FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Production buildings

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · BUILDING MECHANICS

Production buildings

Barracks, Archery Ranges, Stables, Docks, and other production structures train particular unit lines. Building the right mix gives access to counters and lets players keep reinforcements closer to the front.

Archery Range in Age of Empires II
Related game artwork: Archery Range

Overview

Barracks, Archery Ranges, Stables, Docks, and other production structures train particular unit lines. Building the right mix gives access to counters and lets players keep reinforcements closer to the front.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

Barracks, Archery Ranges, Stables, Docks, and other production structures train particular unit lines. Building the right mix gives access to counters and lets players keep reinforcements closer to the front. Bonus attacks use the target’s armor class and are added separately from ordinary attack damage. Check the target’s listed classes before comparing units: one unit may belong to several classes and receive more than one bonus.

Focus
Building mechanics
Signature / category
How it works
Release / context
Age of Empires II system
Region
Building mechanics
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.