GUIDE · GAME REFERENCE
Buildings
Buildings provide economy, military production, research, defense, storage, and objective control. Their roles change as players advance through the Dark, Feudal, Castle, and Imperial Ages.

Overview
Buildings provide economy, military production, research, defense, storage, and objective control. Their roles change as players advance through the Dark, Feudal, Castle, and Imperial Ages.
Using this index
This reference groups related Age of Empires II entries under buildings. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.
How to use this reference
Buildings provide economy, military production, research, defense, storage, and objective control. Their roles change as players advance through the Dark, Feudal, Castle, and Imperial Ages. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.
- Also known as
- Building (Age of Empires II)
- Focus
- buildings
- Signature / category
- Game reference
- Release / context
- Age of Empires II
- Region
- Game reference
- Classification
- Game reference