
Tutorial
Quickslots split into two sets — Active Ability and Consumable — toggled mid-combat with a button press and used via the D-pad.
Consumable quickslots limit how many items a single slot can dispense in one combat encounter; learning the Medicus I perk raises that cap. Both quickslot types keep separate night/day loadouts, configured under Inventory for consumables and under Active Abilities for abilities.