FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Archery Range

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Archery Range

Trains archer and skirmisher units and supports their upgrades.

Archery Range in Age of Empires II
Archery Range in Age of Empires II

Overview

Trains archer and skirmisher units and supports their upgrades.

Function and access

Trains archer and skirmisher units and supports their upgrades This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

Units produced here

The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

The Archery Range is the main production point for foot archers and skirmishers, with additional ranged or specialist lines depending on the civilization. Its units can pressure from behind a screen, but rely on upgrades and safe firing space; scout the opponent before investing heavily into a line that faces a direct counter.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Trains archer and skirmisher units and supports their upgrades. Available from: Feudal Age; Construction cost: 175 Wood; Build time: 50 seconds; Garrison capacity: 10; Line of sight: 6. The Archery Range produces ranged units whose strength depends on firing space and protection from melee attackers.

Building statistics

Cost
175 Wood
Construction time
50 seconds
Garrison capacity
10
Hit points by Age
Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100

Building values can vary by edition or scenario.

Also known as
Archery Range (Age of Empires II)
Focus
Military · ranged
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.