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Cuesta

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUÍA · MAPAS ALEATORIOS

Cuesta

Cuesta starts players on flat ground surrounded by steep, unbuildable slopes. Narrow elevated passages divide the starting areas, while the outer edge offers more recursos and dangerous wildlife. (recursos)

Cuesta Age of Empires II map artwork
Cuesta Age of Empires II map artwork

Resumen

Cuesta starts players on flat ground surrounded by steep, unbuildable slopes. Narrow elevated passages divide the starting areas, while the outer edge offers more recursos and dangerous wildlife. (recursos)

Tipo de mapa y generación

The steep slopes restrict building and movement, so narrow elevated routes become important connections between the flat starts. The outer ring contains additional recursos but may require players to leave the protected starting area and contend with wildlife. (recursos)

Planificación de la partida

A protected start helps establish the opening economía, but the narrow passages can become contested choke points. Scout the heights before moving workers outward, and use a small guard force to protect routes to the outer recursos. Account for wildlife before sending unescorted Villagers. (comida, madera, expansion)

Cómo usar esta referencia

Use the flat starting area to stabilize your economía, then map the narrow routes to the outer ring. Expand through a passage only when you can guard it, and plan building placement around the unbuildable slopes. Fortaleza scouting the terreno elevado for enemy movement. (recursos)

Enfoque
Diseño del mapa · Tierra · Estándar · Tierra map · Estándar · Definitive Edition
Elemento distintivo / categoría
Map resumen
Edición / contexto
grupo de mapas
Región
Mapa aleatorios
Clasificación
Maps
Características del mapa
Terreno elevado
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