
Tutorial
Active abilities give you a tactical edge in a fight. During combat, hold the ability button to open the selection wheel, pick an ability, and press again to fire it — or bind abilities to quickslots, then trigger them from the D-pad.
Firing an active ability spends Activation Charges, and Witchcraft or Vampirism abilities additionally drain Health. Abilities must be equipped to see combat use — manage the loadout in the Active Abilities panel. A subset of abilities is passive: they fire by themselves when their conditions are met and cost nothing, yet still need equipping to work.
Witchcraft abilities only function in Human form, since the magical sigil carvings heal shut at night. Vampirism abilities only function in Vrakhir form. Swordmastery abilities work in either form.