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Ambrus's Dungeons: Judge and Executioner

Objectives

No invitation will come — but the situation can still be sized up. Steel yourself for battle.

The key is needed — it should be on the jailer's body.

Search the camp for clues to determine which version of events is true.

The cell key is in hand — the prisoners can be freed.

The accused traitor's fate rests with Coen.

Allow things a brief while to calm down.

The freed woodcutters marked their camp on the map. Pay them a visit.

Something happened at the woodcutters' camp. Investigate the site.

The captives can be let out of their cells.

Endings

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