FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Expansion

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MAP STRATEGY

Expansion

Claim additional resource sites and useful ground with new production or economic buildings while keeping the growing perimeter protected.

Building (Age of Empires II) image for Age of Empires II
Related game artwork: Buildings

Overview

Claim additional resource sites and useful ground with new production or economic buildings while keeping the growing perimeter protected.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Claim additional resource sites and useful ground with new production or economic buildings while keeping the growing perimeter protected. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Map strategy
Signature / category
How it works
Release / context
Age of Empires II system
Region
Map strategy
Classification
Game systems
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