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THE ENCYCLOPEDIA

Acclivity

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Acclivity

Players begin on flat ground ringed by steep, unbuildable slopes. Narrow heights divide the starting areas, while the outer edge offers more resources and dangerous wildlife.

Acclivity Age of Empires II map artwork
Acclivity Age of Empires II map artwork

Overview

Players begin on flat ground ringed by steep, unbuildable slopes. Narrow heights divide the starting areas, while the outer edge offers more resources and dangerous wildlife.

Map type and generation

Acclivity is listed as Land, with the features High ground. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Compare your opening plan with the actual spawn and scout report before choosing a build order.

How to use this reference

Players begin on flat ground ringed by steep, unbuildable slopes. Narrow heights divide the starting areas, while the outer edge offers more resources and dangerous wildlife. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.

Focus
Map layout · Land · Standard · Land map · Standard · Definitive Edition
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
High ground
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