Minecraft Dungeons Series Background: From 2020 to Dungeons II

Minecraft Dungeons II did not come out of nowhere. It is the sequel to Minecraft Dungeons, the 2020 dungeon crawler that turned the Minecraft universe into an action RPG. This page covers the series timeline, how the story of the sequel connects to the first game, and which systems were rebuilt for the sequel — so players can see exactly what carried over, what changed, and what is brand new.
The timeline
- 2020 — Minecraft Dungeons base game. Mojang and Double Eleven release a mission-based dungeon crawler set in the Minecraft universe: four-player co-op, loot-driven builds, and the Arch-Illager storyline. The game finds an audience as an accessible, family-friendly entry point into action RPGs.
- 2020–2022 — Six DLC packs. The first game is expanded with six mission packs themed around different environments and settings: jungle, winter, howling peaks, ocean, Nether and End themes. Support for the first game eventually winds down as attention shifts to the sequel.
- March 2025 — Project Spicewood leaks. The sequel's existence surfaces under a codename, Project Spicewood, in a leak. At this point the real title is still secret.
- March 2026 — Announcement. Mojang reveals Minecraft Dungeons II at Minecraft Live, showing the soul-corruption premise and the new dimension.
- June 2026 — Release date. The Xbox Games Showcase sets the launch date: September 29, 2026.
- September 29, 2026 — Launch. Dungeons II releases worldwide on PC, Xbox Series X|S, PS5, Switch and Switch 2, arriving on Game Pass from day one with the Sift dimension and rebuilt systems.
Where the story connects
Dungeons II opens where the first game ended — you do not need to have played the original to follow it, because the opening act re-establishes everything. After the party defeated the Arch-Illager, the heroes returned to their camp on Squid Coast to celebrate. Then the camp was attacked.
The sequel's first act is a rescue mission: helping the villagers escape across the sea to found a new settlement, Brave Haven, which becomes the player's base of operations for the rest of the game. That journey is even shown in the game's opening cinematic.
But the story does not end with the rescue. The party discovers that the troubles did not die with the Arch-Illager — a soul corruption is bleeding into the Overworld, and behind it stands a new villainous faction: the Illager High Council, three illagers (Evoker, Enchanter and Illusioner) who claimed the soul power left behind after the first game's final battle. The corruption leads through mysterious rifts into The Sift, a new dimension, and the campaign's climax involves saving both the Overworld and The Sift. For the full rundown of how the sequel plays, see the gameplay overview.
What the sequel rebuilt
Dungeons II is not a content update to the first game — it is a new game with rebuilt systems. The side-by-side comparison below shows how the 2020 formula was reworked for 2026:
| System | Minecraft Dungeons (2020) | Minecraft Dungeons II (2026) |
|---|---|---|
| World structure | Separate missions | Interconnected regions |
| Armor | One armor piece | Four armor pieces (helmet, chestplate, leggings, boots) |
| Combat slots | 6 | 12 |
| Passive items | Artifacts | Artifacts plus new talismans |
| Jumping | Not available | Jumping and jump attacks |
| Arrows | Finite pickups | Unlimited, self-replenishing |
| Hub | A camp | The town of Brave Haven with upgradeable merchants |
Each of these changes serves the same goal: more build freedom and more deliberate progression. The interconnected world replaces the linear mission chain so players choose their own routes through the regions. Four armor pieces and twelve combat slots mean far more equipment combinations. Artifacts return as button-activated powers, and the new talismans add always-on passive bonuses on top of them. Enchanting is no longer a dice roll at the end of a mission — it is a permanent library the player builds up and applies deliberately through the Enchant Smith.
Questions the series keeps getting asked
Is Dungeons canon to Minecraft? There is no official statement on canonicity. The games freely use Minecraft's creatures, settings and visual identity, but Mojang has not placed them in an official canon. What is clear is that the borrowing runs in both directions: the spin-off borrows settings and mobs from the main game, and the main game has adopted mechanics and mobs that debuted in Dungeons. The two products develop side by side.
Is there a third Dungeons game? Nothing exists beyond Dungeons II. No next entry has been teased or announced.
FAQ
Do I need to play the first game before Dungeons II? No. The opening act re-establishes the story (the Squid Coast attack, the flight to Brave Haven), and the systems were rebuilt from scratch, so new players start on equal footing. For a newcomer-friendly overview, read What Is Minecraft Dungeons?.
Does my save or gear transfer from the first game? No save or item transfer has been announced. Dungeons II is a separate product with separate progression — everyone starts fresh.
Does the sequel include the first game's DLC content? No first-game DLC content has been announced for the sequel. The two dated DLC packs for Dungeons II (winter 2026 and spring 2027) are described as new locations and creatures, not remasters of old missions.
Is Project Spicewood a place in the game? No. Project Spicewood was the internal codename for Dungeons II itself, leaked in March 2025. The new dimension is called The Sift; nothing in-game is called Spicewood.



