
Objectives
No invitation will come — but the situation can still be sized up. Steel yourself for battle.
The prison key should be on the chief jailer's body.
The key can free the prisoners now.
The camp stood strangely deserted. Where has everyone gone — down in that cellar?
- 1. Investigate the outpost — no invitation is likely, but assess the situation; steel yourself for battle.
- 2. Take the key from the chief jailer — the prison key should be on the chief jailer's body.
- 3. Open the cells — use the key to free the prisoners.
- 4. Investigate the cellar — the camp was strangely deserted; everyone might be in that cellar. (3 time segments)
Endings
- Coen freed the deserters from Ambrus's dungeon. A second chance — may they use it well.
- Coen freed the deserters from Ambrus's dungeon. They once served Brencis's regime; now they oppose it. May Vale Sangora see many more like them.
- Ambrus's imprisoned soldiers stay in their cells. Coen found no good reason to free them.
- The place was never fully investigated. Time to face Brencis.
- Coen lost control and butchered all of Ambrus's dungeon prisoners. Shit.