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Hand Cannoneer infantry-punish volley

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GUIDE · UNIT STRATEGY

Hand Cannoneer infantry-punish volley

Hand Cannoneer: Hand Cannoneers deliver heavy shots against infantry but fire slowly and become less reliable at long range. Their strongest use is a protected firing position where large or nearby targets cannot evade repeated volleys.

Hand Cannoneer in-game unit artwork
Related game artwork: Hand Cannoneer

Overview

Hand Cannoneer: Hand Cannoneers deliver heavy shots against infantry but fire slowly and become less reliable at long range. Their strongest use is a protected firing position where large or nearby targets cannot evade repeated volleys.

Plan and execution

Place them behind a frontline and let infantry or cavalry screen the approach. Focus on infantry as it commits, and reposition when the opponent backs away beyond effective firing distance. Use a separate siege answer for long-range threats rather than asking the Hand Cannoneers to duel from afar.

Risks and adaptation

Cavalry, Skirmishers, and long-range siege can punish the gunpowder line. Keep it away from Onager fire and do not leave it unsupported against a fast flank.

Focus
Gunpowder ranged support
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Unit strategy
Classification
Unit strategies
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