BUILDING · STRUCTURE
Gate
A wall section that admits allied movement while blocking enemies.

Overview
A wall section that admits allied movement while blocking enemies.
Function and access
A wall section that admits allied movement while blocking enemies This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Feudal Age
- Cost: 30 Stone
- Construction time: 70 seconds
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Feudal Age: 1,650 · Castle Age: 2,750 · Imperial Age: 2,750
- Melee armor: 6
- Pierce armor: 6
- Line of sight: 6
Function and availability
A wall section that admits allied movement while blocking enemies. Available from: Feudal Age; Construction cost: 30 Stone; Build time: 70 seconds; Line of sight: 6. Its defensive value depends on the approach it covers and the time it buys for nearby units to respond.
Building statistics
- Age
- Feudal Age
- Cost
- 30 Stone
- Construction time
- 70 seconds
- Hit points by Age
- Feudal Age: 1,650 · Castle Age: 2,750 · Imperial Age: 2,750
Building values can vary by edition or scenario.
- Also known as
- Gate (Age of Empires II)
- Focus
- Defense · access control
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings