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Ambrus's Dungeons: Evil and Convenience

Objectives

No invitation will come — but the situation can still be sized up. Steel yourself for battle.

Question the chief jailer. He may explain why the soldiers were set to burn the camp.

This coward deserves a single fate.

Search the camp for clues about what happened. For some reason the soldiers loaded the blood cargo onto carts and readied the camp for burning.

A fallen tree should mark a possible hidden stash. Find it.

Mysterious footprints were found. See where they lead.

The key is found — the door can be opened now.

A brass key was acquired, its purpose unknown. Look around; it may prove worthwhile.

Endings

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