
Objectives
Coen should search the city for any trace of the vrakhir.
Nish the uriash reportedly knows of the rogue vrakhir. The guards can say where he is posted.
The guards report Nish patrolled Svartrau's north-eastern wall. He has been missing a while; checking the area seems wise.
By the north-east wall, an alley shows signs of a scuffle — worth a closer look.
The alley brawl seems to have moved elsewhere. Coen should scout around.
The nearby rooftop looks damaged — a vrakhir may be behind it. Vrakhiri abilities will get Coen up there.
More rooftops ahead bear damage. Follow the trail and discover the vrakhir's destination — and what the roofs have to do with it.
The rooftop trail stops at a seemingly abandoned building.
The vrakhir may be holed up inside. Time to look.
The rumors checked out — the rogue vrakhir is here — and she is gunning for Coen.
Lacra thinks the uriashi hold vital knowledge of Brencis's sire, but reaching their village requires Nish's help — Coen must loosen his tongue.
The interrogation went wrong — Nish is dead, and the uriashi village's location died with him. Another source must be found.
The village's location is known. Return to Lacra and plan the next move.
Coen turned down Lacra's partnership, though she may linger nearby in case he needs her.
Coen would not let the vrakhir torment Nish for answers. She took it badly. Only one walks out of this house.
An unidentified vrakhir's letter to Xanthe — seemingly Brencis's enemy — surfaced. They may hide in a house south-west of the cathedral.
Sweep the ground near the city's north-east wall for anything pointing to the vrakhir.
A crash rang out at Lacra's house, where she'd kept Nish. Coen should see what happened.
The uriash privy to the village's location is dead. To learn of Brencis's sire, Coen may need to question his corpse.
The captive uriash is dead, but others must know the village's location. Find them and learn where Brencis's sire hides.
- 1. Investigate the rogue vrakhir presence in Svartrau — head into the city and look for anything leading to the vrakhir. (3 time segments)
- 2. Learn of Nish's whereabouts from the guards — word is Nish the uriash knows of the rogue vrakhir; ask the guards his post.
- 3. Search for Nish by the North-East wall of Svartrau — he patrolled the north-eastern wall and has been absent; check whether he is still about.
- 4. Investigate the alley using Focus Mode — signs of a scuffle mark the alley by the north-east wall; take a closer look.
- 5. See where the damage leads using Focus Mode — the alley fighters seem to have moved on; look around.
- 6. Use vrakhiri skills to investigate the roof — the fighters may have damaged the nearby roof, suggesting a vrakhir; scale it with vrakhiri abilities. (Night only)
- 7. Use vrakhiri skills to follow the rooftop tracks — more roofs ahead are damaged; follow and discover where the vrakhir went. (Night only)
- 8. See where the trail ends — the rooftop tracks end at what looks like an abandoned building.
- 9. Get inside the building — the vrakhir may be holed up inside; take a look.
- 10. Defend yourself — the rumors proved true — the rogue vrakhir is here, gunning for Coen.
- 11. Interrogate Nish — Lacra believes the uriashi know of Brencis's sire, but their village must be reached first; make Nish talk.
- 12. Find a way to learn the location of the uriash village — the interrogation failed and Nish is dead; find another source.
- 13. Talk to Lacra about the uriash village — the village is located; return to Lacra to discuss next steps.
- 14. Return to Lacra at night — Coen turned down Lacra's partnership, though she may still be around if needed. (Night only)
- 15. Defeat Lacra — Coen barred the vrakhir from torturing Nish; she did not take it well. Only one leaves the house alive.
- 16. Find the mysterious vrakhir in Svartrau — word of an unknown vrakhir's letter to Xanthe — no friend of Brencis's — surfaced; they may shelter in a house south-west of the cathedral. (Night only)
- 17. Investigate the area by the north-east wall of Svartrau using Focus Mode — search near the north-east wall for leads on the vrakhir.
- 18. Investigate tracks on ground level — follow the trail at street level.
- 19. Check what happened in the house — a loud noise rang out at Lacra's house, where she'd held Nish; check it. (Optional)
- 20. Speak to Nish's corpse using Compel Soul — the uriash privy to the village is dead; questioning his corpse may reveal Brencis's sire's whereabouts. (Optional, Day only)
- 21. Find a source of information about the uriash village — the captured uriash is dead, but he was not the only one who knew; find another source. (Optional)
Endings
- The path forward is clear — ascend the mountain on the windchimes' trail to the village and ask after Brencis's sire.
- Teaming with the rogue vrakhir felt wrong — too volatile a gamble to take.
- Whatever happened with Svartrau's vrakhir, it is not Coen's concern. The goal stands: Brencis must die. No more detours.