⚔Dawnwalker CodexThe Blood of Dawnwalker Wiki & Database

Overview

PC and Xbox each show forty-six achievements for The Blood of Dawnwalker; PlayStation shows forty-seven, the surplus being its platinum trophy, a platform exclusive. Any larger figure you encounter is tallying something beyond what shipped.

Twenty-three of them have a hard number attached

The majority of achievements mark single events: arriving somewhere, completing a quest, choosing an ending. Twenty-three instead track a running total, and a running total can quietly slip out of reach.

The largest tallies are Miser's 5,000, followed by Smuggler and Shadow Roamer, each needing 1,000. These reward steady habits across the thirty days, not one frantic push near the end.

To the Gills asks for thirteen; Bird's-eye View asks for eleven; Balanced Diet asks for ten; Throne of Thorns asks for nine; Delivery Delay asks for eight.

Next comes a stretch of fives: Barber, Capture the Flag, Good Will, Sticky Hands, Untouchable, and The Tsarina's Favorite Human. Absolutely Insatiable needs three, and several others need just one — essentially single events dressed as counters.

Three counters match something you can count

Bird's-eye View demands eleven — precisely the valley's count of scouting towers — so it means climbing every one. Only the vrakhir form can manage it, since reaching any tower as a human is impossible.

Capture the Flag likewise wants five, matching Brencis's five map flags — another complete set. Good Will asks for five restored shrines against twenty destroyed ones, an unusually forgiving counter: skip three quarters and still qualify.

Throne of Thorns is the court one

Its counter tracks court alert, firing at nine — identical to the Edicts' confirmed count. Treating those two nines as one ladder is sensible but unproven.

It is the trophy for turning yourself into a nuisance, which clashes with a stealthy playthrough. Pick your approach before day twenty.

You do not need more than one run

The endings appear to require multiple playthroughs, but they don't. Hold onto a save from just ahead of the final quest; view one ending, reload that save, and view another. With fifty-four save slots available, that's a legitimate plan rather than an exploit.

Knowing this on day one lets you shape the thirty days around the tale you actually want, rather than engineering the run around ending collection.

All seven endings, and what gates each one →