

Tipo de mapa y generación

The protected starting areas give players room to establish an economía, but the central recursos require movement into more exposed ground. Routes between the edge and the center become strategic as the match develops. (recursos)

Planificación de la partida

Growing safely at home can delay access to contested recursos, while rushing into the center may expose workers before the army is ready. Secure an approach and use vision to judge whether the opponent is already contesting the same ground. (comida, madera, expansion)

Cómo usar esta referencia

Use the protected starting area to establish a establo economía, then scout the central approaches before moving workers toward exposed recursos. Hold a route between home and the center so reinforcements can support the contest. Retreat early if the opponent controls the approach. (recursos)

Enfoque
Diseño del mapa · Tierra · Estándar · Walled tierra · centro disputado
Elemento distintivo / categoría
Map resumen
Edición / contexto
grupo de mapas
Región
Mapa aleatorios
Clasificación
Maps
Características del mapa
Fortificaciones y murallas · Centro disputado
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.