GUIDE · GAME REFERENCE
Units
Units are the controllable people, animals, ships, and machines that carry out economic, military, scouting, and scenario tasks. Trainable units, neutral wildlife, and scenario-only actors follow different availability rules.

Overview
Units are the controllable people, animals, ships, and machines that carry out economic, military, scouting, and scenario tasks. Trainable units, neutral wildlife, and scenario-only actors follow different availability rules.
Using this index
This reference groups related Age of Empires II entries under unit categories. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.
How to use this reference
Units are the controllable people, animals, ships, and machines that carry out economic, military, scouting, and scenario tasks. Trainable units, neutral wildlife, and scenario-only actors follow different availability rules. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.
- Also known as
- Unit (Age of Empires II)
- Focus
- unit categories
- Signature / category
- Game reference
- Release / context
- Age of Empires II
- Region
- Game reference
- Classification
- Game reference