FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

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Choke points

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MAP STRATEGY

Choke points

Narrow passages funnel armies into limited approaches, making them valuable places to defend, raid, or contest with siege.

Units Age of Empires II image
Related game artwork: Units

Overview

Narrow passages funnel armies into limited approaches, making them valuable places to defend, raid, or contest with siege.

How this system affects decisions

This rule affects map strategy. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Narrow passages funnel armies into limited approaches, making them valuable places to defend, raid, or contest with siege. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.

Focus
Map strategy
Signature / category
How it works
Release / context
Age of Empires II system
Region
Map strategy
Classification
Game systems
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