FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Castle

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Castle

A major fortification that fires on enemies and trains most civilization-specific units.

Castle in Age of Empires II
Castle in Age of Empires II

Overview

A major fortification that fires on enemies and trains most civilization-specific units.

Function and access

A major fortification that fires on enemies and trains most civilization-specific units This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

Units produced here

The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

A Castle is both a fortified position and a specialized military building. It unlocks civilization unique units and unique technologies, and produces Trebuchets for long-range structure pressure. Because it costs stone and takes time to construct, placement should secure a contested area or protect an important route rather than simply occupy empty space.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

A major fortification that fires on enemies and trains most civilization-specific units. Available from: Castle Age; Construction cost: 650 Stone; Build time: 200 seconds; Garrison capacity: 20; Listed range: 8. A Castle is both a durable defensive landmark and a production site for civilization-specific units; its location can protect a resource area while supporting an army.

Building statistics

Cost
650 Stone
Construction time
200 seconds
Garrison capacity
20
Range
8
Reload time
2 seconds

Building values can vary by edition or scenario.

Also known as
Castle (Age of Empires II)
Focus
Defense · unique units
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
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