GUIDE · MULTIPLAYER
Lobby voice chat
Players can speak to one another from multiplayer lobbies across supported platforms. Voice chat and speech accessibility options are controlled in Audio settings.

Overview
Players can speak to one another from multiplayer lobbies across supported platforms. Voice chat and speech accessibility options are controlled in Audio settings.
How this system affects decisions
This rule affects multiplayer. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.
How to use this reference
Players can speak to one another from multiplayer lobbies across supported platforms. Voice chat and speech accessibility options are controlled in Audio settings. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.
- Focus
- Multiplayer
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Multiplayer
- Classification
- Game systems