BUILDING · STRUCTURE
Settlement
A South American drop-off building that also provides population space; Mapuche settlements can train infantry, while Muisca settlements heal nearby units.


Overview
A South American drop-off building that also provides population space; Mapuche settlements can train infantry, while Muisca settlements heal nearby units.
Function and access
A South American drop-off building that also provides population space; Mapuche settlements can train infantry, while Muisca settlements heal nearby units This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Dark Age: 1,000 · Feudal Age: 1,200 · Castle Age: 1,400 · Imperial Age: 1,400
- Melee armor by Age: Dark Age: 0 · Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Line of sight: 6
Function and availability
A South American drop-off building that also provides population space; Mapuche settlements can train infantry, while Muisca settlements heal nearby units. Available from: Dark Age; Construction cost: 125 Wood; Build time: 40 seconds; Line of sight: 6. Its release and category determine which scenarios or match settings use it; consult its listed profile before treating it as a standard buildable structure.
Building statistics
- Age
- Dark Age
- Cost
- 125 Wood
- Construction time
- 40 seconds
- Hit points by Age
- Dark Age: 1,000 · Feudal Age: 1,200 · Castle Age: 1,400 · Imperial Age: 1,400
- Melee armor by Age
- Dark Age: 0 · Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.
- Also known as
- Settlement (Age of Empires II)
- Focus
- Economy · regional
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings