UNIT · TOWN CENTER
Villager
The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch.

Overview
The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch.
Availability and investment
Villager becomes available in Dark Age. Its listed production context is Town Center. The listed cost is 50 Food and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 3
- Hit points: 25
- Melee armor: 0
- Pierce armor: 0
- Range: 0
- Line of sight: 4
- Reload time: 2 seconds
- Movement speed: 0.8
- Attack bonus: +6 vs stone defenses and heavy siege; +3 vs buildings
Field use
Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Villager deals +3 bonus damage to units in the All Buildings class
- Villager deals +6 bonus damage to units in the Stone Defense class
- Villager deals +6 bonus damage to units in the Heavy siege class
Battlefield role and use
The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch. Available in the Dark Age. Training cost: 50 Food. Training time: 25 seconds. Recorded bonus damage: +6 vs stone defenses and heavy siege; +3 vs buildings. Its value comes from the resources or infrastructure it provides over time; keeping it working safely can matter more than using it in a direct fight.
Base unit statistics
- Age
- Dark Age
- Cost
- 50 Food
- Training time
- 25 seconds
- Melee attack
- 3
- Range
- 0
- Reload time
- 2 seconds
- Movement speed
- 0.8
Base values before civilization bonuses or researched technologies.
- Also known as
- Villager (Age of Empires II)
- Focus
- Economic unit
- Signature / category
- Town Center
- Release / context
- Core roster
- Region
- Town Center
- Classification
- Units