FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Villager

UNITS · AGE OF EMPIRES II ONLY

UNIT · TOWN CENTER

Villager

The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch.

Villager in-game unit artwork
Villager in-game unit artwork

Overview

The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch.

Availability and investment

Villager becomes available in Dark Age. Its listed production context is Town Center. The listed cost is 50 Food and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    The core worker gathers resources, constructs buildings, repairs structures, and can defend itself in a pinch. Available in the Dark Age. Training cost: 50 Food. Training time: 25 seconds. Recorded bonus damage: +6 vs stone defenses and heavy siege; +3 vs buildings. Its value comes from the resources or infrastructure it provides over time; keeping it working safely can matter more than using it in a direct fight.

    Base unit statistics

    Cost
    50 Food
    Training time
    25 seconds
    Melee attack
    3
    Attack bonus
    +6 vs stone defenses and heavy siege; +3 vs buildings
    Range
    0
    Reload time
    2 seconds
    Movement speed
    0.8

    Base values before civilization bonuses or researched technologies.

    Also known as
    Villager (Age of Empires II)
    Focus
    Economic unit
    Signature / category
    Town Center
    Release / context
    Core roster
    Classification
    Units
    Ⅱ

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