
Objectives
Lacra requires a brief interval before expounding her notion fully; Coen ought to bide until the morrow's night.
Coen should approach Lacra whenever he is ready to hear her out.
Adopting Lacra's notion demands revisiting her past sundown.
Lacra believes an ancient vrakhir of St. Mihai's age knew of Brencis's intended ritual; his lair might hold his research.
A weathered shrine honouring St. Mihai amid the marshes shall serve as the starting point.
Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
The wisps guided them to a primeval stone slab — what link binds it to Kallias?
Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
The wisps walked them into an ambush — not deadly, but vexing.
Another ambush! The tiny vermin relish this, observing how compliant their prey proves.
Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
The wretches baited a trap — now hungry bog lizards must be destroyed.
The wisps disclosed an uncanny clearing in the mire, warped by corruption — learn its fate.
One more ambush — the wisps sport with them; the hounds require slaying.
Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
The wisps pointed to a dubious rockslide — something is amiss; inspect it closely.
Now the wisps indicate an old crypt drowned in the bog — Kallias's lair? The place demands investigation.
The crypt swarms with the undead, quickened by Kallias's taint — they demand destruction.
Kallias's apparent resting place stands discovered; the sarcophagus wants opening.
The sarcophagus proved vacant, and now infernal spirits infest the chamber, hungry for their lives.
At the seeming dead end, a hidden cave joins Kallias's crypt — might his research lie inside?
Lacra appears to have found something of interest; Coen should see what it is.
- 1 Wait one day Lacra requires a brief interval before expounding her notion fully; Coen ought to bide until the morrow's night.
- 2 Talk to Lacra Coen should approach Lacra whenever he is ready to hear her out.
- 3 Return to Lacra at night Adopting Lacra's notion demands revisiting her past sundown. Time sensitive Night only
- 4 Uncover Kallias's secrets Lacra believes an ancient vrakhir of St. Mihai's age knew of Brencis's intended ritual; his lair might hold his research. 6 time segments
- 5 Reach the roadside shrine A weathered shrine honouring St. Mihai amid the marshes shall serve as the starting point.
- 6 Follow the wisps Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
- 7 Investigate the stone slab The wisps guided them to a primeval stone slab — what link binds it to Kallias?
- 8 Follow the wisps Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
- 9 Defeat the enemies The wisps walked them into an ambush — not deadly, but vexing.
- 10 Defeat the enemies Another ambush! The tiny vermin relish this, observing how compliant their prey proves.
- 11 Follow the wisps Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
- 12 Defeat the lizards The wretches baited a trap — now hungry bog lizards must be destroyed.
- 13 Investigate the area The wisps disclosed an uncanny clearing in the mire, warped by corruption — learn its fate.
- 14 Defeat the hellhounds One more ambush — the wisps sport with them; the hounds require slaying.
- 15 Follow the wisps Will-o'-the-wisps, lured by their suffering, float across the marsh to lead them toward treasure — trail them, but warily.
- 16 Investigate the rockslide The wisps pointed to a dubious rockslide — something is amiss; inspect it closely.
- 17 Explore the sunken crypt Now the wisps indicate an old crypt drowned in the bog — Kallias's lair? The place demands investigation.
- 18 Defeat the undead The crypt swarms with the undead, quickened by Kallias's taint — they demand destruction.
- 19 Inspect the sarcophagus Kallias's apparent resting place stands discovered; the sarcophagus wants opening.
- 20 Defeat the spirits The sarcophagus proved vacant, and now infernal spirits infest the chamber, hungry for their lives.
- 21 Explore the hidden cave At the seeming dead end, a hidden cave joins Kallias's crypt — might his research lie inside?
- 22 Check in with Lacra Lacra appears to have found something of interest; Coen should see what it is.
Endings
- A mandrake from Kallias's lair was found and its power absorbed — it may prove crucial in what lies ahead.
- Kallias's lair grew a mandrake; Lacra drank in its power, but Coen wanted nothing of the grotesque thing.
- Coen abandoned the marsh search for the primeval vrakhir's den — too hazardous, too sluggish.