UNIT · CASTLE
Petard
A disposable demolition unit that sacrifices itself to damage a targeted structure.


Overview
A disposable demolition unit that sacrifices itself to damage a targeted structure.
Availability and investment
Petard becomes available in Castle Age. Its listed production context is Castle. The listed cost is 20 Gold and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 50
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 4
- Movement speed: 0.8
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Petard deals +60 bonus damage to units in the Siege weapon class
- Petard deals +500 bonus damage to units in the All Buildings class
- Petard deals +900 bonus damage to units in the Wall and gate class
- Petard deals +100 bonus damage to units in the Castle class
Related unit plan: Petard breach-and-withdraw plan
Petard: Petards are expendable siege units that can quickly damage a key building or open a wall when the army needs a sudden breach. Their value comes from reaching a high-impact target, not from surviving afterward Use scouting to choose a Gate, Castle, or production building that will change the next engagement. Send the Petard under cover of the main army or a diversion, then exploit the damage immediately with units ready to enter the opening Petards are easily removed before they reach a target and have little value in a normal army fight. Do not send them into open fire or spend them on a structure that the main force can already bypass
Battlefield role and use
A disposable demolition unit that sacrifices itself to damage a targeted structure. Available in the Castle Age. Training cost: 20 Gold. Training time: 25 seconds. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Castle Age
- Cost
- 20 Gold
- Training time
- 25 seconds
- Movement speed
- 0.8
Base values before civilization bonuses or researched technologies.