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THE ENCYCLOPEDIA

Archer

UNITS · AGE OF EMPIRES II ONLY

UNIT · ARCHERY RANGE

Archer

A low-cost ranged unit that can attack over walls and pressure exposed forces.

Archer in-game unit artwork
Archer in-game unit artwork

Overview

A low-cost ranged unit that can attack over walls and pressure exposed forces.

Availability and investment

Archer becomes available in Feudal Age. Its listed production context is Archery Range. The listed cost is 25 Wood, 45 Gold and the training time is 35 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Archer Feudal raid formation

Archer: Archers can disrupt a Feudal economy by picking off exposed Villagers and infantry before they reach melee range. They gain strength in a group, but are poor at attacking buildings and vulnerable to cavalry or Skirmishers Create a compact group, add relevant ranged upgrades when the timing allows, and target a woodline or gold camp with an escape route. Use a small screen against Scout Cavalry and move to a new resource when the defender walls the first one Do not attack a completed wall or sit under Town Center fire. Scout for Skirmishers and cavalry, and stop producing Archers if the opponent has already closed the route

Battlefield role and use

A low-cost ranged unit that can attack over walls and pressure exposed forces. Available in the Feudal Age. Training cost: 25 Wood, 45 Gold. Training time: 35 seconds. Its upgrade path is Archer → Crossbowman → Arbalester. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

Base unit statistics

Cost
25 Wood, 45 Gold
Training time
35 seconds
Ranged attack
4
Range
4
Reload time
2 seconds
Movement speed
0.96

Base values before civilization bonuses or researched technologies.

Also known as
Archer (Age of Empires II)
Focus
Foot archer
Signature / category
Archery Range
Release / context
Core roster
Classification
Units

upgrade Line: Archer → Crossbowman → Arbalester

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