FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Archer Feudal raid formation

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · UNIT STRATEGY

Archer Feudal raid formation

Archer: Archers can disrupt a Feudal economy by picking off exposed Villagers and infantry before they reach melee range. They gain strength in a group, but are poor at attacking buildings and vulnerable to cavalry or Skirmishers.

Scout Cavalry in-game unit artwork
Related game artwork: Scout Cavalry

Overview

Archer: Archers can disrupt a Feudal economy by picking off exposed Villagers and infantry before they reach melee range. They gain strength in a group, but are poor at attacking buildings and vulnerable to cavalry or Skirmishers.

Plan and execution

Create a compact group, add relevant ranged upgrades when the timing allows, and target a woodline or gold camp with an escape route. Use a small screen against Scout Cavalry and move to a new resource when the defender walls the first one.

Risks and adaptation

Do not attack a completed wall or sit under Town Center fire. Scout for Skirmishers and cavalry, and stop producing Archers if the opponent has already closed the route.

Focus
Early ranged pressure
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Unit strategy
Classification
Unit strategies
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.