
Objectives
Next destination: the uriash village, where the uriash Elder can be questioned about Isbrand and his location.
Coen arranged to rendezvous with Lacra at the Crown Rock past nightfall; the uriash village trail runs close by.
Lacra proposed feeding before the climb; she spotted a solitary man near her hideout — the perfect victim.
Their prey is found; time to feast.
The way is known — the uriash village sits atop the mountain, its path lined with guiding chimes.
Lacra was gone — Coen arrived late and she may have pressed on. No matter: the village lies up the mountain along the chiming path.
Something rings across the mountain air — a windchime? Coen is curious where it hangs.
Audible ahead: uriashi windchimes strung to mark their settlement; tracing the sound shows the way.
Coen took up the challenge of the uriash guard — triumph buys admission to the village.
The uriash Elder consented to disclose Isbrand's fate; they ought to walk with her to the hut.
Reasoning with the uriashi is hopeless; Lacra has gone ahead for the elder while Coen handles the guards — then they find Isbrand.
Coen should locate Lacra, somewhere inside the uriash village.
The villagers fight to bar entry, but they cannot hold — it is time to end this.
Finished. Now Coen ought to seek Lacra further inside the village and learn if she found the Elder.
The uriash Elder is found but will not speak — unless compelled.
Coen ought to call upon the uriash Elder to hear her out; Isbrand's location is known to her.
Coen ought to collect his provisions before the cave descent, then inform Lacra of his readiness.
Lacra massacred the uriashi and Coen wants no part of her — yet he may have to choke down his revulsion and retain whatever allies remain. Halting Brencis could matter more than principle.
Lacra will wait while Coen prepares for the cave descent; he should find her once ready.
Coen informed Lacra he would walk alone, but that may prove a blunder — he could still overtake her should he desire her company.
Lacra massacred the uriashi without mercy; Coen will see she faces justice.
They reached the uriash village, yet Lacra disappeared — maybe the Elder can say where she headed.
- 1 Find out where Isbrand is Next destination: the uriash village, where the uriash Elder can be questioned about Isbrand and his location. 4 time segments
- 2 Meet Lacra near the Crown Rock at night Coen arranged to rendezvous with Lacra at the Crown Rock past nightfall; the uriash village trail runs close by. Time sensitive Night only
- 3 Hunt with Lacra Lacra proposed feeding before the climb; she spotted a solitary man near her hideout — the perfect victim. Night only
- 4 Feed on the victim Their prey is found; time to feast. Night only
- 5 Climb the mountain with Lacra following the windchimes The way is known — the uriash village sits atop the mountain, its path lined with guiding chimes. Night only
- 6 Climb the mountain following the windchimes Lacra was gone — Coen arrived late and she may have pressed on. No matter: the village lies up the mountain along the chiming path.
- 7 Find the windchime Something rings across the mountain air — a windchime? Coen is curious where it hangs.
- 8 Follow the windchimes Audible ahead: uriashi windchimes strung to mark their settlement; tracing the sound shows the way.
- 9 Win the duel Coen took up the challenge of the uriash guard — triumph buys admission to the village. Night only
- 10 Follow the Elder The uriash Elder consented to disclose Isbrand's fate; they ought to walk with her to the hut. Night only
- 11 Defeat the guards Reasoning with the uriashi is hopeless; Lacra has gone ahead for the elder while Coen handles the guards — then they find Isbrand. Night only
- 12 Find Lacra Coen should locate Lacra, somewhere inside the uriash village. Night only
- 13 Defeat the uriashi The villagers fight to bar entry, but they cannot hold — it is time to end this. Night only
- 14 Go to Lacra Finished. Now Coen ought to seek Lacra further inside the village and learn if she found the Elder. Night only
- 15 Defeat the uriash Elder The uriash Elder is found but will not speak — unless compelled. Night only
- 16 Talk with the uriash Elder Coen ought to call upon the uriash Elder to hear her out; Isbrand's location is known to her.
- 17 Talk to Lacra Coen ought to collect his provisions before the cave descent, then inform Lacra of his readiness. Time sensitive Night only
- 18 Talk to Lacra to search for Isbrand Lacra massacred the uriashi and Coen wants no part of her — yet he may have to choke down his revulsion and retain whatever allies remain. Halting Brencis could matter more than principle. Night only
- 19 Talk to Lacra when ready to descend Lacra will wait while Coen prepares for the cave descent; he should find her once ready. Night only
- 20 Talk to Lacra to work with her again Coen informed Lacra he would walk alone, but that may prove a blunder — he could still overtake her should he desire her company. Night only
- 21 Defeat Lacra Lacra massacred the uriashi without mercy; Coen will see she faces justice. 4 time segments
- 22 Ask the Elder about Lacra They reached the uriash village, yet Lacra disappeared — maybe the Elder can say where she headed.
Endings
- Lacra put the uriashi to the sword. Coen did what had to be done.
- The Elder claims Lacra lingers near the caverns to which Isbrand was carried.
- The Elder revealed that Isbrand rests in the caverns close to the village.
- Distasteful, but they extracted Isbrand's location from the Elder — the caverns by the uriash village.
- Coen declines further partnership with Lacra; Brencis he will reach solo — his soul is not the price.
- Tangling with the uriashi proved too costly; Coen chose another road to Brencis rather than waste time on them.