BUILDING · STRUCTURE
Castle
A major fortification that fires on enemies and trains most civilization-specific units.

Overview
A major fortification that fires on enemies and trains most civilization-specific units.
Function and access
A major fortification that fires on enemies and trains most civilization-specific units This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Castle Age
- Cost: 650 Stone
- Construction time: 200 seconds
Units produced here
The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
A Castle is both a fortified position and a specialized military building. It unlocks civilization unique units and unique technologies, and produces Trebuchets for long-range structure pressure. Because it costs stone and takes time to construct, placement should secure a contested area or protect an important route rather than simply occupy empty space.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 4800
- Garrison capacity: 20
- Range: 8
Function and availability
A major fortification that fires on enemies and trains most civilization-specific units. Available from: Castle Age; Construction cost: 650 Stone; Build time: 200 seconds; Garrison capacity: 20; Listed range: 8. A Castle is both a durable defensive landmark and a production site for civilization-specific units; its location can protect a resource area while supporting an army.
Building statistics
- Age
- Castle Age
- Cost
- 650 Stone
- Construction time
- 200 seconds
- Hit points
- 4800
- Garrison capacity
- 20
- Range
- 8
- Reload time
- 2 seconds
- Accuracy
- 100%
Building values can vary by edition or scenario.
- Also known as
- Castle (Age of Empires II)
- Focus
- Defense · unique units
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings