
Objectives
No invitation will come — but the situation can still be sized up. Steel yourself for battle.
Question the chief jailer. He may explain why the soldiers were set to burn the camp.
This coward deserves a single fate.
Search the camp for clues about what happened. For some reason the soldiers loaded the blood cargo onto carts and readied the camp for burning.
A fallen tree should mark a possible hidden stash. Find it.
Mysterious footprints were found. See where they lead.
The key is found — the door can be opened now.
A brass key was acquired, its purpose unknown. Look around; it may prove worthwhile.
- 1. Investigate the outpost — no invitation is likely, but assess the situation; steel yourself for battle.
- 2. Interrogate the chief jailer — question him; he may tell why the soldiers prepared to burn the camp.
- 3. Kill the chief jailer — the coward deserves only one fate.
- 4. Investigate the camp — search for clues to what happened; the soldiers packed blood cargo onto carts and prepared to burn the camp. (3 time segments)
- 5. Look for the fallen tree — a fallen tree should mark a potential hidden stash; find it.
- 6. Follow the footprints — mysterious footprints were found; check where they lead.
- 7. Go back to the door — the key is found; the door can now be opened.
- 8. Find out what the key opens — a brass key of unknown purpose was acquired; search around — it may pay off.
Endings
- Coen let the jailer walk free. Enough blood had been shed here.
- The jailer traded a map to a hidden stash for his freedom. Coen let him go.
- Coen gave the cowardly jailer a shot at freedom through a duel. He lost. Whoops.
- Coen drained the cowardly jailer dry. A certain poetic justice in that.
- The outpost was left alone — more important things demanded attention.