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What Hunts the Night

Objectives

Coen learned the missing scouts' fate; Crake will not take it well.

The manumit scouts sent missing are dead, slaughtered by some horror — and Brencis seems to be breeding an army of such beasts. Crake needs to hear this immediately.

Crake insists on the truth about the beast — probably Brencis's handiwork — that killed his men; he requires Coen's help to expose it and survive.

Crake and Sara plan to meet Coen past nightfall before the Middens church of St. Teotim; discover why the expiring scout gestured there above all places.

No guards in sight; they may advance into the church.

Something blocks the church gate; Coen could leap it, though his two companions need a plainer way in.

The churchyard wants searching for clues to unravel this whole affair.

No mere delirium were Boyan's ramblings — the creature exists, a gore-streaked winged terror; its corpse might suggest where it came from.

All has fallen apart — Sara lies dead, and soldiers have ambushed Coen and Crake. Flee!

A barred gate stands between them and safety; Crake's passage depends on Coen opening it.

An inscription was found clutched in the monster's jaws, writ in an unknown tongue — perhaps Crake can decipher it.

A dark trail runs toward the belltower doors — what hides on the other side?

A winged monster struck amid the St. Teotim's investigation; the abomination must be slain.

Endings

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