GUIDE · GAME MODE
Sudden Death
Each player depends on a single Town Center and cannot build replacements in the standard Sudden Death rules. Losing it eliminates that player, making Town Center defense and attacks on enemy bases the central objectives.

Overview
Each player depends on a single Town Center and cannot build replacements in the standard Sudden Death rules. Losing it eliminates that player, making Town Center defense and attacks on enemy bases the central objectives.
Mode rules and player priorities
Each player depends on a single Town Center and cannot build replacements in the standard Sudden Death rules. Losing it eliminates that player, making Town Center defense and attacks on enemy bases the central objectives. Before planning the opening, identify the mode’s special win condition, starting rules, and restrictions; these determine whether economic growth, map control, survival, or direct combat should take priority. The standard random-map plan may not fit a mode that changes starting units, technology, or the way victory is awarded.
How to use this reference
Each player depends on a single Town Center and cannot build replacements in the standard Sudden Death rules. Losing it eliminates that player, making Town Center defense and attacks on enemy bases the central objectives. The mode defines a match objective or starting rule that can change which units and structures deserve early investment. Read its win condition before choosing an opening.
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